Interesting how perceptions differ. Exactly this selfsame argument is what makes me decide for cost reduction over regeneration. Regeneration is so easy to stack and many sets will have one regen bonus on their way to the spell damage bonuses or 5-piece bonuses, whereas the only set bonus applicable for cost reduction is seducer 5-piece (soon, at least).Also the way recovery % can be stacked and increased with gear, drinks and stats, makes it stronger. While your percentage in cost redaction only improves by jewellery enchants.
3% cost reduction is not even close to as good as 9% magicka regen... Just take a look at how many champ points it takes to reach 3% cost reduction and how many it takes to get 9% regen.
Also increased regen stacks with gear and potion stats where cost reuction does not
Breton for endgame looks.
Altmer for endgame dps.
Altmer 9% regen is more effective than Breton 3% cost reduction. It's not a matter of "taste". Just compare CP Magician with Arcanist and there's your answer.
Also the way recovery % can be stacked and increased with gear, drinks and stats, makes it stronger. While your percentage in cost redaction only improves by jewellery enchants.
Elemental Talent still boosts skill like Sun Fire(getting buffed next patch), Destruction staff light/heavy attack and Meteor ulti. It's not a waste.
At least Breton Spell Resistance, is going to be really useful again, now that nirn is getting fixed. So overall it's a great choice to.
But I personally prefer Dunmer for the extra stamina pool and the fire resist. Goes well with vampire magicka templar in PvP. Magicka templar also need all the stamina they can get, especially now when every single feature ability is going to come with a cost penalty.
I agree with you, but this specific part in combination with your previous post arithmagics (I just had to steal that expression, it's fantastic), is slightly different for templar. Since the main damage ability is jabs, which is a channeled ability that takes a couple seconds to complete and can't be clipped, cost reduction for this is actually more in line with the regeneration ability if it comes to magicka numbers.Also thinking about it even more from my example above.... the OP stated it was for a DPS build... so spamming lots of skills... and will be stacking a lot of magicka to make the DPS higher.
I agree with you, but this specific part in combination with your previous post arithmagics (I just had to steal that expression, it's fantastic), is slightly different for templar. Since the main damage ability is jabs, which is a channeled ability that takes a couple seconds to complete and can't be clipped, cost reduction for this is actually more in line with the regeneration ability if it comes to magicka numbers.Also thinking about it even more from my example above.... the OP stated it was for a DPS build... so spamming lots of skills... and will be stacking a lot of magicka to make the DPS higher.
Then my sense of time is skewed... I was almost sure that channel time for jabs is in the range of two seconds.I agree with you, but this specific part in combination with your previous post arithmagics (I just had to steal that expression, it's fantastic), is slightly different for templar. Since the main damage ability is jabs, which is a channeled ability that takes a couple seconds to complete and can't be clipped, cost reduction for this is actually more in line with the regeneration ability if it comes to magicka numbers.Also thinking about it even more from my example above.... the OP stated it was for a DPS build... so spamming lots of skills... and will be stacking a lot of magicka to make the DPS higher.
Even if you were to cast nothing but jabs (Which would never be the case... always other skills to get into a rotation at some stage) You'd still cast jabs twice within a normal 2 second window.... so without me looking at the exact cost of that (Around 2.5k p/cast off the top of my head at base), the cost reduction would still out perform the regen passive significantly.
And then amplify this across an entire fight, rather than just a couple of seconds and the benefit is substantial.... at least twice as effective
Then my sense of time is skewed... I was almost sure that channel time for jabs is in the range of two seconds.I agree with you, but this specific part in combination with your previous post arithmagics (I just had to steal that expression, it's fantastic), is slightly different for templar. Since the main damage ability is jabs, which is a channeled ability that takes a couple seconds to complete and can't be clipped, cost reduction for this is actually more in line with the regeneration ability if it comes to magicka numbers.Also thinking about it even more from my example above.... the OP stated it was for a DPS build... so spamming lots of skills... and will be stacking a lot of magicka to make the DPS higher.
Even if you were to cast nothing but jabs (Which would never be the case... always other skills to get into a rotation at some stage) You'd still cast jabs twice within a normal 2 second window.... so without me looking at the exact cost of that (Around 2.5k p/cast off the top of my head at base), the cost reduction would still out perform the regen passive significantly.
And then amplify this across an entire fight, rather than just a couple of seconds and the benefit is substantial.... at least twice as effective
Never mind my last comment, was based on wrong assumptions...