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Can cost reduction vs regeneration be settled please?

barbarian340
barbarian340
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For pve, which one is better at keeping you from running dry
  • Yakidafi
    Yakidafi
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    From running dry you should try resource management.

    No problem, happy to help.
    Moons and sands shall be your guide and path.
    PC EU/NA
  • barbarian340
    barbarian340
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    Umm...
  • Yakidafi
    Yakidafi
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    https://www.youtube.com/watch?v=rGediy3P2Iw

    Should give some hints on how to play.

    depends on your build ifreduction or regen is better
    Edited by Yakidafi on August 16, 2015 11:20AM
    Moons and sands shall be your guide and path.
    PC EU/NA
  • eNumbra
    eNumbra
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    Stack both; problem solved.
  • chevalierknight
    chevalierknight
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    eNumbra wrote: »
    Stack both; problem solved.

    Yeh never understand the vs part
  • WyldfireWyrm
    WyldfireWyrm
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    eNumbra wrote: »
    Stack both; problem solved.

    Agreed.

    And the 15 threads about this exact topic that have cropped up in the last 12 hours are also annoying. Try contributing to those threads before making yet another one.
  • Darlgon
    Darlgon
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    Lets see.. Just throwing up some math. (I am sure some other pencil sharpener will correct me where I am wrong.)

    Base
    Magicka pool of 1000
    Magica regen of 20 per tick
    Spell costs 100

    Nothing:
    Magicka Pool 1000
    Cast Spell -100 Magica Pool 900
    Tick 1 Magicka Pool 920
    Tick 2 Magicka Pool 940
    Tick 3 Magicka Pool 960
    Tick 4 Magicka Pool 980
    Tick 5 Magicka Pool 1000 full

    Plus to Magica Regen 10%
    Magicka Regen increases to 22 per tick
    Cast Spell -100 Magica Pool 900
    Tick 1 Magicka Pool 922
    Tick 2 Magicka Pool 944
    Tick 3 Magicka Pool 966
    Tick 4 Magicka Pool 988
    Tick 5 Magicka Pool 1000 full


    Magica Reduction 10%
    Cast Spell -90 Magica Pool 910
    Tick 1 Magicka Pool 930
    Tick 2 Magicka Pool 950
    Tick 3 Magicka Pool 970
    Tick 4 Magicka Pool 990
    Tick 5 Magicka Pool 1000 full

    Not much difference for one spell. But, lets look at casting that spell 9 times.

    Nothing:
    Magicka Pool 1000
    Cast Spell -100x9 Magica Pool 100
    Tick 1 Magicka Pool 120
    Tick 2 Magicka Pool 140
    Tick 3 Magicka Pool 160
    Tick 4 Magicka Pool 180
    Tick 5 Magicka Pool 200
    .......
    Tick 44 Magicka Pool 980
    Tick 45 Magicka Pool 1000 full

    Plus to Magica Regen 10%
    Magicka Regen increases to 22 per tick
    Cast Spell -100x9 Magica Pool 100
    Tick 1 Magicka Pool 122
    Tick 2 Magicka Pool 144
    Tick 3 Magicka Pool 166
    Tick 4 Magicka Pool 188
    Tick 5 Magicka Pool 210
    ....
    Tick 40 Magicka Pool 980
    Tick 41 Magicka Pool 1000 full

    Magica Reduction 10%
    Cast Spell -90x9 Magica Pool 1000-810=190
    Tick 1 Magicka Pool 210
    Tick 2 Magicka Pool 230
    Tick 3 Magicka Pool 250
    Tick 4 Magicka Pool 270
    Tick 5 Magicka Pool 290
    Tick 6 Magicka Pool 310
    ....
    Tick 40 Magicka Pool 990
    Tick 41 Magicka Pool 1000 full

    So, again about the same. But, notice. The Magicka reduction leaves the pool with enough magicka to cast that spell 2 more times. The guy with regen can only cast it once more. HOWEVER the flip side is, once their pools are down to ten, the guy with magicka regen will be able to cast the spell again sooner at four ticks instead of five for the spell reduction guy.

    As long as they dont do something silly, like make you not regen magicka while blocking, it all depends on your playstyle.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Ipsius
    Ipsius
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    Cost = short fights, pve, gank pvp
    Regen= long fights, sustained pvp
    Both=both
  • leepalmer95
    leepalmer95
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    Ipsius wrote: »
    Cost = short fights, pve, gank pvp
    Regen= long fights, sustained pvp
    Both=both

    Both = Common sense.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Darlgon
    Darlgon
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    eNumbra wrote: »
    Stack both; problem solved.

