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Argonian Racial Passives: A Very Desperate Plea

  • Xinz'r
    Xinz'r
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    Agreed with original post.
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  • Junkogen
    Junkogen
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    Junkogen wrote: »
    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    How so? The only passive in the game linked to a consumable and another providing marginal boosts to healing received. Why do you think those are good?
    Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.
    13igTyme wrote: »
    Selique wrote: »
    I still feel that Argonians need a better set of passives. I haven't really supplied any thoughtful feedback in this thread, so I'll do that now.

    I joke around and mention Shadowscale Passives, but someone mentioned Spell Thief, and I think that is a very fun idea.

    I don't like that Argonians have a "Potion" passive. I feel like we Argonians shouldn't rely on potions with their 45 second cool down. I say get rid of that. Take the Alchemy passives for the potion boosts.

    I LOVE the 50% Swim speed bonus. Lets keep that. I like the Max HP and Poison/Disease resists. Maybe give us a slight boost in Max HP/Poison/Disease numbers. I don't quite like "Quick to Mend". I'd rather see some magicka/Stealth replacements.

    I would like to replace the resto staff increase with something else. Medium Armor would be nice (Damn you Khajiit!). Otherwise a magicka regen might be cool. Maybe work in that "Shadowscale,/Spell Thief" style and combine Magicka Regen with a stealth boost or something. In fact, Amphibious should give us the Stealth boost with the 50% Swim Speed.

    I completely agree. Argonians in lore have either been sneaky or mages. So it would be good to have a sneak race that doesn't boost stamina like bosmer and soon to be khajiit after the patch. No other race also boost health and magicka, they could be the first to do that as well.
    Would be a cool alternative. I'm curious what you have envisioned yourself, since i doubt you would write something like that without giving it a second thought.

    Personal idea:
    Restoration Expertise (as it is).
    Amphibious:
    - Increase swimming speed by 25/50/75% and decrease detection radius by 1/2/3 meters.
    Argonian Resistance (maybe other name):
    -Increase Potion resistance by X, Increase (in combat) Magicka regen by 3/6/9%.
    Quick to Mend:
    - Increase healing Received by 3/6/9%
    - Increase in combat Health regen by 10/20/30% below 90% max health, 20/40/60% below 60% max health and 30/60/90% below 30% max health.

    I like where this is going with the "spell thief" concept. I propose giving Argonians 6% max health and magicka, or perhaps making them like the Bosmer but with magicka. So 21% magicka regen. Perhaps mix the health regen with magicka regen like you said and do away with this potion nonsense. I think without the 10% boost to damage from stealth the Argonians should at least maintain the 6% health increase coming in the IC patch. I really like the idea of adding the detection radius reduction.
  • Darkonflare15
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    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.
  • Junkogen
    Junkogen
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    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.

    What do you mean by a proper build? Do you like that they're underpowered?
  • Darkonflare15
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    Junkogen wrote: »
    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.

    What do you mean by a proper build? Do you like that they're underpowered?

    No it means I use certain skills and armor sets and jewlery that does not make my character "underpowered" and it works effectively since I use my mind and what I have in front me to make it work.
  • Junkogen
    Junkogen
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    Junkogen wrote: »
    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.

    What do you mean by a proper build? Do you like that they're underpowered?

    No it means I use certain skills and armor sets and jewlery that does not make my character "underpowered" and it works effectively since I use my mind and what I have in front me to make it work.

    Sorry, I meant no offense. I guess i just misunderstood what you were saying. What is your build?
  • Jar_Ek
    Jar_Ek
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    If the potion passive also temporarily increased max stamina and magicka then I would be happy. So chugging a potion would increase my max stats by 5% for the potions duration (making the passive more generally useful), provided resource regeneration and swimming speed (fluff).
  • Darkonflare15
    Darkonflare15
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    Junkogen wrote: »
    Junkogen wrote: »
    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.

    What do you mean by a proper build? Do you like that they're underpowered?

    No it means I use certain skills and armor sets and jewlery that does not make my character "underpowered" and it works effectively since I use my mind and what I have in front me to make it work.

