2H Momentum/Rally Cost Increasing 35%!

ADarklore
ADarklore
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For those who didn't read the original update notes, which are still available on Reddit... they are increasing the cost of 2H's Momentum by 35%! I know I didn't notice it on my first few reads, but went back over the notes and found this. I can't imagine that players using 2H would be happy about this, yet I find absolutely no mention of it here on the forums. I think we definitely should start a discussion about it here.
CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Lorkhan
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    block and dodge nerf is so much game changing for stamina users that noone really cares about this nerf
  • Mojmir
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    There goes night blade stamina builds.
  • ADarklore
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    It just amazes me that they are buffing NPC enemy's damage/resistance, but are nerfing our own abilities at the same time. I'm not sure what their logic is with all of this.
    Edited by ADarklore on August 18, 2015 1:15PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Mojmir
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    ADarklore wrote: »
    It just amazes me that they are buffing NPC enemy's damage/resistance, but are nerfing our own abilities at the same time. I'm not sure what their logic is with all of this.

    Apparently all the posts about the game not being challenging enough.this ties in with stamina block regen.so everyone gets crutches across the board.I personally don't use the skill.but isn't this a pvp staple?
  • Sallington
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    ADarklore wrote: »
    It just amazes me that they are buffing NPC enemy's damage/resistance, but are nerfing our own abilities at the same time. I'm not sure what their logic is with all of this.

    Probably because their CP system is making all Vet dungeons laughably easy.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Morimizo
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    ADarklore wrote: »
    It just amazes me that they are buffing NPC enemy's damage/resistance, but are nerfing our own abilities at the same time. I'm not sure what their logic is with all of this.

    Many complain the game is too easy in PVE now (especially as compared to at launch), and the nerfing of skills, sets, and enchantments with the enhanced enemy potency will please some. I would much have preferred some type of scaling difficulty in PVE because everyone has different preferences. And nerfing everything that is effective and/or unique about a class/weapon only homogenizes to MOBA-ville.

    Oh, and if you think this change has anything whatsoever to do with PVE balancing, I have this lovely little acre of land at low tide I'd like to sell you...it's stunning beachfront property....

  • riverdragon72
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    I'll wait for the release patch notes, but 99% pretty sure my uninstall button is going to be used. I get to play very little anymore and and damn sick of getting a character sorted out only to have it ****ed over every patch.
    Meh...**** it..
  • Leandor
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    As a DW/Bow Nightblade, I approve of this change.

    2H OP.

    Mandatory "Nerf Sorcs" addition.
  • ADarklore
    ADarklore
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    Morimizo wrote: »
    Many complain the game is too easy in PVE now (especially as compared to at launch)...

    Yes, and they are just setting themselves up for the, "This game is too difficult" complaints that will soon follow. They seem to be following the same path that DCUO did... they would try to make content more difficult to appease a small minority, but then the forums would blow up with complaints about the difficulty, so they would nerf them once again. WHY NOT leave well enough alone?!? If they would have read the poll that was on here regarding difficulty, the MAJORITY said the game difficulty was 'about right'. The game, as it is now on Live, is pretty much what YOU, the player, makes it. You can buff yourself, or you can nerf yourself... but with the next update they are taking many of those choices out of our hands unnecessarily.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Sallington
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    ADarklore wrote: »
    Morimizo wrote: »
    Many complain the game is too easy in PVE now (especially as compared to at launch)...

    Yes, and they are just setting themselves up for the, "This game is too difficult" complaints that will soon follow. They seem to be following the same path that DCUO did... they would try to make content more difficult to appease a small minority, but then the forums would blow up with complaints about the difficulty, so they would nerf them once again. WHY NOT leave well enough alone?!? If they would have read the poll that was on here regarding difficulty, the MAJORITY said the game difficulty was 'about right'. The game, as it is now on Live, is pretty much what YOU, the player, makes it. You can buff yourself, or you can nerf yourself... but with the next update they are taking many of those choices out of our hands unnecessarily.

    Why would anyone ever nerf themselves instead of asking for content to be made more difficult?

    The way it is now, Vet dungeons are about as difficult as a regular dungeon should be, and reg dungeons are a waste of time. I don't think you should hit v10-14 and just be able to stroll through Vet dungeons. That takes any feeling of accomplishment away and just makes the game feel grindy.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Mojmir
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    Aside from sanctum and soloing craglorn I think there needs to more challenges.but add them as content not contempt
  • Forestd16b14_ESO
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    I use rally as part of my 2H tank build and yes I am not happy with it but rally is one of the most used skills in AvA thanks to it not only how it is a stamina based heal that isn't vigor but how it gives a flat 20% boost to both of your weapons damage meaning the effect is still active even if you don't have to 2H equip which is the real problem,

    See this is just like armor abuse or the 0 stamina regen there are much easier and better ways to fix these skills case with armor abuse instead of nerfing immoveable immune to stun and CC to be worthless they could have made it you need 5 pieces of HA to use it or 0 stamina regen that change is meant to stop perma blockers and sure you read time to time about how no one likes it simpler and easier and happier way to fix that is to get rid of block casting 100% by greying out skills when blocking simple as that.

