starkerealm wrote: »Okay, so... ZoS revising the systems so that players who are werewolves have to, you know, actually be werewolves. Beings that have been horribly cursed with awesome powers by an ambivalent and slightly snide god, so that they can transform into monstrous killing machines.
The death knell for them is that they'll actually have to be monsters? You know, like they were supposed to be anyway?
Sneaky-Snurr wrote:However, discussing about beast form is another different matter so I'll just leave this here for now.
Sneaky-Snurr wrote: »Like I said, transforming into one is another different matter. I'm mainly talking about the passive change because apparently, lots of Vamps QQ-ed a lot on WWs having a really small advantage by having a 'free' stam regen buff.
starkerealm wrote: »Let's be honest. That stamina bonus being always on was just stupid. Right?
From a game design standpoint. There was no reason to be human. Either you were a vampire or you were a werewolf, and there was no reason not to be a wolf. Hell, the 1.6 PTS templates simply defaulted you to being a werewolf because, "why not?"
Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.
And, that needed to change.
Going forward, if you want to actually play a wolf, you're not being penalized at all. If you just wanted to be a werewolf for a stat upgrade? Well, that is going away. And frankly shouldn't have been in the game to begin with.
Akavir_Sentinel wrote: »You mean WW's and Vamps actually have to be WW's and Vamps now? Oh the horror!
Sneaky-Snurr wrote: »starkerealm wrote: »Okay, so... ZoS revising the systems so that players who are werewolves have to, you know, actually be werewolves. Beings that have been horribly cursed with awesome powers by an ambivalent and slightly snide god, so that they can transform into monstrous killing machines.
The death knell for them is that they'll actually have to be monsters? You know, like they were supposed to be anyway?Sneaky-Snurr wrote:However, discussing about beast form is another different matter so I'll just leave this here for now.
@starkerealm Like I said, transforming into one is another different matter. I'm mainly talking about the passive change because apparently, lots of Vamps QQ-ed a lot on WWs having a really small advantage by having a 'free' stam regen buff. Do not divert the actual matter discussed at hand (which in this case, the stam regen buff).
I find it amusing that you'd say that. 'Monstrous killing machines' when all I heard is 'Can't wait to see WWs on the battlefield. They're free kills you know!' and sadly most of the statements like that are true. WWs are lackluster compared to what Vampires can do.
Sneaky-Snurr wrote: »I find it amusing that you'd say that. 'Monstrous killing machines' when all I heard is 'Can't wait to see WWs on the battlefield. They're free kills you know!' and sadly most of the statements like that are true. WWs are lackluster compared to what Vampires can do.
Sneaky-Snurr wrote: »starkerealm wrote: »Let's be honest. That stamina bonus being always on was just stupid. Right?
From a game design standpoint. There was no reason to be human. Either you were a vampire or you were a werewolf, and there was no reason not to be a wolf. Hell, the 1.6 PTS templates simply defaulted you to being a werewolf because, "why not?"
Werewolves are supposed to be cursed... but for ESO, there isn't any downside right now.
And, that needed to change.
Going forward, if you want to actually play a wolf, you're not being penalized at all. If you just wanted to be a werewolf for a stat upgrade? Well, that is going away. And frankly shouldn't have been in the game to begin with.
@starkerealm Hence why I put forth my suggestion where 25% poison weakness is also applied to WWs in human form. I agreed on having to put a downside for WWs since it is only fair. I'm trying to find common grounds with how Vamps work. Didn't you read my whole post my dear friend?
starkerealm wrote: »Actually, werewolves are really damn good, once you've got the practice in with them. As in "solo group content easily," good. And the 1.7 patch is actually making them stronger while transformed, with a weapon damage up and more armor. They are hilariously lethal.
IF.
You know how to use them.
If you don't, then I could see where someone would say they're lack luster. But, in the right hands the hit like a Mack truck and are really tanky.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
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Sneaky-Snurr wrote: »starkerealm wrote: »Actually, werewolves are really damn good, once you've got the practice in with them. As in "solo group content easily," good. And the 1.7 patch is actually making them stronger while transformed, with a weapon damage up and more armor. They are hilariously lethal.
IF.
You know how to use them.
If you don't, then I could see where someone would say they're lack luster. But, in the right hands the hit like a Mack truck and are really tanky.
