Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.
starkerealm wrote: »Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.
No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.
starkerealm wrote: »Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.
No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.
OK, so if you are constantly crouching and un crouching to activate it, then, well, if you ask me, that's on you for being ridiculous and exploiting the ability. I wouldn't blame that on the game itself, but, that's my opinion.
starkerealm wrote: »starkerealm wrote: »Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.
No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.
OK, so if you are constantly crouching and un crouching to activate it, then, well, if you ask me, that's on you for being ridiculous and exploiting the ability. I wouldn't blame that on the game itself, but, that's my opinion.
I don't blame the game. Like I said, I think it's hilarious, and the fallout from it is even funnier.
Remember, never turn your back on the break dancing ninja.
But, seriously, the stealth mechanic in this game runs under basically the same rules as the one in the single player games. The only difference is you can't rank up stealth, and you can't reduce your detection radius innately. You need to use armor or racial buffs to get that effect. Well, and the stamina cost. But, that's a minor one.
starkerealm wrote: »starkerealm wrote: »Are you sure you don't have an add on? Because when I play on XBox, I can't do it. When I play vanilla, I can't do it. I've tried it numerous times, but there are popular addons such as this one http://www.nexusmods.com/skyrim/mods/64808/? that do make is work like you are describing.
No, the default behavior provides brief invisibility. That one changes it so it behaves like the Shadow Cloak of Nocturnal so you remain invisible while stealthed. Shadow Warrior provides a second of invisibility every time you enter stealth. That persists after you leave stealth, so you can continually refresh Shadow Warrior for some truly stupid results.
OK, so if you are constantly crouching and un crouching to activate it, then, well, if you ask me, that's on you for being ridiculous and exploiting the ability. I wouldn't blame that on the game itself, but, that's my opinion.
I don't blame the game. Like I said, I think it's hilarious, and the fallout from it is even funnier.
Remember, never turn your back on the break dancing ninja.
But, seriously, the stealth mechanic in this game runs under basically the same rules as the one in the single player games. The only difference is you can't rank up stealth, and you can't reduce your detection radius innately. You need to use armor or racial buffs to get that effect. Well, and the stamina cost. But, that's a minor one.
5. Crouching = invisible, eh what?
Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.
I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game. If it were gone, ESO would be 10,000 times better.
Hello, good morning and good day to everyone!
(^_^)
So, after having gathered quite the bit of experience with ESO, I have now decided that it's Zenimax's turn to set things right for a change. Certain aspects in the game are flawed and that's well-known. Considering this is supposed to be an Elder Scrolls title, the current state is inacceptable. This is ruining Bethesda's life work right here, right now, if nothing is changed.
=(
But, fear not, I bring you some solutions! Just grap a bucket of coffee, cancel your weekend and get stuff done before Imp City, guys and gals! Sounds good? Of course it does! Everything that makes the game better is good!
So let's get to it!
1. Coldharbour artillery
Either fix them or take them out. I'm speaking for XBone here, so PC or PS4 feel free to ignore me if you're not experiencing this issue. As for now, Coldharbour trebuchets and ballistaes are completely indetectable. You can see the artillery itself, but there is no firing animation, nor is there an impact effect. Sometimes, you can see the red circle indicating something is coming at you, but often enough, not even that appears. As for now, CH artillery is an invisible, unaviodable oneshot weapon... I don't have to spell out how ridiculous that is, right? Well, I'll do it anyway: it's ridiculous!
2. Two-handed weapons
They need a tweak. In a way, a nerf, but I'm all for letting it be a tweak. Right now, two-handed weapons are a rather common sight on the battlefield, especially greatswords. Estimated 50% of serious players are using them. Why is that? Well, some genius decided it would be a good idea to give them like 15% more damage over any other weapon, more utility than wholly class trees can provide and let them affect even your spell damage. The downside? Slightly lower heavy attack speed, lmao.
The two-hander is a solution to everything right now, having a self-buff, a gap-closer, a powerful perma-stun and of course, ridiculous damage. If you need numbers, Wrecking Blow hits just as hard as a Meteor... And no, you you can't dodge a WB in the heat of battle. especially tanks benefit from this weapon, as it delivers the huge damage spike (burst damage) they should be naturally lacking.
So, what to do? First, make the damage on par with the other weapons. That is a 15% reduction in attack rating, approximatly. Why ZOS would make one weapon have considerable more damage than others, and even letting that affect your spell damage output, is beyond. That's certainly not how you balance a game, seriously! Secondly, increase stamina cost (I hear that's in the works, though). Double it. I'm all for two-handers pushing you around the battlefield, it sure feels brutal as it should be. But it should be with a price to pay. You should not be able to buff, charge across the field towards ranged attackers, tank and permastun enemies at will with your stamina bar. No other weapon can do that, it's utterly OP. You should be forced to decide what to do. Hence double stamina cost.