    Yet some reason ZoS doesn't wanna take those roads they wanna take the roads that cause more problems with nerfing a skill to be worthless nerf a mechanic that could have been fixed so easy and lastly nerf a skill that should only work on 1 weapon when you have it equip.
  • Mighty_oakk
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    The majority of class nerfs seem 100% based off pvp balance.

    Im not sure how it is on pc but on console a tiny % of players seem to pvp. At prime time ps4 NA has 2 full campaigns. Thats what 2k people pvping? Seems they should focus on pve tweaks too.
  • Morimizo
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    ADarklore wrote: »
    Morimizo wrote: »
    Many complain the game is too easy in PVE now (especially as compared to at launch)...

    Yes, and they are just setting themselves up for the, "This game is too difficult" complaints that will soon follow. They seem to be following the same path that DCUO did... they would try to make content more difficult to appease a small minority, but then the forums would blow up with complaints about the difficulty, so they would nerf them once again. WHY NOT leave well enough alone?!? If they would have read the poll that was on here regarding difficulty, the MAJORITY said the game difficulty was 'about right'. The game, as it is now on Live, is pretty much what YOU, the player, makes it. You can buff yourself, or you can nerf yourself... but with the next update they are taking many of those choices out of our hands unnecessarily.

    I definitely agree. Hopefully we can make the adjustments necessary to not have the PVE spike in difficulty. I really don't think it will be as challenging as it was at launch by any stretch; for instance, just fought the Dark Mane yesterday for the first time in quite a while, and remember that it used to be on the difficult side, but now his two minions appear first without him, and you get to fight him one on one. Much easier.

    I think the stat nerfs can be overcome, particularly with CP, but it's the mechanics/functionality changes with skills that will be more challenging. Even though Momentum will cost more, I'll certainly still use it. But I HAVE to change my Destro Staff to Shock from Fire; NOT losing Stun for an underpowered move.

  • Robbmrp
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    ADarklore wrote: »
    For those who didn't read the original update notes, which are still available on Reddit... they are increasing the cost of 2H's Momentum by 35%! I know I didn't notice it on my first few reads, but went back over the notes and found this. I can't imagine that players using 2H would be happy about this, yet I find absolutely no mention of it here on the forums. I think we definitely should start a discussion about it here.

    This as well as the blocking, healing reduction and damage reduction are greatly needed. Now if we can get the shield stacking under control, we'd actually have PVP that requires skill to play....
    NA Server - Kildair
  • ADarklore
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    The majority of class nerfs seem 100% based off pvp balance.

    Im not sure how it is on pc but on console a tiny % of players seem to pvp. At prime time ps4 NA has 2 full campaigns. Thats what 2k people pvping? Seems they should focus on pve tweaks too.

    I agree... and this was also a problem DCUO had... it would try to appease the PvP players by making 'balance' changes but these changes also seriously impacted PvE players. I am sure they are doing a lot of this just because of IC... sometimes I think they don't really understand that PvP is a minority segment of the player population, and while I understand the need to try to keep everyone happy, making their majority player-base unhappy is not a way to go about it.

    I could understand a reasonable cost increase, say 15-20%... but 35% is extreme IMO, particularly for solo stamina players who rely on those self-heals from Rally for survivability... especially since they are also about to make content more difficult.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Robbmrp
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    Any changes made to the game are going to just make PVE more challenging which is greatly needed. The fact that you can basically sneeze and kill 3 mobs from it says it all.....
    NA Server - Kildair
  • Dahkoht
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    It seems to be devs in the mmo world lacking the ability to do "minor" and incremental changes.

    You sway the game and mobs to be wayyy too easy , so instead of doing a little incremental change here and there , you then overreact and swing the pendulum wayyyy too far back the other way.

    Throwing in all the nerfs , combined with stamina changes , upping mob difficulty here and there etc all at the same time is the "easier" way for them to do it all at once , never turns out the right way though.

    Occasionally devs over the past 20 years of mmo's (give or take) have been able to try incremental changes , but mostly they overreact and go way too far back and forth.
  • Sithisvoid
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    Yeah but they are giving me vigor so bye bye two handed hello better heals
  • Van_0S
    Van_0S
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    The more I read the patches the more I feel it's becoming like "Dark Souls"
    especially the imperial city dlc.
    But if they 100% agree on this patch to be publishedpublished(or making it more difficult as well a super buff to enemy NPCs) then I am at least 90% sure many of us will stop playing this game.
    Edited by Van_0S on August 18, 2015 6:59PM
  • Forestd16b14_ESO
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    Sithisvoid wrote: »
    Yeah but they are giving me vigor so bye bye two handed hello better heals

    Well they may no longer use it for heal but they will use it for that 20% weapon damage bonus cause again it effects both weapons even when you swap your still under it's effect so players be using rally now for the damage bonus.
  • Resipsa131
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    Mojmir wrote: »
    There goes night blade stamina builds.
    You'll get vigor at level 5 in the new update

  • ADarklore
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    Robbmrp wrote: »
    Any changes made to the game are going to just make PVE more challenging which is greatly needed. The fact that you can basically sneeze and kill 3 mobs from it says it all.....