In fact, I have used WW form and yes they're lethal.. for a few seconds. I agree that they do hit like a truck/train/ship, my WW can hit 11k per howl of agony but their sustain is incredibily laughable. Compare Vamps and WWs head-to-head on sustainability, who'd fare better? You guessed it right.
Sneaky-Snurr wrote: »@starkerealm Hence why I put forth my suggestion where 25% poison weakness is also applied to WWs in human form. I agreed on having to put a downside for WWs since it is only fair. I'm trying to find common grounds with how Vamps work. Didn't you read my whole post my dear friend?
I was surprised they didn't go this route. Seemed a simple way to combat the "no reason to NOT be a WW" problem.
They made being a werewolf who actually uses the werewolf transformation more attractive, while making being a werewolf purely for the bonus to stamina regen a thing of the past.
As someone with many werewolf characters (primarily because of fond memories of the Companions questline in Skyrim) I fail to see the problem with that. They could have taken a different route to balance out the bonus to stamina regen, but most other methods would have generated more whines from the people who were just taking advantage of it. Giving them an always-on penalty of some sort to balance out the always-on stamina regen would be just as fair as making them slot the ultimate, but it would have resulted in at least as many complaints from the faux-fur non-transforming WW crowd, and it would have been worse for the WWs who actually want to use the transformation.
So, given that it was clearly unfair to give WWs a benefit over normal humans without any penalty to balance it out, who do you try to please? The players who just want a stat boost, or the players who actually want to play as a werewolf? The solution ZOS came up with may not be ideal, but it's clearly designed for the actual werewolf players rather than the faux ones.
starkerealm wrote: »Sneaky-Snurr wrote: »@starkerealm Hence why I put forth my suggestion where 25% poison weakness is also applied to WWs in human form. I agreed on having to put a downside for WWs since it is only fair. I'm trying to find common grounds with how Vamps work. Didn't you read my whole post my dear friend?
I was surprised they didn't go this route. Seemed a simple way to combat the "no reason to NOT be a WW" problem.
I was actually kinda worried they would. Punishing everyone for the players who were abusing it.
Sneaky-Snurr wrote: »First off, let me start by saying that ZOS has completely destroyed WWs. I urge ZOS to revert the changes as it does nothing good for players who are one or who plan to be one. Since the release of the latest IC patch notes in PTS, there has been a quite a number of pitiful cries from Vampires when they are not greatly affected by the changes in the upcoming major patch compared to WWs.
I will copy-paste some of my previous posts from other threads as those are my points as to why I feel that ZOS has obliterated WWs.
Here are the reasons why.
It's just not the same as being a WW as compared to a Vamp. Regardless of combat environment (PvP or PvE), we WWs are forced to use WW-only skills while in beast form (the opposite is also true). Vamps face no shortcomings from this. They can synergise class/weapon skills with vamp abilities on-the-go plus, their damage mitigation skill (Mist Form for example) is highly reliable. WWs are indeed sub-par when compared to what vamps can do.
And I must add, in Skyrim (yes I know this isn't Skyrim 2/Skyrim online but for the sake of explanation, hear this) Vamps are required to transform in able to use vamp abilities. Thus, Vamps and WWs in Skyrim are well on par together. Different playstyles yes (WW for stam users and Vamp for magicka users), but they are both viable to be utilised.
And for people saying that 'but vampires have the downside of receiving extra dmg from fire abilities/spells', you have to admit that it is barely a downside. Anyone can nullify the extra dmg easily from fire especially in the next major patch where the damage is reduced to 25%. Don't tell me you're having a hard time to keep your regen up as stated because surprise surprise, Vamps have decent healing abilities plus you get to synergise weapon/class healing abilities to replenish yourselves without any major downside. That is utterly ridiculous.
You might think that it's only fair that WWs have to slot in a WW skill to gain the passive but do remember that Vamps don't have to slot an ULTIMATE to get their passives while WWs have no choice but to replace useful Class Ultimates with WW transformation just to get the additional stam regen. Lackluster? Indeed my dear friend.
'But you can't get something for free without downsides omgwtfbbq QQ'. I partly agree on this one but please consider that people who chose WWs or Vamps DO go for their passives, it is painfully obvious as to why one would want to become one of either. Plus, vamps have multiple useful passives to be utilised together in-tandem to one another while WWs currently have only one buff under the influence of lycanthropy in human form. To get the full passive line from WW requires you to transform into one but remember that WWs are restricted to WW only skills in WW form and no synergies are available (Heck, even WWs don't have their own ultimate in WW form).
