DarthSeverus394 wrote: »Im a vet healer and decided to roll a dps role to change it up. I made an altmer sorc. Ive seen the basic nuker build. Hardened ward healing ward pop em up use crystal frags velicious curse meteor then bolt out. I also know there are pet builds though and am interested. Are they defensive builds? Less efficient dps? Support? Need an experienced sorc to kinda give me the rundown and maybe even a quick walk through the use of the build. I find myself pvping mostly these days but aspire to run trials and dungeons once I find people who actually do those.
I like the versatility of % returns. You can stack mp to do extra damage with your unstable familiar, or stack hp so that 35% heal is bigger. Plus, champion points to heals received will boost the heal even more! Not sure about heals initiated.
In pvp, the kamikaze explodey pet is very nice. No one dare target it, but you can send it after whoever you want with the command pet button. Explode, stun, re summon. Same goes for the clannfear: health gets low, just un summon, maybe pop a ward, and re summon. You can work it in with tons of builds and strategies, even stamina!
Pet command is on pc; you hold a button in and light attack to send your pet towards a target. It might not be available on console yet, I'm not sure.
Resto on the second bar is always a good choice. A long duration regeneration or mutagen, plus the restoration staff siphon, can let you cast and switch back to your main bar quickly while still getting the heal benefits.
Dang... with shields, 35% heal on command, HoTs, AND the resto staff siphon on a target... That's pretty dang tanky!