Plea to get rid of the Champion System

BugCollector
BugCollector
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It offers no real end-game.
It only provides a gap between longtime players and new players.
May knowledge guide you to enlightenment
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Ya they spent all that money developing this to replace vet ranks but they will just scrap it. Then spend money developing another system that inevitably people will scream DOOOM!!! about as well. VR ranks no good. CP system also no good. Whatever they do next. No good.
  • Gidorick
    Gidorick
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  • Vizier
    Vizier
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    LOls CP system seems to be working fine for me.

    Listen, they have to have some sort of continuing progression for players. Fact is there is a significant diminishing return CP points spent to the gap isn't going to be significant between someone with 1/3 possible CP points and someone with 3/3 of possible CP points. That you as a player are going to have to put SOME time in to see progress in your passive skills is acceptable IMO.

    I think once the Veteran Ranks are removed and players are brought to a more comparable level things will be better. ZoS mistake has been delaying the removal of VR.
  • Akavir_Sentinel
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    The Champion Point system is fine as it is. There are a finite number of CP's that can be obtained, and they have diminishing returns, which kick in fairly early. There are skills that I have invested 50 CP's in that already are only giving me 0.1% increase per point now.
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  • Kendaric
    Kendaric
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    Champion points are fine, no need to remove them. What needs to be done is the removal of the damned veteran ranks.
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    • smokes
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      tbh my issue with the champion system is that it's open ended.

      anyone who quests will hit a point where they are waiting for new content to come out to progress - those who grind, who will just continue to pile on the CP.

      dont even get me started on the effect of XP pots

      either way, when someone finally gets to 3600 CP, they'll have no more power to gain... so how will expansions work? how will new content be balanced? will all these players with ridiculous amounts of CP be going into new content and then claiming how badly undertuned it is?

      there should be a cap on the amount of CP available. which then increases as new content is released.

      which
      A. stops grinders/exploiters from getting ridiculously far ahead.
      B. gives more casual players a chance to catch up and close the gap
      C. saves some progression for later.

      the current system is far too open to abuse and if there is a possibility to abuse something to get further ahead of other people in a game, it WILL be abused. there is always someone out there looking for that extra competitive edge and will do anything to take advantage of it.
    • Tavore1138
      Tavore1138
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      Thing is people who play more are going to be better, even if you can all forms of progression thay will still know the mechanics better than those who are 'casual'.

      Like most things in life those that put in the most time and effort will see the best results - and that is how it should be. I feel those constantly saying it is not fair are simply demanding to be given the same results without putting in the same time and effort, that would not be fair either.

      So CP tries to bridge the gap by giving a long progress path but one that grants diminishing returns as you progress.

      ZOS have also implied they will put in some form of mechanic in the future to help new players catch up a bit.

      But really if you are not willing to put the time in to play, level and gain CP then you should and will be less highly statted than those that do play. My suspicion is that every time a company bends to one of these complaints the people in question just find a new thing to complain about instead of admitting they could be better if they stopped moaning and put in the time and effort needed to improve.
    • Junkogen
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      Thing is people who play more are going to be better, even if you can all forms of progression thay will still know the mechanics better than those who are 'casual'.

      Like most things in life those that put in the most time and effort will see the best results - and that is how it should be. I feel those constantly saying it is not fair are simply demanding to be given the same results without putting in the same time and effort, that would not be fair either.

      So CP tries to bridge the gap by giving a long progress path but one that grants diminishing returns as you progress.

      ZOS have also implied they will put in some form of mechanic in the future to help new players catch up a bit.

      But really if you are not willing to put the time in to play, level and gain CP then you should and will be less highly statted than those that do play. My suspicion is that every time a company bends to one of these complaints the people in question just find a new thing to complain about instead of admitting they could be better if they stopped moaning and put in the time and effort needed to improve.

      I love how people still believe that life (and this game) is a meritocracy. Ha! Similarly to what we've seen in this game, life is many things that involve cheating, lying, exploiting, racism, and all types of unfairness. Those same elements are all over ESO. People gonna be people, and a lot of people are sociopaths.
      Edited by Junkogen on June 25, 2015 12:30PM
    • drose485
      drose485
      Great idea, make it so all the casual players are equal to the people that have worked hard and put in the time. People always want something for nothing.
    • Rune_Relic
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      Champion bar.
      1 from mage,
      1 from thief
      1 from warrior.

