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ESO PvP Back to its Roots -- Fixes, too -- for more fun

  • Sallington
    Sallington
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    Would it be hard for ZOS to add a "test" campaign with these changes?
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • SC0TY999
    SC0TY999
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    Ishammael wrote: »
    1. Remove barrier, meteor, healing springs from pvp (lag)
    2. Nerf steel tornado to 6m, impulse back to 8m (leave damage as is)
    2. Uncap AoE completely (small group tool against zergs)
    3. Reinstate forward camps, modified for spawn within radius that is approx the size of a keep plus its resources
    4. Hp back to 1.5:1
    5. Leave siege dmg as is
    6. Buff keep guards 50%
    7. Revert z axis nerfs to gap closers (Not for pulls like chains and silver leash)
    8. Block nerf should scale block cost as a function of time holding block, not remove regen
    9. Dynamic ultimate generation FFS!!!!
    10. Unnerf shields in cyrodil, only allow one active shield at a time
    11. Magicka detonation should do 1k dmg to a single target, and something like 8-12k if 10+ targets are hit

    There! I did it!!

    If they sold this campaign as paid DLC then;


    osEZXC2.jpg
  • SC0TY999
    SC0TY999
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    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Agreed!

    I stated that a long time ago, ZOS just don't seem to be pro active enough.

    They should have a test campaign where rules etc... are changed frequently i.e. start of each campaign.

    They could get everyone's feedback at the end of each test campaign and really start to get a clear picture about what works and what doesn't!
    Edited by SC0TY999 on August 7, 2015 6:26PM
  • Ghostbane
    Ghostbane
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    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.





    When can we start?
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
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  • ToRelax
    ToRelax
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    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.





    When can we start?

    You do understand what the OP wrote, don't you?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Zhoyzu
    Zhoyzu
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    Juraigr wrote: »
    lets be honest this thread is a waste lol they wont even read it let alone consider it

    probably because they forgot this sub-forum exists via earlier neglect.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
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    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Ghostbane
    Ghostbane
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    ToRelax wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.





    When can we start?

    You do understand what the OP wrote, don't you?

    Was it in English?
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Ishammael
    Ishammael
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    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.





    When can we start?

    To be honest ghost, I don't understand your post.

  • Ghostbane
    Ghostbane
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    Ishammael wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.





    When can we start?

    To be honest ghost, I don't understand your post.

    1.5:1 != 1.5

    whups
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Winnamine
    Winnamine
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    Ishammael wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.


    When can we start?

    To be honest ghost, I don't understand your post.
    ToRelax wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.


    When can we start?

    You do understand what the OP wrote, don't you?

    I'm not sure what's so hard to understand about this.
    OP's idea is to basically leave siege damage and player damage largely as is, uncap AOE damage, guard damage actually gets buffed 50%, shields get a huge nerf, nothing said about magicka and stamina pools, so presumably they stay at current levels... but suddenly we all have 3k health... you don't see a potential issue there?
    So basically any skill, ulti, npc, or siege that does more than about 3k damage (let's just call that "everything") will one shot you.
    Still don't get it?
    Winni
    ~
    VE
    Decibel
  • mchermie
    mchermie
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    Ishammael wrote: »
    There! I did it!!

    YES pls
    Retired
    NA DC
    K-Hole
    McHermie NB - AR 42
    McHermes DK - AR 18
    Lord Typh Templar - AR 11
  • Juraigr
    Juraigr
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    Winnamine wrote: »
    Ishammael wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.


    When can we start?

    To be honest ghost, I don't understand your post.
    ToRelax wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.


    When can we start?

    You do understand what the OP wrote, don't you?

    I'm not sure what's so hard to understand about this.
    OP's idea is to basically leave siege damage and player damage largely as is, uncap AOE damage, guard damage actually gets buffed 50%, shields get a huge nerf, nothing said about magicka and stamina pools, so presumably they stay at current levels... but suddenly we all have 3k health... you don't see a potential issue there?
    So basically any skill, ulti, npc, or siege that does more than about 3k damage (let's just call that "everything") will one shot you.
    Still don't get it?

    You do realise the pools go back.to like 2.4k so dmg goes down to like 500 not 5k pay attention please
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • ToRelax
    ToRelax
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    Winnamine wrote: »
    Ishammael wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.


    When can we start?

    To be honest ghost, I don't understand your post.
    ToRelax wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.


    When can we start?

    You do understand what the OP wrote, don't you?

