Septimus_Magna wrote: »New magicka NBs are easy to kill so please come to IC and give me lots of Tel Var stones.
Lava_Croft wrote: »Bring me more of these fresh Nightblades please.
mike.gaziotisb16_ESO wrote: »Proficiency and automation do take a bit of time.
mike.gaziotisb16_ESO wrote: »Proficiency and automation do take a bit of time.
The timing on animation cancelling and cool downs is well known and/or can be figured out by testing a series of macros (Razer Synapse comes to mind). For those who don't know, macros are essentially scripts that press buttons for you. The most common one is light attack weaving where a macro can be set to hit your left mouse button, then as quickly as possible use a skill, so you only have to hit one key (or button) to have the effect of two go off in the span of time you would normally get the one skill off (plus about 1/8th of a second).
You don't need skill to copy paste a macro from someone who knows what they're doing to get off killing damage in a few seconds. Some of us who have been playing magicka NBs for a long time have it in muscle memory (my average is 3.2 seconds for a good kill when ganking solo), though with a macro (tested with a friendly opponent who let me kill him a few times to confirm) the timing can be gotten down to about 2.9 seconds. The only person I've met with tighter timing on a magicka NB is @Araxleon -- though I've not seen him play in a while.
The top players tend not to like macros, as you're stuck in a combination, and how much fun is it to do the exact same thing over and over and over again..? There's no satisfaction in hitting one button and killing someone - at least not to me. There are however a lot of people who won't hesitate to use them..
EDIT: Typo on the word span.
mike.gaziotisb16_ESO wrote: »Proficiency and automation do take a bit of time.
The timing on animation cancelling and cool downs is well known and/or can be figured out by testing a series of macros (Razer Synapse comes to mind). For those who don't know, macros are essentially scripts that press buttons for you. The most common one is light attack weaving where a macro can be set to hit your left mouse button, then as quickly as possible use a skill, so you only have to hit one key (or button) to have the effect of two go off in the span of time you would normally get the one skill off (plus about 1/8th of a second).
You don't need skill to copy paste a macro from someone who knows what they're doing to get off killing damage in a few seconds. Some of us who have been playing magicka NBs for a long time have it in muscle memory (my average is 3.2 seconds for a good kill when ganking solo), though with a macro (tested with a friendly opponent who let me kill him a few times to confirm) the timing can be gotten down to about 2.9 seconds. The only person I've met with tighter timing on a magicka NB is @Araxleon -- though I've not seen him play in a while.
The top players tend not to like macros, as you're stuck in a combination, and how much fun is it to do the exact same thing over and over and over again..? There's no satisfaction in hitting one button and killing someone - at least not to me. There are however a lot of people who won't hesitate to use them..
EDIT: Typo on the word span.
mike.gaziotisb16_ESO wrote: »Proficiency and automation do take a bit of time.
The timing on animation cancelling and cool downs is well known and/or can be figured out by testing a series of macros (Razer Synapse comes to mind). For those who don't know, macros are essentially scripts that press buttons for you. The most common one is light attack weaving where a macro can be set to hit your left mouse button, then as quickly as possible use a skill, so you only have to hit one key (or button) to have the effect of two go off in the span of time you would normally get the one skill off (plus about 1/8th of a second).
You don't need skill to copy paste a macro from someone who knows what they're doing to get off killing damage in a few seconds. Some of us who have been playing magicka NBs for a long time have it in muscle memory (my average is 3.2 seconds for a good kill when ganking solo), though with a macro (tested with a friendly opponent who let me kill him a few times to confirm) the timing can be gotten down to about 2.9 seconds. The only person I've met with tighter timing on a magicka NB is @Araxleon -- though I've not seen him play in a while.
The top players tend not to like macros, as you're stuck in a combination, and how much fun is it to do the exact same thing over and over and over again..? There's no satisfaction in hitting one button and killing someone - at least not to me. There are however a lot of people who won't hesitate to use them..
EDIT: Typo on the word span.
