BRING BACK SOFTCAPS AND 1.5 PvP. Reduce your CP system to 5-10% max for each thing and then things wouldnt be so lopsided. The amount of pvp thats gonna happen once camelot comes out is about 5 pugs questing together lol.
Sorry to burst your bubble, mate, but on EU, population soared after 1.6 hit. The all time low was 1.5 over here.- 1.6 (All 3 previous counters were done away with, not coincidentally causing probably the biggest exodus of players from the game. ult was changed to light attacks and blocking, sustain became infinite even for a bad player with proper cp and gear combos, and the ttk became significantly lower)
BRING BACK SOFTCAPS AND 1.5 PvP. Reduce your CP system to 5-10% max for each thing and then things wouldnt be so lopsided. The amount of pvp thats gonna happen once camelot comes out is about 5 pugs questing together lol.
you realize youre asking ZOS to do something with numbers right?
-Met
Sorry to burst your bubble, mate, but on EU, population soared after 1.6 hit. The all time low was 1.5 over here.- 1.6 (All 3 previous counters were done away with, not coincidentally causing probably the biggest exodus of players from the game. ult was changed to light attacks and blocking, sustain became infinite even for a bad player with proper cp and gear combos, and the ttk became significantly lower)
There are probably about a billion threads about this, but I wanted to give some insight to zenimax about how to handle their pvp.
There are so many problems, so many bugs ontop of bugs that haven't been fixed since beta, new ones, and worst of all, zenimax's intense zerg fetish. Literally every patch since 1.4 (is it a coincidence that the pvp playerbase was substantially bigger in this update?) has given more and more incentive for gigantic zerg trains to destroy all the action on the map by being practically unkillable with purge barrier aoe stack, and that practically will turn into literally with 1.7.
Lets look at what we have had at our disposal to counter zergs in previous patches
1.4
- dynamic ulti system (reward for attacking large amount of targets, allowed small groups to gain quicker access to ultimates which allowed for larger but less organized groups to be wiped handily by a coordinated group)
- ground oil (yes this was used for tower farming for larger groups but it also gave smaller groups another weapon that could wipe disorganized groups when they had a defensive position and enough time to set it up)
- less sustain (hard to believe now, back in the day you had to manage your resources, so groups who knew what they were doing could eventually deplete a less skilled/organized group of their resources and subsequently kill them)
- a non csgo ttk( nuff said, no cheap sh*t could instantly one/two shot you when you were offguard or focusing another target, which is what happens all the time in the 1.6 meta
- 1.5 (ground oil no longer allowed)
- dynamic ult
- less sustain
- high ttk
- 1.6 (All 3 previous counters were done away with, not coincidentally causing probably the biggest exodus of players from the game. ult was changed to light attacks and blocking, sustain became infinite even for a bad player with proper cp and gear combos, and the ttk became significantly lower)
- low ttk (as much as this is still an issue in a ton of situations, it is our only incentive left against large groups. At the moment, as much as it is cheesy, ridiculous damage dealing abilities such as dawnbreaker, proxy, and meteor are the only counters to zergs, and even that is when proxies and ults are timed perfectly
im not saying siege bc a decent group with purge barrier and who doesn't stand under the breach can easily outheal the damage, making it basically useless against blobs.
1.7 we have what? Burst isn't high enough to burn zergs even if everything is coordinated properly unless you have a zerg of your own, theres no dynamic ult, ground oil or anything to be able to kill a zerg. hell, the new sets added give even more shielding and heals to zergs on top of what they already have. The ic you have taken so long to make will be reduced to zergs farming tel var stones. is that srsly what you want? @ZOS_BrianWheeler @ZOS_EricWrobel @ZOS_GinaBruno Your entire pvp base (whats left of us) could attest that all you have done for the game since 1.4 has been for the worse. CP imbalances, the countless bugs, and worst of all, your desire to make pvp into a game of 3 giant blobs (which will in reality be 3 small blobs bc no one will play ur game as it will suck so bad)
If u make a server where there is no cp, ground oil, dynamic ult and a high time to kill, you would probably see easily 75% of your playerbase come to it, and (gasp) maybe even attract some former players who are too far behind in cp atm to be competitive, come back.
P.S. (my sig is true, atm I am running with a dk main, but I mained a nightblade until 1.6 and my dk was level 49 when 1.6 dropped.I just stopped that character because stamblade is op, and I don't like doing zero damage to players worse than me because they pack nirn as a magicka nightblade, plus I like small scale with my ad friends better than if I roam with my ep nightblade. Also, I inferred in the post that 1.4 was better than 1.5 but the balance was better in 1.5 for every1 so id prefer overall the 1.5 version of the game with ground oil.)
[Moderator Note: Edited per our rules on Bashing comments]
There are probably about a billion threads about this, but I wanted to give some insight to zenimax about how to handle their pvp.
There are so many problems, so many bugs ontop of bugs that haven't been fixed since beta, new ones, and worst of all, zenimax's intense zerg fetish. Literally every patch since 1.4 (is it a coincidence that the pvp playerbase was substantially bigger in this update?) has given more and more incentive for gigantic zerg trains to destroy all the action on the map by being practically unkillable with purge barrier aoe stack, and that practically will turn into literally with 1.7.
