WhiteCoatSyndrome wrote: »They address the climate issue in game. Presumably Ayrenn/the Aldmeri Dominion 'wins' or at least keeps hold of White-Gold Tower the longest, or maybe it just starts swinging back to tropical the way it was originally when no one steers it for long stretches of time. Then Talos comes along in a few centuries to give it a Thu'um-backed 'push' to knock it all the way to temperate all at once.
(My pet theory is somewhat simpler, namely the game was originally envisioned to take place after Skyrim, but for whatever reason was placed in the Second Era after development started and they just never changed the art assets. This neatly explains not only the climate but the existence of towns which act like they went through the events of Oblivion in spite of the extreme difference in time and political climate, EX: Bleaker's Way, Cropsford.)
WhiteCoatSyndrome wrote: »(My pet theory is somewhat simpler, namely the game was originally envisioned to take place after Skyrim, but for whatever reason was placed in the Second Era after development started and they just never changed the art assets. This neatly explains not only the climate but the existence of towns which act like they went through the events of Oblivion in spite of the extreme difference in time and political climate, EX: Bleaker's Way, Cropsford.)