Akavir_Sentinel wrote: »It's easy to confirm. Dodge roll then immediately look at the effects in your character sheet. If you see dodge fatigue listed, then it's been implemented. It is currently this way on the test server.
Killa4hire89 wrote: »Um dude u know that bolt escape on live currently has a 50% increase and has had this since 1.2 ish I believe. The nerf to bolt escape is that the 50% will cumulatively stack which is NOT in effect on live.
Hiero_Glyph wrote: »Killa4hire89 wrote: »Um dude u know that bolt escape on live currently has a 50% increase and has had this since 1.2 ish I believe. The nerf to bolt escape is that the 50% will cumulatively stack which is NOT in effect on live.
But why are the costs wrong? How can it go from 1,847 to 3k cost after just one BE? Something is not right here.
Hiero_Glyph wrote: »Killa4hire89 wrote: »Um dude u know that bolt escape on live currently has a 50% increase and has had this since 1.2 ish I believe. The nerf to bolt escape is that the 50% will cumulatively stack which is NOT in effect on live.
But why are the costs wrong? How can it go from 1,847 to 3k cost after just one BE? Something is not right here.
Hiero_Glyph wrote: »Killa4hire89 wrote: »Um dude u know that bolt escape on live currently has a 50% increase and has had this since 1.2 ish I believe. The nerf to bolt escape is that the 50% will cumulatively stack which is NOT in effect on live.
But why are the costs wrong? How can it go from 1,847 to 3k cost after just one BE? Something is not right here.
The 50% extra is calculated from the base cost of the ability, not from the cost after your reductions.
If base cost is 1000, and you have 400 reduction, then normal bolt escape costs you 600, and the increased-cost one costs 1100.
(600+[1000*0.5])= 1100
Hiero_Glyph wrote: »Hiero_Glyph wrote: »Killa4hire89 wrote: »Um dude u know that bolt escape on live currently has a 50% increase and has had this since 1.2 ish I believe. The nerf to bolt escape is that the 50% will cumulatively stack which is NOT in effect on live.
But why are the costs wrong? How can it go from 1,847 to 3k cost after just one BE? Something is not right here.
The 50% extra is calculated from the base cost of the ability, not from the cost after your reductions.
If base cost is 1000, and you have 400 reduction, then normal bolt escape costs you 600, and the increased-cost one costs 1100.
(600+[1000*0.5])= 1100
Thank you. That makes more sense now. It's honestly impossible to get any hard data on consoles because ZoS refuses to give us any numerical values such as stat bars or damage. I guess the dodge roll was just a result of my stamina pool being just small enough to prevent the third roll but isn't it a fixed cost per roll?
Oh well, thanks for the help but testing anything is an absolute mess on consoles.
leepalmer95 wrote: »Hiero_Glyph wrote: »Killa4hire89 wrote: »Um dude u know that bolt escape on live currently has a 50% increase and has had this since 1.2 ish I believe. The nerf to bolt escape is that the 50% will cumulatively stack which is NOT in effect on live.
But why are the costs wrong? How can it go from 1,847 to 3k cost after just one BE? Something is not right here.
Go re run your numbers again, on console it's near impossible though.