@Araxleon admitted to not even knowing how to Animation cancel. Using a Macro is a crutch and limits you more than it helps you while inhibiting the development of natural skill. I don't animation cancel light attacks either and do just fine (although I know how to do it).
A lot of people seem to be missing the most significant counter to stealth: Caltrops.
I've been playing PTS quite a bit and just about every time I'm about to round a corner, a quick caltrops ensures that there's nothing hiding there. If there is, the half second of surprise means I get my rotation off first, and I have yet to find any class that lives more than 3.2 seconds unless blocking, or 4.6 seconds if it's a templar spamming breath.
2,9 seconds for kill, I want be magica NB toomike.gaziotisb16_ESO wrote: »Proficiency and automation do take a bit of time.
The timing on animation cancelling and cool downs is well known and/or can be figured out by testing a series of macros (Razer Synapse comes to mind). For those who don't know, macros are essentially scripts that press buttons for you. The most common one is light attack weaving where a macro can be set to hit your left mouse button, then as quickly as possible use a skill, so you only have to hit one key (or button) to have the effect of two go off in the span of time you would normally get the one skill off (plus about 1/8th of a second).
You don't need skill to copy paste a macro from someone who knows what they're doing to get off killing damage in a few seconds. Some of us who have been playing magicka NBs for a long time have it in muscle memory (my average is 3.2 seconds for a good kill when ganking solo), though with a macro (tested with a friendly opponent who let me kill him a few times to confirm) the timing can be gotten down to about 2.9 seconds. The only person I've met with tighter timing on a magicka NB is @Araxleon -- though I've not seen him play in a while.
The top players tend not to like macros, as you're stuck in a combination, and how much fun is it to do the exact same thing over and over and over again..? There's no satisfaction in hitting one button and killing someone - at least not to me. There are however a lot of people who won't hesitate to use them..
EDIT: Typo on the word span.
Just stop. Please. You can still get into IC without being a nightblade. Does a one class game sound fun to you? No, it doesn't. Roll a DK or templar. Please be original.
Slow down the damage, it becomes a technical fight of ability knowledge mastery, and the experienced are going to destroy the FOTM handily.
Joy_Division wrote: »LoL NBs posting here. DKs admitted they were top dogs back in the day
Joy_Division wrote: »LoL NBs posting here. DKs admitted they were top dogs back in the day
except they really weren't.
mike.gaziotisb16_ESO wrote: »Proficiency and automation do take a bit of time.
The timing on animation cancelling and cool downs is well known and/or can be figured out by testing a series of macros (Razer Synapse comes to mind). For those who don't know, macros are essentially scripts that press buttons for you. The most common one is light attack weaving where a macro can be set to hit your left mouse button, then as quickly as possible use a skill, so you only have to hit one key (or button) to have the effect of two go off in the span of time you would normally get the one skill off (plus about 1/8th of a second).
You don't need skill to copy paste a macro from someone who knows what they're doing to get off killing damage in a few seconds. Some of us who have been playing magicka NBs for a long time have it in muscle memory (my average is 3.2 seconds for a good kill when ganking solo), though with a macro (tested with a friendly opponent who let me kill him a few times to confirm) the timing can be gotten down to about 2.9 seconds. The only person I've met with tighter timing on a magicka NB is @Araxleon -- though I've not seen him play in a while.
The top players tend not to like macros, as you're stuck in a combination, and how much fun is it to do the exact same thing over and over and over again..? There's no satisfaction in hitting one button and killing someone - at least not to me. There are however a lot of people who won't hesitate to use them..
EDIT: Typo on the word span.
As a DK, slot Radiant magelight and reactive armor. And imagine the face of the Nb bursting you from stealth doing 85% less dammage than he tought he was going to. When feared, just wait for it to finish dont even bother to break it, and look at the nb trying to put an dent in your health with your 100cp in shield and healing. And add the fact that the poor guy cant escape and cloak anymore.
