Mate, you don't need caps in any way and form if you implement a good catch-up mechanism. Caps are generating negativity. A speed up for.those below average and a slow down for those above achieves the exact same thing without making those ahead feel punished. I have described it elsewhere.Start game after "season 3" has started. Has same problem as now.
Caps, be they season or generation or blue moon or millenium gated, don't do anything for CP imbalance. They just postpone the issue. So, bleargh. Completely unexcited about a doomed to fail plan.
This is only true if the cap were being implemented by itself without the curve added to increase CP gain rates for players with less CP.
Together with the cap every season that passes, the gap between the players with the most CP and the least will shrink.
Forestd16b14_ESO wrote: »Not much help cause it only allows those who are low on CP to catch up to those who are in the medium such as those who are at 200+ and not to those who are the real problem those who have 700+. Cause if there is a gap those who have 700+ already have those skills and boost and will stay there with that power till the gap cap catches up to them and Kyne knows how long that be.
They won't be able to spend all of those 700+ CP, though, so they will lose those skills temporarily when champion points are refunded.