      Job done.
      Aside from the stamina, magicka, health boost

      You just changed the vertical progression system into a horizontal one.
      Just like the skill system / weapon bar.
      Edited by Rune_Relic on August 30, 2015 12:59PM
      Anything that can be exploited will be exploited
    • Rune_Relic
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      drose485 wrote: »
      Great idea, make it so all the casual players are equal to the people that have worked hard and put in the time. People always want something for nothing.

      And power crazed people always want more power over others.
      ..because <insert excuse for undermining competition here>
      Edited by Rune_Relic on August 30, 2015 1:03PM
      Anything that can be exploited will be exploited
    • MrGrimey
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      I really hate the fact that, if I do anything other than grind, I'm falling behind.

      Face it guys, champion points is a dumb system that is bad for the longevity of the game
    • MrGrimey
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      drose485 wrote: »
      Great idea, make it so all the casual players are equal to the people that have worked hard and put in the time. People always want something for nothing.

      So you want easy wins?

      I never get this... If you put so much time and "hard work" in the game, you should have more skill than a casual, isn't that enough? Or do you need your crutches to help you? :wink:
    • Eldir
      Eldir
      Soul Shriven
      For my part the champion-system better stays.
      It gives you some reason to continue after reaching the max VR-level.
      Wich the game is lacking atm.
    • NewBlacksmurf
      NewBlacksmurf
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      Here is the fix.
      -Remove VR levels asap
      -champion points stay but have non CP PvP campaigns.


      The better situation would be if VR was only PvP then we wouldn't be complaining.
      The issue is ppl have problems with PvP due to PvE leveling after 50 that applies to PvP. No system is PvP only so there one issue.
      Champion levels are AWESOME for PvE only as playing alone or playing with someone else makes you're experience better and encourages you to keep playing even at max level.

      Also the game difficulty needs to go back to where it was in 2013 closed beta prior to 2014 closed beta changes. This fixes issue two where ppl talk about seasonal caps.
      Then the champion levels will be extremely valuable.
      Edited by NewBlacksmurf on August 30, 2015 2:41PM
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    • Troneon
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      They need to lower the cap...

      A casual player would only get say 100-400 cp per year...

      A grinder gets 1500+ in a few months...

      The difference in how that changes your character is huge, never mind the "stats" but the actual usefulness of some of the passive traits and cp is huge, more dodge rolls, higher heavy attack damage, more resources back, higher spell resistance the list goes on and on....

      Lower the cap on CP.
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    • Merlight
      Merlight
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      Thing is people who play more are going to be better, even if you can all forms of progression thay will still know the mechanics better than those who are 'casual'.
      Therefore no need for CP.
      So CP tries to bridge the gap by giving a long progress path but one that grants diminishing returns as you progress.
      You mean the 'casual' gap you described in the first paragraph? CP has nothing to do with that. The only gap CP will slowly be bridging is the gap CP itself opened.
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    • TheShadowScout
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      The Champion Point system is fine as it is. There are a finite number of CP's that can be obtained, and they have diminishing returns, which kick in fairly early. There are skills that I have invested 50 CP's in that already are only giving me 0.1% increase per point now.
      ^This!^

      I like the champion system, as it provides a continous feeling of "ding, you got better" as you play, just that the "got better" means less and less as you gain c-points.
      A seasonal cap to rein in the hardcore grinders is an option, and one they are planning to implement from all I hear. Since it is true that most "casual" players will maybe get around 400 c-points per year, while the others... well, some are above 1000 already from what one hears...
      I would suspect they also will be considering "catchup" mechanics for new players. Time will tell how this all works out, but in general, I really like the champion system a lot more then other games endgame!
    • Forestd16b14_ESO
      Forestd16b14_ESO
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      Champion system is fine it is the players who ruined it. Plus why would ZOS the people who program ESO get rid of something they spent time and money into making just cause you don't like it?
    • MrGrimey
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      I just can't wait to see how messed up this game is when people have over 3k champ points
    • NGP
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      At least when I finished those quests, I could already be v16. But cp system is less, I think. As it turn the game play into a purely endless farming process, which is boring and meaning less. I bought the game to have fun not bought the game to suffer.
      It would be better if they just put the effort to develop new contents or pvp or maintenance, instead of trying to find ways to turn the game into boring farming ground.
      Edited by NGP on August 30, 2015 5:56PM
    • dday3six
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      So what is the purposed system to replace it, which will incentivize players to purchase EXP scrolls and ESO Plus? Let's be frank, the game is supported in bulk by those. They are attractive to players in large part because of CP. There should be catch up mechanics and seasonal caps. However the game could not be supported by a subscription model, and a cash shop focused one typically gets most of it's revenue from items which shorten the time spent on a long term goal.
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