@Audigy If you had all those things in your house, why would you ever go back to town? Serious question.We're all pretty excited that housing is on the table for eventual release. There are MANY awesome things that homes in an MMO can have to enhance player experience and broaden gameplay. Many players have already voiced their thoughts on how homes could work in ESO (my thoughts: http://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan/p1) There are also numerous threads about what homes SHOULD have, features we want... But what about those features we do NOT want?
There are features that, if added to player homes, would negatively impact the growth of the game or would discourage community interaction. Like, I personally don't think we should be able to use a Wayshrine to directly access our home. Home entrances should be actual places in Nirn that we must travel to.
I'll start this list off and add to it as we discuss...
The features we do NOT want to see in ESO player homes
(first player to seriously suggest item is credited, sorry @VoidBlue)
- Guild Bank Access (Gidorick)
- Personal Bank Access (Elloa)
- Merchants(Elloa)
- Crafting Stations(Elloa)
- Undaunted Outposts(Elloa)
- Farms(Elloa)
- Writ Postings (Farorin)
- Mob Spawns (WhiteCoatSyndrome)
- Fences (Enodoc)
- Guards (Enodoc)
- Home selling (marco.cuevas.ventob14_ESO)
- Dye Stations (kevlarto_ESO)
So what are some features you do NOT want to see included in the player homes of the Elder Scrolls Online?
I am honestly shocked about that list. Did people not understand your question or are they completely out of their minds?
Pretty much everything that you listed there, especially banks, trade merchants, crafting stations, farms ... are what housing means for most of us old-school MMO players. Have people not played Ultima or DAOC?
I am not sure why you made that list or why some people seem to not understand what housing is, as honestly what else is our house supposed to do if not give us storage space, crafting tables, a garden to harvest or our own personal merchants? A house is not just a house somewhere without any purpose, a house is where we story our achievements in the game and where our chars will rest after a long day of adventuring.
They will be used to craft new gear, store our precious items, invite friends over to show them our trophies, harvest our garden and sell our products by NPC merchants.
So I would kindly ask you to please remove the "WE" as this list is anything but the will of "us", its more a misunderstanding or completely clueless folks that voted here
I think its important to say that nobody automatically has all those things in his or her house. Housing is a process, something that takes many months to build.
A player might start with a small house, that only has a single room and maybe a box for items. Over time this house could be enhanced, new parcels be bought and after a lot of investment, that house might become what housing was in DAOC or Ultima.
Towns in MMOs are not there to be a crafting city or a bank city, towns are there to give players something to do. It can be quest content, it can be due a hideout of the thieves guilds where we sell our stolen goods, it could be to chat with townsfolk to find new hidden locations, world events happen there, people visit their guild merchant, do duels or RP ...
Fact is, an MMO is a living world and it should be a living world where on every corner of this world, something important can happen.
The mistake so many MMOs did since WOW is simple, they put everything at one location, usually the main city and left the whole rest of the gaming world empty. No player housing, no hide outs for thiefs, no crafting stations with unique recipes, no farms or trade hubs outside of the cities ... Look at WOW, the only reason people go into the towns are the AH´s and Banks - that's a pretty horrible state for an MMO.
If I look at the list by the OP then I see exactly the same mistake, people don't want to give housing a reason to even exist! We do not have any farms yet in the game, but still people don't want them in our house. Why? What would change to the towns if we had a farm?
What would change to the towns if we had a crafting table in our house? We do have crafting tables all around Tamriel, yet we are not allowed to have one in our own home?
What would change if we had storage space in our house? We can access the bank from several hubs throughout Tamriel, but once again in our house we shouldn't?
To me, all of this doesn't make any sense. People act as if towns would become deserted, just because our house would get a real function and offer what other locations that are not a town already offer. This however is silly and shows the lack of experience that I spoke of.
Towns right now at ESO are there to get the undaunted quest lines, sell stolen goods and pick up story related quests. This is what people do in towns and why they are in town. Nothing of that will be taken away by a house.
Other things however, that we can do all around Tamriel already like trading, crafting, digging up flowers or hunting animals are not related to towns. Or do you hunt food in a town, do you pick flowers in a town? I don't do that!
A house will depending on what players want with it, serve as another alternative to do things. Just because people can store items in a house, they might just as well store them in town. One thing doesn't cancel the other thing out. Same with the farm, you might be able to harvest Nirnhood, but you might not be able to harvest mountain flowers, as those only grow close to mountains and if your house is close to a river and not a mountain then it wont grow.
You might be able to grow pigs, but you still need to hunt down wolfs in the forest and so on.
In my opinion, an MMO that has a living world, will profit a lot from housing, as it will benefit the game and what we can do in it. SWG, DAOC and Ultima are considered the best MMO´s of all time still and they offered much more in their housing system than just a roof, doors, windows and walls.
Honestly, housing is not a replacement for a town it never was - its however another option to do things, but therefore it must actually serve a purpose and not be just a thing with a roof and 4 walls, as those houses we have hundreds in Tamriel already.
