Fizzlewizzle wrote: »Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.Would be a cool alternative. I'm curious what you have envisioned yourself, since i doubt you would write something like that without giving it a second thought.I still feel that Argonians need a better set of passives. I haven't really supplied any thoughtful feedback in this thread, so I'll do that now.
I joke around and mention Shadowscale Passives, but someone mentioned Spell Thief, and I think that is a very fun idea.
I don't like that Argonians have a "Potion" passive. I feel like we Argonians shouldn't rely on potions with their 45 second cool down. I say get rid of that. Take the Alchemy passives for the potion boosts.
I LOVE the 50% Swim speed bonus. Lets keep that. I like the Max HP and Poison/Disease resists. Maybe give us a slight boost in Max HP/Poison/Disease numbers. I don't quite like "Quick to Mend". I'd rather see some magicka/Stealth replacements.
I would like to replace the resto staff increase with something else. Medium Armor would be nice (Damn you Khajiit!). Otherwise a magicka regen might be cool. Maybe work in that "Shadowscale,/Spell Thief" style and combine Magicka Regen with a stealth boost or something. In fact, Amphibious should give us the Stealth boost with the 50% Swim Speed.
I completely agree. Argonians in lore have either been sneaky or mages. So it would be good to have a sneak race that doesn't boost stamina like bosmer and soon to be khajiit after the patch. No other race also boost health and magicka, they could be the first to do that as well.
Personal idea:
Restoration Expertise (as it is).
Amphibious:
- Increase swimming speed by 25/50/75% and decrease detection radius by 1/2/3 meters.
Argonian Resistance (maybe other name):
-Increase Potion resistance by X, Increase (in combat) Magicka regen by 3/6/9%.
Quick to Mend:
- Increase healing Received by 3/6/9%
- Increase in combat Health regen by 10/20/30% below 90% max health, 20/40/60% below 60% max health and 30/60/90% below 30% max health.
The argonian passives are in a good place now IMO.
Darkonflare15 wrote: »The argonian passives are in a good place now IMO.
I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.
Darkonflare15 wrote: »The argonian passives are in a good place now IMO.
I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.
What do you mean by a proper build? Do you like that they're underpowered?
Darkonflare15 wrote: »Darkonflare15 wrote: »The argonian passives are in a good place now IMO.
I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.
What do you mean by a proper build? Do you like that they're underpowered?
No it means I use certain skills and armor sets and jewlery that does not make my character "underpowered" and it works effectively since I use my mind and what I have in front me to make it work.
I use the undaunted passives, destruction mastery set, sorc skills, a master staff, mage stone, and potion reduction cool down jewelry. With some vet 10 blue food boosts I can get my Max magicka to 39,000. Using potions anyway increases your magicka regen and potion last 30 secs instead of 45 secs. I have alchemy passives so that my regen part last longer. On live I get back 2340 more magicka from any potion but with the increase on the pts, I can get back 3120 on the PTS. Thanks to the extra regen I get back from the potion, I not going to run out of magicka before I get to my next potion. Plus I can just use the cheap magicka potions that I find from killing stuff or crafting magic potions to give me bigger buffs. Now I know I would not be able to get the same numbers from top magicka races but I do not think I am as disadvantage.Darkonflare15 wrote: »Darkonflare15 wrote: »The argonian passives are in a good place now IMO.
I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.
What do you mean by a proper build? Do you like that they're underpowered?
No it means I use certain skills and armor sets and jewlery that does not make my character "underpowered" and it works effectively since I use my mind and what I have in front me to make it work.
Sorry, I meant no offense. I guess i just misunderstood what you were saying. What is your build?
Do you use all 3 jewelry pieces for potion cool down reduction?Darkonflare15 wrote: »I use the undaunted passives, destruction mastery set, sorc skills, a master staff, mage stone, and potion reduction cool down jewelry. With some vet 10 blue food boosts I can get my Max magicka to 39,000. Using potions anyway increases your magicka regen and potion last 30 secs instead of 45 secs. I have alchemy passives so that my regen part last longer. On live I get back 2340 more magicka from any potion but with the increase on the pts, I can get back 3120 on the PTS. Thanks to the extra regen I get back from the potion, I not going to run out of magicka before I get to my next potion. Plus I can just use the cheap magicka potions that I find from killing stuff or crafting magic potions to give me bigger buffs. Now I know I would not be able to get the same numbers from top magicka races but I do not think I am as disadvantage.Darkonflare15 wrote: »Darkonflare15 wrote: »The argonian passives are in a good place now IMO.
I actually like where their at too. I get more healing from multiple sources like: potions, self heals, and heals from healers. I like the idea that you have to make a proper build with an argonain not a cheap build like most of the races since they have lot buffs in one area.
What do you mean by a proper build? Do you like that they're underpowered?
