xANTIxMATTERx wrote: »ZOS_RichLambert wrote: »To be clear I said a new Trial is in the works. I didn't say when it would come out.
Also... #ashhole was about the funniest thing I've heard in awhile! (Weathers is my hero)
Just so you know sir, if a new trial doesnt come out with Orsinium then the PVE population will be devastated and lots of people will most likely stop playing
But still no new news about:
- flying mounts (or even 2m above the ground)
RavenSkylord wrote: »KiraTsukasa wrote: »RavenSkylord wrote: »Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.
Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.
In other words, very impractical to even attempt
And yet, in Skyrim, every necromancer you come across is an enemy, yet you can still play as a necromancer type character.
Now, I'm not condoning necromancer as a class, I honestly think that it would be completely unbalanced (essentially giving a player an endless number of targets to resurrect thanks to how enemy spawning works in ESO vs Skyrim), but your argument against it is weak and already has been shut down due to precedence from past games.
You do understand the difference in that Skyrim and Oblivion for that matter had necromancer as an enemy in passing as opposed to being the primary foe. No primary advesary had anything to do with Necromancy. Please don't use a weak argument to justify systematically altering the entire storyline to accomodate your preferences, or better yet, actually try to know what you are talking about before insulting.
I am still completely surprised by decision. I thought they learned a while back, when they started scaling up veteran dungeons, that throwing away content is a bad idea. It's there already, so why not keep it worth doing.- existing trials will not scale up
KiraTsukasa wrote: »RavenSkylord wrote: »KiraTsukasa wrote: »RavenSkylord wrote: »Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.
Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.
In other words, very impractical to even attempt
And yet, in Skyrim, every necromancer you come across is an enemy, yet you can still play as a necromancer type character.
Now, I'm not condoning necromancer as a class, I honestly think that it would be completely unbalanced (essentially giving a player an endless number of targets to resurrect thanks to how enemy spawning works in ESO vs Skyrim), but your argument against it is weak and already has been shut down due to precedence from past games.
You do understand the difference in that Skyrim and Oblivion for that matter had necromancer as an enemy in passing as opposed to being the primary foe. No primary advesary had anything to do with Necromancy. Please don't use a weak argument to justify systematically altering the entire storyline to accomodate your preferences, or better yet, actually try to know what you are talking about before insulting.
What are you even talking about?
I never insulted anyone. I don't know where you got that at all. And I never said a word about changing the story at all, for my preferences or otherwise. In fact, I don't believe a necromancer class should be implemented, thus NOTHING would need to be changed.
Second, hang the lore. I'm looking at this from a pure gameplay mechanic point of view. In Skyrim, playing a necromancer was balanced in that the bodies you could raise where limited because they didn't respawn endlessly. In ESO, enemies constantly respawn after a couple minutes so you'd be able to revive them over and over again without limit. That's unbalanced.
Next time you want to put down someone's argument, you might want to actually READ it.
timidobserver wrote: »
timidobserver wrote: »
He said something about the Group Dungeons were designed and planned for scaling from the beginning. Trials were not coded that way.
RavenSkylord wrote: »Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.
Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.
In other words, very impractical to even attempt
But still no new news about:
- flying mounts (or even 2m above the ground)
I serious hope that will never happen to ESO for honest flymount was the thing that basically destroy WoW and why do we need flymount for???
The wayshrine work really good if you need to go anywhere fast beside if get your ground mount up to speed 60 that go really fast as well and i hope we will never see flymount in ESO.
@ZOS_RichLambert Old trials aren't being scaled up to v16. Now you're saying the new trial might not come with Orsinium. In this situation, what is your game offering to endgame PvE players? Will you scale old content with Orsinium? Is the trial a part of Orsinium after all? Is Orsinium being split into two parts like Craglorn? Is Orsinium being delayed (you said "when", not "in which DLC")?ZOS_RichLambert wrote: »To be clear I said a new Trial is in the works. I didn't say when it would come out.
Also... #ashhole was about the funniest thing I've heard in awhile! (Weathers is my hero)
Yo killed it with that!ZOS_RichLambert wrote: »To be clear I said a new Trial is in the works. I didn't say when it would come out.
Also... #ashhole was about the funniest thing I've heard in awhile! (Weathers is my hero)
RavenSkylord wrote: »Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.
Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.
In other words, very impractical to even attempt
RavenSkylord wrote: »Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.
Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.
In other words, very impractical to even attempt
RavenSkylord wrote: »Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.
Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.
In other words, very impractical to even attempt
ZOS_RichLambert wrote: »To be clear I said a new Trial is in the works. I didn't say when it would come out.
Also... #ashhole was about the funniest thing I've heard in awhile! (Weathers is my hero)
Flying mounts? Wonders why we need flying mounts.
wonders why we need reskinned mounts.
dont get me wrong , i do not desire a 2km high flying dragon (not possible due to engine and size of pve areas) but 2 or 3 m above the ground would be nice and why - cause i would pay crowns for a complete different mount!

To be clear, you didn't say when anything would come out.ZOS_RichLambert wrote: »To be clear I said a new Trial is in the works. I didn't say when it would come out.