Joy_Division wrote: »LoL NBs posting here. DKs admitted they were top dogs back in the day
except they really weren't.
Agreed. The old "top dog" DKs relied heavily on people suiciding into flappy flaps and standing in banners. Ultimate gain rate probably needed to be adjusted slightly, that is about it.
A lot of people seem to be missing the most significant counter to stealth: Caltrops.
I've been playing PTS quite a bit and just about every time I'm about to round a corner, a quick caltrops ensures that there's nothing hiding there. If there is, the half second of surprise means I get my rotation off first, and I have yet to find any class that lives more than 3.2 seconds unless blocking, or 4.6 seconds if it's a templar spamming breath.
As a DK, slot Radiant magelight and reactive armor. And imagine the face of the Nb bursting you from stealth doing 85% less dammage than he tought he was going to. When feared, just wait for it to finish dont even bother to break it, and look at the nb trying to put an dent in your health with your 100cp in shield and healing. And add the fact that the poor guy cant escape and cloak anymore.
That's now how the math works out. I don't think Radiant is worth slotting in IC with the decreased damage and loss of MOTG toggle.
And if you think Radiant is going to stop a good Magicka NB from Escaping in IC you haven't fought a good Magicka NB before.
As a DK, slot Radiant magelight and reactive armor. And imagine the face of the Nb bursting you from stealth doing 85% less dammage than he tought he was going to. When feared, just wait for it to finish dont even bother to break it, and look at the nb trying to put an dent in your health with your 100cp in shield and healing. And add the fact that the poor guy cant escape and cloak anymore.
That's now how the math works out. I don't think Radiant is worth slotting in IC with the decreased damage and loss of MOTG toggle.
And if you think Radiant is going to stop a good Magicka NB from Escaping in IC you haven't fought a good Magicka NB before.
I might be a bit too optimistic, but from my short experience in IC, this set up has been a real nb killer so far. Radiant is definitely worth sloting, crit is a nice boost even for healing and reactive prevents nb bursting you while feared.
About the math : 50% less dam from stealth with radiant and 35% less with reactive from the stun. I dont know if my math is correct, what I know is that NB attacking from stealth barely scratches me ...
Joy_Division wrote: »LoL NBs posting here. DKs admitted they were top dogs back in the day
except they really weren't.
Joy_Division wrote: »LoL NBs posting here. DKs admitted they were top dogs back in the day
except they really weren't.
@krim Hey beam brother! Haven't seen you in game in a long time! Hit me up if you want to play a bit!
Joy_Division wrote: »LoL NBs posting here. DKs admitted they were top dogs back in the day
except they really weren't.
Agreed. The old "top dog" DKs relied heavily on people suiciding into flappy flaps and standing in banners. Ultimate gain rate probably needed to be adjusted slightly, that is about it.
Darnathian wrote: »Joy_Division wrote: »LoL NBs posting here. DKs admitted they were top dogs back in the day
except they really weren't.
Agreed. The old "top dog" DKs relied heavily on people suiciding into flappy flaps and standing in banners. Ultimate gain rate probably needed to be adjusted slightly, that is about it.
Too late. Dk officially dead class
Darnathian wrote: »Joy_Division wrote: »LoL NBs posting here. DKs admitted they were top dogs back in the day
except they really weren't.
Agreed. The old "top dog" DKs relied heavily on people suiciding into flappy flaps and standing in banners. Ultimate gain rate probably needed to be adjusted slightly, that is about it.
Too late. Dk officially dead class
Huh. I'm actually leveling a dragonknight right now because I'm tired of getting killed so much so easily. Which will happen if you are a magicka nightblade soloing and you make a mistake.
I think a lot of people will find the class is not for them but continue to play it anyway because "hey it's the new meta right? And the real problem is that ZoS should nerf ________(insert effective ability here)________" lol
That's the real reason I started this thread. I don't want my main toon's class to get nerfed because things get out of control balance-wise. We waited so long for our class' abilities and passives to be coherent and fully functional.