    Hmmm..I should have run that

    Lets run that.

    Base
    Magicka pool of 1000
    Magica regen of 20 per tick
    Spell costs 100

    Plus to Magica Regen 10%
    Magicka Regen increases to 22 per tick
    Magica Reduction 10%
    Cast Spell -90 Magica Pool 910
    Tick 1 Magicka Pool 932
    Tick 2 Magicka Pool 954
    Tick 3 Magicka Pool 976
    Tick 4 Magicka Pool 998
    Tick 5 Magicka Pool 1000 full

    About the same again.

    HOWEVER..

    Plus to Magica Regen 10%
    Magicka Regen increases to 22 per tick
    Magica Reduction 10%
    Cast Spell -90*9 Magica Pool 1000-810=190
    Tick 1 Magicka Pool 212
    Tick 2 Magicka Pool 234
    Tick 3 Magicka Pool 256
    Tick 4 Magicka Pool 278
    Tick 5 Magicka Pool 300
    Tick 6 Magicka Pool 322
    ....
    Tick 35 Magicka Pool 960
    Tick 36 Magicka Pool 982
    Tick 37 Magicka Pool 1000 full

    Needless to say, both is better. One more run, this time with both at half.

    Plus to Magica Regen 5%
    Magicka Regen increases to 21 per tick
    Magica Reduction 5%
    Cast Spell -95*9 Magica Pool 1000-855=145
    Tick 1 Magicka Pool 166
    Tick 2 Magicka Pool 187
    Tick 3 Magicka Pool 208
    Tick 4 Magicka Pool 229
    Tick 5 Magicka Pool 250
    Tick 6 Magicka Pool 271
    ....
    Tick 40 Magicka Pool 985
    Tick 41 Magicka Pool 1000 full

    By splitting, we end up with about the same as with pure regen or pure reduction, except we get only one spell cast at low, and a slightly faster opportunity to cast it again if you go down to 50 magicka with that cast.
    Edited by Darlgon on August 16, 2015 4:24PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Dekkameron
    Dekkameron
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    yer i always mix both, sometimes if the race isnt particulary suited to the role i stack more regen though for some reason :)
    - Veteran Combat Librarian -
  • Ipsius
    Ipsius
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    I think that if you stack heavily in one, you can possibly neglect the other… But it's probably a big math equation before you can figure out what cut off point you have to exceed to see benefit.

    For example, if you stack stamina regen instead of reduced cost, that benefits dodge rolling and blocking potentially; but how high does your stam regen have to be before it's worth it? A nightblade (before update 7) can get to around 3k stam regen without dedicating every cp/item towards it. Is that better than/how much better is it than 1.5k regen and X reduced stamina cost?

    Magicka doesn't get the same benefit to huge regen as its only used for casting as opposed to skills+blocking+dodge rolling with stamina. So I would guess that, along with 99.9999% of every "which x is better for y?" Question, the answer is "it depends. On a lot. "

  • leepalmer95
    leepalmer95
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    Ipsius wrote: »
    I think that if you stack heavily in one, you can possibly neglect the other… But it's probably a big math equation before you can figure out what cut off point you have to exceed to see benefit.

    For example, if you stack stamina regen instead of reduced cost, that benefits dodge rolling and blocking potentially; but how high does your stam regen have to be before it's worth it? A nightblade (before update 7) can get to around 3k stam regen without dedicating every cp/item towards it. Is that better than/how much better is it than 1.5k regen and X reduced stamina cost?

    Magicka doesn't get the same benefit to huge regen as its only used for casting as opposed to skills+blocking+dodge rolling with stamina. So I would guess that, along with 99.9999% of every "which x is better for y?" Question, the answer is "it depends. On a lot. "

    well the cp system kind of implies that both is best anyway, you get diminishing benefit of putting more points into one.

    E.g. 50 (all) in stamina regen, adding another adds 0.2%

    Were as if you put that 1 into reduction it'll give you 1% reduction.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ipsius
    Ipsius
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    Ipsius wrote: »
    I think that if you stack heavily in one, you can possibly neglect the other… But it's probably a big math equation before you can figure out what cut off point you have to exceed to see benefit.

    For example, if you stack stamina regen instead of reduced cost, that benefits dodge rolling and blocking potentially; but how high does your stam regen have to be before it's worth it? A nightblade (before update 7) can get to around 3k stam regen without dedicating every cp/item towards it. Is that better than/how much better is it than 1.5k regen and X reduced stamina cost?

