

The problem is ever increasing resource regen/decreasing cost in face of virtually no cooldowns (ironically the skill with a cooldown, the infamous self-stunning templar charge, is not exactly spammable anyway) and removed softcaps.
Increasing costs of repeated casts instead of reducing regen or introducing cooldown is horrible, ineffectual antipattern.
Forestd16b14_ESO wrote: »Please keep in mind that this is a suggest to increase cost of a skill after it is used not a actual cooldown. Cooldowns is were you have to wait "X" amount of time before even using the skill again not the time it takes for the skill to be used at regular cost again. You can still use skills after they are cast but it would cost "X"% more that is all the skill won't be greyed out and have a coldown like msot other MMORPGS.
This is not a cooldown mechanic but a way to cut back on spammers. Yes it may hurt PvE but again it is not fun basicly riding a roller coaster watching 2 high end spamming DPS players melt every single enemy in a dungeon before the tank has a chance to let out a single taunt or the healer can heal.
Psychobunni wrote: »Make no skills cost more each time period. Including dodge and bolt. L2P or accept that you won't win every time.
SuraklinPrime wrote: »Only if I get sufficient skills on my bar such that I don't use all 2-4 'active' ones within your insane 4 second limit and have to wait around for them to cool down.
Personally I don't think BE or RD should have a penalty, if they are too cheap then they should have a cost increase, otherwise people should just accept that skills designed to let people dodge or escape will be used for... <drumroll>... dodging and escaping.
I hate people saying L2P but perhaps educating yourself in how to compete would help?