Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
We are currently investigating issues some players are having on the North American Xbox megaserver. We will update as new information becomes available.

Alright, Zenimax, Weekend is canceled!

  • starkerealm
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    jkemmery wrote: »
    Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.

    No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.
  • jkemmery
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    jkemmery wrote: »
    Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.

    No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.

    OK, so if you are constantly crouching and un crouching to activate it, then, well, if you ask me, that's on you for being ridiculous and exploiting the ability. I wouldn't blame that on the game itself, but, that's my opinion.
  • Yuke
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    my compromise for 5) is:

    give objects like trees, ruins, buildings, etc a certain radius of a few meters where you can stealth in.

    Only for the cyrodiil zone of course, so that the players who are here for the TES singleplayer experience can still sneak around in the pve zones.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • starkerealm
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    jkemmery wrote: »
    jkemmery wrote: »
    Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.

    No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.

    OK, so if you are constantly crouching and un crouching to activate it, then, well, if you ask me, that's on you for being ridiculous and exploiting the ability. I wouldn't blame that on the game itself, but, that's my opinion.

    I don't blame the game. Like I said, I think it's hilarious, and the fallout from it is even funnier.

    Remember, never turn your back on the break dancing ninja.

    But, seriously, the stealth mechanic in this game runs under basically the same rules as the one in the single player games. The only difference is you can't rank up stealth, and you can't reduce your detection radius innately. You need to use armor or racial buffs to get that effect. Well, and the stamina cost. But, that's a minor one.
  • jkemmery
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    jkemmery wrote: »
    jkemmery wrote: »
    Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.

    No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.

    OK, so if you are constantly crouching and un crouching to activate it, then, well, if you ask me, that's on you for being ridiculous and exploiting the ability. I wouldn't blame that on the game itself, but, that's my opinion.

    I don't blame the game. Like I said, I think it's hilarious, and the fallout from it is even funnier.

    Remember, never turn your back on the break dancing ninja.

    But, seriously, the stealth mechanic in this game runs under basically the same rules as the one in the single player games. The only difference is you can't rank up stealth, and you can't reduce your detection radius innately. You need to use armor or racial buffs to get that effect. Well, and the stamina cost. But, that's a minor one.

    And I think it's completely ridiculous that someone can hide in plain sight just by crouching down. Take that out, and the game gets way better, IMO, regardless of whether or not you or others feel it's in line with the single player games (which I don't, but there's no point in continuing that discussion)
  • icontested
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    jkemmery wrote: »
    jkemmery wrote: »
    Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.

    No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.

    OK, so if you are constantly crouching and un crouching to activate it, then, well, if you ask me, that's on you for being ridiculous and exploiting the ability. I wouldn't blame that on the game itself, but, that's my opinion.

    I don't blame the game. Like I said, I think it's hilarious, and the fallout from it is even funnier.

    Remember, never turn your back on the break dancing ninja.

    But, seriously, the stealth mechanic in this game runs under basically the same rules as the one in the single player games. The only difference is you can't rank up stealth, and you can't reduce your detection radius innately. You need to use armor or racial buffs to get that effect. Well, and the stamina cost. But, that's a minor one.

    @starkrealm I've read enough of your posts to know I like you. I approve of this message ;)
    Voted and Current reigning champion of most handsome ESO player of 2013-2016
  • NephilimHero
    AD has the lowest population on xbox, D.C. has the most, number mean sweet nothing it's about player skill. 5 skilled players vs 30 zerg lol heavy attackers would be an easy win for the 5. I killed 17 players in a 1vx last week and I was vet 8.
    GM of The Drunken Dukes
    High Elf Sorcerer VR 15- Valanarter Maethorion
    Xbox European Aldmeri Dominion
    "For the queen"
  • Gilvoth
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    This is *** gibberish

