Im playing TES games since Daggerfall. Thousands of hours between all of them. Yes, its true that Skyrim vanilla is not as rpg as Oblivion and of course not like Morrowind. But you can mod the game and transform it into something better than Morrowind.
Skyrim is the best TES for me too. The emotions and all that I've lived in Skyrim is something unique that I've never experienced in a videogame.
ESO feels like a bad joke compared to TES games anyway.
Skyrim definitely was the best fantasy of its time. I think Witcher 3 is now the King, its definitely better than Dragon Age. I actually think Witcher 3 raised the bar by alot. I still hope though ES6 is going to use ES series strenghts.
Still a cool game though. I'll play it again, when I have another 6 months to dedicate to it. With W3 there's only so many hours you can play in a day before you want to throw the controller out the window.Skyrim definitely was the best fantasy of its time. I think Witcher 3 is now the King, its definitely better than Dragon Age. I actually think Witcher 3 raised the bar by alot. I still hope though ES6 is going to use ES series strenghts.
I bought Witcher3 hoping that was the case. For me, it was not. I played it maybe 10 hours.
The graphics are gorgeous in terms of resolution, but the design is, for me, like running around through a medieval trailer park. Trash everywhere, scrubby looking dirty NPC's. I'm sure it's realistic, but sort of ruins the sense of fantasy. I felt like I needed to take a shower after every playing session.
Lord Xanhorn wrote: »Morrowind was the best cause it expected you to have and use a brain. If you killed the quest giver, then you're an idiot and your game is broken. Start over.
Skyrim you literally can not fail a quest. Can't do it. Impossible. Only way to fail at anything in Skyrim is to die. Its hand holding gone wild.
If Bethesda would make a game more in the realm of Morrowind but with updated graphics and gameplay engine, it would dethrone Morrowind easily. But they don't cause they think people will say its too hard and won't buy it.
Im playing TES games since Daggerfall. Thousands of hours between all of them. Yes, its true that Skyrim vanilla is not as rpg as Oblivion and of course not like Morrowind. But you can mod the game and transform it into something better than Morrowind.
Skyrim is the best TES for me too. The emotions and all that I've lived in Skyrim is something unique that I've never experienced in a videogame.
ESO feels like a bad joke compared to TES games anyway.
Im playing TES games since Daggerfall. Thousands of hours between all of them. Yes, its true that Skyrim vanilla is not as rpg as Oblivion and of course not like Morrowind. But you can mod the game and transform it into something better than Morrowind.
Skyrim is the best TES for me too. The emotions and all that I've lived in Skyrim is something unique that I've never experienced in a videogame.
ESO feels like a bad joke compared to TES games anyway.
I fell in love with Serana. I started crafting jewelry that I would give to her. I took a step back and was like "WTF?"
TcIsBeastly wrote: »Totally was
OP, I mean you no offense.
Skyrim was everything that is wrong with modern gaming in one package.
It's got some polish and mass marketing, but the game has enormous problems and ultimately no substance.
Lazy DesignTerribly, Terribly Executed NPCs
- It does nothing to advance the fantasy RPG genre
- Generic in content, story and gameplay
- Poor graphics compared to what was possible at the time (especially noticeable that it was held back on PC, with its pixelated textures)
- Doesn't really have any actual gameplay other than collect armor and kill things
- So much hype was made pre-release about this, in typical Todd Howard game fashion
- Has unrealistic, boring talk-your-ear-off dialogue (nobody talks and acts the way these guys do, standing there like a block of wood delivering you their life story and how they lost their son at first meeting)
- Terrible AI
- Unrealistic crap routines instead of real AI
- Insane combat AI and mechanics that were bested by most games in N64 days (more on combat later)
- It is like they hired someone at very end to tack on a few AI routines, none of which work together
- You save a dragon, the town cheers, then you pick up a fork, and they start trying to kill you.. they just saw you kill a dragon
- None of the AI routines display any convincing human behavior or co-function
What is good AI?