The only workaround on this issue is to impose the 25% extra damage to poisons to WWs in human form while returning the extra stam regen in human form. That is my suggestion. To my WW brothers and sisters, I apologise on the rather awful suggestion but that is the only win-win situation which can be achieved to shut the pitiful cries and QQs of the Vamps (despite Vamps having more passives than WWs even with said 'downside' applied onto WWs).
WWs are being beaten down to its worst. The current 'boosts' such as extra 'armour' provided from transforming into a WW is basically nothing, the extra stamina is barely considered extra as the cost for using WW abilities is ridiculously expensive. The delay from feeding renders us WWs to be extremely vulnerable and last but not the very least, WWs can't synergise any weapon/class abilities like how Vamps can. You know this to be true.
I urge ZOS to tweak the changes to what I've put out on the table here. Players will not be interested completely in becoming a WW as the ulti cost to transform into one is excruciatingly high and the work done to maintain oneself in WW form is too much. However, discussing about beast form is another different matter so I'll just leave this here for now. I do appreciate your views and concerns regarding the proposed change to WWs so please lay them down here as it only gives us all better insight on how to tackle this problem.
imredneckson wrote: »WWs have a 15% increase in stamina regen while in combat...
They made being a werewolf who actually uses the werewolf transformation more attractive, while making being a werewolf purely for the bonus to stamina regen a thing of the past.
As someone with many werewolf characters (primarily because of fond memories of the Companions questline in Skyrim) I fail to see the problem with that. They could have taken a different route to balance out the bonus to stamina regen, but most other methods would have generated more whines from the people who were just taking advantage of it. Giving them an always-on penalty of some sort to balance out the always-on stamina regen would be just as fair as making them slot the ultimate, but it would have resulted in at least as many complaints from the faux-fur non-transforming WW crowd, and it would have been worse for the WWs who actually want to use the transformation.
So, given that it was clearly unfair to give WWs a benefit over normal humans without any penalty to balance it out, who do you try to please? The players who just want a stat boost, or the players who actually want to play as a werewolf? The solution ZOS came up with may not be ideal, but it's clearly designed for the actual werewolf players rather than the faux ones.
That's not true. You can slot an entire skill bar full of your WW skills in human form if you want. You can't use them, but you can slot the skills on your bar so that you level them as you earn XP.imredneckson wrote: »-Has to lvl skills in WW form
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That's not true. You can slot an entire skill bar full of your WW skills in human form if you want. You can't use them, but you can slot the skills on your bar so that you level them as you earn XP.imredneckson wrote: »-Has to lvl skills in WW form
starkerealm wrote: »If you're in a war of attrition as a werewolf, something has gone very, very, wrong.
DrunkenGryffinInn wrote: »If you don't play the WW then get rid of the WW and just add points in champion "mooncalf" to replace the 15% stamina regen. Simple, problem solved.
Akavir_Sentinel wrote: »Saying you want to be a WW without having to slot any of the abilities or actually be a WW is like saying you want the sword and shield passives and skills, but you don't want to actually have to use a sword and shield. This change should have happened a long time ago.
Maybe it is a bit excessive, but for WWs who actually want to use WW form it's better than giving them an always-on debuff to offset the buff. Losing access to a buff part of the time (when you're on your skill bar that doesn't have the ultimate slotted) is better than always having a debuff regardless of what you do or don't have slotted. If WW abilities could be used without using an ultimate to transform first, then an always-on debuff would be fine. As long as an ultimate is required in order to use any WW abilities, though, an always-on debuff would penalize all of the players who actually want to play as werewolves, instead of just removing the stupidity of "everyone who isn't a vampire should always be a werewolf because there's a benefit and no downside".They made being a werewolf who actually uses the werewolf transformation more attractive, while making being a werewolf purely for the bonus to stamina regen a thing of the past.
As someone with many werewolf characters (primarily because of fond memories of the Companions questline in Skyrim) I fail to see the problem with that. They could have taken a different route to balance out the bonus to stamina regen, but most other methods would have generated more whines from the people who were just taking advantage of it. Giving them an always-on penalty of some sort to balance out the always-on stamina regen would be just as fair as making them slot the ultimate, but it would have resulted in at least as many complaints from the faux-fur non-transforming WW crowd, and it would have been worse for the WWs who actually want to use the transformation.