    QFT
  • MikeB
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    This crap is what ruins PvE. You're whole post is how, in your opinion, they can make the "game" better and everything is about PvP. This is why the PvE in this game is horrible. At this point I think they could care less what's good or bad for PvE
  • IXxIronWolfxXI
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    Sounds like someone got destroyed in PvP with the wrecking blow spam.
    You're in a OPEN WARZONE, this aint a 5 on 5 TDM match. Maybe you need to adapt and play like others instead of walking to enemy keeps in an open world PvP zone all alone without sneaking. Im sorry but infact the suggestions were so silly I found it hard to take them seriously. The games been like this for a year so no, it wont just "die". Its just people who cant play will quit.
  • UltimaJoe777
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    1. Cold Harbour Siege Weapons were apparently designed and flawfully I might add. Apparently using them doesn't look like you are and once fired no ring is shown where it will land. On top of that they are stronger than normal Siege Weapons. Personally I am all for removing them until this is fixed so whenever I got one I destroyed it immediately. Made me sick just seeing it in my inventory... Such a dishonorable tool/exploit.

    2. My main runs Dual Wield as his only weapon type on both swaps and does just fine. He has even defeated a Dragonknight or few 1 on 1 running a 2h and he's a Nightblade which defensively with my weapon sets is outclassed! People keep crying for nerfs but all they really need to do is skill up. Seriously am I the only one that things all "legit" tactics in PvP are not OP or broken? Remove the Snipe and Teleport Strike glitches, Expert Hunter glitch, and make walls and doors repairable while under fire and everything is perfect (or perfect as it can be since those blasted crashes will never be truly fixed...)

    3. This is war soldier. War means armies and armies means if you go all one-man army you're not going to accomplish anything, especially since you can't as far as Siege activities goes. Perhaps if we luck out though someday we will get a dueling system for 1 on 1 PvP.

    4. ...what?

    5. This element is the same in previous Elder Scrolls titles. Why change that? As for how it is in Cyrodiil it's called an "ambush" which is a perfectly valid and legal tactic.
    Edited by UltimaJoe777 on August 21, 2015 5:36AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Molag_Crow
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    jkemmery wrote: »
    Lord-Otto wrote: »
    5. Crouching = invisible, eh what?
    Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.

    I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game. If it were gone, ESO would be 10,000 times better.

    Ummmmmm everybody can stealth, so it's fair. If a player chooses to skip through the forest while standing up out of stealth, that is their problem right there!

    Totally disagree with your crouching = invisible points, OP.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Sithisvoid
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    Coldfire weapons are pretty broken and cheap.
  • Tonnopesce
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    Lord-Otto wrote: »
    Hello, good morning and good day to everyone!
    (^_^)

    So, after having gathered quite the bit of experience with ESO, I have now decided that it's Zenimax's turn to set things right for a change. Certain aspects in the game are flawed and that's well-known. Considering this is supposed to be an Elder Scrolls title, the current state is inacceptable. This is ruining Bethesda's life work right here, right now, if nothing is changed.
    =(

    But, fear not, I bring you some solutions! Just grap a bucket of coffee, cancel your weekend and get stuff done before Imp City, guys and gals! Sounds good? Of course it does! Everything that makes the game better is good!
    So let's get to it!
    =)


    1. Coldharbour artillery
    Either fix them or take them out. I'm speaking for XBone here, so PC or PS4 feel free to ignore me if you're not experiencing this issue. As for now, Coldharbour trebuchets and ballistaes are completely indetectable. You can see the artillery itself, but there is no firing animation, nor is there an impact effect. Sometimes, you can see the red circle indicating something is coming at you, but often enough, not even that appears. As for now, CH artillery is an invisible, unaviodable oneshot weapon... I don't have to spell out how ridiculous that is, right? Well, I'll do it anyway: it's ridiculous!