Lets look at what we have had at our disposal to counter zergs in previous patches
1.4
- dynamic ulti system (reward for attacking large amount of targets, allowed small groups to gain quicker access to ultimates which allowed for larger but less organized groups to be wiped handily by a coordinated group)
- ground oil (yes this was used for tower farming for larger groups but it also gave smaller groups another weapon that could wipe disorganized groups when they had a defensive position and enough time to set it up)
- less sustain (hard to believe now, back in the day you had to manage your resources, so groups who knew what they were doing could eventually deplete a less skilled/organized group of their resources and subsequently kill them)
- a non csgo ttk( nuff said, no cheap sh*t could instantly one/two shot you when you were offguard or focusing another target, which is what happens all the time in the 1.6 meta
- 1.5 (ground oil no longer allowed)
- dynamic ult
- less sustain
- high ttk
- 1.6 (All 3 previous counters were done away with, not coincidentally causing probably the biggest exodus of players from the game. ult was changed to light attacks and blocking, sustain became infinite even for a bad player with proper cp and gear combos, and the ttk became significantly lower)
- low ttk (as much as this is still an issue in a ton of situations, it is our only incentive left against large groups. At the moment, as much as it is cheesy, ridiculous damage dealing abilities such as dawnbreaker, proxy, and meteor are the only counters to zergs, and even that is when proxies and ults are timed perfectly
im not saying siege bc a decent group with purge barrier and who doesn't stand under the breach can easily outheal the damage, making it basically useless against blobs.
1.7 we have what? Burst isn't high enough to burn zergs even if everything is coordinated properly unless you have a zerg of your own, theres no dynamic ult, ground oil or anything to be able to kill a zerg. hell, the new sets added give even more shielding and heals to zergs on top of what they already have. The ic you have taken so long to make will be reduced to zergs farming tel var stones. is that srsly what you want? @ZOS_BrianWheeler @ZOS_EricWrobel @ZOS_GinaBruno Your entire pvp base (whats left of us) could attest that all you have done for the game since 1.4 has been for the worse. CP imbalances, the countless bugs, and worst of all, your desire to make pvp into a game of 3 giant blobs (which will in reality be 3 small blobs bc no one will play ur game as it will suck so bad)
If u make a server where there is no cp, ground oil, dynamic ult and a high time to kill, you would probably see easily 75% of your playerbase come to it, and (gasp) maybe even attract some former players who are too far behind in cp atm to be competitive, come back.
P.S. (my sig is true, atm I am running with a dk main, but I mained a nightblade until 1.6 and my dk was level 49 when 1.6 dropped.I just stopped that character because stamblade is op, and I don't like doing zero damage to players worse than me because they pack nirn as a magicka nightblade, plus I like small scale with my ad friends better than if I roam with my ep nightblade. Also, I inferred in the post that 1.4 was better than 1.5 but the balance was better in 1.5 for every1 so id prefer overall the 1.5 version of the game with ground oil.)
[Moderator Note: Edited per our rules on Bashing comments]
Often the best way, despite your frustrations, is to be polite in criticism... "ur game as it will suck so bad" instantly turns anyone off from seeing a meaningful point to this, to be honest, very poignant message of which I agree with a large number of the points raised.
Sorry to burst your bubble, mate, but on EU, population soared after 1.6 hit. The all time low was 1.5 over here.- 1.6 (All 3 previous counters were done away with, not coincidentally causing probably the biggest exodus of players from the game. ult was changed to light attacks and blocking, sustain became infinite even for a bad player with proper cp and gear combos, and the ttk became significantly lower)
To be fair, ESO "dies" before every major patch. The bottom drops out of the economy and people stop playing as much because they're:
- Waiting for the new gear
- Waiting for the new content
- Farming materials or good they feel will be valuable post-update (know people doing 6-8 gold and silver pledges each day and 8 sets of write each day).
- Just plain burnt out and want to be fresh when they come back with the update
- Spending their time on the PTS finding the new exploits (and *hopefully* reporting them)
- Or they're just plain actually quitting
While there's a significant chunk of people who actually fall into the last category, there are plenty of others just occupied doing something else. There's also a decent amount of people who will return to the game when the patch drops. It won't be permanent population, but We'll probably get a big spike for the first couple weeks of IC and will probably have a healthier pop for the first month then a gradual trickle down to "ESO PvP is dying and 1.8/Orsinium" will be the nail in the coffin.
Do I think the state of the game is healthy right now? No, but there were threads just like this before update 6 released.
ZOS doesnt want small groups to counter large groups. The way this game is supposed to work is everyone running in 24+ blobs spamming AoE. As you pointed out in the OP everything that could counter this gets nerfed/removed... Thats definetly not because ZOS wants to discourage trains.To be fair, ESO "dies" before every major patch. The bottom drops out of the economy and people stop playing as much because they're:
- Waiting for the new gear
- Waiting for the new content
- Farming materials or good they feel will be valuable post-update (know people doing 6-8 gold and silver pledges each day and 8 sets of write each day).
- Just plain burnt out and want to be fresh when they come back with the update
- Spending their time on the PTS finding the new exploits (and *hopefully* reporting them)
- Or they're just plain actually quitting
While there's a significant chunk of people who actually fall into the last category, there are plenty of others just occupied doing something else. There's also a decent amount of people who will return to the game when the patch drops. It won't be permanent population, but We'll probably get a big spike for the first couple weeks of IC and will probably have a healthier pop for the first month then a gradual trickle down to "ESO PvP is dying and 1.8/Orsinium" will be the nail in the coffin.
Do I think the state of the game is healthy right now? No, but there were threads just like this before update 6 released.
You're right, for example pvers are saying pve is going to die but it wont actually, just there in 1.6 there was a counter to large groups and zergs in pvp and now that is gone too... so pvp has a very good chance of actually dying unless zos does something
I think it will all get fixed. Wait...I KNOW it will all get fixed. You know when that is?
Right about the one month mark of CU being launched and this games' population is decimated. I want to come back, I really do, but by then it will be too late. ZoS just doesn't comprehend that they needed to fix things 3 months ago to secure ANY kind of playerbase future. Beautiful game. Terrible devs.
P.S. so what ever happened to that spellcrafting thing they touted over a year ago?