S.T.A.L.K.E.R.
- The enemies use sight, sound and memory to track you where they last saw or heard you.
- The friendly NPC and enemy NPC dynamics are complex
- The faction systems and who attacks who are complex
- The way animals roam in packs, seeking out prey to kill in real time is complex
- The way dogs get scared once you pick a few of the pack off and run away is complex
- All of this is real-time actual AI
- There is endless actual convincing thinking programmed into it
- Not a few crappy routines that don't work together, and then marketed as the god of AI (Skyrim)
Mass Marketing and Lies
Everything said about the game turned out to be less than what it was said to be. Happens in modern games. Skyrim is the poster boy for it. The actual product is unfinished generic garbage. Once again, it is the modders who have made the game a worthwhile product, and yet Bethesda gets the credit.
Awful CombatI don't even feel like explaining this; there are so many games that show what modern combat should be like in a fantasy game (e.g. any Zelda). Ocarina of Time has enemies that strafe and stand and fight with you, and give a reasonably realistic sword fight. This was in 1995. All you do in Skyrim is wave your weapon in front of you with horrible animations, and a generic, crappy exploitable stat system. Nothing has any solid feel or impact. Armor is senselessly implemented. Just a stat that ups defense. There is nothing to modernize or advance the genre. Enemies run in a straight line at you waving their weapon around unintelligibly. It's crap.
I could keep going on. This was about 10 minutes of what is wrong with it, from the top of my head. The game is ultimately the epitome of marketing something and pretending it is greater than it is, and the result being bland, uninspired and doing nothing special.
The only good changes in it over Oblivion were ripped off directly from Bioshock.
OP, I mean you no offense.
Skyrim was everything that is wrong with modern gaming in one package.
It's got some polish and mass marketing, but the game has enormous problems and ultimately no substance.
Lazy DesignTerribly, Terribly Executed NPCs
- It does nothing to advance the fantasy RPG genre
- Generic in content, story and gameplay
- Poor graphics compared to what was possible at the time (especially noticeable that it was held back on PC, with its pixelated textures)
- Doesn't really have any actual gameplay other than collect armor and kill things
- So much hype was made pre-release about this, in typical Todd Howard game fashion
- Has unrealistic, boring talk-your-ear-off dialogue (nobody talks and acts the way these guys do, standing there like a block of wood delivering you their life story and how they lost their son at first meeting)
- Terrible AI
- Unrealistic crap routines instead of real AI
- Insane combat AI and mechanics that were bested by most games in N64 days (more on combat later)
- It is like they hired someone at very end to tack on a few AI routines, none of which work together
- You save a dragon, the town cheers, then you pick up a fork, and they start trying to kill you.. they just saw you kill a dragon
- None of the AI routines display any convincing human behavior or co-function
What is good AI?
S.T.A.L.K.E.R.
- The enemies use sight, sound and memory to track you where they last saw or heard you.
- The friendly NPC and enemy NPC dynamics are complex
- The faction systems and who attacks who are complex
- The way animals roam in packs, seeking out prey to kill in real time is complex
- The way dogs get scared once you pick a few of the pack off and run away is complex
- All of this is real-time actual AI
- There is endless actual convincing thinking programmed into it
- Not a few crappy routines that don't work together, and then marketed as the god of AI (Skyrim)
Mass Marketing and Lies
Everything said about the game turned out to be less than what it was said to be. Happens in modern games. Skyrim is the poster boy for it. The actual product is unfinished generic garbage. Once again, it is the modders who have made the game a worthwhile product, and yet Bethesda gets the credit.
Awful CombatI don't even feel like explaining this; there are so many games that show what modern combat should be like in a fantasy game (e.g. any Zelda). Ocarina of Time has enemies that strafe and stand and fight with you, and give a reasonably realistic sword fight. This was in 1995. All you do in Skyrim is wave your weapon in front of you with horrible animations, and a generic, crappy exploitable stat system. Nothing has any solid feel or impact. Armor is senselessly implemented. Just a stat that ups defense. There is nothing to modernize or advance the genre. Enemies run in a straight line at you waving their weapon around unintelligibly. It's crap.
