Question on Players with High Resistance and High Damage

Dragonnord
Dragonnord
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Hello,

I have a question; how can someone get to have those big health bars (sorry if I'm still a noob here) with those health bars that appear to be broken and with purple color. I know the purple is made with different shielding skills, but how do you get that health bar that seems like broken?

Also, how can they resist spells and physical attacks so much? Their health bars barely move. Or, if they start losing health, they heal back quickly.

And, appart from having high health, resist spells and physical, they can do big damage too.

I thought you could make one or two builds for your character, with one being the main one, so how can they be kind of tanks, healers, resist spells, resist physical and hit hard at the same time?

I'm trying to build a PVP and I do great with quests, dungeons and so, but go to Cyrodiil and get killed easily because I can't have big damage plus spell resistance, physical resistance and high health at the same time.

So, how can these guys have everything at the same time?

Thanks!
Edited by Dragonnord on August 18, 2015 1:35PM
  • Dragonnord
    Dragonnord
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    *I meant: I get killed easily because I CAN'T have big damage plus spell resistance, physical resistance and high health at the same time.
  • Masuimi
    Masuimi
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    Many ways and you're exaggerating a bit.

    For high resistances, run nirn armor.
    For high shields, use harness magicka + healing ward (this heals too) + whatever class shield you have if you want.
    For big damage, learn your skills better. Every class has potential to do lots of damage.
  • Rook_Master
    Rook_Master
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    Basically the problem is that Hardened Ward scales with Magicka, which allows sorcs to spec for damage, defense and mobility.
  • Robbmrp
    Robbmrp
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    Most of it is due to shield stacking. With shields in armor and world skills people can stack shield upon shield upon shield. There's also a PVP Shield called Barrier that can be added on as well. You could really have 5 spells and an ultimate dedicated just to shields.

    IMO, this is one of the biggest problems in PVP currently. @ZOS needs to put a limit on shields, personally I don't think we need more than one. If you have a shield up, and someone casts a shield with higher strength, you should get the higher of the two. If you have a shield and get hit with a healing ward, same principle should apply, if your shield is higher than that of the ward, you should only receive the heal from it and not an additional shield.

    This would make PVP a lot more fun and actually require skill to survive....Seriously how hard is it to cast 3 shields continuously and an occasional damage spell.

    We shouldn't be able to stack shields, this isn't Star Trek.....

    Incoming Zerg....Shields up Mr Sulu.....
    Edited by Robbmrp on August 18, 2015 1:45PM
    NA Server - Kildair
  • Dragonnord
    Dragonnord
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    Masuimi wrote: »
    Many ways and you're exaggerating a bit.

    For high resistances, run nirn armor.
    For high shields, use harness magicka + healing ward (this heals too) + whatever class shield you have if you want.
    For big damage, learn your skills better. Every class has potential to do lots of damage.

    How can I be exaggerating when I see like 10 guys trying to kill just one VR14 in Cyrodill for more than 10 minutes and, sometimes, they can't even kill him, while he kills some of them?

    Haven't you run through that situation?
  • Leeric
    Leeric
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    CarbonHD wrote: »
    Masuimi wrote: »
    Many ways and you're exaggerating a bit.

    For high resistances, run nirn armor.
    For high shields, use harness magicka + healing ward (this heals too) + whatever class shield you have if you want.
    For big damage, learn your skills better. Every class has potential to do lots of damage.

    How can I be exaggerating when I see like 10 guys trying to kill just one VR14 in Cyrodill for more than 10 minutes and, sometimes, they can't even kill him, while he kills some of them?

    Haven't you run through that situation?

    What were the level of others attacking? This person probably had more CP and much better gear. So yah, over reacting...Also if you blow your whole magicka and stamina on someone you won't have any to defend yourself when the person changes from defending to attacking. Hell could even be they were drawing aggro, while someone was using snipe picking off the weaker ones. Not to be rude but it sounds like a L2P issue.
  • Masuimi
    Masuimi
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    CarbonHD wrote: »
    Masuimi wrote: »
    Many ways and you're exaggerating a bit.

    For high resistances, run nirn armor.
    For high shields, use harness magicka + healing ward (this heals too) + whatever class shield you have if you want.
    For big damage, learn your skills better. Every class has potential to do lots of damage.