    Sorry, I meant no offense. I guess i just misunderstood what you were saying. What is your build?
    I use the undaunted passives, destruction mastery set, sorc skills, a master staff, mage stone, and potion reduction cool down jewelry. With some vet 10 blue food boosts I can get my Max magicka to 39,000. Using potions anyway increases your magicka regen and potion last 30 secs instead of 45 secs. I have alchemy passives so that my regen part last longer. On live I get back 2340 more magicka from any potion but with the increase on the pts, I can get back 3120 on the PTS. Thanks to the extra regen I get back from the potion, I not going to run out of magicka before I get to my next potion. Plus I can just use the cheap magicka potions that I find from killing stuff or crafting magic potions to give me bigger buffs. Now I know I would not be able to get the same numbers from top magicka races but I do not think I am as disadvantage.
  • Junkogen
    Junkogen
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    Junkogen wrote: »
    Junkogen wrote: »
    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.

    What do you mean by a proper build? Do you like that they're underpowered?

    No it means I use certain skills and armor sets and jewlery that does not make my character "underpowered" and it works effectively since I use my mind and what I have in front me to make it work.

    Sorry, I meant no offense. I guess i just misunderstood what you were saying. What is your build?
    I use the undaunted passives, destruction mastery set, sorc skills, a master staff, mage stone, and potion reduction cool down jewelry. With some vet 10 blue food boosts I can get my Max magicka to 39,000. Using potions anyway increases your magicka regen and potion last 30 secs instead of 45 secs. I have alchemy passives so that my regen part last longer. On live I get back 2340 more magicka from any potion but with the increase on the pts, I can get back 3120 on the PTS. Thanks to the extra regen I get back from the potion, I not going to run out of magicka before I get to my next potion. Plus I can just use the cheap magicka potions that I find from killing stuff or crafting magic potions to give me bigger buffs. Now I know I would not be able to get the same numbers from top magicka races but I do not think I am as disadvantage.
    Do you use all 3 jewelry pieces for potion cool down reduction?

    In your experience, do you find that we have any big advantages that would make choosing an Argonian more desirable?
  • Junkogen
    Junkogen
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    Jar_Ek wrote: »
    If the potion passive also temporarily increased max stamina and magicka then I would be happy. So chugging a potion would increase my max stats by 5% for the potions duration (making the passive more generally useful), provided resource regeneration and swimming speed (fluff).

    Yeah, that would be better, but we would still have a passive tied to a consumable on a cool down. I get that ZOS wants to try to make them unique, but I think a potion passive with the game as it is does not work. It just really needs to be eliminated completely, IMO.
  • Junkogen
    Junkogen
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    Lore aside, Argonians need a buff. They are not a competitive race for anything except a swimming contest.

    Case in point: I have a buddy that has unlocked every achievement in game, with the exception of emperor and maybe a hard mode or two in trials. The one basic achievement that was completely out of reach was the one for killing Argonians in Cyrodiil. He actually ended up paying a guildie to create an Argonian in a different alliance so they could dual about 25 times. Why was this you ask? Look around, there arent any argonians in Cyrodiil (or on top of PvE leaderboards) because it is an inferior Race in this game! Now I am sure this was exaggerated slightly because he is an EP player, but you get the idea.

    For real? This is worse than I thought. But it makes sense, they don't make very good builds for PvP.
  • timidobserver
    timidobserver
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    Argonians we have heard you loud and clear. I've spoken to Eric Wrobel, Rich Lambert, and the gang. We've decicied to increase the effectiveness of Amphibious, Argonian Reisstance, and Quick to Mend by 1%. You are fixed now. Have a nice day.
    Edited by timidobserver on August 28, 2015 1:25AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • dodgehopper_ESO
    dodgehopper_ESO
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    Junkogen wrote: »
    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    How so? The only passive in the game linked to a consumable and another providing marginal boosts to healing received. Why do you think those are good?
    Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.
    13igTyme wrote: »
    Selique wrote: »
    I still feel that Argonians need a better set of passives. I haven't really supplied any thoughtful feedback in this thread, so I'll do that now.

