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At what point should we discuss CP imbalance in Cyrodiil?

  • Ezareth
    Ezareth
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    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to maintain and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    Edited by Ezareth on August 19, 2015 6:13PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • sadownik
    sadownik
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    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to main and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    This is actually a great idea. Even greater because it should be easy to implement for Z.
  • Ezareth
    Ezareth
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    sadownik wrote: »
    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to main and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    This is actually a great idea. Even greater because it should be easy to implement for Z.

    I don't know how easy it would be to implement. I recall the couple weeks of unlimited (or no) enlightenment many players experienced on launch of 1.6. Still, it shouldn't be too difficult for them to manage I think even the majority of players in the top CP bracket would really disagree with it given some of the alternatives out there.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  •  Jules
    Jules
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    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to maintain and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    I really really like this idea.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Takllin
    Takllin
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    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to maintain and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    This has some issues though. Doing it like this either puts a finite date on when people will max out the Champion Point system, or severely limits the amount of CPs that people can gain where it's miniscule. They would really need to find the exact balance for a system like this or it will backfire I think more than the current system.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
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  • Tyr
    Tyr
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    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to maintain and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    They already said that they will be increasing the rate gain from enlightenment for players with relatively lower CP, so I'm sure they are considering reducing or eliminating enlightenment for the small number of players above the cap.

    They never said they would stop players from gaining CP above the cap, so some version of what you suggested they are already planning to do.

    Considering the average MMO player plays less than 10 hours per week and the CP system has been out for about 24 weeks, the average player is going to be well below 240 CP and probably closer to 100 at this point.

    By the time Orsinium launches(and probably CP caps with it most likely) the average player will probably still be below 300CP with less than 100 people above the 900 CP mark most likely.
    If they make the Cap 500 per season. The small number of very high CP players with still have the 100 CP left to gain to be maxed for the second season launch, so they will still be making progress, but have no incentive to grind. That's pretty optimal IMO.
  • sadownik
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    Tyr wrote: »
    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to maintain and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    They already said that they will be increasing the rate gain from enlightenment for players with relatively lower CP, so I'm sure they are considering reducing or eliminating enlightenment for the small number of players above the cap.

    They never said they would stop players from gaining CP above the cap, so some version of what you suggested they are already planning to do.

    Considering the average MMO player plays less than 10 hours per week and the CP system has been out for about 24 weeks, the average player is going to be well below 240 CP and probably closer to 100 at this point.

    By the time Orsinium launches(and probably CP caps with it most likely) the average player will probably still be below 300CP with less than 100 people above the 900 CP mark most likely.
    If they make the Cap 500 per season. The small number of very high CP players with still have the 100 CP left to gain to be maxed for the second season launch, so they will still be making progress, but have no incentive to grind. That's pretty optimal IMO.

    You forgot about xp pots mate. And getting 1 cp per 1 h? Even a casual like me can do much better. Summing up, dont do your taxes alone.
  •  Jules
    Jules
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    Tyr wrote: »
    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to maintain and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    Considering the average MMO player plays less than 10 hours per week.

    Wow.
    10 hours per week is average!?!
    I might have a problem. :/
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Ezareth
    Ezareth
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    Jules wrote: »
    Tyr wrote: »
    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to maintain and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    Considering the average MMO player plays less than 10 hours per week.

    Wow.
    10 hours per week is average!?!
    I might have a problem. :/

    Average includes *everyone*...I doubt many posters on this forum are average players.

    I think the PvP players are probably still logging in 15-20 hours a week on average though and even 10 hours a week of play if you use that time wisely will net you your 7 CPs a week.
    Takllin wrote: »
    Ezareth wrote: »
    I think I thought of the perfect solution to help Balance CPs.

    Change how enlightenment works so that you're only enlightened if you're under the enlightenment threshold. This threshold could be the cap we're talking about or it could be a number such as the number of days that have passed since the champion system began. Increment this threshold by 1 every day or increment it in large chunks if you decide to do "seasons".

    This gives players who are new or returning the opportunity to easily "Catch up" while making it much more difficult with people who have a lead to maintain and increase it.

    Either way it makes absolutely zero sense for people in the top percentile of CPs to be given an enlightenment bonus while they already have 3-4 times the CPs of the average player. The same is true of anyone who chooses to grind above the cap. Why encourage behavior that isn't healthy for your game?

    Still, it still allows people who truly wish to continue to progress their character all day to do so, just at a reduced rate.

    This has some issues though. Doing it like this either puts a finite date on when people will max out the Champion Point system, or severely limits the amount of CPs that people can gain where it's miniscule. They would really need to find the exact balance for a system like this or it will backfire I think more than the current system.

    It wouldn't put a date on when people would max out the CP system, it would just make that slightly harder for the biggest grinders. Let's face the top CP earners are grinding 10+ a day so losing the equivalent of 300K exp a day is a drop in the bucket for them. The people getting 3 CPs a day however who are much more common will be impacted more significantly. They will likely not continue increasing their CP gains as much over the 1 CP a day people which is behavior we want.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  •  Jules
    Jules
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    Ezareth wrote: »

    Average includes *everyone*...I doubt many posters on this forum are average players.

    That's a good point. Considering especially that we have to do a whole application whatever thing just to get on forums... Probably means the majority of us here don't play the game casually.

    Still not even certain that's a real stat tho.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
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