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https://forums.elderscrollsonline.com/en/discussion/683901

Is weapon crit% capped at 50%?

Sithisvoid
Sithisvoid
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I heard it was pointless to aim for higher than 50% crit is that true? Several ppl mentioned it was capped at 50 but it was the first i had heard. Aiming for a one shot willy but I'm already at or around 50% so should i just aim for weapon damage? Running a bow mainly on my Kajiit nightblade.
  • Atreust
    Atreust
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    With a buff, I can get my crit up to 64.7%. I don't know if there are diminishing returns or anything, but I definitely think my critical hits are hitting harder there then when I'm around 50%.
  • Sithisvoid
    Sithisvoid
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    yeah with duel wield I'm sitting at 52.2% and bow at 58.3%. I could easily get those numbers higher
  • Skiserony
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    It's not capped at 50%, the reason why you shouldn't aim for higher than 50% crit is because once you're there increasing it more won't be as effective anymore. What you want to do instead it increasing critical damage, which will be way more effective once you hit 50% crit.
  • Sithisvoid
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    Awesome info thanks guys. I have about 15 Champion points into increasing my physical damage and 15 into ignoring enemy armor I'll spent the next 15 in crit damage bonus.
  • GreenSoup2HoT
    GreenSoup2HoT
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    I have 70% crit with my Bow :)
    PS4 NA DC
  • Reeko
    Reeko
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    I have 70% crit with my Bow :)

    "Gives cookie."
  • arowz
    arowz
    82% when dual wielding and 30% crit damage buff from passive and CPs (1750 weapon damage buffed with siphon running). NPC health bars get silly. My NB is only VR5.
    Edited by arowz on August 13, 2015 8:26PM
  • Sithisvoid
    Sithisvoid
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    arowz wrote: »
    82% when dual wielding and 30% crit damage buff from passive and CPs (1750 weapon damage buffed with siphon running). NPC health bars get silly. My NB is only VR5.

    Nice I'm about halfway through VR5 myself and starting to feel pretty powerful. So long as i get the drop on ppl and pick on those without huge dmg shields I'm dropping ppl left and right. Can't wait to see how powerful VR14 feels on a nightblade with more than green gear on. My favorite combo by far in pvp is detection potion+piercing mark. So amazing
    Edited by Sithisvoid on August 13, 2015 9:00PM
  • Jumper45
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    It is not capped. but its pointless past 50-60% because of diminishing returns when you have another avenue to take after 50-60%. If you have the option of crit damage over crit chance and your crit chance is 50-60% you are infact lowering your dps rather then raising it. This is mathematics related not game related. 50/50% chance means you either crit or you dont. The further over 50% you go the higher your chance but it diminishes every percent over 50%. ( we stop at 60% normally) This is true in any form using this formula. Thus! Crit damage increase does not have diminishing returns. Which means more per point then the other. We stop at 60% because you can either live by the RNG gods with 50% or give yourself a slight advantage of them at 60%. Anything over is a complete waste if you are able to increase damage over chance. Thus anyone with a high crit chance is just gimping themselves.


    Before anyone pulls out their derp badge. This does not include situations where for example a crit would cause an effect. for example if a crit did fire damage DOT ontop of the crit then the formula changes.

    50% is solid perfect though. any further under and you dont have enough. any further over and you have too much.
    Edited by Jumper45 on August 13, 2015 9:10PM
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • QuebraRegra
    QuebraRegra
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    Sithisvoid wrote: »
    arowz wrote: »
    82% when dual wielding and 30% crit damage buff from passive and CPs (1750 weapon damage buffed with siphon running). NPC health bars get silly. My NB is only VR5.

    Nice I'm about halfway through VR5 myself and starting to feel pretty powerful. So long as i get the drop on ppl and pick on those without huge dmg shields I'm dropping ppl left and right. Can't wait to see how powerful VR14 feels on a nightblade with more than green gear on. My favorite combo by far in pvp is detection potion+piercing mark. So amazing

    This is exactly why the non-vet campaign is far more enjoyable.

