Maintenance for the week of March 9:
• NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)
Heavy Attacks and Uppercut / Snipe
so I was thinking about how ZOS is constantly trying to get us to use fully charged heavy attacks, and after some deliberation on the subject I posed this idea to a few people that all thought it was actually kind of clever.
what if heavy attacks replicated the idea (damage / time) of skills like Uppercut and Snipe for all weapon types, and skills like Uppercut and Snipe were replaced with more interesting and varied skills like all the others?
what this means is that heavy attacks of all kinds would in fact be the best straight DPS (like spamming snipe / uppercut) but not provide any secondary effects or utility. while all skills would provide much more varied abilities and utility as most of them do now.
ESO player since beta.
game got too disappointing.