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The Covenant Has The Best Leaders NA

  • krim
    krim
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    Crown wrote: »
    Here are my thoughts about AD's significant leaders of history and what I've learned from them:

    Fireshot (Alacrity) : I learned a lot about assessing opponents from him. Back in the days of camps, we could be a lot more reckless about taking out as many opponents as possible and not worry about a 30 second regroup and run back. I started PvP a month or two after launch. He saw something in me as a new player, and spent the time to ensure that I didn't develop bad habits from the start. I credit Fireshot with the style I now use to teach new players.

    Krim (Alacrity) : Krim talked a lot less than Fireshot in groups, he expected you to follow him, and most people did quite well. He predicted opponent movement well, and I learned a lot about what to look for from him. Some of my fondest memories in early game of my beam-brothers (Krim and Jager) where the three of us would take on groups many times our numbers.

    Moon Die (DiE) : Strategically, he was ahead of the game. Very intollerant of failure, and like Fireshot was very dependent upon the mechanics of the game that have changed significantly since then. Strategically, he was one of the best and I learned a lot about using your environment from him.

    Keiryan (DiE) : One of the most fun leaders who got better the more intoxicated he became. You could tell that he learned a lot from Moon, though he had a leading style that was more direct and in your face. His shot calling was continuous, and very easy to understand. I don't believe that I've ever heard him truly angry / enraged.

    Luvboard (Alacrity): Luvboard was a great director of Alacrity groups, though when the caliber of players dropped he wasn't able to make up for it with leadership. It's very easy to lead a group of people who are in the top 1% of players - you barely have to make calls, just direct them towards opponents. I had fun in his groups, though as time progressed and as the old timers left Alacrity, the groups got a lot weaker.

    W'R'X (Decibel) : Strategic positioning and decision matrixes on when to engage opponents are what I've learned the most from W'R'X. He seems to know all of the leaders of opposing groups very well, and can identify who is leading by group movement and style. Know your enemy.

    Cloneink & Talithra (Venatus) : Clone had the patience of a saint and taught people a lot. If you didn't accomplish his objective, he sounded disappointed in you, and you didn't want him to be disappointed. I believe that Clone garnered more love from his crew than any other leader I've seen in ESO. His style was very remeniscent of Fireshot, though having Talithra as his 2ic enabled him to focus more on strategic objectives and let Talithra call people out and keep them on course.

    Slaxis (Misfitz) : Slaxis' leading is all about movement. Being in the right place at the right time to hit an opposing group, and knowing when retreating or regrouping is the best choice to ensure the highest chance of success.

    Ashirok & Supersayinjesus (Rage) : Like most of the leaders in Rage, they excel at leading small (4 to 10) person groups. Mosquito tactics (in and out) are their strength along with knowing how to judge their group's damage output vs opponents to increase the likelihood of a wipe in our favour. As I've stated previously, leading small groups with top caliber players requires a lot less effort from a leader, so no matter who has the crown, the group is capable of making the leader and training new ones easily.

    There are others that I've not thought of at present..

    I've tried to take pieces of everything I've learned from every leader I've run with and merge what I believe to be the best components into my own leadership style.

    beam brothers.... its a shame our fun was abruptly ended. Not many know of my leading skills. I never enjoyed leading very large groups in pvp. My tactics were very precise and required precise timing. Anyone not ready or strong enough to be out on their own quickly died. This dwindles down the party, and people rage when they cant zerg dive.
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