    #justsayin

  • arowz
    arowz
    Sithisvoid wrote: »
    arowz wrote: »
    82% when dual wielding and 30% crit damage buff from passive and CPs (1750 weapon damage buffed with siphon running). NPC health bars get silly. My NB is only VR5.

    Nice I'm about halfway through VR5 myself and starting to feel pretty powerful. So long as i get the drop on ppl and pick on those without huge dmg shields I'm dropping ppl left and right. Can't wait to see how powerful VR14 feels on a nightblade with more than green gear on. My favorite combo by far in pvp is detection potion+piercing mark. So amazing

    I'm nervous about PVP, not so great at it on my sorc, although when I do crack someone they get hit hard. This NB is my first alt so I decked him out in all blue set gear (5 hundings, 4 ashen, just basic stam redux jewelry) + always purple weapons (2h, DW and Bow). Made leveling up a breeze.

    At VR5 I'm also really starting to notice a huge power gain. I leapfrog through content with ambush. Last night I found something that changed the game entirely... Athletics for Medium Armor boosts sprint speed as well as lower dodge roll cost... the tooltip doesn't say that very clearly or at all. Now I'm sprinting almost as fast as my mount w/7 piece medium. Couple that with killing and wow.

    Anyway, on the crit topic, I'm wondering what I'd need to get it up to 100%. I know with more CPs and a set bonus I can get my Crit Damage up to 100%. For PvE that'd be just twisted. For PvP I could only imagine.
  • Reeko
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    arowz wrote: »
    Sithisvoid wrote: »
    arowz wrote: »
    82% when dual wielding and 30% crit damage buff from passive and CPs (1750 weapon damage buffed with siphon running). NPC health bars get silly. My NB is only VR5.

    Nice I'm about halfway through VR5 myself and starting to feel pretty powerful. So long as i get the drop on ppl and pick on those without huge dmg shields I'm dropping ppl left and right. Can't wait to see how powerful VR14 feels on a nightblade with more than green gear on. My favorite combo by far in pvp is detection potion+piercing mark. So amazing

    I'm nervous about PVP, not so great at it on my sorc, although when I do crack someone they get hit hard. This NB is my first alt so I decked him out in all blue set gear (5 hundings, 4 ashen, just basic stam redux jewelry) + always purple weapons (2h, DW and Bow). Made leveling up a breeze.

    At VR5 I'm also really starting to notice a huge power gain. I leapfrog through content with ambush. Last night I found something that changed the game entirely... Athletics for Medium Armor boosts sprint speed as well as lower dodge roll cost... the tooltip doesn't say that very clearly or at all. Now I'm sprinting almost as fast as my mount w/7 piece medium. Couple that with killing and wow.

    Anyway, on the crit topic, I'm wondering what I'd need to get it up to 100%. I know with more CPs and a set bonus I can get my Crit Damage up to 100%. For PvE that'd be just twisted. For PvP I could only imagine.

    Not worth it imo. Get your crit to about 60% then focus on weapon damage. You will raise your dps more going that route. Also, make sure to get the Shadow mundus stone.
  • GreenSoup2HoT
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    Reeko wrote: »
    I have 70% crit with my Bow :)

    "Gives cookie."

    :p

    ,
    ,
    ,
    Side note i have a friend who has 100% crit dw stam nb.

    PS4 NA DC
  • GreenSoup2HoT
    GreenSoup2HoT
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    "Gives cookie."

    :p

    ,
    ,
    ,
    Side note i have a friend who has 100% crit dw stam nb. It's not really worth it because if you stack weapon damage you will gain more damage then what my friend can even crit for. It was for fun though.


    (Didn't mean to double comment, my bad) Clicked Quote instead of edit -_-



    Edited by GreenSoup2HoT on August 14, 2015 1:58AM
    PS4 NA DC
  • Reeko
    Reeko
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    Reeko wrote: »
    I have 70% crit with my Bow :)

    "Gives cookie."

