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Healing bonus on Worm Cult / Hircine's Veneer

Maulkin
Maulkin
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The three sets that can be collected from veteran dungeons (Worm Cult / Hircine's Veneer / Ebon Armor) all share one common bonus which is
- Adds 4% Healing Taken

For Ebon Armor that bonus is probably within the theme of tanking, but for the other two it doesn't make any sense at all.

Now these sets are very hard to get; the drop rate is extremely low and it can get months to farm them. That's not a bad thing necessarily as their 5-piece bonuses are pretty sweet. But it would make them far more desirable and worth farming if instead of healing taken, they had another useful bonus relevant to the set.

Needless to say for the Hircine's set that would be either stam regen, max stam or wpn damage. For the Worm cult set exactly the same but magicka instead of stamina. For me ideally the set bonuses would look like this:
  • 2-piece: Adds [Spell /Weapon] Damage
  • 3-piece: Adds Max [Stamina / Magicka]
  • 4-piece: Adds [Stamina / Magicka] Recovery
  • 5-piece: Reduces cost of [Magicka / Stamina] abilities for group

Adding screenshots from 1.5 for posterity (obviously a bit outdated, but the values are now approximately multiplied by 10)
worms_raiment-robe%28v12%29.jpg
saviors_helmet.jpgebon_cuirass.jpg


Also please, please remove that ugly glow that surrounds you when you wear 5 pieces (blue / red /green, depending on set). Apart from completely ruining your appearance it also reveals to opponents/teammates what sets you are wearing which can be controversial.

UTYUp6G.jpg?1

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  • Mojmir
    Mojmir
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    I considered worm cult for the spell dmg instead of torugs, dmg is too low for 2 pc considering. Unless you go 3 fornthe magicka instead of health.torug can be heavy and also gives u staff.
    Edited by Mojmir on August 24, 2015 12:25PM
  • Maulkin
    Maulkin
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    Mojmir wrote: »
    I considered worm cult for the spell dmg instead of torugs, dmg is too low for 2 pc considering. Unless you go 3.but torugs gives u staff.

    That's a bit aside from the topic because the topic is about making them desirable as 5-piece sets, but I'll address that anyway.

    Firstly, you can always combine 2-piece Worm Cult with 2-piece torug when building burst builds. They are not exclusive of each other. This setup is what Sypher was wearing on his NB.

    Secondly, these sets are dropped in the vet dungeons and those dungeons will now scale to v16, I'm expecting these sets to drop v16 now. Previously these sets only dropped v12 which was 2 levels below max level.

    Finally in 1.6 (or 2.0 to some) crafted sets give slightly higher stats than pve dropped sets. So a 2-piece v12 Torugs would give slightly higher spell damage than a 2-piece v12 worm cult. However the bonus to crafted sets is apparently going away in 1.7 (2.1) and therefore these two will offer exactly the same bonus.
    Edited by Maulkin on August 24, 2015 12:33PM
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  • Matem
    Matem
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    Yep, healing taken bonus is what makes me deconstruct these sets everytime i get a piece. The most useless bonus in the game which ruins potentially good armor sets. (Shame zos)
    Adding a more useful/relevant bonus would be a big improvement and would add another timesink for people to farm these sets (Isn't that something what zos would want?)

    As for the glowing orbs, I like them. Even if they are removed, your opponent would know that you're wearing one of these sets because they look unique already.

    PS. The screenshot you posted with the green orbs is from VR1-5 Sanctuary set. For some funny reason this is the only set that shares the same glowing orbs with these 3 sets. It can be found looted from VR1-5 mobs anywhere in Tamriel and is no way as unique or rare as the dungeon sets.
  • Mojmir
    Mojmir
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    Mojmir wrote: »
    I considered worm cult for the spell dmg instead of torugs, dmg is too low for 2 pc considering. Unless you go 3.but torugs gives u staff.

    That's a bit aside from the topic because the topic is about making them desirable as 5-piece sets, but I'll address that anyway.

    Firstly, you can always combine 2-piece Worm Cult with 2-piece torug when building burst builds. They are not exclusive of each other. This setup is what Sypher was wearing on his NB.