3. Ganking
Oh, you sure love ganking in Cyrodiil, or zerging, as you call it. Tell you what, that is not what PvP is about. In any game. PvP is about working skills, team communication, maybe gear, but overall, competitiveness. As for now Cyrodiil on XBone (apart from Azura's Star) is basically MvP: Mob versus Player. Whoever came up with the idea to have no cap for player engagements, yeah, fire him. Immediately. Okay, that's harsh, but give him a different task. Like, paint a tree or whatever.
Look, battles are solely decided on numbers in Cyrodiil. It's always about who outnumbers whom 20:5. This is surely not fun on the loser's side, as you can simply do nothing about it whatsoever. But it's also not fun on the winner's side, as you just don't get interesting fight situations. As for now, I highly assume most players play Aldmeri on XBone... I just happen to hear more reports about making new characters just tp PvP in AD... Continue this madness, ZoS, and your oh-so-cherished PvP will be dead all too soon. Right now, every campaign is dead, except for Azura. Think about it.
Here's the solution! Put invisible walls into a keep's outer wall! Put in a counter. Let that wall pass at best 5 more attackers than human defenders are inside the keep. Increase that number by 1 for every keep under the attacker's control, up to a total of ten. And now we still have a use for super mobs as in breaching the outer wall, but we have even ground on the capturing itself. Easy solution. Ignore it and see your PvP die, just saying.
4. Healing (and shields)
PvE, leave it as is. PvP, are you kidding me? So, healing as of now lets you escape from every bad move you made. Whether it be self-heal, healing from allies, or shield stacking... You can get away with everything. Not only is this frustrating to play against, it also underlines the ganking mentality that rules and ruins Cyrodiil. healing should be a support, not a "you get out of jail" card.
Two solutions here! First, you cut healing in half or so in Cyrodiil. Or, more interesting, you put a cooldown on experienced heal/shield... Four seconds no healing received for you means you better think twice about your moves and your panic heal.
5. Crouching = invisible, eh what?
Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.
That's it for now, folks! Most things cover PvP, I admit, but that's also the worst part of the game. Thanks to the forum users for reading! And ZOS, I gave you solutions, it's up to you now, no excuses!
In any case, everyone have a good day!
=D
Tonnopesceb16_ESO wrote: »Factions where unbalanced from the beginning and DC is underpopulated in all the servers (nobody likes orcs) if you are not with AD or EP you are not a cool guy.
Tonnopesceb16_ESO wrote: »Factions where unbalanced from the beginning and DC is underpopulated in all the servers (nobody likes orcs) if you are not with AD or EP you are not a cool guy.
So that's why EU Thornblade is almost totally blue most of the time... OK
https://www.youtube.com/watch?v=IhMn0W2QR7E5. Crouching = invisible, eh what?
Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.
I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game. If it were gone, ESO would be 10,000 times better.
Oh, you sure love ganking in Cyrodiil, or zerging, as you call it. Tell you what, that is not what PvP is about. In any game. PvP is about working skills, team communication, maybe gear, but overall, competitiveness.
5. Crouching = invisible, eh what?
Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.
I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game.
Skyrim?
5. Crouching = invisible, eh what?
Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.
I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game.
Skyrim?
You never turn invisible in Skyrim. Even with sneak maxed out, if you are trying to sneak up on a mob in obvious, plain sight, they will see and attack you. You can drink an invisibility potion, or get a mod, but in vanilla Skyrim, you can't just sneak and be invisible to your enemies.
Sorry, try again.
Hello, good morning and good day to everyone!
(^_^)
So, after having gathered quite the bit of experience with ESO, I have now decided that it's Zenimax's turn to set things right for a change. Certain aspects in the game are flawed and that's well-known. Considering this is supposed to be an Elder Scrolls title, the current state is inacceptable. This is ruining Bethesda's life work right here, right now, if nothing is changed.
=(
But, fear not, I bring you some solutions! Just grap a bucket of coffee, cancel your weekend and get stuff done before Imp City, guys and gals! Sounds good? Of course it does! Everything that makes the game better is good!
So let's get to it!
1. Coldharbour artillery
Either fix them or take them out. I'm speaking for XBone here, so PC or PS4 feel free to ignore me if you're not experiencing this issue. As for now, Coldharbour trebuchets and ballistaes are completely indetectable. You can see the artillery itself, but there is no firing animation, nor is there an impact effect. Sometimes, you can see the red circle indicating something is coming at you, but often enough, not even that appears. As for now, CH artillery is an invisible, unaviodable oneshot weapon... I don't have to spell out how ridiculous that is, right? Well, I'll do it anyway: it's ridiculous!