    :p

    ,
    ,
    ,
    Side note i have a friend who has 100% crit dw stam nb.

    My GF bakes REALLY good cookies too so enjoy! ;)
  • domlynchb16_ESO
    i dont understand why people say crit is not worth rainsg after 50%/60%.

    Of course it is. especially if you are doing it for pvp.

    if you only have 10 seconds to kill or be killed then you want consistency.

    i'm around 74% crit on bow, 80% with duel wield. so i know pretty much every hit is going to crit. i want to take someone down fast.

    i don't want to rely on range/random chance in pvp 'will i crit' 'will i not'. this is the difference between 1 or 2 shotting someone or not.
  • Sithisvoid
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    i dont understand why people say crit is not worth rainsg after 50%/60%.

    Of course it is. especially if you are doing it for pvp.

    if you only have 10 seconds to kill or be killed then you want consistency.

    i'm around 74% crit on bow, 80% with duel wield. so i know pretty much every hit is going to crit. i want to take someone down fast.

    i don't want to rely on range/random chance in pvp 'will i crit' 'will i not'. this is the difference between 1 or 2 shotting someone or not.

    So you do have a noticeable difference when you upgrade past 50%?
  • domlynchb16_ESO
    for me it is about securing the outcome as much as possible.

    50% crit for me is like going to the casino, red or black.

    80% means i can confidently snipe/attack a player and know 8 out of 10 times I will crit

    when you can kill someone hit 1 or 2 or 3 hits. then a 50% damage increase will secure the fight.

    the people who say 50% crit is enough, may be referring to a pve/boss fight in a dungeon that takes 5 minutes of hitting the same attack over and over. In that case the damage/outcome/dps may balance out vs. having a higher crit chance (if you spend that 30% crit on damage). I really don't think that methodology applies to a 5 second pvp fight.

    here is a real example.

    i'm stealthed - i snipe with crit and 1 shot a sorc.
    i'm stealthed and don't crit - the sorc goes to low health and then damage shields and streaks away.

    i lost the chance to take him out based on crit chance at 50%
    Edited by domlynchb16_ESO on August 14, 2015 11:08AM
  • arowz
    arowz
    for me it is about securing the outcome as much as possible.

    50% crit for me is like going to the casino, red or black.

    80% means i can confidently snipe/attack a player and know 8 out of 10 times I will crit

    when you can kill someone hit 1 or 2 or 3 hits. then a 50% damage increase will secure the fight.

    the people who say 50% crit is enough, may be referring to a pve/boss fight in a dungeon that takes 5 minutes of hitting the same attack over and over. In that case the damage/outcome/dps may balance out vs. having a higher crit chance (if you spend that 30% crit on damage). I really don't think that methodology applies to a 5 second pvp fight.

    here is a real example.

    i'm stealthed - i snipe with crit and 1 shot a sorc.
    i'm stealthed and don't crit - the sorc goes to low health and then damage shields and streaks away.

    i lost the chance to take him out based on crit chance at 50%

    The 50% crit chance theorycraft comes from someone showing the math of swinging 1000 times with dual daggers vs 1000 times with dual swords. The damage over 1000 hits about equalled and got better with more weapon damage. There is a point with crit though that you far out pace weapon damage, provided you're not sacking your weapon damage too much.

    The grey area is between 50% and 80% crit. Once you get over 80% crit and can maintain 2k weapon damage AND get your crit damage up over 85%, you're going to see a lot more damage. I'm sitting at 82% crit chance, 90% crit damage and 2k weapon damage buffed with rally, with siphon running. My damage and TTK is ludicrous. Ambush, Surprise Attack, Light Attack, (impale or surprise attack). Nothing lives.

  • Warraxx
    Warraxx
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    8jqbLsR.jpg
  • Jumper45
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    for me it is about securing the outcome as much as possible.

    50% crit for me is like going to the casino, red or black.