    Which is YOUR opinion. If you'd participated in the poll on here a couple of weeks ago, the majority of participants felt the difficulty was about right. There are always ways one can 'nerf themselves' if they want the game more difficult, but for players with lower skills, there isn't an easy way to buff themselves equally.

    You're talking about a game where the most popular Mundus is The Lady, simply because it is the first Mundus players come across. This means that an incredibly high population of players cannot be bothered with researching or understanding the mechanics of the Mundus stones- do you think they'll take the time to improve their skills, learn new loadouts, do research, etc? No. If the game becomes too difficult, they will just walk away... and this is what I saw in other MMOs that performed the 'pendulum method' of correcting game difficulty. Instead of players working to get better, they just quit. I don't think, financially, ESO can afford to have that happen... which is why I believe they seriously need to reconsider some of these drastic changes they are implementing. Even take the whole "no stamina regen while blocking"... why did they have to go NO regen, why not 'half-regen'? It is that type of extreme we are talking about here that will be the final straw for many players... I believe update 1.6 saw an exodus of many players- and that was only on PC- imagine if that same type of reaction occurs on the consoles?!? It would not bode well for the longevity of ESO.
    Edited by ADarklore on August 18, 2015 7:56PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ADarklore
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    Resipsa131 wrote: »
    You'll get vigor at level 5 in the new update.

    But that is ONLY if you PvP... what about those players who don't PvP, and there are a LOT of us. Just another example of how updates meant to improve PvP are coming back to slap those who only PvE.
    Edited by ADarklore on August 18, 2015 8:00PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • mtwiggz
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    Really interested on how these little bits of "update notes" don't get included anywhere on the official forums, but they're all over other forums. Makes little to zero sense as to why ZoS/Zenimax doesn't post very important details on their own forums.
  • ADarklore
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    mtwiggz wrote: »
    Really interested on how these little bits of "update notes" don't get included anywhere on the official forums, but they're all over other forums. Makes little to zero sense as to why ZoS/Zenimax doesn't post very important details on their own forums.

    They WERE in the update notes... the ORIGINAL update notes which are no longer posted- except over on Reddit. They took down the original notes when they posted the 'updated' PTS patch notes. They only listed the changes within the update, not the entire list of changes from the original. Which is another reason why I'd like to see all new update/patch notes from PTS posted along with the original- or just keep the original as well. This way players who are late the forums can read everything that will be changing, not just what has been changed since the previous patch.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • mcurley
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    A great change. I saw this my first read through the patch notes and it really made me happy.
    For the Covenant!
    Svvord - magicka NB
    Lavv - magicka DK
    Povver - stamina NB
    Psylint - stamina NB
    Yelruc - magicka Sorc
  • Isbilen
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    Stamina builds are too powerful anyways. Anything that puts them back a bit, even a tiny, minor change like this is good.
  • Tholian1
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    ADarklore wrote: »
    Robbmrp wrote: »
    Any changes made to the game are going to just make PVE more challenging which is greatly needed. The fact that you can basically sneeze and kill 3 mobs from it says it all.....

    Which is YOUR opinion. If you'd participated in the poll on here a couple of weeks ago, the majority of participants felt the difficulty was about right. There are always ways one can 'nerf themselves' if they want the game more difficult, but for players with lower skills, there isn't an easy way to buff themselves equally.

    You're talking about a game where the most popular Mundus is The Lady, simply because it is the first Mundus players come across. This means that an incredibly high population of players cannot be bothered with researching or understanding the mechanics of the Mundus stones- do you think they'll take the time to improve their skills, learn new loadouts, do research, etc? No. If the game becomes too difficult, they will just walk away... and this is what I saw in other MMOs that performed the 'pendulum method' of correcting game difficulty. Instead of players working to get better, they just quit. I don't think, financially, ESO can afford to have that happen... which is why I believe they seriously need to reconsider some of these drastic changes they are implementing. Even take the whole "no stamina regen while blocking"... why did they have to go NO regen, why not 'half-regen'? It is that type of extreme we are talking about here that will be the final straw for many players... I believe update 1.6 saw an exodus of many players- and that was only on PC- imagine if that same type of reaction occurs on the consoles?!? It would not bode well for the longevity of ESO.

    Yep. I'm really worried about patch day. I worked hard to learn my class through trial and error, and once I finally get my build to a point where I am not burning through soul gems, they are changing everything to make it more difficult. Not sure I have it in me to basically start over.
    Edited by Tholian1 on August 18, 2015 9:23PM
    PS4 Pro NA
  • waterfairy
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    Use the forward momentum morph to balance it.
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