    I joke around and mention Shadowscale Passives, but someone mentioned Spell Thief, and I think that is a very fun idea.

    I don't like that Argonians have a "Potion" passive. I feel like we Argonians shouldn't rely on potions with their 45 second cool down. I say get rid of that. Take the Alchemy passives for the potion boosts.

    I LOVE the 50% Swim speed bonus. Lets keep that. I like the Max HP and Poison/Disease resists. Maybe give us a slight boost in Max HP/Poison/Disease numbers. I don't quite like "Quick to Mend". I'd rather see some magicka/Stealth replacements.

    I would like to replace the resto staff increase with something else. Medium Armor would be nice (Damn you Khajiit!). Otherwise a magicka regen might be cool. Maybe work in that "Shadowscale,/Spell Thief" style and combine Magicka Regen with a stealth boost or something. In fact, Amphibious should give us the Stealth boost with the 50% Swim Speed.

    I completely agree. Argonians in lore have either been sneaky or mages. So it would be good to have a sneak race that doesn't boost stamina like bosmer and soon to be khajiit after the patch. No other race also boost health and magicka, they could be the first to do that as well.
    Would be a cool alternative. I'm curious what you have envisioned yourself, since i doubt you would write something like that without giving it a second thought.

    Personal idea:
    Restoration Expertise (as it is).
    Amphibious:
    - Increase swimming speed by 25/50/75% and decrease detection radius by 1/2/3 meters.
    Argonian Resistance (maybe other name):
    -Increase Potion resistance by X, Increase (in combat) Magicka regen by 3/6/9%.
    Quick to Mend:
    - Increase healing Received by 3/6/9%
    - Increase in combat Health regen by 10/20/30% below 90% max health, 20/40/60% below 60% max health and 30/60/90% below 30% max health.

    This is more in line with what I was thinking yes. Although I think it should be increased Poison/Disease resistance not potion resistance. Potion resistance would be really bad. :P
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • Junkogen
    Junkogen
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    The servers have crashed! Could this be the dread Lord Sithis exacting revenge against ZOS for desecrating the great Argonian race by keeping their racial passives inferior?

    Things that make you go hmmm....
  • Morimizo
    Morimizo
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    Junkogen wrote: »
    The servers have crashed! Could this be the dread Lord Sithis exacting revenge against ZOS for desecrating the great Argonian race by keeping their racial passives inferior?

    Things that make you go hmmm....

    The Megaserver has been pulled into the Great Void.

    When it returns, all Argonians will be Shadowscales, and invincible.

    Sorry, community, but you asked for it!!

  • xaraan
    xaraan
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    Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.

    .

    I run an Argonian DK.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • xaraan
    xaraan
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    Junkogen wrote: »
    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    How so? The only passive in the game linked to a consumable and another providing marginal boosts to healing received. Why do you think those are good?

    The healing received is a good bonus and useful for any build. The way you try to downplay the potion passive by saying "linked to a consumable" is a bit jaded as that's a great passive - the fact you get a mini-tri pot effect even for drinking a trash potion is good. The swim bonus, even though tied to something else, I love as a passive for them. And the resistance is decent (as good or bad as any other races resistance and I do like having a little more poison and disease resist in pvp).

    Most of the ideas I see tossed around would make things either too specific to certain builds or make the race out of balance. Considering another player jumps to the conclusion I'm biased b/c I don't have an argonian (when I do - reading is hard) it seems much more like the bias is coming from the side of people overly focused on just what they want their argonians to have and not game balance.

    As it stands, with the latest buffs, they are balanced well with other races. There is probably only one race left that still needs a tiny bit of love (I won't get into that here) and other than that I think they need to make the resistances a bit more worthwhile on every race that has them.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Faulgor
    Faulgor
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    I'd love to see more lore-appropriate passives for all races.

    Why don't Orcs have spell resist?
    Why don't Imperials find more gold?
    Why can't Khajiit see better at night?