    2. Two-handed weapons
    They need a tweak. In a way, a nerf, but I'm all for letting it be a tweak. Right now, two-handed weapons are a rather common sight on the battlefield, especially greatswords. Estimated 50% of serious players are using them. Why is that? Well, some genius decided it would be a good idea to give them like 15% more damage over any other weapon, more utility than wholly class trees can provide and let them affect even your spell damage. The downside? Slightly lower heavy attack speed, lmao.
    The two-hander is a solution to everything right now, having a self-buff, a gap-closer, a powerful perma-stun and of course, ridiculous damage. If you need numbers, Wrecking Blow hits just as hard as a Meteor... And no, you you can't dodge a WB in the heat of battle. especially tanks benefit from this weapon, as it delivers the huge damage spike (burst damage) they should be naturally lacking.
    So, what to do? First, make the damage on par with the other weapons. That is a 15% reduction in attack rating, approximatly. Why ZOS would make one weapon have considerable more damage than others, and even letting that affect your spell damage output, is beyond. That's certainly not how you balance a game, seriously! Secondly, increase stamina cost (I hear that's in the works, though). Double it. I'm all for two-handers pushing you around the battlefield, it sure feels brutal as it should be. But it should be with a price to pay. You should not be able to buff, charge across the field towards ranged attackers, tank and permastun enemies at will with your stamina bar. No other weapon can do that, it's utterly OP. You should be forced to decide what to do. Hence double stamina cost.

    3. Ganking
    Oh, you sure love ganking in Cyrodiil, or zerging, as you call it. Tell you what, that is not what PvP is about. In any game. PvP is about working skills, team communication, maybe gear, but overall, competitiveness. As for now Cyrodiil on XBone (apart from Azura's Star) is basically MvP: Mob versus Player. Whoever came up with the idea to have no cap for player engagements, yeah, fire him. Immediately. Okay, that's harsh, but give him a different task. Like, paint a tree or whatever.
    Look, battles are solely decided on numbers in Cyrodiil. It's always about who outnumbers whom 20:5. This is surely not fun on the loser's side, as you can simply do nothing about it whatsoever. But it's also not fun on the winner's side, as you just don't get interesting fight situations. As for now, I highly assume most players play Aldmeri on XBone... I just happen to hear more reports about making new characters just tp PvP in AD... Continue this madness, ZoS, and your oh-so-cherished PvP will be dead all too soon. Right now, every campaign is dead, except for Azura. Think about it.
    Here's the solution! Put invisible walls into a keep's outer wall! Put in a counter. Let that wall pass at best 5 more attackers than human defenders are inside the keep. Increase that number by 1 for every keep under the attacker's control, up to a total of ten. And now we still have a use for super mobs as in breaching the outer wall, but we have even ground on the capturing itself. Easy solution. Ignore it and see your PvP die, just saying.

    4. Healing (and shields)
    PvE, leave it as is. PvP, are you kidding me? So, healing as of now lets you escape from every bad move you made. Whether it be self-heal, healing from allies, or shield stacking... You can get away with everything. Not only is this frustrating to play against, it also underlines the ganking mentality that rules and ruins Cyrodiil. healing should be a support, not a "you get out of jail" card.
    Two solutions here! First, you cut healing in half or so in Cyrodiil. Or, more interesting, you put a cooldown on experienced heal/shield... Four seconds no healing received for you means you better think twice about your moves and your panic heal.

    5. Crouching = invisible, eh what?
    Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.


    That's it for now, folks! Most things cover PvP, I admit, but that's also the worst part of the game. Thanks to the forum users for reading! And ZOS, I gave you solutions, it's up to you now, no excuses!
    In any case, everyone have a good day!
    =D

    Got ganked?