No it means I use certain skills and armor sets and jewlery that does not make my character "underpowered" and it works effectively since I use my mind and what I have in front me to make it work.
Sorry, I meant no offense. I guess i just misunderstood what you were saying. What is your build?
If the potion passive also temporarily increased max stamina and magicka then I would be happy. So chugging a potion would increase my max stats by 5% for the potions duration (making the passive more generally useful), provided resource regeneration and swimming speed (fluff).
Oreyn_Bearclaw wrote: »Lore aside, Argonians need a buff. They are not a competitive race for anything except a swimming contest.
Case in point: I have a buddy that has unlocked every achievement in game, with the exception of emperor and maybe a hard mode or two in trials. The one basic achievement that was completely out of reach was the one for killing Argonians in Cyrodiil. He actually ended up paying a guildie to create an Argonian in a different alliance so they could dual about 25 times. Why was this you ask? Look around, there arent any argonians in Cyrodiil (or on top of PvE leaderboards) because it is an inferior Race in this game! Now I am sure this was exaggerated slightly because he is an EP player, but you get the idea.
Fizzlewizzle wrote: »Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.Would be a cool alternative. I'm curious what you have envisioned yourself, since i doubt you would write something like that without giving it a second thought.I still feel that Argonians need a better set of passives. I haven't really supplied any thoughtful feedback in this thread, so I'll do that now.
I joke around and mention Shadowscale Passives, but someone mentioned Spell Thief, and I think that is a very fun idea.
I don't like that Argonians have a "Potion" passive. I feel like we Argonians shouldn't rely on potions with their 45 second cool down. I say get rid of that. Take the Alchemy passives for the potion boosts.
I LOVE the 50% Swim speed bonus. Lets keep that. I like the Max HP and Poison/Disease resists. Maybe give us a slight boost in Max HP/Poison/Disease numbers. I don't quite like "Quick to Mend". I'd rather see some magicka/Stealth replacements.
I would like to replace the resto staff increase with something else. Medium Armor would be nice (Damn you Khajiit!). Otherwise a magicka regen might be cool. Maybe work in that "Shadowscale,/Spell Thief" style and combine Magicka Regen with a stealth boost or something. In fact, Amphibious should give us the Stealth boost with the 50% Swim Speed.
I completely agree. Argonians in lore have either been sneaky or mages. So it would be good to have a sneak race that doesn't boost stamina like bosmer and soon to be khajiit after the patch. No other race also boost health and magicka, they could be the first to do that as well.
Personal idea:
Restoration Expertise (as it is).
Amphibious:
- Increase swimming speed by 25/50/75% and decrease detection radius by 1/2/3 meters.
Argonian Resistance (maybe other name):
-Increase Potion resistance by X, Increase (in combat) Magicka regen by 3/6/9%.
Quick to Mend:
- Increase healing Received by 3/6/9%
- Increase in combat Health regen by 10/20/30% below 90% max health, 20/40/60% below 60% max health and 30/60/90% below 30% max health.
The servers have crashed! Could this be the dread Lord Sithis exacting revenge against ZOS for desecrating the great Argonian race by keeping their racial passives inferior?
Things that make you go hmmm....
Fizzlewizzle wrote: »Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.
.
Yea, a small grammar mistake.dodgehopper_ESO wrote: »Fizzlewizzle wrote: »Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.Would be a cool alternative. I'm curious what you have envisioned yourself, since i doubt you would write something like that without giving it a second thought.I still feel that Argonians need a better set of passives. I haven't really supplied any thoughtful feedback in this thread, so I'll do that now.
I joke around and mention Shadowscale Passives, but someone mentioned Spell Thief, and I think that is a very fun idea.
I don't like that Argonians have a "Potion" passive. I feel like we Argonians shouldn't rely on potions with their 45 second cool down. I say get rid of that. Take the Alchemy passives for the potion boosts.
I LOVE the 50% Swim speed bonus. Lets keep that. I like the Max HP and Poison/Disease resists. Maybe give us a slight boost in Max HP/Poison/Disease numbers. I don't quite like "Quick to Mend". I'd rather see some magicka/Stealth replacements.
I would like to replace the resto staff increase with something else. Medium Armor would be nice (Damn you Khajiit!). Otherwise a magicka regen might be cool. Maybe work in that "Shadowscale,/Spell Thief" style and combine Magicka Regen with a stealth boost or something. In fact, Amphibious should give us the Stealth boost with the 50% Swim Speed.
I completely agree. Argonians in lore have either been sneaky or mages. So it would be good to have a sneak race that doesn't boost stamina like bosmer and soon to be khajiit after the patch. No other race also boost health and magicka, they could be the first to do that as well.
Personal idea:
Restoration Expertise (as it is).
