uniq_faznrb18_ESO wrote: »NightBlades have pretty much next to no self healing spells. Their damage mitigation is based on random numbers, dodging and basically being elusive.
I dont see how that is being immortal as compared to sorc shieldspam and streak. Or a Dk outlasting every hit and reflecting a meteor lolzbuild.
uniq_faznrb18_ESO wrote: »NightBlades have pretty much next to no self healing spells. Their damage mitigation is based on random numbers, dodging and basically being elusive.
I dont see how that is being immortal as compared to sorc shieldspam and streak. Or a Dk outlasting every hit and reflecting a meteor lolzbuild.
The siphon skill line is basically all self heals and crowd control.
uniq_faznrb18_ESO wrote: »NightBlades have pretty much next to no self healing spells. Their damage mitigation is based on random numbers, dodging and basically being elusive.
I dont see how that is being immortal as compared to sorc shieldspam and streak. Or a Dk outlasting every hit and reflecting a meteor lolzbuild.
The siphon skill line is basically all self heals and crowd control.
if by siphon u means sucks, yes that skill line sucks...its sucks in a bad way
dwemer_paleologist wrote: »cant believe this thread is even exist.
in PvP stamina nightblades are the weakest damage dealers and the easiest class to kill.
we dont have any self heal and cannot tank anything in PvP.
dwemer_paleologist wrote: »cant believe this thread is even exist.
in PvP stamina nightblades are the weakest damage dealers and the easiest class to kill.
we dont have any self heal and cannot tank anything in PvP.
Actually stam nightblades have some of the highest dps, I'm wrecking stuff with my new Nb in cyrodil since switching from my dk.
Just mark target, ambush, stealth, then spam surprise attack and any target is dead in a second or so, or using snipe to open to deal some damage then jumping in.
Ambush is easily spammable and roots, or use mass hysteria to keep them feared.
uniq_faznrb18_ESO wrote: »NightBlades have pretty much next to no self healing spells. Their damage mitigation is based on random numbers, dodging and basically being elusive.
I dont see how that is being immortal as compared to sorc shieldspam and streak. Or a Dk outlasting every hit and reflecting a meteor lolzbuild.
The siphon skill line is basically all self heals and crowd control.
if by siphon u means sucks, yes that skill line sucks...its sucks in a bad way
Perhaps for a traditional nb but my vampire, healer nb will disagree as he can run vet dungeons and pull 15 mobs at once and take them all out. It's beast mode if you know how to use it.
chevalierknight wrote: »dwemer_paleologist wrote: »cant believe this thread is even exist.
in PvP stamina nightblades are the weakest damage dealers and the easiest class to kill.
we dont have any self heal and cannot tank anything in PvP.
Actually stam nightblades have some of the highest dps, I'm wrecking stuff with my new Nb in cyrodil since switching from my dk.
Just mark target, ambush, stealth, then spam surprise attack and any target is dead in a second or so, or using snipe to open to deal some damage then jumping in.
Ambush is easily spammable and roots, or use mass hysteria to keep them feared.
You spam ambush on me or try to cast fear two times and ill kill you in 2seconds i allways lol at the fail nightblades who spam ambush
uniq_faznrb18_ESO wrote: »NightBlades have pretty much next to no self healing spells. Their damage mitigation is based on random numbers, dodging and basically being elusive.
I dont see how that is being immortal as compared to sorc shieldspam and streak. Or a Dk outlasting every hit and reflecting a meteor lolzbuild.
The siphon skill line is basically all self heals and crowd control.
I havent seen anyone killing nb's on pvp that easily as what I read here yet, but okay, I find those pretty much the cheapest cheater char designed in this game, oh.. by the way, does anyone knows what kind of character/class is the pvp emperor on pc? Take the easiest guess ever >.>
Orange_The_Spy wrote: »Hello I usually email zos with my concerns about pvp then they always tell me to come to the forums. So here I am, Coming from a very experienced 1.6 magic nightblade I do not care about any other 1.7 change to nightblades combat expirience if it isn't changing detect potions- I should say fix actually. Before all you other classes accuse NBs of playing cheaply by using cloak there are numerous ways to pull a nb out of stealth and its the way the class is meant to be, your no where near as strong out of stealth as a magic nb. (By the way you shield stacking sorcs have no room to talk) Now people there is a difference from a counter like daedric curse to a cloaking NB than a counter like a detect potion to a cloaking NB. I can duel a person and beat him every time but if you give him a detect potion all of a sudden he is killing me??? I can handle piercing mark you can purge it or just not get marked, but you cant counter detect pots, stay 20 meters away from the person running detect pots?? no. nightblades should not have to do that. Detect pots should have never been able to be the way they are in 1.6- seeing NBs while invisible. No matter how good you are at getting out of talons (also broken, give me a cc immunity!) as a magic NB your opponent can just gap close you because they can see you up to 20 meters!! Zos what were you thinking?? That your alchemy skill determines if you can effectively kill NBs? Is that what you want your PvP to be like? It angers me to no end that I can only think of one counter like detect pots -which is detect pots there's no counters like them to other classes, um..
news flash any type type of damage will pull a cloaked NB out of invisibility making it not overpowered like everyone tries to make it out to be-(usually non nightblades). Huge counters like these that the best players cant counter aren't healthy for pvp there just cheap. I want to have a pvp environment that is equal and fair where fights are decided by who plays their class more effectively not if you are using a game breaking counter to a certain class. So you have my consent to dumb down some of the NBs other cloak buffs if it will further ensure keep maximum equilibrium between the classes in ESO's 1.7 pvp so
when detect potions are fixed people wont feel like NBs are to powerful- Im saying just make it all equal. I am aware however that zos is already planning on fixing detect pots in 1.7 , I just have to make sure they fix detect pots before doing anything else. Make countering people mean using your skills in a fight in a smart way to out play your opponent not having a high enough alchemy skill because it isn't a one for one comparison. Don't make these game breaking counters an option in the game because it does just that: breaks the game! Another place you find a similar situation to the cloak/detect pot dilemma is the sorcs shield know they must be tweaked to not be so overpowered because a good sorc has ZERO solid counters- which isn't healthy for the balance of pvp. All the while NBs get screwed, 1.6 really makes my blood boil NO, not because Im a vamp but because 1.6 is a screwed up pvp balance against NBs. But I digress back to sorcerers they should have a "straight up" nerf to their shields- not have a set put in the game to were it counters shields almost as worse as 1.6 detect pots do to cloak (im talking about "the shield breaker set") these kinds of counters should not be the counters people use to fight sorcs or nightblade A RANDOM DROP YOU GET OUT OF AN UNDAUNTED CHEST IN !!!PVE!!! should not consider if you can or cant defeat an opponent in !!!PVP!!! in a 1v1 for example. Am I making sense?? if we want pvp to be a truly balanced test of how well you can play your chosen class then things like detect pots and the "shield breaker" set are NOT the answer. (THEME COMING UP)- Address the skill itself (cloak/hardened ward) instead of giving us overpowered counters (detect pots/"shield breaker" set) that instead of just countering the skill- breaks it entirely.