It's a ton of responsibility.
I play group content a lot, myself taking the tank role.
Most of the time if I go down it's a wipe. Any other role would go down the others can pick them up.
As tank, keeping the aggro you are practically keeping those mobs in line who tend to foil resurrection attempts (like heavy attack uppercutters or rooters)
I honestly dont know about those player who just hold the block and lean back.
I do a lot of a work, taunting, reorganizing enemies, watching team mates, range taunting etc. It's very enjoyable actually.
It's a ton of responsibility.
I play group content a lot, myself taking the tank role.
Most of the time if I go down it's a wipe. Any other role would go down the others can pick them up.
As tank, keeping the aggro you are practically keeping those mobs in line who tend to foil resurrection attempts (like heavy attack uppercutters or rooters)
I honestly dont know about those player who just hold the block and lean back.
I do a lot of a work, taunting, reorganizing enemies, watching team mates, range taunting etc. It's very enjoyable actually.
It's stressful but incredibly rewarding. Almost like conducting an Orchestra. You're determining a lot of what's happening in a fight. Maw the infernal is a great example. Trying to keep thar fire spread to a minimum is crucial to people staying up.
Dragonstar is another good challenge as a tank. Watching those portals trying to quickly identify who is thr bigger threat requires a lot of though processing in split seconds.
VCoA is probably one of my favorite, if not my favorite 4man to tank. There is a good amount of stuff to pay attention to, the fights are fun. It's a good instance.vladimilianoub17_ESO1 wrote: »It's a ton of responsibility.
I play group content a lot, myself taking the tank role.
Most of the time if I go down it's a wipe. Any other role would go down the others can pick them up.
As tank, keeping the aggro you are practically keeping those mobs in line who tend to foil resurrection attempts (like heavy attack uppercutters or rooters)
I honestly dont know about those player who just hold the block and lean back.
I do a lot of a work, taunting, reorganizing enemies, watching team mates, range taunting etc. It's very enjoyable actually.
It's stressful but incredibly rewarding. Almost like conducting an Orchestra. You're determining a lot of what's happening in a fight. Maw the infernal is a great example. Trying to keep thar fire spread to a minimum is crucial to people staying up.
Dragonstar is another good challenge as a tank. Watching those portals trying to quickly identify who is thr bigger threat requires a lot of though processing in split seconds.
You forgot to mention VCoA.That instance is fun for tanks,specially the titan boss,if the grp use the tactic of burning down the boss the tank have to keep both adds on him and boos.You end up with basically all attacks in that fight going to the tank.I love it,running side to side avoiding boss fireballs and avoiding both adds,using all mitigation you have and keeping aggro on boss and 2 adds its just fun.The Daedroth boss can be fun too.If people use the pillar close to the tree tactic,as a tank,prepare your mitagation abilities cause at the end you r going to take massive damage from boss and like 20+ adds.Tanking is fun.
Oh another thing most tank forget to do,which dps will love you if you do it, is keeping the mobs/bosses in the AoE DoTs area.Like for example,Shooting Star and Liquid (splash is the name? the sorc aoe dot).Have seen many tanks moving the targets all around like crazy without need.
Steel_Brightblade wrote: »Any chimp can tank if your just looking at mitigation and survival but threes a big difference between that kind of tank and a good tank. A good one will be holding aggro of main threats, controlling the rest, laying out mobs to be in a better position for dps to kill them, using utility to improve your groups damage and survival skills and several other things, essentially the tank brings order to the chaos rather than just shielding and mitigating.
Steel_Brightblade wrote: »Any chimp can tank if your just looking at mitigation and survival but threes a big difference between that kind of tank and a good tank. A good one will be holding aggro of main threats, controlling the rest, laying out mobs to be in a better position for dps to kill them, using utility to improve your groups damage and survival skills and several other things, essentially the tank brings order to the chaos rather than just shielding and mitigating.
Controlling trash monsters is the DD's job though, not the tanks.
vladimilianoub17_ESO1 wrote: »It's a ton of responsibility.
I play group content a lot, myself taking the tank role.
Most of the time if I go down it's a wipe. Any other role would go down the others can pick them up.
As tank, keeping the aggro you are practically keeping those mobs in line who tend to foil resurrection attempts (like heavy attack uppercutters or rooters)
I honestly dont know about those player who just hold the block and lean back.
I do a lot of a work, taunting, reorganizing enemies, watching team mates, range taunting etc. It's very enjoyable actually.
It's stressful but incredibly rewarding. Almost like conducting an Orchestra. You're determining a lot of what's happening in a fight. Maw the infernal is a great example. Trying to keep thar fire spread to a minimum is crucial to people staying up.
Dragonstar is another good challenge as a tank. Watching those portals trying to quickly identify who is thr bigger threat requires a lot of though processing in split seconds.
You forgot to mention VCoA.That instance is fun for tanks,specially the titan boss,if the grp use the tactic of burning down the boss the tank have to keep both adds on him and boos.You end up with basically all attacks in that fight going to the tank.I love it,running side to side avoiding boss fireballs and avoiding both adds,using all mitigation you have and keeping aggro on boss and 2 adds its just fun.The Daedroth boss can be fun too.If people use the pillar close to the tree tactic,as a tank,prepare your mitagation abilities cause at the end you r going to take massive damage from boss and like 20+ adds.Tanking is fun.
Oh another thing most tank forget to do,which dps will love you if you do it, is keeping the mobs/bosses in the AoE DoTs area.Like for example,Shooting Star and Liquid (splash is the name? the sorc aoe dot).Have seen many tanks moving the targets all around like crazy without need.