Change /stuck to /killme please - there are holes everywhere!

snackrat
snackrat
✭✭✭
Falling through a hole in the floor at the fence. Charging past a target and through a wall in a delve. Falling through stairs into a building prop (twice). Dodge-rolling into scaffolding props. Enemy knockback into a rock (and once into a cage).

At least when I clip into a rock in the worldspace, I can teleport to a group member or guildmate easily enough. But in a delve, or in the fence's area, I cannot port.
If I log out for a couple minutes, I will eventually be kicked out of the delve. But the fence still disables that. And what about that last example - the rock knockback? If I don't have my DOTs on, what drops combat so I can port/log out?

So.. the only way out is /stuck, which incurs a charge. A charge I may not even HAVE on me, because (given that I run alts as well as trade cross-faction) I keep most all of my gold and possessions in the bank. So far I've gotten lucky - I've had the money on me, or a guildmate has mailed me what I need. The time I was knocked into a cage was in Fungal Grotto with a dreugh, so I just opened it. Knocking back into a rock? DOTs finish that enemy I was ported normally. RIGHT NOW I'm writing this from my Character Select screen while I wait for my stuck Redguard to reset outside of a delve.
But what about the other people, or when my luck runs out? Honestly, giving how it is impossible for QA to catch every clip (and infeasible for the techs to repair all of them) - esp if any are exaggerated by lag or ping - it is probably unwise to charge players on the spot for porting. (And yes, I do submit bugs with screenshots, especially in high-traffic areas like the fence or building stairs.)

If you wish to 'punish' people who need the system (likely to prevent people using it in lieu of intended transport options), then make the charge after-the-fact - rather than charging them upfront to port to a wayshrine, kill them. Perhaps disable soul gems to prevent people using those and staying in their trap. There will still technically be a charge for this, but it will be in the form of armour damage, and can be paid when the player has freedom of movement and can access the bank.

:'( Realistically you cannot find and patch every hole, and there's no real accounting for problems highlighted by poor/slow connections. So maybe make the recovery a little less hit-and-miss, please?

Also: anyone who PvPs on the reg able to tell me if /stuck works in Cyro? Fortunately I've yet to be trapped there. I know some people use (or used) Ravage Health to deliberately suicide there. If so, is there a timer? Does it cost AP or gold?
Oh, and for those wanting to know my country that my connection could be so catastrophically bad: New Zealand.
Edited by snackrat on August 13, 2015 7:22AM
  • snackrat
    snackrat
    ✭✭✭
    *sigh* I wish I knew how long a delve-reset took, because I logged in and its apparently longer than 20min.
    ....also, thanks for a friend, you can Travel to Player outside of a delve at least - though they led me far away from said delve >:c
    Edited by snackrat on August 13, 2015 6:50AM
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    Yes, /stuck works in Cyro. Same timer I believe (once an hour I think)...never paid attention to the cost tho.
    Are you on PC or console? Just curious because I only had this happen that much when I was playing on an under-par laptop.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • snackrat
    snackrat
    ✭✭✭
    PC. And quite a powerful one at that, though not superbly so (capable of running W3:WH, but at lower quality). I think my connection, from NZ, is what is causing most of the issues, or at least worsening them. My best ping is typically 250.
    Edited by snackrat on August 13, 2015 7:00AM
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    Ah yes, seems to be an unfortunate common problem for your neck of the world. Have you made any adjustments to your graphics settings?
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • snackrat
    snackrat
    ✭✭✭
    Everything is running at max quality, though I have grass turned off to see nodes.
    I do not understand how changing the work my GPU has to do will affect my connectivity on a copper cable on the sea floor, though. This isn't about computer workload causing FPS stutters or crashes. This is about holes in the world (and the falling through of them), and/or a miscommunication with the servers as to my location as provided by my client. If packet loss is responsible, that would be a matter of network/ISP. If you're implying there is a connection between those two, I will need you to explain it to me.

    If any case, the main concern I have is to prevent the possibility of anybody, not just me, being a position they are unable to escape from without opening a ticket. Especially since in recent experience, the results for said tickets are useless copy/paste responses about 'dropping and retaking quests' (yes, this apparently fixes all non-quest-related issues, according to community support).

    EDIT: Oh hey, my ping is 225 today :o That's a new record!
    Edited by snackrat on August 13, 2015 7:20AM
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    /stuck used to kill you rather than charge you, but that was changed for being exploited by players for free teleporting.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • snackrat
    snackrat
    ✭✭✭
    Why would it be free? Would they would need to repair their armour? If they did not at the time, then perhaps that is what they should have instead. But thank you for telling me; I didn't know that.

    Alternatively, they could have a 'sickness' - your health and dmg are reduced by 25% for 10min. That would discourage abuse but leave those who get trapped an out.

    Maybe use the Bounty System! You'd technically have the charge, but it could do be done at one's leisure, instead of being on the spot.
    Edited by snackrat on August 13, 2015 11:58AM
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just like the idea of typing /killme. Especially if we have a suicide animation. :naughty:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    Saw a player running around in the walls of a delve the other day.

    Maybe they were stuck. I had no idea what to do.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • snackrat
    snackrat
    ✭✭✭
    You know, when I think about it, I don't know that 'using it for free teleporting' is really a bad thing. You already have free teleporting - it's called 'Travel to Player'. The only spaces I can think of where /stuck can be used those can't, are in Outlaw Refuges (what on earth are they taking advantage of?) and Cyrodil.
    Granted Cyro is grey area, because it disallows normal ports (presumably for a reason). Yet given the length of the porting animation, and that it cannot be done from stealth or invisibility, I wouldn't consider its use game-breaking. I can only assume it is because people would then choose the forts they controlled to move rapidly to reinforce different areas, since I doubt being /killed had a cast time.
Sign In or Register to comment.