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Road Ahead

  • Volkodav
    Volkodav
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    Mentioning mounts here makes me wish we had horses that werent all big fat draft style horses. Or,..that ancient Elk that's wandering around Skyrim.I'd ride that one.
  • Tyr
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    To be clear I said a new Trial is in the works. I didn't say when it would come out.

    Also... #ashhole was about the funniest thing I've heard in awhile! (Weathers is my hero)

    Just so you know sir, if a new trial doesnt come out with Orsinium then the PVE population will be devastated and lots of people will most likely stop playing :(

    We've already seen an early map of Wrothgar with a clear area for a trial mapped out, so I wouldn't worry about it too much.

    The only concern is that they have a 2 part release of the zone like they did for Craglorn with Orsinium being in 1 part and second part being trials, etc...
  • Flaminir
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    Given the enormous amount of work involved in creating & integrating a new class into the game, quite frankly I would rather they didn't!

    I'd rather they concentrated on content for a bit.... new zones, dungeons, trials, spell crafting, they have 2 new guild skill lines which will be coming soon too most likely with DB & TG, player housing etc etc.

    A whole new class would be the absolute last thing on the list for me & i think many others..... we already have an army of alts of different classes & builds... we need new content to play not a new necromancer class to just create another alt.

    As a general comment though.... I think that since @ZoS_RichLambert has come in, he's improved communication quite a bit... is clearly visible to the players, and is also being quite up front & honest on info as much as is commercially sensible.

    A road ahead article would be nice to consolidate all the info snippets recently given... but they have already said quite a bit here & there... quakecon, in the eso live interview last night, random forum posts etc. Certainly a lot more info than we got in the 6months BR (Before Rich).
    GM of the Unholy Legacy
    PC/EU/EP
  • Rex-Umbra
    Rex-Umbra
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    Did you say flying mount? ewwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww I would love to play a necromancer and I want housing!
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • AngryNord
    AngryNord
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    Naslu wrote: »
    But still no new news about:

    - flying mounts (or even 2m above the ground)

    Thank the Eight!! Every day that goes by without the announcement of flying mounts for ESO, is an extremely happy day (and the day the announcement comes, is the day ESO gets permanently uninstalled from my computer).
  • KiraTsukasa
    KiraTsukasa
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    Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.

    Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.

    In other words, very impractical to even attempt

    And yet, in Skyrim, every necromancer you come across is an enemy, yet you can still play as a necromancer type character.

    Now, I'm not condoning necromancer as a class, I honestly think that it would be completely unbalanced (essentially giving a player an endless number of targets to resurrect thanks to how enemy spawning works in ESO vs Skyrim), but your argument against it is weak and already has been shut down due to precedence from past games.

    You do understand the difference in that Skyrim and Oblivion for that matter had necromancer as an enemy in passing as opposed to being the primary foe. No primary advesary had anything to do with Necromancy. Please don't use a weak argument to justify systematically altering the entire storyline to accomodate your preferences, or better yet, actually try to know what you are talking about before insulting.

    What are you even talking about?

    I never insulted anyone. I don't know where you got that at all. And I never said a word about changing the story at all, for my preferences or otherwise. In fact, I don't believe a necromancer class should be implemented, thus NOTHING would need to be changed.

    Second, hang the lore. I'm looking at this from a pure gameplay mechanic point of view. In Skyrim, playing a necromancer was balanced in that the bodies you could raise where limited because they didn't respawn endlessly. In ESO, enemies constantly respawn after a couple minutes so you'd be able to revive them over and over again without limit. That's unbalanced.

    Next time you want to put down someone's argument, you might want to actually READ it.
  • timidobserver
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    Naslu wrote: »
    - existing trials will not scale up
    I am still completely surprised by decision. I thought they learned a while back, when they started scaling up veteran dungeons, that throwing away content is a bad idea. It's there already, so why not keep it worth doing.

    V16 Uriel Stormblessed EP Magicka Templar(main)
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  • TheTwistedRune
    TheTwistedRune
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    Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.

    Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.

    In other words, very impractical to even attempt

    And yet, in Skyrim, every necromancer you come across is an enemy, yet you can still play as a necromancer type character.

    Now, I'm not condoning necromancer as a class, I honestly think that it would be completely unbalanced (essentially giving a player an endless number of targets to resurrect thanks to how enemy spawning works in ESO vs Skyrim), but your argument against it is weak and already has been shut down due to precedence from past games.

    You do understand the difference in that Skyrim and Oblivion for that matter had necromancer as an enemy in passing as opposed to being the primary foe. No primary advesary had anything to do with Necromancy. Please don't use a weak argument to justify systematically altering the entire storyline to accomodate your preferences, or better yet, actually try to know what you are talking about before insulting.

    What are you even talking about?

    I never insulted anyone. I don't know where you got that at all. And I never said a word about changing the story at all, for my preferences or otherwise. In fact, I don't believe a necromancer class should be implemented, thus NOTHING would need to be changed.