If people want a house without any purpose other than being a house, then be my guest there are several in each town already and we don't need to ask for housing anymore, as this costs development time and I would be really angry if we get housing in the way that @Gidorick wants it, as this type of housing would be a waste of time in my opinion.
Don't take this the wrong way please and sorry for the harsh words, but ya after all those months of requesting housing we finally get it and then such a thread comes up, its shocking as I said.
Thalmor-Nordmaster wrote: »I want a flying house. one strapped to the back of a dragon. and no crown requirement. It should have everything in it.
@Gidorick So can anyone ask the question I asked earlier....
I'm still genuinely not sure what you actually use housing for if none of this stuff is in it?
@Gidorick So can anyone ask the question I asked earlier....
I'm still genuinely not sure what you actually use housing for if none of this stuff is in it?
I personally think a FORM of crafting and farming should be in homes. My bad for making this thread before I posted concepts about that.
But mostly as a trophy room. A place to display the things you've earned. I would love to display ask the quest rewards I've gotten. A place to hoard items also... Where do I keep something that I just want to keep?
Think of personal backpacks as RAM, Banks as hard drives and housing storage archival tape.
That and a place to hang with friends is all some people want. I want more, but I want something that is DIFFERENT from what towns have.... I think it's vital that homes not replace towns.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
@Gidorick So can anyone ask the question I asked earlier....
I'm still genuinely not sure what you actually use housing for if none of this stuff is in it?
I personally think a FORM of crafting and farming should be in homes. My bad for making this thread before I posted concepts about that.
But mostly as a trophy room. A place to display the things you've earned. I would love to display ask the quest rewards I've gotten. A place to hoard items also... Where do I keep something that I just want to keep?
Think of personal backpacks as RAM, Banks as hard drives and housing storage archival tape.
That and a place to hang with friends is all some people want. I want more, but I want something that is DIFFERENT from what towns have.... I think it's vital that homes not replace towns.
@Gidorick So can anyone ask the question I asked earlier....
I'm still genuinely not sure what you actually use housing for if none of this stuff is in it?
I personally think a FORM of crafting and farming should be in homes. My bad for making this thread before I posted concepts about that.
But mostly as a trophy room. A place to display the things you've earned. I would love to display ask the quest rewards I've gotten. A place to hoard items also... Where do I keep something that I just want to keep?
Think of personal backpacks as RAM, Banks as hard drives and housing storage archival tape.
That and a place to hang with friends is all some people want. I want more, but I want something that is DIFFERENT from what towns have.... I think it's vital that homes not replace towns.
Ok, so you want an elaborate Trophy room with a box for storage...basically....
Where is the viability or financial recovery for the developers then? I noticed most people have said it should not be in the crown store...so where would the developers make their money back. This would most definitely be a massive time sink and cost from their side.
Don;t read this the wrong way, I'm just trying to see where the viability is in all this
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
MornaBaine wrote: »@Gidorick So can anyone ask the question I asked earlier....
I'm still genuinely not sure what you actually use housing for if none of this stuff is in it?
I personally think a FORM of crafting and farming should be in homes. My bad for making this thread before I posted concepts about that.
But mostly as a trophy room. A place to display the things you've earned. I would love to display ask the quest rewards I've gotten. A place to hoard items also... Where do I keep something that I just want to keep?
Think of personal backpacks as RAM, Banks as hard drives and housing storage archival tape.
That and a place to hang with friends is all some people want. I want more, but I want something that is DIFFERENT from what towns have.... I think it's vital that homes not replace towns.
Ok, so you want an elaborate Trophy room with a box for storage...basically....
Where is the viability or financial recovery for the developers then? I noticed most people have said it should not be in the crown store...so where would the developers make their money back. This would most definitely be a massive time sink and cost from their side.
Don;t read this the wrong way, I'm just trying to see where the viability is in all this
IF they ever really get around to this I fully expect to see it implemented as crown store content. They may possibly put a small cottage, mostly empty, into the game itself you can get with in game gold but they'll put all the really neat stuff in the crown store. And frankly I don't have a problem with that. I look at housing as a fluff item that will help support development of other playable content and I'm happy to support the game by buying it if ZOS actually does a decent job with it.
For me, the crucial thing will be that I be able to invite my entire guild into my "home" all at the same time. But honestly, even more than player housing, I want guild cities with "private" (instanced) quarters people can use.
@Audigy If you had all those things in your house, why would you ever go back to town? Serious question.We're all pretty excited that housing is on the table for eventual release. There are MANY awesome things that homes in an MMO can have to enhance player experience and broaden gameplay. Many players have already voiced their thoughts on how homes could work in ESO (my thoughts: http://forums.elderscrollsonline.com/en/discussion/145287/another-housing-suggestion-a-3-phase-release-plan/p1) There are also numerous threads about what homes SHOULD have, features we want... But what about those features we do NOT want?
There are features that, if added to player homes, would negatively impact the growth of the game or would discourage community interaction. Like, I personally don't think we should be able to use a Wayshrine to directly access our home. Home entrances should be actual places in Nirn that we must travel to.
I'll start this list off and add to it as we discuss...
