
SuraklinPrime wrote: »Thing is people who play more are going to be better, even if you can all forms of progression thay will still know the mechanics better than those who are 'casual'.
Like most things in life those that put in the most time and effort will see the best results - and that is how it should be. I feel those constantly saying it is not fair are simply demanding to be given the same results without putting in the same time and effort, that would not be fair either.
So CP tries to bridge the gap by giving a long progress path but one that grants diminishing returns as you progress.
ZOS have also implied they will put in some form of mechanic in the future to help new players catch up a bit.
But really if you are not willing to put the time in to play, level and gain CP then you should and will be less highly statted than those that do play. My suspicion is that every time a company bends to one of these complaints the people in question just find a new thing to complain about instead of admitting they could be better if they stopped moaning and put in the time and effort needed to improve.
Great idea, make it so all the casual players are equal to the people that have worked hard and put in the time. People always want something for nothing.
Great idea, make it so all the casual players are equal to the people that have worked hard and put in the time. People always want something for nothing.
Therefore no need for CP.SuraklinPrime wrote: »Thing is people who play more are going to be better, even if you can all forms of progression thay will still know the mechanics better than those who are 'casual'.
You mean the 'casual' gap you described in the first paragraph? CP has nothing to do with that. The only gap CP will slowly be bridging is the gap CP itself opened.SuraklinPrime wrote: »So CP tries to bridge the gap by giving a long progress path but one that grants diminishing returns as you progress.
^This!^Akavir_Sentinel wrote: »The Champion Point system is fine as it is. There are a finite number of CP's that can be obtained, and they have diminishing returns, which kick in fairly early. There are skills that I have invested 50 CP's in that already are only giving me 0.1% increase per point now.