    Magicka doesn't get the same benefit to huge regen as its only used for casting as opposed to skills+blocking+dodge rolling with stamina. So I would guess that, along with 99.9999% of every "which x is better for y?" Question, the answer is "it depends. On a lot. "

    well the cp system kind of implies that both is best anyway, you get diminishing benefit of putting more points into one.

    E.g. 50 (all) in stamina regen, adding another adds 0.2%

    Were as if you put that 1 into reduction it'll give you 1% reduction.


    For sure, as far as cp goes. I was thinking more along the lines of set bonuses and jewel enchants.

    After something like 20 CP points the diminishing returns start, so you can kind of assume spreading your CP around reduced costs and regens will put them all into diminishing return territory. That's where stacking regen set bonuses etc may free up CP for completely different champ bonuses.
  • barbarian340
    barbarian340
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    so i guess a better question would be, if i wanna be a magicka dps nightblade (no elemental damage), which would be the better race between high elf and breton? because the only difference is high elves have more regen, and bretons have 3% reduced spell cost...so is the 12% regen better than the 3% cost reduction?
  • Ipsius
    Ipsius
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    Depends :D What gear set do you want to use? Do you want to PVP? If you want to pvp, do you want to do gank-style small scale pvp or siege/defense? Do you plan on using drink or food buffs?

    All of these things matter if you're trying to "optimize". Many magicka-based people use crafted Seducer set for the 5 piece -8% cost bonus. But the 2, 3, and 4 piece bonuses do not add spell damage (besides a bit from increased max mp). Many magicka dps use 4 or 5 pieces of Martial Knowledge for the spell damage, but it offers no regen. Sure, you can wear 4 piece Martial and 5 piece Seducer at the same time if you want, but that's all your armor and sword/shield or dual wield. That's why your gear choice matters. Then again, you can always swap out gear for different roles.

    If you want to gank pvp, max mp/spell power is ideal, so you can kill targets before they can mount a defense. If you want to do larger scale pvp and sieges, you may run out of mp quickly and be useless for long periods if you don't have good regen.

    Neither of these points clearly define Breton or High elf being better; you can stack regen with High Elf, stack Reduced Cost with Breton, or balance the racials out with equipment and food/drink by stacking regen with Breton or reduced cost with High Elf.

    I personally like Bretons because of their passive mdef (which will actually matter next update with the fixes to nirnhoned and piercing effects), and you specifically said you don't plan on doing elemental damage, so the final high elf passive won't benefit you as much.
    Edited by Ipsius on August 16, 2015 7:30PM
  • barbarian340
    barbarian340
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    Ipsius wrote: »
    Depends :D What gear set do you want to use? Do you want to PVP? If you want to pvp, do you want to do gank-style small scale pvp or siege/defense? Do you plan on using drink or food buffs?

    All of these things matter if you're trying to "optimize". Many magicka-based people use crafted Seducer set for the 5 piece -8% cost bonus. But the 2, 3, and 4 piece bonuses do not add spell damage (besides a bit from increased max mp). Many magicka dps use 4 or 5 pieces of Martial Knowledge for the spell damage, but it offers no regen. Sure, you can wear 4 piece Martial and 5 piece Seducer at the same time if you want, but that's all your armor and sword/shield or dual wield. That's why your gear choice matters. Then again, you can always swap out gear for different roles.

    If you want to gank pvp, max mp/spell power is ideal, so you can kill targets before they can mount a defense. If you want to do larger scale pvp and sieges, you may run out of mp quickly and be useless for long periods if you don't have good regen.

    Neither of these points clearly define Breton or High elf being better; you can stack regen with High Elf, stack Reduced Cost with Breton, or balance the racials out with equipment and food/drink by stacking regen with Breton or reduced cost with High Elf.

    I personally like Bretons because of their passive mdef (which will actually matter next update with the fixes to nirnhoned and piercing effects), and you specifically said you don't plan on doing elemental damage, so the final high elf passive won't benefit you as much.

    yea...i was more focusing on pve, sorry
  • Ipsius
    Ipsius
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    PVE, reduced cost will get you more mileage. Most enemies will die quickly, and the biggest baddest bosses still won't take TOO long. If you end up running out of mp, you can always do some heavy attacks with a resto/destro staff to regain it, then cast more spells with the returned mp because of reduced cost. Always a good idea to slip regen in where you can though.
  • danno8
    danno8
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    Darlgon wrote: »
    Lets see.. Just throwing up some math. (I am sure some other pencil sharpener will correct me where I am wrong.)

