No!
Its designed a certain way to be a bit of both....
There are pure PvE parts (New dungeons) if you really hate the PvP side.
Why try & change it into something its not meant to be?
It's an update for people who like both so leave it to do what its meant to....
Prof_Bawbag wrote: »No!
Its designed a certain way to be a bit of both....
There are pure PvE parts (New dungeons) if you really hate the PvP side.
Why try & change it into something its not meant to be?
It's an update for people who like both so leave it to do what its meant to....
Say i really, really hate PvP for argument sake, can I actually get into the IC and then into the PvE area without touching the PvP at all? Not on about lucking out like you have to be doing the other PvE quests in Cyrodill, but actually get to the PvE without any hassle whatsoever?
Prof_Bawbag wrote: »No!
Its designed a certain way to be a bit of both....
There are pure PvE parts (New dungeons) if you really hate the PvP side.
Why try & change it into something its not meant to be?
It's an update for people who like both so leave it to do what its meant to....
Say i really, really hate PvP for argument sake, can I actually get into the IC and then into the PvE area without touching the PvP at all? Not on about lucking out like you have to be doing the other PvE quests in Cyrodill, but actually get to the PvE without any hassle whatsoever?
Akavir_Sentinel wrote: »snip
And for the truly paranoid, if you have managed to gather quite a few Tel Var stones and are quite a ways from your base and you don't want to risk losing them, you can use a combination of Spell Symmetry and Potion of Ravage Health to suicide yourself and get teleported back to your home base.
Prof_Bawbag wrote: »I'm biased, so I'll say yes. Whether it would ever be practical or not is another thing entirely.
Caesar Tantalia wrote: »If it were up to me, I would change the entire PvE areas into flagged PvP zones ... I have played MMOs that got this mechanic perfect. If people attack another player, they are automatically flagged as PvP for say 20 minutes. A person who is unflagged cannot be attacked. Works perfect and I don't understand why this mechanic is not in the game yet. I hope it does come in the form of Justice V2.
Prof_Bawbag wrote: »I'm biased, so I'll say yes. Whether it would ever be practical or not is another thing entirely.
Depends quite a bit on what you mean by practical. If you're thinking from a game resources standpoint, they certainly could do it. Have different instances of IC based on alliance to handle the server load better and it would work the same way as any other PVE zone of the game does.
However, I think it would be a slap in the face to the PvP crowd and it might not be practical from a marketing standpoint. Same argument against doing the same thing for all of Cyrodil: You artificially deflate the PvP population when you give people this option. Huge disincentive for people to play PvP.
Then osinium should have a Option to turn on pvp.
No. Just no.
Imperial City is right in the centre of a PVP zone! Why should you be able to turn off PVP?
So by that extension, should you be able to turn PVP off for the whole of Cyrodiil? There is one PVP zone. Remind me how many PVE zones there are again?
And I say this as someone who loves PVE and isn't the best PVP'er. Schtaaaaap trying to make Cyrodiil into another PVE zone. And Imperial City. Dive in or duck out.