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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That seems very wrong. I don't want to play in IC anyway but did plan to go there just for any sky shards or things to collect. I was going to keep my ESO plus just for this but it looks like there may be no reason to keep it another month now.
That seems very wrong. I don't want to play in IC anyway but did plan to go there just for any sky shards or things to collect. I was going to keep my ESO plus just for this but it looks like there may be no reason to keep it another month now.
The way it's right now, though, it will be hard to get the sky shards without getting ganked, so you'd be paying for DLC one can 't access without being good at PvP either way.
I'm not sure what you mean... if there's no keep control in a campaign, you can't walk into IC without threat of PvP; if there is keep control in a campaign, then PvP in Cyrodiil means something, which it should do for a PvP expansion. So which side are you arguing for?The problem with this, primarily @Endoc , is the combination of the gear, crafting and TelVars.
IF you can give people access to everything, without the Keep control and the fundamentals of what the expansion is (PVP) then you mitigate the whole reason of it being there.
Why would I go through the pains of PVP when I can walk into a campaign, without threat, and then craft everything I need/want and walk out again, with no risk/reward.... ?
Now, from aPVE players perspective, I to full understand the complaints/concerns, but people really do need to recognise this is a PVP expansion. The next release closer to Christmas is the PVE Expansion... *shrugs*.
How the heck are you locked out of it?? It's like saying : Oh they released a new trial, but I can't complete it because it requires 11 other group members and strategy/preparation. They are forcing me to group omg !
It's the exact same thing, you have to put effort in it to get access.
Having different access rules on different campaigns is completely stupid.
First of all, if you let IC open at all times with no requirements, PvErs will start crying even more because there will always be gankers inside, since they have free passage to get in. Result : they'll be stuck inside their safe area in the sewers because they will be spawn ganked every time they try to get out.
Second, if one campaign has entry requirements, while another is open to all, people will join the open campaign to farm their stones until they have their maxed gear and then move back to the other one, completely defeating the purpose of requirement.
Requiring the majority of keeps to enter is a GREAT idea. Keep in mind the faction with the majority will have less people to defend their keeps as they'll all be in IC. It will naturally reduce population imbalances, how hard is it to understand?
Also, if they remove the travel to player option, it should increase campaign loyalty and help wiht imbalances as well
firstdecan wrote: »Apparently your alliance has to have a certain number of keeps to get into the Imperial city. If you don't happen to have access to the right buff server, you won't be able to get to the content you paid for.
http://forums.elderscrollsonline.com/en/discussion/202328/there-cannot-be-access-gates-to-the-imperial-city-paid-dlc#latest
Does this seem wrong to anyone else? What is the point of this? I understand this is supposed to be a "hardcore PvP" expansion, but how many people are going to pay for content they can be locked out from?
Pirhana7_ESO wrote: »firstdecan wrote: »Apparently your alliance has to have a certain number of keeps to get into the Imperial city. If you don't happen to have access to the right buff server, you won't be able to get to the content you paid for.
http://forums.elderscrollsonline.com/en/discussion/202328/there-cannot-be-access-gates-to-the-imperial-city-paid-dlc#latest
Does this seem wrong to anyone else? What is the point of this? I understand this is supposed to be a "hardcore PvP" expansion, but how many people are going to pay for content they can be locked out from?
If all 3 sides have access at the same time (like on PTS right now) it is just a gank fest and nothing PVE wise can even be accomplished. But when you add the control mechanics of alliances locking out other alliances the PVE inside actually becomes controlled and things can be done and accomplished inside. Yes your side maybe locked out at times BUT when you do have access you can go there and actually get stuff done. PVPwise it is also better because the enemy alliance zergs get killed off and the only fighting you will encounter is small skirmishes that are much more balanced.
This system was done in Darkage of Camelot with an allianced controlled Dungeon called Darkness Falls and the system worked very well and was the best experience I ever had in an MMO. It gave you a valuable prize to fight over on the battle field.
You clearly haven't been paying attention to the upcoming PVP changes that make it so that you can't access a campaign that isn't your home or guest campaign in the ways you can now, and that make it more difficult to change your campaign. Once IC drops you won't be able to just go into a different campaign like you can now.That's like saying we can't access Cyrodiil because the server is all yellow and they're camping our gates.
Wait a minute, there's about 5 other campaigns....right?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So how do you expect ZOS to keep the doors open and the lights on? They need to make money.. Whether its sub, or "strong arming" people to pay for content, it has to happen.... Pick your poison.
I can make another example here: imagine that 1 alliance is nightcapping and zerging all inside the City,the others 2 alliance are suffering, they could organize a group to kick the nightcappers out conquering their keeps.This add new scenarios guys, more tactic,pvp mmo concept war need this ,believe me , I know this mechanic and played it for years, and is fun.
firstdecan wrote: »Pirhana7_ESO wrote: »firstdecan wrote: »Apparently your alliance has to have a certain number of keeps to get into the Imperial city. If you don't happen to have access to the right buff server, you won't be able to get to the content you paid for.
http://forums.elderscrollsonline.com/en/discussion/202328/there-cannot-be-access-gates-to-the-imperial-city-paid-dlc#latest
Does this seem wrong to anyone else? What is the point of this? I understand this is supposed to be a "hardcore PvP" expansion, but how many people are going to pay for content they can be locked out from?
If all 3 sides have access at the same time (like on PTS right now) it is just a gank fest and nothing PVE wise can even be accomplished. But when you add the control mechanics of alliances locking out other alliances the PVE inside actually becomes controlled and things can be done and accomplished inside. Yes your side maybe locked out at times BUT when you do have access you can go there and actually get stuff done. PVPwise it is also better because the enemy alliance zergs get killed off and the only fighting you will encounter is small skirmishes that are much more balanced.
This system was done in Darkage of Camelot with an allianced controlled Dungeon called Darkness Falls and the system worked very well and was the best experience I ever had in an MMO. It gave you a valuable prize to fight over on the battle field.
So what you're saying is that in order to access the content you have paid for, you have to spend hours in Cyrodiil trying to get the requisite number of keeps, and then you'll have access to PvE rewards since someone else will get locked put. This seems to be a recurring theme with ZoS' game design: forcing players to spend a painful amount of time on things they don't want in order to get to things they do want.
This makes no sense since this is supposed to be a PvP update. I understand that IC is a gank fest right now, that's the way the content is designed. It's supposed to encourage smaller scale PvP, not offer a PvE reward for PvP griefing. How many PvPers are going to say "Thank goodness we have Cyrodiil locked down, now I can PvE in the IC in peace." Very few. The PvPers want PvP, not another PvE zone (which is all IC is when you lock out the other alliances).
Nothing about this makes any sense. Pay for content that you can't always access (which is a factor to people who have jobs / school / family / IRL obligations), having to spend hours of time to even attempt to get that access, needing to be opportunistically available for when the access is available, all for the privilege of what is nothing more than another PvE zone because you've locked the other alliances out.
I've played the IC content, it's a well designed environment that is fun enough when you're in the mood for a gank fest. There needs to be a rethink about the fundamental premise and availability. Another PvE zone is not a reward the PvPers want, and many players don't have the time to invest in PvP to get to that PvE content. Additionally, this is supposed to be a PvP update, where is the second 'p' when they've been locked out of the content?