    I'm not sure what's so hard to understand about this.
    OP's idea is to basically leave siege damage and player damage largely as is, uncap AOE damage, guard damage actually gets buffed 50%, shields get a huge nerf, nothing said about magicka and stamina pools, so presumably they stay at current levels... but suddenly we all have 3k health... you don't see a potential issue there?
    So basically any skill, ulti, npc, or siege that does more than about 3k damage (let's just call that "everything") will one shot you.
    Still don't get it?
    Ghostbane wrote: »
    Ishammael wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.





    When can we start?

    To be honest ghost, I don't understand your post.

    1.5:1 != 1.5

    whups

    ^^
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Ishammael
    Ishammael
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    Yeah nowhere here did I suggest a return to 1.5 patch. I suggested that we return the HP:mag::stam ration to 1.5:1:1 while leaving dmg as is on 1.6
  • Alomar
    Alomar
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    Fantastic idea, at this point though we have seen ZOS do nothing but make Cyrodiil worse and only listen to minority complainers about Cyrodiil. If the past is any indication, nothing like the OP mentioned will ever happen and we have to accept that ESO is a shadow of what it was and could have been.
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • Ishammael
    Ishammael
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    Alomar wrote: »
    Fantastic idea, at this point though we have seen ZOS do nothing but make Cyrodiil worse and only listen to minority complainers about Cyrodiil. If the past is any indication, nothing like the OP mentioned will ever happen and we have to accept that ESO is a shadow of what it was and could have been.

    That's the rub. And it really gets my goat.

    I remember entering cyrodiil a year ago and Being Blown The Feck Away. It was awesome, and the zone is still awesome. Although things are still limping along, probably one of the biggest blown opportunities in gaming. The core remains at current. But all the interesting bits have been widdled away rather than simply fixed to remain interesting while not game breaking.
  • Ghostbane
    Ghostbane
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    Winnamine wrote: »
    Ishammael wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.


    When can we start?

    To be honest ghost, I don't understand your post.
    ToRelax wrote: »
    Ghostbane wrote: »
    Sallington wrote: »
    Would it be hard for ZOS to add a "test" campaign with these changes?

    Realistically, a bit hard. More of the case it would be called the 'One-shot' server.

    With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5

    So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.

    Basically nearly every ability potentially could one-shot someone.


    When can we start?

    You do understand what the OP wrote, don't you?

    I'm not sure what's so hard to understand about this.
    OP's idea is to basically leave siege damage and player damage largely as is, uncap AOE damage, guard damage actually gets buffed 50%, shields get a huge nerf, nothing said about magicka and stamina pools, so presumably they stay at current levels... but suddenly we all have 3k health... you don't see a potential issue there?
    So basically any skill, ulti, npc, or siege that does more than about 3k damage (let's just call that "everything") will one shot you.
    Still don't get it?

    <3
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • timidobserver
    timidobserver
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    Some good some not so good. I don't like 1, 10, and 9.
    -1 because I am a healer and don't want my role removed from PvP. I don't think healing is causing the lag given that the majority of the lag didn't start until a certain patch whereas healing springs was in the game at launch.
    -9 I am more indifferent to this one than against it. I personally prefer the current ultimate generation because it is less exploitable and less in favor of specific classes, but I wouldn't have any huge issues if we went back to dynamic.
    -10 because I am tired of seeing global shield nerfs to address the over-performing shields of one class. We should not be changing whole game mechanics because Sorcs have huge shields.
    Edited by timidobserver on August 8, 2015 9:27PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
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  • JamilaRaj
    JamilaRaj
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    Ishammael wrote: »
    1. Remove barrier, meteor, healing springs from pvp (lag)

    How's that supposed to fix the lag? Players would just spam something else instead. With no cooldowns, animations cancellable and infinite resources the game basically revolves around spamming skills; the more you squeeze into some period of time, the better your results, except of course if you have hundreds of people doing this the game which has never given impression of being robust to begin with will not handle it.
    Ishammael wrote: »
    3. Reinstate forward camps, modified for spawn within radius that is approx the size of a keep plus its resources

    For the love of god...the only (no matter how insufficient) thing they have ever done to steer the game away from idiotical zombie shooter.
  • Pain In The Axe
    Pain In The Axe
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    WTB 1.5 Ult gen
    Death to all blob groups!

    Edited by Pain In The Axe on August 8, 2015 11:32PM
    ESO STREAM TEAM MEMBER
    TWITCH PARTNER
    CERTIFIED CHAD
  • Erwen
    Erwen
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    at this point the game is just about getting the money they invested back, get ready for black desert, camelot unchained, eso is gone and made for casual players that love to do daylies to get their stuff... they wont make the game harder for this kind of player, any change that make united groups better they wont do, face it!
    Proud to be Havoc.
  • Juraigr
    Juraigr
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    This game is dead waiting for black desert, ghost recon, the division and motherfing fallout
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
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