I could keep going on. This was about 10 minutes of what is wrong with it, from the top of my head. The game is ultimately the epitome of marketing something and pretending it is greater than it is, and the result being bland, uninspired and doing nothing special.
The only good changes in it over Oblivion were ripped off directly from Bioshock.
Yeah, yeah. I can't disagree with you (and I have 6K+ hours of Skyrim), but that doesn't make me love it any less, no matter it's shortcomings. I accept it for what it is and love it all the same.
I'm just one of those casual folks that like to come home from work and kill a few things, do a pointless quest and get a lame thank you and move on. I don't play for a "challenge" or for "accomplishments" and couldn't care less about "leaderboards" or "rankings".
Modern games are made to appeal to a wide audience and, since most players are just casual players that won't stick with a game long term, they just want simple mechanics, simple stories and simple solutions. It's about selling as many copies as you can, as quickly and as long term as you can. Modern AAA game releases have taken a page from Movie marketing. Flash & Bang promotion to get 'em in the door and get their cash.
On the plus side, at least ESO is frustrating to a casual like me who's not used to actually having a challenge, so that's a plus!
Also - what the heck is S.T.A.L.K.E.R?
DaffyDilly wrote: »I may be in the minority but my favorite was Oblivion. Hands down best IMO.
It sold over 20 million copies. So it did something right apparently. It really is my favorite TES game.
I think my favorite thing about it, was that it didn't force you into a specific class. You were allowed to build your character the way you wanted. Just that alone, enhanced the role playing aspects of it.
It sold over 20 million copies. So it did something right apparently. It really is my favorite TES game.
I think my favorite thing about it, was that it didn't force you into a specific class. You were allowed to build your character the way you wanted. Just that alone, enhanced the role playing aspects of it.
It sold over 20 million copies. So it did something right apparently. It really is my favorite TES game.
I think my favorite thing about it, was that it didn't force you into a specific class. You were allowed to build your character the way you wanted. Just that alone, enhanced the role playing aspects of it.
Sales numbers mean jack, that's pure marketing.
Hell I could invest 500 million and make a game about building cardboard boxes, and with enough advertising I'd wager you could sell 20 million easy.
Look at destiny, massive massively anticipated game, hugely hyped up for years, 500m budget, first of its kind blah blah.
20 million people bought the game, 17 million completely quit before a month was up, it got so bad, Activision and bungies stock took a massive hit, losing hundreds of millions, as they thought they'd sell more copies over the next 6 months going along with the hype train. Only to find out it was literally being massively stockpiled on shelves as no one wanted it..
It sold over 20 million copies. So it did something right apparently. It really is my favorite TES game.
I think my favorite thing about it, was that it didn't force you into a specific class. You were allowed to build your character the way you wanted. Just that alone, enhanced the role playing aspects of it.
Sales numbers mean jack, that's pure marketing.
Hell I could invest 500 million and make a game about building cardboard boxes, and with enough advertising I'd wager you could sell 20 million easy.
Look at destiny, massive massively anticipated game, hugely hyped up for years, 500m budget, first of its kind blah blah.
20 million people bought the game, 17 million completely quit before a month was up, it got so bad, Activision and bungies stock took a massive hit, losing hundreds of millions, as they thought they'd sell more copies over the next 6 months going along with the hype train. Only to find out it was literally being massively stockpiled on shelves as no one wanted it..
I think Skyrim strikes a good balance between being challenging enough yet not so difficult to be frustrating to the average person.
I agree the AI could be better, but, the immersion and quality of the storyline, actors and depth of the quest lines was such that it made the game a huge success.
More people still play Skyrim than play ESO, if you believe the numbers on Steam. That's not the whole picture, but still gives a sense of the proportions.