Forestd16b14_ESO wrote: »Yes channel cast should actually take time to sue and animation cancel and block casting need to be removed this has been said over and over so many times. But saddly I IMO don't think it's gonna be removed and or fixed any time soon since as you said some of the "youtubers" and or "Streamers" use it alot and as we all know ZoS tends to listen to them more than the actual community.
Who knows maybe ZoS will listen to the community (finally) instead of the "streamers" and remove it but again doubt it.
mistermutiny89 wrote: »animation canceling for abilties that take 1 second or more to cast!!! We all know they exist.
mistermutiny89 wrote: »Why are they using these exploits? Because Zenimax allows them!!
mistermutiny89 wrote: »Let's look at "instant" cast abilties that don't actually insta cast like the ability BLOCK. If an enemy in PVE casts uppercut I ask you all to try blocking a millisecond before the attack hits you. Guess what? Your block will fail. I've tried and tested this with every weapon and build. You must block for the entire time the ability is casting. Now let's picture a pvper casting this ability five times in 2 seconds. He or she presses cast plus light attack then cast and light attack and cast and light attack and cast Etc etc quickly in that time. You've just spent a heap of stamina blocking this ability five times in two seconds plus you are still taking 40 per cent of the attack's damage.
https://www.youtube.com/watch?v=BLZzGoPp9Ugmistermutiny89 wrote: »animation canceling for abilties that take 1 second or more to cast!!! We all know they exist.
Not true. Any animation that has a cast time can NOT be animation cancelled. Ex: Crystal Fragments, Uppercut, Magicka detonation.mistermutiny89 wrote: »Why are they using these exploits? Because Zenimax allows them!!
Now, normal animation cancelling is not an exploit and has been confirmed by Zenimax. Light attack animation cancelling, dodge roll cancelling, weapon swap, etc. All create extra layers of combat for us to have a smooth PvP experience. While being useful, it isn't 100% necessary to be competitive in PvP.mistermutiny89 wrote: »Let's look at "instant" cast abilties that don't actually insta cast like the ability BLOCK. If an enemy in PVE casts uppercut I ask you all to try blocking a millisecond before the attack hits you. Guess what? Your block will fail. I've tried and tested this with every weapon and build. You must block for the entire time the ability is casting. Now let's picture a pvper casting this ability five times in 2 seconds. He or she presses cast plus light attack then cast and light attack and cast and light attack and cast Etc etc quickly in that time. You've just spent a heap of stamina blocking this ability five times in two seconds plus you are still taking 40 per cent of the attack's damage.
Not true, this might be attributed to your ping. You do NOT have to block the entire duration of the cast. Also, going back to our original point, you can NOT cancel anything with a cast time.
Also, popular myth states that animation cancelling allows you to cast abilities faster. This is NOT true, it merely allows to cancel instant cast abilities to do things such as, block, dodge, bash. You can't cast an ability like the DK's Flame Lash "faster" by animation cancelling. You're still subject to the global cool down on all abilities.
I've been playing this game for a long time and know how the system works. There is nothing wrong with animation cancelling and there are no exploits being done. Most of your post by the way has many false statements that I have thoroughly tested through out my time on this game.
I recommend Lefty Lucy's in depth video on animation cancelling to educate yourself on the topic.https://www.youtube.com/watch?v=BLZzGoPp9Ug
Please don't take my post aggressively I merely want you to understand how animation canceling works, many people who don't know exactly what it is assume it's glitching/exploiting. Just want the public to understand what it actually is
leepalmer95 wrote: »mistermutiny89 wrote: »animation canceling for abilties that take 1 second or more to cast!!! We all know they exist.
Not true. Any animation that has a cast time can NOT be animation cancelled. Ex: Crystal Fragments, Uppercut, Magicka detonation.mistermutiny89 wrote: »Why are they using these exploits? Because Zenimax allows them!!
Now, normal animation cancelling is not an exploit and has been confirmed by Zenimax. Light attack animation cancelling, dodge roll cancelling, weapon swap, etc. All create extra layers of combat for us to have a smooth PvP experience. While being useful, it isn't 100% necessary to be competitive in PvP.mistermutiny89 wrote: »Let's look at "instant" cast abilties that don't actually insta cast like the ability BLOCK. If an enemy in PVE casts uppercut I ask you all to try blocking a millisecond before the attack hits you. Guess what? Your block will fail. I've tried and tested this with every weapon and build. You must block for the entire time the ability is casting. Now let's picture a pvper casting this ability five times in 2 seconds. He or she presses cast plus light attack then cast and light attack and cast and light attack and cast Etc etc quickly in that time. You've just spent a heap of stamina blocking this ability five times in two seconds plus you are still taking 40 per cent of the attack's damage.
Not true, this might be attributed to your ping. You do NOT have to block the entire duration of the cast. Also, going back to our original point, you can NOT cancel anything with a cast time.
Also, popular myth states that animation cancelling allows you to cast abilities faster. This is NOT true, it merely allows to cancel instant cast abilities to do things such as, block, dodge, bash. You can't cast an ability like the DK's Flame Lash "faster" by animation cancelling. You're still subject to the global cool down on all abilities.
I've been playing this game for a long time and know how the system works. There is nothing wrong with animation cancelling and there are no exploits being done. Most of your post by the way has many false statements that I have thoroughly tested through out my time on this game.
I recommend Lefty Lucy's in depth video on animation cancelling to educate yourself on the topic.https://www.youtube.com/watch?v=BLZzGoPp9Ug
Please don't take my post aggressively I merely want you to understand how animation canceling works, many people who don't know exactly what it is assume it's glitching/exploiting. Just want the public to understand what it actually is
Hmm what about when you stop the Wrecking blow animation with a heavy attack? isn't that considered an animation cancel for a skill with a cast time?
E.g. Starts wb about .5 seconds later when your character pulls his sword down you hold heavy attack, your character will stop the wb animation and charge a heavy attack, mid way through the charge the mob or person will get hit by the cancelled wb and then immediately get hit by the heavy attack.
mistermutiny89 wrote: »@sypher thanks for the post mate. I completely over used the term animation canceling.. My main irk was channeled moves like uppercut, lethal arrow and frags being cast much quicker than the tool tip states HOWEVER I do not have all the add-ons you have. When I test out say lethal arrow on a world boss after the first cast I can cast perhaps 8-9 lethal arrows in 4 seconds then the enemy freezes up and dies four seconds later without getting to reach me..
If the damage has still been delivered at 1second intervals then I'm okay with that. But that's not being shown on my screen. Anyway to Change pings on Xbox ONE and if so what settings?