    How can I be exaggerating when I see like 10 guys trying to kill just one VR14 in Cyrodill for more than 10 minutes and, sometimes, they can't even kill him, while he kills some of them?

    Haven't you run through that situation?

    I pvp a lot, and most often in this situation that VR 14 has a bunch of CP and is fighting oponents much weaker than himself. It's easy to kill a shield stacker.. just drain their stam, CC them, and burst.

    I don't really see a problem with stacking shields. Without shield stacking, sorcerers would basically be free kills. People underestimate how much resources it costs to keep those shields up all the time.. its not cheap. The only problem is when people with very high CP shield stack, but that is a problem with CP and not the shields themselves.
  • Dragonnord
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    Thanks for your responses and teachings. About the L2P issue, no offense taken. That's why I posted the questions; to learn. :)
  • THEDKEXPERIENCE
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    I can only speak for Templars here but I know how I'd do it. I respec'd recently just to see how this exact thing would work.

    Step 1) Put every point, and enchant into magic, magic recovery, spell power, reduce magic cost and anything similar. Nothing into health or stamina. Also use food buffs. After food my VR5 is sitting at 27K magic.
    2) Equip breath of life to instantly self heal.
    3) This is were it gets tricky ... equip between 1 and 3 shields and radiant oppression. Personally I've seen my shields have way less success than I thought. I've stopped using them. Radiant oppression, however, is the best spell in the game IMO. 2-3 radiant oppressions melts 90+% of opponents. Burns their shields down faster than they can bring them up. Only the best of the best can survive this attack.
    4) If you really want to push out a ridiculous DPS number equip spells that make radiant oppression better. My bar is breath of life (healing), Entropy (extra max health, increases spell damage 20%), Inner Light (extra max magic, increases spell crit 20%), rapid maneuvers (because fast is good), and radiant oppression. If I hit entropy first I believe that I can potentially hit for over 50k damage. (10k base + 20% entropy = 12k x 40% if I'm max magic = about 17k x 300% on low health opponents = about 51K). I'm on console so I can only estimate.

    Anyway that's how it's done. Personally I love seeing shield stackers. Most of them can't DPS without an ultimate, and a few radiant oppressions will burn through their shield like a dry paper bag. Enjoy!

    Note: I have about 45 champion points. This can be done without them.
  • Masuimi
    Masuimi
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    If I hit entropy first I believe that I can potentially hit for over 50k damage. (10k base + 20% entropy = 12k x 40% if I'm max magic = about 17k x 300% on low health opponents = about 51K). I'm on console so I can only estimate.

    That's not how entropy works. 20% boost to your spell damage stat. Not 20% boost to spell damage being put out.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Masuimi wrote: »
    If I hit entropy first I believe that I can potentially hit for over 50k damage. (10k base + 20% entropy = 12k x 40% if I'm max magic = about 17k x 300% on low health opponents = about 51K). I'm on console so I can only estimate.

    That's not how entropy works. 20% boost to your spell damage stat. Not 20% boost to spell damage being put out.

    Thanks for clarifying. I honestly didn't know. Regardless it still helps quite a bit.

  • Tectonaut
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    That is a good question my friend. One with many answers. While you can't be best at everything, you can be pretty good at most things in the long run.

    Firstly, if you are not at veteran rank yet, you get a massive health boost in pvp. So that would mean that unless you are a VR10+ you will do best between roughly levels 40-49. Think of 40-49 as a goldylocks-zone, a balance between having high health, most skills unlocked, and decent gear. You lose the health advantage after you hit veteran ranks, so you must make up for that primarily through high-end gear, skills, and champion point passives. This renders you somewhat squishy until you rank up for a while.

    Never underestimate the power of passive skills. Sure they are ability point hogs, but they can make all the difference when survivability is on the line.

    It's not a terrible idea to have a protection skill equipped, and those are usually the reason you will see health bars that look weird. All classes have access to at least a few such skills, like bone shield, annulment, or the restoration staff one. Not to mention class skills like ward, magma armor, etc.

    I typed this all on a phone so I quit for now. If you are at all interested in hearing more, I could go into more details, but would need to know additional info on your character.
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