    Second, hang the lore. I'm looking at this from a pure gameplay mechanic point of view. In Skyrim, playing a necromancer was balanced in that the bodies you could raise where limited because they didn't respawn endlessly. In ESO, enemies constantly respawn after a couple minutes so you'd be able to revive them over and over again without limit. That's unbalanced.

    Next time you want to put down someone's argument, you might want to actually READ it.

    Provided there is a raise cap of say 2 (like the sorcerer) how is raising a body over and over any different to a sorcerer resummoning a daedra?
    Edited by TheTwistedRune on August 15, 2015 5:04PM
  • Xendyn
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    Naslu wrote: »
    - existing trials will not scale up
    I am still completely surprised by decision. I thought they learned a while back, when they started scaling up veteran dungeons, that throwing away content is a bad idea. It's there already, so why not keep it worth doing.

    He said something about the Group Dungeons were designed and planned for scaling from the beginning. Trials were not coded that way.
    Lag is ruinin' my 'mershun!
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    PC/NA
  • Azurulia
    Azurulia
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    If flying mounts get introduced into this game, I'd find the nearest flying animal and blast it with a tazer for being the inspiration for such a bad idea.
    Edited by Azurulia on August 15, 2015 5:15PM
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  • timidobserver
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    Xendyn wrote: »
    Naslu wrote: »
    - existing trials will not scale up
    I am still completely surprised by decision. I thought they learned a while back, when they started scaling up veteran dungeons, that throwing away content is a bad idea. It's there already, so why not keep it worth doing.

    He said something about the Group Dungeons were designed and planned for scaling from the beginning. Trials were not coded that way.

    ...... They don't need to scale. They just need to move up to the max new level.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • jkemmery
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    Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.

    Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.

    In other words, very impractical to even attempt

    I kind of disagree. It's not hard to envision necromancers who aren't part of the Molag Bal, worm cult conspiracy. Almost all of the mobs have members who are one class or another ... I personally don't see a big issue with having necromancers going through the same storyline as every other class.
  • UltimaJoe777
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    I remember a time when console release for ESO was delayed for a year and a half if not longer so it would be ready for launch. Now the priority is to release DLCs while the game is currently sitting in its own filth after it majorly *** bricks after the last patch what with the latency after logging in or loading an area not to mention we still deal with random crashes regardless of whether it's in Cyrodiil or not and there is still issues with Voice Chat causing grief plus Mail doesn't always work properly and so many more issues that seriously need addressing.

    Zenimax you need to realize that your prioritizing the DLC is more than likely going to cause the game to break down entirely by the time a month rolls by. You already had to switch priorities once because the game went down so why prioritize the release of a DLC if the game itself isn't working?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • BaconMagic
    BaconMagic
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    ^money
  • Aneima
    Aneima
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    Wolfshead wrote: »
    Naslu wrote: »
    But still no new news about:

    - flying mounts (or even 2m above the ground)

    I serious hope that will never happen to ESO for honest flymount was the thing that basically destroy WoW and why do we need flymount for???

    The wayshrine work really good if you need to go anywhere fast beside if get your ground mount up to speed 60 that go really fast as well and i hope we will never see flymount in ESO.

    How did flying mounts destroyed WoW? Last I heard was they released a 5th expansion in November with another one set for release later this year. On top of that they have a million plus monthly subscribers which is something hardly any mmorpgs can do nowadays. So how did flying mounts destroy WoW? Or is it just the opinion of a disgruntled gamer?
  • AngryNord
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    Please... Don't talk anymore about flying mounts, OK? Just.. Don't... I'm getting PTSD just from thinking of flying mounts in ESO
  • Elloa
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    NO to flying mount!!!!

    Instead of a necromancer class I'd enjoy more a nature-spell based classe with healing spells, summoning spirit animals, totems, water spells... I'd totally love that
  • Mettaricana
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    Why even ask for flying mounts there isn't a lore creature big enough in tamrial to carry a person in the air dragons are neither man or mer friendly or even currently living. And even cliff racers aren't big enough winged twilights can barely carry themselves. You wanna fly so bad jump off a cliff and fast travel into the terrafirma.
  • Rosveen
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    To be clear I said a new Trial is in the works. I didn't say when it would come out.

    Also... #ashhole was about the funniest thing I've heard in awhile! (Weathers is my hero)
    @ZOS_RichLambert Old trials aren't being scaled up to v16. Now you're saying the new trial might not come with Orsinium. In this situation, what is your game offering to endgame PvE players? Will you scale old content with Orsinium? Is the trial a part of Orsinium after all? Is Orsinium being split into two parts like Craglorn? Is Orsinium being delayed (you said "when", not "in which DLC")?

    I don't expect you to answer these questions right away, but please be aware they're important to us.
  • NewBlacksmurf
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    To be clear I said a new Trial is in the works. I didn't say when it would come out.

    Also... #ashhole was about the funniest thing I've heard in awhile! (Weathers is my hero)
    Yo killed it with that!

