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Goblin's Delight - WHY???(possible spoilers)

  • starkerealm
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    Dekkameron wrote: »
    I haven't read the rest of the comments i must admit, but you can spare the little guy by abandoning the quest! :)

    (yer yer i know it's not as good as having an option to make the goblin chew off the thumbs of someone)

    It also means forgoing Cyrodiilic Steel, which is a really snazzy dye.
  • Kozer
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    rotiferuk wrote: »
    Magdalina wrote: »
    So I'm vet 12, Hero of EP, DC and AD by now and I've slowly been working my way through Cyro quests for the Tamriel Hero title. Most of them are rather boring, standard go there(in Cyro sometimes replaced with "ride half of the map to get there"), talk to this, bring this and kill these, nothing too interesting

    But there's this one quest in Cropsford which just has me "o_O". In it, a woman asks you to poison a goblin who's a pet/friend of another citizen of Cropsford. Now, I understand the game isn't exactly based off My Little Pony, but so far I've really loved this one thing about ESO - choices. I've always been able to choose. Yeah, sometimes it was a choice between bad and worse, sometimes it was a very difficult choice(like between Shaza and Khali in Reaper's March, that one almost made me cry), but it was always there. It made me really happy, especially in comparison to Skyrim where I had like a dozen unfinished quests because I just couldn't bring myself to do what I had to in order to finish them(kill Paarthurnax, for example).

    Now this quests feels like something right out of Skyrim, and this is not a compliment here. I can talk to the guy who's the goblin's friend, hear his opinion, I can ask the woman why she hates goblins so much(and get a not very convincing response along the lines of "THEY R BAD MUST DIE"), but you can NOT choose to spare the little guy. It's like they just forgot to put the option there. I understand this is probably not a big deal for 99% of players, but this seriously bothers me because it really doesn't fit into my image of my character. I also talked to my friends and it also really bothers some of them, so while I'm in the minority, I'm not completely alone. I've abandoned the quest for the timebeing, but that actually means I can't get Tamriel Hero - I have exactly 11 quests left for it, 1 more city in Cyro and this one, I'm gonna do the city today or tomorrow and be left just with this one quest>.<

    Opinions/suggestions?

    I discovered this quest by accident with a character I have now stopped playing. I did not do it then and I will not do it with the current character I am levelling. If it comes to a choice between feeling right with myself and some poxy title the former wins every time. I did not kill Paarthurnax either, in fact I did not like having to kill ANY of the dragons. Also, I quit playing Mass Effect 3 because I was forced into choosing between the Geth and the Quarians.


    Its a game
  • rotiferuk
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    Kozer wrote: »
    Its a game

    Yes it is a game. One in which the developers are deliberately manipulating us. Killing the goblin is part of a quest which gives an achievement and a dye. It is one of many situations where the player is given the choice to "sell their soul" for something desirable.
    EU Server.
  • Rosveen
    Rosveen
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    rotiferuk wrote: »
    rotiferuk wrote: »
    Magdalina wrote: »
    So I'm vet 12, Hero of EP, DC and AD by now and I've slowly been working my way through Cyro quests for the Tamriel Hero title. Most of them are rather boring, standard go there(in Cyro sometimes replaced with "ride half of the map to get there"), talk to this, bring this and kill these, nothing too interesting

    But there's this one quest in Cropsford which just has me "o_O". In it, a woman asks you to poison a goblin who's a pet/friend of another citizen of Cropsford. Now, I understand the game isn't exactly based off My Little Pony, but so far I've really loved this one thing about ESO - choices. I've always been able to choose. Yeah, sometimes it was a choice between bad and worse, sometimes it was a very difficult choice(like between Shaza and Khali in Reaper's March, that one almost made me cry), but it was always there. It made me really happy, especially in comparison to Skyrim where I had like a dozen unfinished quests because I just couldn't bring myself to do what I had to in order to finish them(kill Paarthurnax, for example).

    Now this quests feels like something right out of Skyrim, and this is not a compliment here. I can talk to the guy who's the goblin's friend, hear his opinion, I can ask the woman why she hates goblins so much(and get a not very convincing response along the lines of "THEY R BAD MUST DIE"), but you can NOT choose to spare the little guy. It's like they just forgot to put the option there. I understand this is probably not a big deal for 99% of players, but this seriously bothers me because it really doesn't fit into my image of my character. I also talked to my friends and it also really bothers some of them, so while I'm in the minority, I'm not completely alone. I've abandoned the quest for the timebeing, but that actually means I can't get Tamriel Hero - I have exactly 11 quests left for it, 1 more city in Cyro and this one, I'm gonna do the city today or tomorrow and be left just with this one quest>.<

    Opinions/suggestions?