    Base
    Magicka pool of 1000
    Magica regen of 20 per tick
    Spell costs 100

    Nothing:
    Magicka Pool 1000
    Cast Spell -100 Magica Pool 900
    Tick 1 Magicka Pool 920
    Tick 2 Magicka Pool 940
    Tick 3 Magicka Pool 960
    Tick 4 Magicka Pool 980
    Tick 5 Magicka Pool 1000 full

    Plus to Magica Regen 10%
    Magicka Regen increases to 22 per tick
    Cast Spell -100 Magica Pool 900
    Tick 1 Magicka Pool 922
    Tick 2 Magicka Pool 944
    Tick 3 Magicka Pool 966
    Tick 4 Magicka Pool 988
    Tick 5 Magicka Pool 1000 full


    Magica Reduction 10%
    Cast Spell -90 Magica Pool 910
    Tick 1 Magicka Pool 930
    Tick 2 Magicka Pool 950
    Tick 3 Magicka Pool 970
    Tick 4 Magicka Pool 990
    Tick 5 Magicka Pool 1000 full

    Not much difference for one spell. But, lets look at casting that spell 9 times.

    Nothing:
    Magicka Pool 1000
    Cast Spell -100x9 Magica Pool 100
    Tick 1 Magicka Pool 120
    Tick 2 Magicka Pool 140
    Tick 3 Magicka Pool 160
    Tick 4 Magicka Pool 180
    Tick 5 Magicka Pool 200
    .......
    Tick 44 Magicka Pool 980
    Tick 45 Magicka Pool 1000 full

    Plus to Magica Regen 10%
    Magicka Regen increases to 22 per tick
    Cast Spell -100x9 Magica Pool 100
    Tick 1 Magicka Pool 122
    Tick 2 Magicka Pool 144
    Tick 3 Magicka Pool 166
    Tick 4 Magicka Pool 188
    Tick 5 Magicka Pool 210
    ....
    Tick 40 Magicka Pool 980
    Tick 41 Magicka Pool 1000 full

    Magica Reduction 10%
    Cast Spell -90x9 Magica Pool 1000-810=190
    Tick 1 Magicka Pool 210
    Tick 2 Magicka Pool 230
    Tick 3 Magicka Pool 250
    Tick 4 Magicka Pool 270
    Tick 5 Magicka Pool 290
    Tick 6 Magicka Pool 310
    ....
    Tick 40 Magicka Pool 990
    Tick 41 Magicka Pool 1000 full

    So, again about the same. But, notice. The Magicka reduction leaves the pool with enough magicka to cast that spell 2 more times. The guy with regen can only cast it once more. HOWEVER the flip side is, once their pools are down to ten, the guy with magicka regen will be able to cast the spell again sooner at four ticks instead of five for the spell reduction guy.

    As long as they dont do something silly, like make you not regen magicka while blocking, it all depends on your playstyle.

    One thing you missed, is every skill has a 1s GCD. So while you are casting you are still gaining back magicka every 2 seconds. It's not much at 10% increased regeneration (you would start at ~110 compared to 100 for reduction in your example), but it's there.

    I think the general rule of thumb is short fight cost reduction is better, long fight regeneration is better. Also, reduction has diminishing returns, whereas regeneration does not. So you see better results with reduction immediately, regeneration takes longer to notice results.

    Cost of the spell also matters, with bigger cost spells working better with cost reduction, but low cost spells working better with regeneration.

    Like has been said, it depends on your build/skills. Maybe someone one day will make a calculator where you can plug in your build and it can make a recommendation.
  • Morbash
    Morbash
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    Cost of the spell also matters, with bigger cost spells working better with cost reduction, but low cost spells working better with regeneration.

    This and Darlgon's comparison only apply when we're dealing with percents. If it's a comparison between jewelry enchants, cost reduction wins every time.

    I don't know about you guys, but 200 cost reduction sounds far better than 64 regen. And considering regen ticks are every two seconds, cost reduction is that much more appealing.
    Edited by Morbash on August 17, 2015 3:15AM
    "War doesn't build character; it reveals it."
  • Anorak
    Anorak
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    Honestly lowering cost is better in my mind because every single thing you cast is effected vs every 2 seconds you get a bit more resource. Also you always need to consider that your resources are split in half as you get a tick every 2 seconds. This means in the new patch with regen of ring enchants being around 200 you are still only getting 100 more stam that you can spend every second which isnt any better from having 200 stam saved every time you cast an ability per second.
  • Stannum
    Stannum
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    Another point, if you re NB and using siphoning attacks cost reduction is better
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