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Spell Penetration vs Spell Crit

Draaconis
Draaconis
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So what is everyone's take on Spell Penetration vs Spell Crit?
  • getmesome2
    getmesome2
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    anyone?
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  • chevalierknight
    chevalierknight
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    Pen >crit no point doing 50% more damage if its mostly nigated by armour
  • SkylarkAU
    SkylarkAU
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    I think crit damage might be mitigated slightly differently to regular damage in terms of physical/spell resistance. Hence the Impenetrable trait..

    @Crown ?
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  • chevalierknight
    chevalierknight
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    SkylarkAU wrote: »
    I think crit damage might be mitigated slightly differently to regular damage in terms of physical/spell resistance. Hence the Impenetrable trait..

    @Crown ?

    A crit adds 50% more damage to the totol damage so 1000 becomes 1500 but armour say of 50% will make it 750 damage

    Crit resist lowers the 50% before its added so crit resist of 10% will make the totol damage 1400 then 50% armour makes it 700

    Hope that helps its what made crit weaker when soft cap got removed
  • Crown
    Crown
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    @chevalierknight is correct with regards to the math.

    Right now (until patch), Nirn gear mitigates a LOT more magic damage, though in full Impen gear the crits from tornado spammers are doing significantly less damage (when not blocking).

    I've been running my old Impen gear for about half the time this past week (while leading in my more survivable builds) to see how it feels, and my survivability (vs the Nirn gear I've been wearing the past few months) is similar. Note that my normal leader build runs 50% magic mitigation even after calculating the 18% penetration from Nirn, 25% from champion points, and 10% from destro staff. That particular build does very low damage, but the point of being a leader is to stay alive and be able to make the calls for your group. A lot of opponents tend to focus me, so when leading it makes the most sense. It's not the most fun set to run (which is why recently I've been in small groups in damage builds), but it is needed at times.

    Regarding stacking spell penetration vs spell crit, you have to consider how much magic resist most people will have. I've found that most TEND to run in the area of 25k (my stam DPS build runs 22k, and magic DPS build 27k), which is in the area of 40% mitigation before penetration is calculated.

    If you have a Nirn staff, or two Nirn swords (as many magic damage builds go these days), then you're countering a significant amount of that resist to begin with. Add in some champion points (I'm not going to go into how broken some champion trees are right now) and you can melt the average player like a hot knife through butter.

    Like everything else there's a balance to be found. If the question was oriented towards champion points, then also consider the points for extra magic damage, and extra fire/elemental damage. They can all add up (depending on what skills you're using).

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  • chevalierknight
    chevalierknight
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    Crown wrote: »
    @chevalierknight is correct with regards to the math.

    Right now (until patch), Nirn gear mitigates a LOT more magic damage, though in full Impen gear the crits from tornado spammers are doing significantly less damage (when not blocking).

    I've been running my old Impen gear for about half the time this past week (while leading in my more survivable builds) to see how it feels, and my survivability (vs the Nirn gear I've been wearing the past few months) is similar. Note that my normal leader build runs 50% magic mitigation even after calculating the 18% penetration from Nirn, 25% from champion points, and 10% from destro staff. That particular build does very low damage, but the point of being a leader is to stay alive and be able to make the calls for your group. A lot of opponents tend to focus me, so when leading it makes the most sense. It's not the most fun set to run (which is why recently I've been in small groups in damage builds), but it is needed at times.

    Regarding stacking spell penetration vs spell crit, you have to consider how much magic resist most people will have. I've found that most TEND to run in the area of 25k (my stam DPS build runs 22k, and magic DPS build 27k), which is in the area of 40% mitigation before penetration is calculated.

    If you have a Nirn staff, or two Nirn swords (as many magic damage builds go these days), then you're countering a significant amount of that resist to begin with. Add in some champion points (I'm not going to go into how broken some champion trees are right now) and you can melt the average player like a hot knife through butter.

    Like everything else there's a balance to be found. If the question was oriented towards champion points, then also consider the points for extra magic damage, and extra fire/elemental damage. They can all add up (depending on what skills you're using).

    Is nirn fixed in pts im thinking of going having my undunted 2 set being pen
    Edited by chevalierknight on August 23, 2015 7:57PM
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