    I discovered this quest by accident with a character I have now stopped playing. I did not do it then and I will not do it with the current character I am levelling. If it comes to a choice between feeling right with myself and some poxy title the former wins every time. I did not kill Paarthurnax either, in fact I did not like having to kill ANY of the dragons. Also, I quit playing Mass Effect 3 because I was forced into choosing between the Geth and the Quarians.

    You can have both Geth and Quarians at peace and saved in Mass Effect 3... FYI. That's how my playthroughs went.
    .

    If you had the saved game from Mass Effect 2 and played the Social Media version. I did not meet the requirements so the peace option was not available.
    Mass Effect is basically one game in three entries, like LotR. It was written as one coherent story. That's why I'm of the opinion that the game gives us a choice, you just started in the middle of it and missed vital elements.
    I don't know what the social media version is, but the requirements for peace don't involve any social media. What's taken into account: Legion's and Tali's loyalty missions, their following conflict, two N7 missions on Rannoch and Legion's mission in ME3.
  • Farorin
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    I did it again on an alt recently, and I totally agree, this quest and others don't adequately portray how I want to play my characters, but I can't just not do them as I want to complete all of the quests in the game, so they should have an option for at the very least a "good" choice and a "bad". Ideally there would be multiple choices, some of them in the not quite good or bad area as well.
  • newtinmpls
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    I abandoned it.

    Wish I could go back and finish HER off.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
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    Kozer wrote: »

    Its a game

    I could post myriad references about how "games" do effect, influence and ultimately display the psyche, including the interesting fact that the University of Minnesota used role-playing games in personality testing; what you choose/are willing to chose really does display things about you.

    But the bottom line is I chose not to kill the goblin, and that make me feel pleased with myself and how I was "playing the game".
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • JD2013
    JD2013
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    I could not bring myself to kill the goblin. Achievements be damned.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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  • Alucardo
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    Some of the quests in ESO are pretty harsh, and definitely not for the faint-hearted

    5UJpjZm.png
  • ghostwise
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    I had no qualms about killing that nasty little goblin. He would have probably chewed off your face if given the chance. :D
  • ObsidianMichi
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    I remember this quest and I was surprised by the fact that there wasn't a branching path. I also didn't hear too much of the dialogue because, well, it's Cyrodil and we are not immune to enemy players while in dialogue. (Unfortunately.) So, it was more of a confusing decision than anything else.

    I killed the goblin.

    In a game when more than a few of my characters are filling their soul gems via light attacks, it didn't really feel like a greater sin than any I'd already committed. I'm not entirely sure how I feel about goblins in general since most of the invasions and catastrophes seem to be induced by either men or mer. Still, he was probably related to the other goblins which were attacking that town for food. So, greater good and all that.

    Also, Cyrodillic Steel is a fantastic dye.
  • starkerealm
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    Rosveen wrote: »
    Mass Effect is basically one game in three entries, like LotR. It was written as one coherent story.

    Sorry, I got this far and couldn't stop laughing. There is slightly above zero continuity between those games.
  • rotiferuk
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    Rosveen wrote: »
    Mass Effect is basically one game in three entries, like LotR. It was written as one coherent story. That's why I'm of the opinion that the game gives us a choice, you just started in the middle of it and missed vital elements.

    No, I did not start in the middle of it. I just did not keep my ME2 saves.
    Rosveen wrote: »
    I don't know what the social media version is, but the requirements for peace don't involve any social media. What's taken into account: Legion's and Tali's loyalty missions, their following conflict, two N7 missions on Rannoch and Legion's mission in ME3.

    In order for peace between the Geth and Quarians ME3 required a ME2 save to be imported.

    http://gaming.stackexchange.com/questions/55146/how-do-i-establish-peace-between-the-geth-and-the-quarians

    I was incorrect about having to also complete the social media game.
    EU Server.
  • starkerealm
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    rotiferuk wrote: »
    Rosveen wrote: »
    Mass Effect is basically one game in three entries, like LotR. It was written as one coherent story. That's why I'm of the opinion that the game gives us a choice, you just started in the middle of it and missed vital elements.

