Suggestion for Rite of Passage, as well as the Morphs.
Make it like overload, toggle-able Ultimate skill which, instead of being focused on killing will be used for healing.
The light attack will fire a very small AOE (about half the size of the Purifying Light skill's heal) which will do 1 single burst heal at the spot it landed.
The heavy attack will do an AOE style healing, in a similar fashion as the overload heavy attack deals damage.
For the Morphs:
One could get a healing bonus and bigger range for the heavy attack, like what the Overload Morph "Power Overload" gives.
The other Morph could make the Heavy attack also affect the caster (as you are behind the skill, rather than in it)
Why this suggestion?
The current Rite of Passage (and Morphs) are pretty useless. Although it is a Strong heal, the fact that it has the AOE cap, and thus affects so little people makes it a pretty useless skill for Larger Group activities (using it in Trails gets your team killed).
The Rooting makes it also pretty useless in faster paced combat, like PvP or High damage situations.
Using it means you can't move or follow your group, meaning that a "1 hit skill" can't be dodged without stopping the healing (you're immune to effects, not damage) and if in PvP your group is advancing and retreating they will most likely walk about of the heal without hardly being healed.
Mending-The-Wounded, Aldmeri Dominion, Templar.