So, given that it was clearly unfair to give WWs a benefit over normal humans without any penalty to balance it out, who do you try to please? The players who just want a stat boost, or the players who actually want to play as a werewolf? The solution ZOS came up with may not be ideal, but it's clearly designed for the actual werewolf players rather than the faux ones.
You need to give up both ultimate slots to have the passive active at all times. Isn't that a bit excessive? Add the stamina regen passive as a buff to devour and make wolves have to transform+eat for it, but gimping your build by having the same ultimate on both bars is a bit much.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
starkerealm wrote: »That's not true. You can slot an entire skill bar full of your WW skills in human form if you want. You can't use them, but you can slot the skills on your bar so that you level them as you earn XP.imredneckson wrote: »-Has to lvl skills in WW form
Honestly, that's how I got most of my werewolf morphs, and how I maxed out pounce the first time.
Sneaky-Snurr wrote: »starkerealm wrote: »If you're in a war of attrition as a werewolf, something has gone very, very, wrong.
@starkerealm I'm not fully comprehending on what you're trying to say and you haven't answered my question. Heck, all my concerns on WW have been dismissed and overlooked by most people who replied here.
Sneaky-Snurr wrote: »DrunkenGryffinInn wrote: »If you don't play the WW then get rid of the WW and just add points in champion "mooncalf" to replace the 15% stamina regen. Simple, problem solved.
@DrunkenGryffinInn That is not the same. The stam regen provided can be as an extra on top of Mooncalf bonus.
Sneaky-Snurr wrote: »Akavir_Sentinel wrote: »Saying you want to be a WW without having to slot any of the abilities or actually be a WW is like saying you want the sword and shield passives and skills, but you don't want to actually have to use a sword and shield. This change should have happened a long time ago.
Thing is, WWs have to giveaway class Ultimates to gain one stam regen bonus while Vamps can simply slot in useable skills on-the-go. I have a hunch that you didn't read fully my post. If that is so, then please reread what I've listed down. It'll make things easier for you.
No, you're looking at it wrong. They give up the use of a class ultimate to be able to transform into a werewolf. The stamina regen is just a little bonus for the folks who want to transform into a werewolf anyway. Your idea to have a debuff that's always on would penalize the werewolf players who actually care about using the transform.Sneaky-Snurr wrote: »Thing is, WWs have to giveaway class Ultimates to gain one stam regen bonus while Vamps can simply slot in useable skills on-the-go. I have a hunch that you didn't read fully my post. If that is so, then please reread what I've listed down. It'll make things easier for you.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Maybe it is a bit excessive, but for WWs who actually want to use WW form it's better than giving them an always-on debuff to offset the buff. Losing access to a buff part of the time (when you're on your skill bar that doesn't have the ultimate slotted) is better than always having a debuff regardless of what you do or don't have slotted. If WW abilities could be used without using an ultimate to transform first, then an always-on debuff would be fine. As long as an ultimate is required in order to use any WW abilities, though, an always-on debuff would penalize all of the players who actually want to play as werewolves, instead of just removing the stupidity of "everyone who isn't a vampire should always be a werewolf because there's a benefit and no downside".They made being a werewolf who actually uses the werewolf transformation more attractive, while making being a werewolf purely for the bonus to stamina regen a thing of the past.
As someone with many werewolf characters (primarily because of fond memories of the Companions questline in Skyrim) I fail to see the problem with that. They could have taken a different route to balance out the bonus to stamina regen, but most other methods would have generated more whines from the people who were just taking advantage of it. Giving them an always-on penalty of some sort to balance out the always-on stamina regen would be just as fair as making them slot the ultimate, but it would have resulted in at least as many complaints from the faux-fur non-transforming WW crowd, and it would have been worse for the WWs who actually want to use the transformation.
So, given that it was clearly unfair to give WWs a benefit over normal humans without any penalty to balance it out, who do you try to please? The players who just want a stat boost, or the players who actually want to play as a werewolf? The solution ZOS came up with may not be ideal, but it's clearly designed for the actual werewolf players rather than the faux ones.
You need to give up both ultimate slots to have the passive active at all times. Isn't that a bit excessive? Add the stamina regen passive as a buff to devour and make wolves have to transform+eat for it, but gimping your build by having the same ultimate on both bars is a bit much.