    1. Right this is bugged since console release and i get random one shoted by invisible bolts even on PS4, they have a fix but the eta is for IC release sadly

    2. Everyone is using 2h due to the easy access on a self heal (for a stamina build) wrecking blow spammers can be killed in 2 seconds if you stay ranged and is easy to counter on consoles (no animation cancel experts or macroing)

    3.this has nothing to do with a ganker playstile...
    Ganking is one thing (usually 1 or two people who wait in a hot spot between keeps in order to stop enforcers to come, you can find them even in ganking squads, usually 5-10 ppl)
    Zerging depends on what you have see usually the zerg vs zreg vs zerg situation is concentrated in only one keep in every campaign just avoid that keep imho.
    Zergs are usually more that 30-40 ppl (remember that a zerg is usually stupid, wait the tail and kill 'em all) and is different from guild raids that generally is the bigger problem (heavy coordinated people who go around spamming aoe- heals -barriers -ultimates like there is no tomorrow )
    People are afraid of challenge and usually they group up to avoid death or simply to win more easily.
    Factions where unbalanced from the beginning and DC is underpopulated in all the servers (nobody likes orcs) if you are not with AD or EP you are not a cool guy.

    4. You got some problems with sorcerers yes?

    5.Quick solution: Hiding is just a little advantage, what most gankers try to do is to hit you when you are on your horse this cause a "special" stun that cannot be broken, avoiding hot spots and having some stamina left in your horse can be a solution for you.

    All your thread seems like a BIGGGG L2P issue. if you want to have a better PVP experience just go in some dead "PVE" campaign and you will find smaller fights and a much balanced situation , go in the cyrodill cities searching for enemies and try a different game stile.
    Edited by Tonnopesce on August 21, 2015 7:25AM
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  • AngryNord
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    Factions where unbalanced from the beginning and DC is underpopulated in all the servers (nobody likes orcs) if you are not with AD or EP you are not a cool guy.

    So that's why EU Thornblade is almost totally blue most of the time... OK
  • Tonnopesce
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    AngryNord wrote: »
    Factions where unbalanced from the beginning and DC is underpopulated in all the servers (nobody likes orcs) if you are not with AD or EP you are not a cool guy.

    So that's why EU Thornblade is almost totally blue most of the time... OK

    When we are togheder we are the best...

    https://www.youtube.com/watch?v=IhMn0W2QR7E

    And the others 5 ?

    Evry alliance try to keep a PVE buff campaign. with the next patch those campaigns will become PVE IC, nothing new.
    Edited by Tonnopesce on August 21, 2015 7:35AM
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  • BuggeX
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    In the time im active in the Forum i saw much Feedbacks and "Solutions" but this @TE, where the worst i have ever read.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • sagitter
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    jkemmery wrote: »
    Lord-Otto wrote: »
    5. Crouching = invisible, eh what?
    Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.

    I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game. If it were gone, ESO would be 10,000 times better.

    So I imagine you like playing big zergs.
  • Sausage
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    I dont know where to start with you, we get it you dont like ESO, so leave.
    Lord-Otto wrote: »
    Oh, you sure love ganking in Cyrodiil, or zerging, as you call it. Tell you what, that is not what PvP is about. In any game. PvP is about working skills, team communication, maybe gear, but overall, competitiveness.

    That leads to pre-made groups/raids and those are cancer of MMORPGs. 10 no-life kids in same group, with best possible gears and ruining the fun for everybody else is not a way to make money.
    Edited by Sausage on August 21, 2015 8:19AM
  • Masuimi
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    WTB Arenas
  • Volkodav
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    Sharee wrote: »
    jkemmery wrote: »
    Lord-Otto wrote: »
    5. Crouching = invisible, eh what?
    Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.

    I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game.

    Skyrim? :)

    Not sure what you mean here. :}
    Edited by Volkodav on August 21, 2015 10:24PM
  • zornyan
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    You use the term "do this or pvp is dead" yet you seem to forget that this game has been out for a year already, without your suggestions, and it's not dead.

    Pvp in this game is what it is, I get it, you want to have a vr14 with all gold gear and be able to 1v1 anyone, or have a guarantee you can't be out numbered.