    No, I did not start in the middle of it. I just did not keep my ME2 saves.
    Rosveen wrote: »
    I don't know what the social media version is, but the requirements for peace don't involve any social media. What's taken into account: Legion's and Tali's loyalty missions, their following conflict, two N7 missions on Rannoch and Legion's mission in ME3.

    In order for peace between the Geth and Quarians ME3 required a ME2 save to be imported.

    http://gaming.stackexchange.com/questions/55146/how-do-i-establish-peace-between-the-geth-and-the-quarians

    I was incorrect about having to also complete the social media game.

    At the risk of going horribly off topic, Mass Effect 3 is actually pretty egregious in some places. It basically requires you played both previous games and most of their DLC to get the "best" possible outcomes from various situations.

    With a new save going into ME3, it was actually necessary at launch to grind in multiplayer to get a good ending, because you couldn't generate quite enough resources to actually access two (or, maybe any of the endings, I forget.) But, almost all of the previous DLC opened up alternate third endings for quests which would let you basically ignore multiplayer... if you'd coughed up enough cash and wasted enough time derping around. Of course you were still sifting through stale skittles when everything ended anyway, so... eh.

    It was not good game design. Nor was it good writing. I know it gets praised for it's writing, but hold it up against something, even ESO, and it starts to fall apart. What worked for Mass Effect were some very good voice actors selling some characters that did not work on paper. The writing actively worked against that.
  • Rosveen
    Rosveen
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    Rosveen wrote: »
    Mass Effect is basically one game in three entries, like LotR. It was written as one coherent story.

    Sorry, I got this far and couldn't stop laughing. There is slightly above zero continuity between those games.
    Okay, maybe I went a bit too far with "coherent". :p But I maintain that it's one story and should be played as a whole, even though ME2 feels like a giant sidequest. There are so many recurring characters and references to earlier events that a playthrough without imported saves would be crippled imo. Now, I agree that the story kept retconning stuff, but the emotional side, the attachement to the team and Shepard's mission is greatly enhanced by starting on Eden Prime. And that's what I believe Bioware games are all about.
    rotiferuk wrote: »

    Rosveen wrote: »
    I don't know what the social media version is, but the requirements for peace don't involve any social media. What's taken into account: Legion's and Tali's loyalty missions, their following conflict, two N7 missions on Rannoch and Legion's mission in ME3.

    In order for peace between the Geth and Quarians ME3 required a ME2 save to be imported.

    http://gaming.stackexchange.com/questions/55146/how-do-i-establish-peace-between-the-geth-and-the-quarians

    I was incorrect about having to also complete the social media game.
    That's what I said. Half the quests I listed were ME2 quests, so obviously the peaceful outcome required save import.
    Edited by Rosveen on August 22, 2015 3:38PM
  • starkerealm
    starkerealm
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    Rosveen wrote: »
    Rosveen wrote: »
    Mass Effect is basically one game in three entries, like LotR. It was written as one coherent story.

    Sorry, I got this far and couldn't stop laughing. There is slightly above zero continuity between those games.
    Okay, maybe I went a bit too far with "coherent". :p But I maintain that it's one story and should be played as a whole, even though ME2 feels like a giant sidequest. There are so many recurring characters and references to earlier events that a playthrough without imported saves would be crippled imo. Now, I agree that the story kept retconning stuff, but the emotional side, the attachement to the team and Shepard's mission is greatly enhanced by starting on Eden Prime. And that's what I believe Bioware games are all about.

    Actually, importing saves (at least in ME2) deliberately cripples you. The default decisions Shepard makes are just this side of "incompetent to stand trial." As I recall, new saves for 3 are also hobbled out of the gate with terrible life decisions, but it's not as severe as with ME2.

    Like I said a bit ago, the one thing that the Mass Effect games have going for them are some freakin' amazing voice actors, who can actually make the scripts work. Given the actual writing in the Bioware games, that's a much harder target to hit.
  • Teiji
    Teiji
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    Hurr durr phasing!

    They completely destroyed two public dungeon quests!

    Toothmaul Gully + Village of the Lost; casualties of phasing.

    Coldharbour - Village of the Lost, Public Dungeon quest "Soul Survivors". Progressing through this quest, before the conclusion of the story you enter a dialogue with quest NPC's, you've learnt about them, spoke with them, your character has made a decision in their mind as to what they'd love to do regarding these NPC's over the course of the quest. Anyway, you enter dialogue with them, previously you were faced with a choice.