    :(
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Fizzlewizzle
    Fizzlewizzle
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    Junkogen wrote: »
    xaraan wrote: »
    The argonian passives are in a good place now IMO.

    How so? The only passive in the game linked to a consumable and another providing marginal boosts to healing received. Why do you think those are good?
    Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.
    13igTyme wrote: »
    Selique wrote: »
    I still feel that Argonians need a better set of passives. I haven't really supplied any thoughtful feedback in this thread, so I'll do that now.

    I joke around and mention Shadowscale Passives, but someone mentioned Spell Thief, and I think that is a very fun idea.

    I don't like that Argonians have a "Potion" passive. I feel like we Argonians shouldn't rely on potions with their 45 second cool down. I say get rid of that. Take the Alchemy passives for the potion boosts.

    I LOVE the 50% Swim speed bonus. Lets keep that. I like the Max HP and Poison/Disease resists. Maybe give us a slight boost in Max HP/Poison/Disease numbers. I don't quite like "Quick to Mend". I'd rather see some magicka/Stealth replacements.

    I would like to replace the resto staff increase with something else. Medium Armor would be nice (Damn you Khajiit!). Otherwise a magicka regen might be cool. Maybe work in that "Shadowscale,/Spell Thief" style and combine Magicka Regen with a stealth boost or something. In fact, Amphibious should give us the Stealth boost with the 50% Swim Speed.

    I completely agree. Argonians in lore have either been sneaky or mages. So it would be good to have a sneak race that doesn't boost stamina like bosmer and soon to be khajiit after the patch. No other race also boost health and magicka, they could be the first to do that as well.
    Would be a cool alternative. I'm curious what you have envisioned yourself, since i doubt you would write something like that without giving it a second thought.

    Personal idea:
    Restoration Expertise (as it is).
    Amphibious:
    - Increase swimming speed by 25/50/75% and decrease detection radius by 1/2/3 meters.
    Argonian Resistance (maybe other name):
    -Increase Potion resistance by X, Increase (in combat) Magicka regen by 3/6/9%.
    Quick to Mend:
    - Increase healing Received by 3/6/9%
    - Increase in combat Health regen by 10/20/30% below 90% max health, 20/40/60% below 60% max health and 30/60/90% below 30% max health.

    This is more in line with what I was thinking yes. Although I think it should be increased Poison/Disease resistance not potion resistance. Potion resistance would be really bad. :P
    Yea, a small grammar mistake.
    Didn't notice it before... it should be Poison/ Disease (Wanted to only write poison to make it short).
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Selique
    Selique
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    I personally do not like the potion passives. If I recall correctly, it used to stack with the Alchemy potion passive, and was actually much better, but they changed that (Someone correct me if I am wrong). My Argonian is a Nightblade, with hybrid stam/magicka build. Healing increases from potions don't help me that much, as potions are not part of my rotations in general.

    Also, the restoration staff increases are worthless to me. I'd really like to see them change the passives a bit, to be more like a "Spell Theif" as was discussed earlier in the thread. As almost all other TES Games have had, Argonians need stealth and magicka increases. Don't tie us up with a crutch for potions, we're not addicts!

    Here are a few descriptions from previous TES games:

    Morrowind:
    At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends. Like the Khajiit, Argonians are limited to some headgear and no footwear. Link.

    Oblivion:
    Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters. Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a Mage-type class. Argonians are also extremely well suited for Witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter. Link.

    Skyrim:
    Argonians make good thieves, as they have the right stat boosts. The underwater breathing makes them good underwater treasure hunters and fishers; it also provides them with a good way to escape enemies by swimming. A +5 boost to Alteration and Restoration gives them good magical potential. Link.
    Falls-With-Grace ~ Shadowscale (Argonian Night Blade)
    Selique Lasra ~ Captain, Smuggler, Swashbuckler (Redguard Templar)
    Chases-Comets ~ Shellback Warrior (Argonian Dragon Knight)
    Slissix-Kir ~ Swamp Shaman (Argonian Sorcerer)
    Hail Sithis..
  • Morimizo
    Morimizo
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    xaraan wrote: »
    it seems much more like the bias is coming from the side of people overly focused on just what they want their argonians to have and not game balance.