    Well I'm sorry to inform you that cyrodlil is a Battlefield, did the French ask the Germans not to have anymore troops than them for fairness sake?

    Did the Romans make sure they counted every attacker that invaded them and made sure there weren't anymore than their defenders? No

    You either get in an organised group, and do battle with whatever comes your way, or stay on the side lines and choose your battles. Like stealth gankers, they are all glass cannon builds, if you're not dead instantly then there's a pretty good chance they will be.

    Likewise you can't expect to ride a horse around in a Battlefield without being attacked, if you don't want to be jumped then stay in a small group, or stay off the main roads.

    2h is fine, dual wield offers more weapon damage.

  • DaveMoeDee
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    jkemmery wrote: »
    Sharee wrote: »
    jkemmery wrote: »
    Lord-Otto wrote: »
    5. Crouching = invisible, eh what?
    Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.

    I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game.

    Skyrim? :)

    You never turn invisible in Skyrim. Even with sneak maxed out, if you are trying to sneak up on a mob in obvious, plain sight, they will see and attack you. You can drink an invisibility potion, or get a mod, but in vanilla Skyrim, you can't just sneak and be invisible to your enemies.

    Sorry, try again.

    You don't turn invisible in Skyrim because it is a single player game. You can only see from your own perspective. If I crouch in Cyrodill, I can still see my character. I can also see all other DC players crouching. Same as Skyrim.

    Even in this game, if enemies are close to you and you are in their line of sight, they see you. From a distance, they don't. Same thing.

    Raise your sneaking skill enough in Skyrim and you get to just walk up to people and stab them.

    In Oblivion, get 100% chameleon through armor and you can go anywhere without ever being seen.
  • bryanhaas
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    Lord-Otto wrote: »
    Hello, good morning and good day to everyone!
    (^_^)

    So, after having gathered quite the bit of experience with ESO, I have now decided that it's Zenimax's turn to set things right for a change. Certain aspects in the game are flawed and that's well-known. Considering this is supposed to be an Elder Scrolls title, the current state is inacceptable. This is ruining Bethesda's life work right here, right now, if nothing is changed.
    =(

    But, fear not, I bring you some solutions! Just grap a bucket of coffee, cancel your weekend and get stuff done before Imp City, guys and gals! Sounds good? Of course it does! Everything that makes the game better is good!
    So let's get to it!
    =)


    1. Coldharbour artillery
    Either fix them or take them out. I'm speaking for XBone here, so PC or PS4 feel free to ignore me if you're not experiencing this issue. As for now, Coldharbour trebuchets and ballistaes are completely indetectable. You can see the artillery itself, but there is no firing animation, nor is there an impact effect. Sometimes, you can see the red circle indicating something is coming at you, but often enough, not even that appears. As for now, CH artillery is an invisible, unaviodable oneshot weapon... I don't have to spell out how ridiculous that is, right? Well, I'll do it anyway: it's ridiculous!

    2. Two-handed weapons
    They need a tweak. In a way, a nerf, but I'm all for letting it be a tweak. Right now, two-handed weapons are a rather common sight on the battlefield, especially greatswords. Estimated 50% of serious players are using them. Why is that? Well, some genius decided it would be a good idea to give them like 15% more damage over any other weapon, more utility than wholly class trees can provide and let them affect even your spell damage. The downside? Slightly lower heavy attack speed, lmao.
    The two-hander is a solution to everything right now, having a self-buff, a gap-closer, a powerful perma-stun and of course, ridiculous damage. If you need numbers, Wrecking Blow hits just as hard as a Meteor... And no, you you can't dodge a WB in the heat of battle. especially tanks benefit from this weapon, as it delivers the huge damage spike (burst damage) they should be naturally lacking.
    So, what to do? First, make the damage on par with the other weapons. That is a 15% reduction in attack rating, approximatly. Why ZOS would make one weapon have considerable more damage than others, and even letting that affect your spell damage output, is beyond. That's certainly not how you balance a game, seriously! Secondly, increase stamina cost (I hear that's in the works, though). Double it. I'm all for two-handers pushing you around the battlefield, it sure feels brutal as it should be. But it should be with a price to pay. You should not be able to buff, charge across the field towards ranged attackers, tank and permastun enemies at will with your stamina bar. No other weapon can do that, it's utterly OP. You should be forced to decide what to do. Hence double stamina cost.