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tendrielle
    Tendrielle
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    Hey,
    I do not currently consider myself an endgame pve player, although I think it is extremely important to have some challenge that you actually gear for. I think gearing up through the new dungeons might work for creating some months of attraction to the game, but then, you start to ask yourself: for what do I need the new uber gear? Only the difficulty of trials can deal with this issue and extend the attraction to the game for a longer time.
    So please, please, @ZOS_RichLambert reconsider and at least announce an adjustment of existing trials (with their gear) to VR 16 coming soon (TM).
  • kungmoo
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    personally I would prefer they fix the issues with the classes we have atm before they put In another one
    Some men are alive simply because it is against the law to kill them. -Edward W. Howe
  • TheBonesXXX
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    Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.

    Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.

    In other words, very impractical to even attempt

    There are necromancers in each Faction if you actually play through the quest lines, you also see plenty of shamans (which I am chomping at the bit to get)
  • Egonieser
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    Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.

    Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.

    In other words, very impractical to even attempt

    Exactly, same way people think Dremora should be a playable race/class. It just doesn't work in current meta. Game has already placed rules that those things are evil and are your sworn enemy.
    The only way they could make it work is like LoTRO, where you could play Sauron's forces in sessioned monsterplay pvp map. OR make an entire new map and seperate storyline (4th alliance type of thing) just for them. Otherwise it just contradicts everything in current lore.
    Edited by Egonieser on August 16, 2015 9:02AM
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  • TheTwistedRune
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    Problem with adding Necromancer, is the way it would bust the actual playthrough. All alliances have long drawn out quests about fighting Necromancers, who are trying to undermine every alliance. Not to mention how it directly relates to the main story line and its main 2 antagonists, as all Necromancy is directly tied to Mannimarco and Molag Bol.

    Having a Necromancer playing through that would be game breaking for many, unless an alternate story line is created for each alliance and main story.

    In other words, very impractical to even attempt

    I don't see it that way. Apply this reasoning to ESIV Oblivion for example. Its like saying the player should not be able to summon daedra because that's what Mankar Camoran does.

    Its true that necromancy did start with Mannimarco, but assumptions that all necromancers owe fealty and are aligned with him are incorrect. Take the book "The Legend of Vastarie" for example. It centres upon a different approach to necromancy. Which, while still could be considered evil, is separate from the Worm Cult and the King of Worms.

    To deny those that would like a necromancer skill line in ESO because all necromancers are allied with Mannimarco and Molag Bal is a thin argument, and not reason enough to prohibit one.

    Just my opinion of course.

  • kevlarto_ESO
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    To be clear I said a new Trial is in the works. I didn't say when it would come out.

    Also... #ashhole was about the funniest thing I've heard in awhile! (Weathers is my hero)

    I think there needs to be some NPC dialogue, talking about a guy that got burned when he was kicked in the ashhole..make it so LOL
  • RazzPitazz
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    A few personal opinions:

    New class: It seems to me that ZOS os currently rerouting ESOTU back into the direction it should have been going since ESO launch, which is a daunting task in itself, while pushing out new stuff for players to do. Are new classes part of that direction? Perhaps, but in these "early" stages a new class is not priority. Should a new class be in the works they have learned now to not announce anything until it is near ready for release, which is a smart move.

    Flying Mounts: I think flying mounts would be more difficult to impliments ATM than most may realize. Flight would require an arial mapping of each zone, as all movement is based terrestrial mapping atm. They would have to decide weather to make these locked paths or to allow the player freedom of movement. This would require a new algorithm into the base game for 3 Dimensional control (Back, forward, left, right, up, down) as opposed to the 2 Dimensional control we have now (back, forward, left, right). The process to create this and properly test it could take a long time, especially since it wasn't implimented or intended in the base game at launch. Even if they do want to include flying mounts, the overhead could simply be too much as they would be implimenting multiple extra algorithms for what is effectively empty space.

    Text chat: I believe they have stated before that it is being worked on.
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  • RizaHawkeye
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    Naslu wrote: »
    phairdon wrote: »
    Flying mounts? Wonders why we need flying mounts.

    wonders why we need reskinned mounts.

    dont get me wrong , i do not desire a 2km high flying dragon (not possible due to engine and size of pve areas) but 2 or 3 m above the ground would be nice and why - cause i would pay crowns for a complete different mount!

    X34-landspeeder.jpg

    I think you may have the wrong game.

    But yes, why not?! Why not - for the sole purpose of making more money - put a hovercraft in? In fact, why don't we just dump all the ESO lore and kick it to curb 'cause it's really, really starting to hold us back when it comes to creative game design.

    I mean wouldn't you want:

    Dwemer handguns
    Light sabers or light swords
    Maybe a huge anime sword of ice ... and then one of fire ... and then one of shock ...
    Maybe some more races that were never, ever in the TES series
    Maybe some more classes that were never, ever in the TES series
    Maybe we could sell some bikinis and stuff in the Crown store so all the guys could ... whistle ... to their toons (see what I did there? See?)

    /sarcasm off.
    Edited by RizaHawkeye on August 16, 2015 4:49PM
    War does not determine who is right - only who is left.

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  • Prabooo
    Prabooo
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    Flying mounts? Time to study your lore there lads
  • Gyudan
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    To be clear I said a new Trial is in the works. I didn't say when it would come out.
    To be clear, you didn't say when anything would come out.
    Wololo.
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