Hello guys, I'm not entirely sure this is the correct place to submit feedback and things everyone would like to see but here I go.
Currently there are a lot of stiff/boring animations in the characters, this post is about some of those animations that could have a small change only to improve the small things of the game, after all, we all know it's the "small things" that matter.
So here are my ideas on the subject for 2 handers.
1.Currently my character holds his weapon in the same position no matter if he's standing or running and instead of making him look battle ready, it actually looks like he's scared and he's holding on to the only thing that can protect him, how about we change the way a character holds his weapon when he's running or even walking, let him/her rest that big weapon on his shoulder so he doesnt get too tired before reaching the enemy!.
2.the next animation I want to talk about is wrecking blow. Currently the strongest ability in a 2 handers arsenal, despite being so important though, it just has 1 animation that repeats itself and makes it look weird and boring so perhaps it could have a different set of animations depending on how many wrecking blows you use in a row, the first animation is great on it's own, but a second animation just looks repetetive and weird, how about we give it a better follow up leading it where it was in the first animation so at least it makes sense physically. I'm going to attach a file I sketched a few moments ago to give you guys a better idea on the matter. I sincerely hope it will make sense to everyone else's eyes.