    Secondly, these sets are dropped in the vet dungeons and those dungeons will now scale to v16, I'm expecting these sets to drop v16 now. Previously these sets only dropped v12 which was 2 levels below max level.

    Finally in 1.6 (or 2.0 to some) crafted sets give slightly higher stats than pve dropped sets. So a 2-piece v12 Torugs would give slightly higher spell damage than a 2-piece v12 worm cult. However the bonus to crafted sets is apparently going away in 1.7 (2.1) and therefore these two will offer exactly the same bonus.

    apologies for any type of derailment, was merely siding with it not being as viable. i never understood the healing taken on the set anyways, worm cults are necromancers by nature, if anything it should be a debuff to enemies. i dont mind the glow and it is an awesome looking set.what your suggesting to add (recovery to be specific) would make this essentially the adroitness set. the 5pc worm cult is the difference,and for such a rare set i would go further and suggest more spell damage.hircines i would replace healing taken with ultimate or more health or stamina to go with the werewolf theme.ebon i could see stamin recovery to balance the regen nerf in next update.
  • Maulkin
    Maulkin
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    Matem wrote: »
    Yep, healing taken bonus is what makes me deconstruct these sets everytime i get a piece. The most useless bonus in the game which ruins potentially good armor sets. (Shame zos)

    f36f3be359edd4fbb00f996979e55513.640x360.jpg
    Matem wrote: »
    Adding a more useful/relevant bonus would be a big improvement and would add another timesink for people to farm these sets (Isn't that something what zos would want?)

    Exactly, everyone wins.

    Matem wrote: »
    As for the glowing orbs, I like them. Even if they are removed, your opponent would know that you're wearing one of these sets because they look unique already.

    Depends. If I wear, Worm Cult shoes and Breaches they are hidden by my ankle-length Healer's robe. The helmet I always toggle off from the game settings. That leaves as only 2 visible pieces my sash and the gloves and they are really neutral design that doesn't give away what I'm wearing (people focus on chest piece and shoulders).

    All that goes out the window with the stupid blue orbs though. When i step out in PvP I'm lit up like a Christmas tree, might as well paint a target on your back.
    Matem wrote: »
    PS. The screenshot you posted with the green orbs is from VR1-5 Sanctuary set. For some funny reason this is the only set that shares the same glowing orbs with these 3 sets. It can be found looted from VR1-5 mobs anywhere in Tamriel and is no way as unique or rare as the dungeon sets.

    Correct. This is what worm cult looks like for those that are wondering

    08J6OaT.png
    Edited by Maulkin on August 24, 2015 1:36PM
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  • AlnilamE
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    To me, the healing taken bonus makes sense in the same context as the "reduce cost for up to 12 group members". It's meant to be a raid set and the healing taken bonus helps keep you alive and you can't DPS while you are dead.

    Also, I like the glowy orbs. I wish Sanctuary still had the bug where the orbs multiplied based on the number of people affected. That was fun.
    The Moot Councillor
  • Maulkin
    Maulkin
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    AlnilamE wrote: »
    To me, the healing taken bonus makes sense in the same context as the "reduce cost for up to 12 group members". It's meant to be a raid set and the healing taken bonus helps keep you alive and you can't DPS while you are dead.

    Firstly, if we lived by that mantra we'd go DPSing with 5-piece footman sets. As a DPSer you maximise damage first and damage sustain second. Nothing more, nothing less.

    Secondly, survivability in dungeons will come from having the awareness to spam your shields or dodge roll when poop hits the fan. If the tank goes brain afk and drops aggro, that 4% healing taken will not save your scrawny butt one tiny bit. So that bonus is completely useless to both stamina and magicka DPSers.
    AlnilamE wrote: »
    Also, I like the glowy orbs. I wish Sanctuary still had the bug where the orbs multiplied based on the number of people affected. That was fun.

    I guess it's matter of opinion that. From a PvP perspective anything that glows in the dark or draws attention is a bad bad thing
    Edited by Maulkin on August 24, 2015 2:13PM
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