Amphibious:
- Increase swimming speed by 25/50/75% and decrease detection radius by 1/2/3 meters.
Argonian Resistance (maybe other name):
-Increase Potion resistance by X, Increase (in combat) Magicka regen by 3/6/9%.
Quick to Mend:
- Increase healing Received by 3/6/9%
- Increase in combat Health regen by 10/20/30% below 90% max health, 20/40/60% below 60% max health and 30/60/90% below 30% max health.
This is more in line with what I was thinking yes. Although I think it should be increased Poison/Disease resistance not potion resistance. Potion resistance would be really bad. :P
it seems much more like the bias is coming from the side of people overly focused on just what they want their argonians to have and not game balance.
I personally do not like the potion passives. If I recall correctly, it used to stack with the Alchemy potion passive, and was actually much better, but they changed that (Someone correct me if I am wrong). My Argonian is a Nightblade, with hybrid stam/magicka build. Healing increases from potions don't help me that much, as potions are not part of my rotations in general.
Also, the restoration staff increases are worthless to me. I'd really like to see them change the passives a bit, to be more like a "Spell Theif" as was discussed earlier in the thread. As almost all other TES Games have had, Argonians need stealth and magicka increases. Don't tie us up with a crutch for potions, we're not addicts!
Here are a few descriptions from previous TES games:
Morrowind:
At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends. Like the Khajiit, Argonians are limited to some headgear and no footwear. Link.
Oblivion:
Argonians make very good thieves and assassins, with the right stat boosts. Since they have a +10 boost to Security and Athletics, they can make agile rogue-like characters. They are a great choice if you want to be stealthy, as the male's +10 bonus to agility and speed are useful to stealth oriented characters. Resist disease and immunity to poison are always useful, and being able to breathe underwater can allow for a quick escape from the guards or monsters. A +5 boost to Illusion, Alchemy, and Mysticism gives them considerable magical potential. Females in particular appear to be suited for a Mage-type class. Argonians are also extremely well suited for Witchhunters, with skills and attributes that suit the class almost perfectly and their disease resistance, which make them a safe race for fighting vampires, a typical target of a witchhunter. Link.
Skyrim:
Argonians make good thieves, as they have the right stat boosts. The underwater breathing makes them good underwater treasure hunters and fishers; it also provides them with a good way to escape enemies by swimming. A +5 boost to Alteration and Restoration gives them good magical potential. Link.
Rather than Stamina i would choose Magicka.YurtTheSilentChief wrote: »I guess Argonians must have increased healing done(not received) about 8/16/24%.So that, they will be good templar healers.
As well as increase in max stamina instead of health,because of shadow scale assassins.
tordr86b16_ESO wrote: »With the nerf to healing in 1.7, that 8% increase to healing received is NOT bad at all!
I'm personally not much of a fan of base resource increases, of which you suggested two (Health and Magicka).Based on people's suggestions, I have come up with a solution to our problem that I think is very fair and balanced with other racial passives.
Here goes:
Restoration Expertise (not a big deal here. It becomes irrelevant once you hit 50 anyway).
1. Change Amphibious to Swamplander (or something like that):
- Increase swimming speed by 50% and decrease detection radius in stealth by 1/2/3 meters.
2. Argonian Resistance (keep as it will be in the IC update):
-Increases Max Health by 2/4/6% and Poison and Disease Resistance
3. Change Quick to Mend to Hist Ancestry (or something like that, Blessing of the Hist, or whatever):
- Increase healing Received by 3/6/9% and increase max magicka by 2/4/6%
What do you guys think?
Fizzlewizzle wrote: »Restoration Expertise (as it is).
Amphibious:
- Increase swimming speed by 25/50/75% and decrease detection radius by 1/2/3 meters.
Argonian Resistance (maybe other name):
-Increase Poison and Disease resistance by X, Increase (in combat) Magicka regen by 3/6/9%.
Quick to Mend:
- Increase healing Received by 3/6/9%
- Increase in combat Health regen by 10/20/30% below 90% max health, 20/40/60% below 60% max health and 30/60/90% below 30% max health.
Based on people's suggestions, I have come up with a solution to our problem that I think is very fair and balanced with other racial passives.
Here goes:
Restoration Expertise (not a big deal here. It becomes irrelevant once you hit 50 anyway).
1. Change Amphibious to Swamplander (or something like that):
- Increase swimming speed by 50% and decrease detection radius in stealth by 1/2/3 meters.
2. Argonian Resistance (keep as it will be in the IC update):
-Increases Max Health by 2/4/6% and Poison and Disease Resistance
3. Change Quick to Mend to Hist Ancestry (or something like that, Blessing of the Hist, or whatever):
- Increase healing Received by 3/6/9% and increase max magicka by 2/4/6%
What do you guys think?