    Your character would be requested to do something, to throw themselves of a cliff, to die for treacherous Soul Shriven that deserve to be there for all eternity enduring eternal torment, agony and suffering. Or, you're character would proceed to engage in mortal (immortal combat) and punish them for their transgressions through forcing them to stay where they belong, in Coldharbour for all eternity.

    Now, there is no choice, you speak with these NPC's, you do something that some characters would find absolutely ridiculous and never even consider doing whereas others would simply leap into the fray gleefully.

    Maintaining that Elder Scrolls feel we all love is not important. It was important when the game was P2P because these choices were here in-game before it was even released!
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

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    Nerf one grind, two more take its place; hail Gryndra!


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  • Garion
    Garion
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    This thread is hilarious
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
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    Member of Banana Squad | Officer of Arena
  • CapnPhoton
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    I just did that one last night and I was a little put off by it too. The weird thing is that it is really easy but gives a decent amount of exp.
    Xbox One NA Aldmeri Dominion
  • newtinmpls
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    Some of the quests in ESO are pretty harsh, and definitely not for the faint-hearted

    Or those with morals.

    YMMV
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • misfitmanic
    misfitmanic
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    Sorry to necro this thread.

    Just got to this quest today and found Chef Amadour's arguments very compelling and reasonable, causing me to reflect upon my own personal feelings towards the treatment of other living things.

    Then, to find out there is no way to complete the quest compassionately?

    It's 2017 ZOS, give us the option to complete this (and similar) quests peacefully. Please. Not all of us simply want to "kill all the things".
    Edited by misfitmanic on July 16, 2017 7:03PM
  • notimetocare
    notimetocare
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    Sorry to necro this thread.

    Just got to this quest today and found Chef Amadour's arguments very compelling and reasonable, causing me to reflect upon my own personal feelings towards the treatment of other living things.

    Then, to find out there is no way to complete the quest compassionately?

    It's 2017 ZOS, give us the option to complete this (and similar) quests peacefully. Please. Not all of us simply want to "kill all the things".

    Congrats, it's the current year! Incase you were curious, the world is still brutal amd violent lol
  • Tryxus
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    Sorry to necro this thread.

    Just got to this quest today and found Chef Amadour's arguments very compelling and reasonable, causing me to reflect upon my own personal feelings towards the treatment of other living things.

    Then, to find out there is no way to complete the quest compassionately?

    It's 2017 ZOS, give us the option to complete this (and similar) quests peacefully. Please. Not all of us simply want to "kill all the things".

    Though I'm glad you acknowledged it as a necro, it's still a necro. And evil:

    IHcxm6p.jpg
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Tyrobag
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    Sorry to necro this thread.

    Just got to this quest today and found Chef Amadour's arguments very compelling and reasonable, causing me to reflect upon my own personal feelings towards the treatment of other living things.

    Then, to find out there is no way to complete the quest compassionately?

    It's 2017 ZOS, give us the option to complete this (and similar) quests peacefully. Please. Not all of us simply want to "kill all the things".

    And yet you felt the need to raise this post form the dead and prolong its suffering? Doesn't sound very compassionate to me... (seriously though this one is so old it was about to turn to dust)
  • Adventurer
    Adventurer
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    I also cancelled the quest once I found out you can't refuse it, so I won't be able to get the Hero of Tamriel achievement unless they add the option of refusing the quest or warning the chef about it.
  • CardboardedBox
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    Being that i pretty much never go to cyrodil, I only just recently discovered that quest even exists, when I was just following my friend around as backup while questing.

    My main character used the goblin gem for a very long time, to the point where I renamed him "Zurtak Rockbiter" to fit the part even more. I only recently stopped playing as the gobbo when they took away the hide helmet...

    But when I first saw this quest, ohhhhhh

    latest?cb=20161130020451
  • Radinyn
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    Damn Necromancers
  • CardboardedBox
    CardboardedBox
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    Oh, it's an old thread.

    Ehh, there was one revived, and immediately killed off earlier today from 2014 lol.

    --Good god, im on a failing roll here....THIS one is from 2014...I thought it was from 2017.
    Edited by CardboardedBox on March 3, 2018 10:40AM
  • Beardimus
    Beardimus
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    Holy double Necro, this thread just wont die neither will that goblin!
    Xbox One | EU | EP
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  • Jarryzzt
    Jarryzzt
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    We, the frequenters of these forums, in the name of High Kinlord Rilis, condemn this thread to necromancy undending.
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