    80% means i can confidently snipe/attack a player and know 8 out of 10 times I will crit

    when you can kill someone hit 1 or 2 or 3 hits. then a 50% damage increase will secure the fight.

    the people who say 50% crit is enough, may be referring to a pve/boss fight in a dungeon that takes 5 minutes of hitting the same attack over and over. In that case the damage/outcome/dps may balance out vs. having a higher crit chance (if you spend that 30% crit on damage). I really don't think that methodology applies to a 5 second pvp fight.

    here is a real example.

    i'm stealthed - i snipe with crit and 1 shot a sorc.
    i'm stealthed and don't crit - the sorc goes to low health and then damage shields and streaks away.

    i lost the chance to take him out based on crit chance at 50%

    Yeah most of the math comes from PVE but only because PVP is too situational to use. All of pvp is a casino game in that respect. you either land high or low or in the middle. advantages bring different effects etc. Saying that ill leave a previous post from another thread to save time.

    PVP likes to muddy the waters on this so i wouldnt use it as an example. reason being mobs are constant. Pvp targets are not. You could be fighting a lvl 10 or a vr 14. different gear. different skills. lvled skills CPs. everything. Skill plays out more then anything in pvp. it cannot be reduced down to something as simple as. If i crit 80% of the time all my targets will get 1shot vs 50% of the time and them not being 1shot. I Doubt you would be 1shotting through ward at 80% crit chance low crit damage anyways.

    Its simple math and only a few situations will actually change the outcome of the numbers. Procs and what have you. If there is no procs then 60% will always out beat 70-100% when coupled with crit damage. You cant really argue past it.

    What youre talking about is killing a unskilled or player by surprise so you are trying for a niche scenario. Means you would have to be waiting for unwarded sorcs to come walking by so you can 1shot them. vs balancing your stats correctly and maybe just 1shotting them through the ward in normal combat. you will ALWAYS do more balancing crit damage/chance and 50-60% is the perfect number to balance on. There are actually 4 different ways to bump dps via crits and what not.

    1: 50% crit chance 80% crit damage.( Most Efficient Numbers Highest damage over time)
    2: 100% crit damage 30% crit chance. ( Huge burst dps for 1shotting targets- Situational)
    3: 80% Attacking power 50% crit chance (Better sustained dps while getting a good crit 2nd best option less bursty)
    4: 50% attacking power 80% crit chance ( Works well if you have crit procs etc but 3rd lowest amount of dps less bursty)

    Attack power and crit damage ( worst choice lowest dps)

    Understand Crit damage will always out do attacking power because generally speaking the number ratios are 2:1 points ( otherwise everyone would just stack attacking power and skip crit all together

    Even in a 5second pvp fight it still falls somewhat true. if you have small crits you leave a window open to react. the bigger the crit the less time a person has to react upon which do they even have the ability to overpower the crit itself. AKA 20k HP take a 18 k crit. 2khp left. cast shield 10k hp. Killed by 11k non crit. vs 20k hp. take a 10k crit. 10k hp cast shield 18k. take a 10k crit. 8k cast shield 16k. take a 10k crit. 6k cast shield 14k repeat to trickle down to end fight. This is where player skill and all that crap that comes with pvp comes into play. But this situation is normal. does the person casting wards get a crit. etc etc. does he heal. can you CC. etc etc etc its a gamble every time. But the math itself or theory doesn't change. Math was an example please so not begin spitting out your ability numbers lmao. Quicker crits can make quick change of a newbie or unskilled player but wont bypass a higher grade player. In this regard the point is to take advantage of a situation to overcome them then brute force. for example. If you have huge crit which doesnt go off often it causes a burst damage. which then you can CC and hopefully take them out. vs smaller attacks which may not survive the CC and the person would counter the open window.

    Still ... pvp is no example and doesnt belong in a thread about numbers tbh because nothing is constant. You could be using something in pvp and it might work. then again it might not. the only example you can really use is if you did more damage then any character has as max hp then you would truly be 1shotting someone on a constant dps chart. otherwise its really just you running into a ungeared person. a person without CPs. or a person who isnt casting the right things someone missing a small amount of hp. someone debuffed . The list goes on.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
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