    Plenty of folks in this thread and many other threads (on this site alone) have proffered fairly detailed analyses on why the Argonian passives are underpowered in comparison to other races, and it's rarely just because they want to be OP and forget the game balance. The whole sincere argument is based on game balance.

    That said, racial bonuses are generally so meager anyway (look at the Breton reduced cost for spells for example), that I could take or leave it in any situation that is truly challenging. What I like are the true differences, like the increased swimming speed, and would prefer a system with 'Racial Actives' like in previous ES games.

    Also, I am a big advocate for every race and class having some unique and OP skills that are difficult to counter (but not impossible); it gives everyone something they can count on and something fun that no one other than the exact type they are has. Which makes for better variety in combat.

    Balance shouldn't be about everyone doing the SAME DPS, with the SAME defensive abilities, the SAME mobility, the SAME only-this-way-to-be-viable-in-PVP build. That's MOBA and FPS.

    All races need a boost to passives, and a new active skill to better differentiate.

    Anything else is just continuing to water down the mead. Or in this case, the Hist Sap.



  • Junkogen
    Junkogen
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    Selique wrote: »
    I personally do not like the potion passives. If I recall correctly, it used to stack with the Alchemy potion passive, and was actually much better, but they changed that (Someone correct me if I am wrong). My Argonian is a Nightblade, with hybrid stam/magicka build. Healing increases from potions don't help me that much, as potions are not part of my rotations in general.

    Also, the restoration staff increases are worthless to me. I'd really like to see them change the passives a bit, to be more like a "Spell Theif" as was discussed earlier in the thread. As almost all other TES Games have had, Argonians need stealth and magicka increases. Don't tie us up with a crutch for potions, we're not addicts!

    Here are a few descriptions from previous TES games:

    Morrowind:
    At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends. Like the Khajiit, Argonians are limited to some headgear and no footwear. Link.

    Oblivion:
    Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters. Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a Mage-type class. Argonians are also extremely well suited for Witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter. Link.

    Skyrim:
    Argonians make good thieves, as they have the right stat boosts. The underwater breathing makes them good underwater treasure hunters and fishers; it also provides them with a good way to escape enemies by swimming. A +5 boost to Alteration and Restoration gives them good magical potential. Link.

    This expands on and better details the essence of the original post. There's some strange fixation among the developers and some players with Histskin (from Skyrim) and a complete disregard for everything else. Using the same logic shouldn't Khajiit passives be based on the night vision ability and Imperials around calming? No one gets bent out of shape that ZOS isn't staying true to those, but people get hung up on histskin. The one constant about Argonians throughout the series has always been them being conceived as spell thieves and that's how they should be designed in this game.

    This game has stamina-based thieves/assassins with Khajiit and Bosmer, there's a perfect niche for Argonians as magicka-based thieves/assassins. Let's see it done!
    Edited by Junkogen on August 28, 2015 7:22PM
  • Mighty_oakk
    Mighty_oakk
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    If you guys gey my swim speed bonus removed ima be sad
  • Van_0S
    Van_0S
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    I guess Argonians must have increased healing done(not received) about 8/16/24%.So that, they will be good templar healers.
    As well as increase in max stamina instead of health,because of shadow scale assassins.
    Edited by Van_0S on August 28, 2015 7:33PM
  • tordr86b16_ESO
    tordr86b16_ESO
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    With the nerf to healing in 1.7, that 8% increase to healing received is NOT bad at all!
  • Fizzlewizzle
    Fizzlewizzle
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    I guess Argonians must have increased healing done(not received) about 8/16/24%.So that, they will be good templar healers.
    As well as increase in max stamina instead of health,because of shadow scale assassins.
    Rather than Stamina i would choose Magicka.
    Or, Decreased Detection Radius to do sneak healing (Healing from stealth to give the impression that the enemy fight only a single target).