    3. Ganking
    Oh, you sure love ganking in Cyrodiil, or zerging, as you call it. Tell you what, that is not what PvP is about. In any game. PvP is about working skills, team communication, maybe gear, but overall, competitiveness. As for now Cyrodiil on XBone (apart from Azura's Star) is basically MvP: Mob versus Player. Whoever came up with the idea to have no cap for player engagements, yeah, fire him. Immediately. Okay, that's harsh, but give him a different task. Like, paint a tree or whatever.
    Look, battles are solely decided on numbers in Cyrodiil. It's always about who outnumbers whom 20:5. This is surely not fun on the loser's side, as you can simply do nothing about it whatsoever. But it's also not fun on the winner's side, as you just don't get interesting fight situations. As for now, I highly assume most players play Aldmeri on XBone... I just happen to hear more reports about making new characters just tp PvP in AD... Continue this madness, ZoS, and your oh-so-cherished PvP will be dead all too soon. Right now, every campaign is dead, except for Azura. Think about it.
    Here's the solution! Put invisible walls into a keep's outer wall! Put in a counter. Let that wall pass at best 5 more attackers than human defenders are inside the keep. Increase that number by 1 for every keep under the attacker's control, up to a total of ten. And now we still have a use for super mobs as in breaching the outer wall, but we have even ground on the capturing itself. Easy solution. Ignore it and see your PvP die, just saying.

    4. Healing (and shields)
    PvE, leave it as is. PvP, are you kidding me? So, healing as of now lets you escape from every bad move you made. Whether it be self-heal, healing from allies, or shield stacking... You can get away with everything. Not only is this frustrating to play against, it also underlines the ganking mentality that rules and ruins Cyrodiil. healing should be a support, not a "you get out of jail" card.
    Two solutions here! First, you cut healing in half or so in Cyrodiil. Or, more interesting, you put a cooldown on experienced heal/shield... Four seconds no healing received for you means you better think twice about your moves and your panic heal.

    5. Crouching = invisible, eh what?
    Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.


    That's it for now, folks! Most things cover PvP, I admit, but that's also the worst part of the game. Thanks to the forum users for reading! And ZOS, I gave you solutions, it's up to you now, no excuses!
    In any case, everyone have a good day!
    =D

    I know petty but you keep using in instead of un such as indetectable it is undetectable.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • briandivisionb16_ESO
    briandivisionb16_ESO
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    "This is false."
    "That is false."
    "Oh that statistic isn't true."

    What? Why are you even replying? You're like contributing nothing.
    What the guy is actually saying is.. In fact, let me paraphrase:

    1.) Certain skill-lines are 'must haves'
    2.) He doesn't like stealth.
    3.) He hates bombgroups and they aren't PvP.

    The third one is true for everyone. Even bombgroups hate themselves deep down.
    I like stealth and find a lot of the skill-lines quite balanced. But I do hate bombgroups!

    I hope devs decide that sweeper mobs in IC will be designed with the sole purpose of screwing them over
    I wish this. 80+ days played on my toon and its my only desire to fight fairly without duel arena.
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • crytantrevors
    crytantrevors
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    booo hooo
  • Mojmir
    Mojmir
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    all i know is this isnt skyrim and i want CH siege to go with my 2h template.
  • ADarklore
    ADarklore
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    MikeB wrote: »
    This crap is what ruins PvE. You're whole post is how, in your opinion, they can make the "game" better and everything is about PvP. This is why the PvE in this game is horrible. At this point I think they could care less what's good or bad for PvE

    Um... I think the PvE in this game is fine... and Orsinium is going to be PvE and I'd expect most future content will be PvE centric because the overwhelming majority of players here mostly do PvE, and even then they mostly do the content solo, so I would expect more solo-centric content/quests in the future as well.