2. Two-handed weapons
They need a tweak. In a way, a nerf, but I'm all for letting it be a tweak. Right now, two-handed weapons are a rather common sight on the battlefield, especially greatswords. Estimated 50% of serious players are using them. Why is that? Well, some genius decided it would be a good idea to give them like 15% more damage over any other weapon, more utility than wholly class trees can provide and let them affect even your spell damage. The downside? Slightly lower heavy attack speed, lmao.
The two-hander is a solution to everything right now, having a self-buff, a gap-closer, a powerful perma-stun and of course, ridiculous damage. If you need numbers, Wrecking Blow hits just as hard as a Meteor... And no, you you can't dodge a WB in the heat of battle. especially tanks benefit from this weapon, as it delivers the huge damage spike (burst damage) they should be naturally lacking.
So, what to do? First, make the damage on par with the other weapons. That is a 15% reduction in attack rating, approximatly. Why ZOS would make one weapon have considerable more damage than others, and even letting that affect your spell damage output, is beyond. That's certainly not how you balance a game, seriously! Secondly, increase stamina cost (I hear that's in the works, though). Double it. I'm all for two-handers pushing you around the battlefield, it sure feels brutal as it should be. But it should be with a price to pay. You should not be able to buff, charge across the field towards ranged attackers, tank and permastun enemies at will with your stamina bar. No other weapon can do that, it's utterly OP. You should be forced to decide what to do. Hence double stamina cost.
3. Ganking
Oh, you sure love ganking in Cyrodiil, or zerging, as you call it. Tell you what, that is not what PvP is about. In any game. PvP is about working skills, team communication, maybe gear, but overall, competitiveness. As for now Cyrodiil on XBone (apart from Azura's Star) is basically MvP: Mob versus Player. Whoever came up with the idea to have no cap for player engagements, yeah, fire him. Immediately. Okay, that's harsh, but give him a different task. Like, paint a tree or whatever.
Look, battles are solely decided on numbers in Cyrodiil. It's always about who outnumbers whom 20:5. This is surely not fun on the loser's side, as you can simply do nothing about it whatsoever. But it's also not fun on the winner's side, as you just don't get interesting fight situations. As for now, I highly assume most players play Aldmeri on XBone... I just happen to hear more reports about making new characters just tp PvP in AD... Continue this madness, ZoS, and your oh-so-cherished PvP will be dead all too soon. Right now, every campaign is dead, except for Azura. Think about it.
Here's the solution! Put invisible walls into a keep's outer wall! Put in a counter. Let that wall pass at best 5 more attackers than human defenders are inside the keep. Increase that number by 1 for every keep under the attacker's control, up to a total of ten. And now we still have a use for super mobs as in breaching the outer wall, but we have even ground on the capturing itself. Easy solution. Ignore it and see your PvP die, just saying.
4. Healing (and shields)
PvE, leave it as is. PvP, are you kidding me? So, healing as of now lets you escape from every bad move you made. Whether it be self-heal, healing from allies, or shield stacking... You can get away with everything. Not only is this frustrating to play against, it also underlines the ganking mentality that rules and ruins Cyrodiil. healing should be a support, not a "you get out of jail" card.
Two solutions here! First, you cut healing in half or so in Cyrodiil. Or, more interesting, you put a cooldown on experienced heal/shield... Four seconds no healing received for you means you better think twice about your moves and your panic heal.
5. Crouching = invisible, eh what?
Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.
That's it for now, folks! Most things cover PvP, I admit, but that's also the worst part of the game. Thanks to the forum users for reading! And ZOS, I gave you solutions, it's up to you now, no excuses!
In any case, everyone have a good day!
=D
If your group is bigger than 6 members gain 75% damage reduction.
This crap is what ruins PvE. You're whole post is how, in your opinion, they can make the "game" better and everything is about PvP. This is why the PvE in this game is horrible. At this point I think they could care less what's good or bad for PvE
5. Crouching = invisible, eh what?
Yeah, so, what's the big idea behind this? Even more ganking in Cyrodiil? As if there wasn't enough already? Fighting an enemy only to have five more jump out of invisibility? That's poor, lame, and certainly not fun. Here's what crouching should do: reduce your body height to take more advantage of enviromental camouflage, darken your outfit colors, hide your alliance emblem at certain distance. That's all you need. You want to gank? Drink a potion or be a Nightblade, but not this nonsense that's going on in Cyrodiil, and is being abused.
I couldn't agree more. It's the single most ridiculous thing I have EVER seen in ANY game.
Skyrim?
You never turn invisible in Skyrim. Even with sneak maxed out, if you are trying to sneak up on a mob in obvious, plain sight, they will see and attack you. You can drink an invisibility potion, or get a mod, but in vanilla Skyrim, you can't just sneak and be invisible to your enemies.
Sorry, try again.