    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • xaraan
    xaraan
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    With the nerf to healing in 1.7, that 8% increase to healing received is NOT bad at all!

    Yea, it's very good. Healing in bonuses will be much more useful with the new battle spirit in cyro.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Junkogen
    Junkogen
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    Based on people's suggestions, I have come up with a solution to our problem that I think is very fair and balanced with other racial passives.

    Here goes:

    Restoration Expertise (not a big deal here. It becomes irrelevant once you hit 50 anyway).

    1. Change Amphibious to Swamplander (or something like that):
    - Increase swimming speed by 50% and decrease detection radius in stealth by 1/2/3 meters.

    2. Argonian Resistance (keep as it will be in the IC update):
    -Increases Max Health by 2/4/6% and Poison and Disease Resistance

    3. Change Quick to Mend to Hist Ancestry (or something like that, Blessing of the Hist, or whatever):
    - Increase healing Received by 3/6/9% and increase max magicka by 2/4/6%

    What do you guys think?
  • Fizzlewizzle
    Fizzlewizzle
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    Junkogen wrote: »
    Based on people's suggestions, I have come up with a solution to our problem that I think is very fair and balanced with other racial passives.

    Here goes:

    Restoration Expertise (not a big deal here. It becomes irrelevant once you hit 50 anyway).

    1. Change Amphibious to Swamplander (or something like that):
    - Increase swimming speed by 50% and decrease detection radius in stealth by 1/2/3 meters.

    2. Argonian Resistance (keep as it will be in the IC update):
    -Increases Max Health by 2/4/6% and Poison and Disease Resistance

    3. Change Quick to Mend to Hist Ancestry (or something like that, Blessing of the Hist, or whatever):
    - Increase healing Received by 3/6/9% and increase max magicka by 2/4/6%

    What do you guys think?
    I'm personally not much of a fan of base resource increases, of which you suggested two (Health and Magicka).
    A lot of other classes go for the "just a little bit more X" styles, be it with health, magicka or Stamina (or stealth damage).
    Personally, i'd see Argonians (as Guerilla warriors) more as the endurance type, rather than the power type.

    As i mentioned before:
    Restoration Expertise (as it is).
    Amphibious:
    - Increase swimming speed by 25/50/75% and decrease detection radius by 1/2/3 meters.
    Argonian Resistance (maybe other name):
    -Increase Poison and Disease resistance by X, Increase (in combat) Magicka regen by 3/6/9%.
    Quick to Mend:
    - Increase healing Received by 3/6/9%
    - Increase in combat Health regen by 10/20/30% below 90% max health, 20/40/60% below 60% max health and 30/60/90% below 30% max health.
    It's close to what you suggested, but with more of an endurance style rather than burst style.
    - Max Health <> Health regen.
    - Max Magicka <> Magicka regen.

    I am one of the "Hist skin fans", but thats mostly because i prefer the endurance game over the burst game.
    If it's considered high, the Magicka regen by something like 1% (2/4/6% magicka regen)
    I would prefer not to touch the health regen one... mostly because health regen isn't that much worth atm, and the biggest bonus only starts around execute range, making the player already susceptible for extra damage.

    Edited by Fizzlewizzle on August 28, 2015 10:05PM
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Junkogen wrote: »
    Based on people's suggestions, I have come up with a solution to our problem that I think is very fair and balanced with other racial passives.

    Here goes:

    Restoration Expertise (not a big deal here. It becomes irrelevant once you hit 50 anyway).

    1. Change Amphibious to Swamplander (or something like that):
    - Increase swimming speed by 50% and decrease detection radius in stealth by 1/2/3 meters.

    2. Argonian Resistance (keep as it will be in the IC update):
    -Increases Max Health by 2/4/6% and Poison and Disease Resistance

    3. Change Quick to Mend to Hist Ancestry (or something like that, Blessing of the Hist, or whatever):
    - Increase healing Received by 3/6/9% and increase max magicka by 2/4/6%

    What do you guys think?

    What about their historic super regeneration. Even in this description an Orc Or Khajiit or Nord has better regen. Its not too bad overall though.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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