    Right now they are focused on PvP because of IC, and sadly as with most MMOs who have both, they can't seem to figure out how to 'balance' one without messing up the other. So they 'balance' PvP and it messes up PvE, and when Orsinium rolls around, they'll 'balance' PvE and it'll mess up PvP. This is why I think MMOs that try to offer both types of gaming should figure out a way to keep the combat aspects completely separate... this way they wouldn't mess up one when 'balancing' the other.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • KiraTsukasa
    KiraTsukasa
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    jkemmery wrote: »
    Sharee wrote: »
    jkemmery wrote: »
    Lord-Otto wrote: »
    5. Crouching = invisible, eh what?
    Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.

    I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game.

    Skyrim? :)

    You never turn invisible in Skyrim. Even with sneak maxed out, if you are trying to sneak up on a mob in obvious, plain sight, they will see and attack you. You can drink an invisibility potion, or get a mod, but in vanilla Skyrim, you can't just sneak and be invisible to your enemies.

    Sorry, try again.

    There's a distinct difference between an AI being unable to detect you and a human using their own eyes. Skyrim sneaking is the equivalent of a child putting their hands over their eyes and saying "you can't see me", except in Skyrim it actually works. In ESO, since you're playing with ACTUAL people instead of AI, you HAVE to make the characters become invisible for sneaking to work. What do you want, everyone to operate on the honor system and not attack someone that is crouching because they're "sneaking"? Like that's going to work.
  • Lord-Otto
    Lord-Otto
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    Alright, have read through the comments. Saw some very interesting points here. There are quite a few, so don't take offense if I don't mention you personally.

    In regards to two-handers, my point still stands, they are OP. Wrecking Blow simply hits as hard as an ultimate. You may find clever ways to mitigate that threat, but an active, spammable ability with the damage of an ultimate can and will be abused. Period. And overall, for the skill line, you kinda did agree with my gripe that two-handers offer too much versatility. They have everything. Those two combined make it OP. I personally can't remember the last time I have been killed by a Force Shock, or a Searing Strike, or a Flame Lash.

    I like the idea of stealth costing stamina, even while not moving. Would be interesting to see in combat.

    Yup, Cyrodiil is about groups grouping up. But, at the moment, it's out of control. When you constantly get outmatched at least 3:1, and that's in a big group already, something is inherently wrong. It leads to polarism, and people leaving the campaign or PvP as a whole. You'll see. I'm also not for encountering 24/7 sweaters as a casual, but the current state is even worse.

    Nope, sorcerers don't pose an insurmountable problem (but they are very strong). What is a problem is an already tanky character charging out into the open, trying to catch a lucky kill, and going full-defense and retreating unharmed to his/her mob. That's low-risk/high-reward, and just unbelievable for a PvP. Thank you for the info about healing reduction in the upcoming patch, we'll see how it works out. Apparently, I am right on this point.

    The game is dead. Free to play on PC, low population, poor critics. Some smart geniuses we have in this thread, but sorry, the game has already failed its expectations massively. Okay, it's not dead per se, but it is really not what it could and should be. And it's not hard to predict what happens if PvP continues this way. Try to pretend nothing's up, pick your cookie-cutter build of the month, glitch up the castle walls as a nightblade and glitch-oneshot bosses as a sorcerer. in the meantime, I'm trying to help the people who want to play an Elder Scrolls game. Up to Zenimax what they do with the information.

    But I agree, class balancing, bug fixing and damage calculation has to take top priority, as it's plain awful now. At least I'm very glad that pretty much everyone agrees about the Coldharbour artillery.

    Have a nice weekend!
    =)
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