The features we do NOT want to see in ESO player homes
(first player to seriously suggest item is credited, sorry @VoidBlue)
- Guild Bank Access (Gidorick)
- Personal Bank Access (Elloa)
- Merchants(Elloa)
- Crafting Stations(Elloa)
- Undaunted Outposts(Elloa)
- Farms(Elloa)
- Writ Postings (Farorin)
- Mob Spawns (WhiteCoatSyndrome)
- Fences (Enodoc)
- Guards (Enodoc)
- Home selling (marco.cuevas.ventob14_ESO)
- Dye Stations (kevlarto_ESO)
So what are some features you do NOT want to see included in the player homes of the Elder Scrolls Online?
I am honestly shocked about that list. Did people not understand your question or are they completely out of their minds?
Pretty much everything that you listed there, especially banks, trade merchants, crafting stations, farms ... are what housing means for most of us old-school MMO players. Have people not played Ultima or DAOC?
I am not sure why you made that list or why some people seem to not understand what housing is, as honestly what else is our house supposed to do if not give us storage space, crafting tables, a garden to harvest or our own personal merchants? A house is not just a house somewhere without any purpose, a house is where we story our achievements in the game and where our chars will rest after a long day of adventuring.
They will be used to craft new gear, store our precious items, invite friends over to show them our trophies, harvest our garden and sell our products by NPC merchants.
So I would kindly ask you to please remove the "WE" as this list is anything but the will of "us", its more a misunderstanding or completely clueless folks that voted here
I think its important to say that nobody automatically has all those things in his or her house. Housing is a process, something that takes many months to build.
A player might start with a small house, that only has a single room and maybe a box for items. Over time this house could be enhanced, new parcels be bought and after a lot of investment, that house might become what housing was in DAOC or Ultima.
Towns in MMOs are not there to be a crafting city or a bank city, towns are there to give players something to do. It can be quest content, it can be due a hideout of the thieves guilds where we sell our stolen goods, it could be to chat with townsfolk to find new hidden locations, world events happen there, people visit their guild merchant, do duels or RP ...
Fact is, an MMO is a living world and it should be a living world where on every corner of this world, something important can happen.
The mistake so many MMOs did since WOW is simple, they put everything at one location, usually the main city and left the whole rest of the gaming world empty. No player housing, no hide outs for thiefs, no crafting stations with unique recipes, no farms or trade hubs outside of the cities ... Look at WOW, the only reason people go into the towns are the AH´s and Banks - that's a pretty horrible state for an MMO.
If I look at the list by the OP then I see exactly the same mistake, people don't want to give housing a reason to even exist! We do not have any farms yet in the game, but still people don't want them in our house. Why? What would change to the towns if we had a farm?
What would change to the towns if we had a crafting table in our house? We do have crafting tables all around Tamriel, yet we are not allowed to have one in our own home?
What would change if we had storage space in our house? We can access the bank from several hubs throughout Tamriel, but once again in our house we shouldn't?
To me, all of this doesn't make any sense. People act as if towns would become deserted, just because our house would get a real function and offer what other locations that are not a town already offer. This however is silly and shows the lack of experience that I spoke of.
Towns right now at ESO are there to get the undaunted quest lines, sell stolen goods and pick up story related quests. This is what people do in towns and why they are in town. Nothing of that will be taken away by a house.
Other things however, that we can do all around Tamriel already like trading, crafting, digging up flowers or hunting animals are not related to towns. Or do you hunt food in a town, do you pick flowers in a town? I don't do that!
A house will depending on what players want with it, serve as another alternative to do things. Just because people can store items in a house, they might just as well store them in town. One thing doesn't cancel the other thing out. Same with the farm, you might be able to harvest Nirnhood, but you might not be able to harvest mountain flowers, as those only grow close to mountains and if your house is close to a river and not a mountain then it wont grow.
You might be able to grow pigs, but you still need to hunt down wolfs in the forest and so on.
In my opinion, an MMO that has a living world, will profit a lot from housing, as it will benefit the game and what we can do in it. SWG, DAOC and Ultima are considered the best MMO´s of all time still and they offered much more in their housing system than just a roof, doors, windows and walls.
Honestly, housing is not a replacement for a town it never was - its however another option to do things, but therefore it must actually serve a purpose and not be just a thing with a roof and 4 walls, as those houses we have hundreds in Tamriel already.
If people want a house without any purpose other than being a house, then be my guest there are several in each town already and we don't need to ask for housing anymore, as this costs development time and I would be really angry if we get housing in the way that @Gidorick wants it, as this type of housing would be a waste of time in my opinion.
Don't take this the wrong way please and sorry for the harsh words, but ya after all those months of requesting housing we finally get it and then such a thread comes up, its shocking as I said.
You bring up a good point/wall of text which I skimmed.
The main issue with adding too many of the things that towns and cities are used for into housing is that towns and cities will become dead zones if that is the case. Now if ZOS added more reasons to go back to those towns and cities that are not related to banks, merchants, etc. BEFORE they introduced player housing then I have no issue with player housing having those things, but as the game stands now, those things will just create a situation where in the long term, the game will feel dead and lifeless as nobody will be using the zones for any reason apart from the occasional new player, or grinder.