1. Remove barrier, meteor, healing springs from pvp (lag)
2. Nerf steel tornado to 6m, impulse back to 8m (leave damage as is)
2. Uncap AoE completely (small group tool against zergs)
3. Reinstate forward camps, modified for spawn within radius that is approx the size of a keep plus its resources
4. Hp back to 1.5:1
5. Leave siege dmg as is
6. Buff keep guards 50%
7. Revert z axis nerfs to gap closers (Not for pulls like chains and silver leash)
8. Block nerf should scale block cost as a function of time holding block, not remove regen
9. Dynamic ultimate generation FFS!!!!
10. Unnerf shields in cyrodil, only allow one active shield at a time
11. Magicka detonation should do 1k dmg to a single target, and something like 8-12k if 10+ targets are hit
There! I did it!!
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
lets be honest this thread is a waste lol they wont even read it let alone consider it
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
You do understand what the OP wrote, don't you?
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
To be honest ghost, I don't understand your post.
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
To be honest ghost, I don't understand your post.
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
You do understand what the OP wrote, don't you?
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
To be honest ghost, I don't understand your post.Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
You do understand what the OP wrote, don't you?
I'm not sure what's so hard to understand about this.
OP's idea is to basically leave siege damage and player damage largely as is, uncap AOE damage, guard damage actually gets buffed 50%, shields get a huge nerf, nothing said about magicka and stamina pools, so presumably they stay at current levels... but suddenly we all have 3k health... you don't see a potential issue there?
So basically any skill, ulti, npc, or siege that does more than about 3k damage (let's just call that "everything") will one shot you.
Still don't get it?
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
To be honest ghost, I don't understand your post.Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
You do understand what the OP wrote, don't you?
I'm not sure what's so hard to understand about this.
OP's idea is to basically leave siege damage and player damage largely as is, uncap AOE damage, guard damage actually gets buffed 50%, shields get a huge nerf, nothing said about magicka and stamina pools, so presumably they stay at current levels... but suddenly we all have 3k health... you don't see a potential issue there?
So basically any skill, ulti, npc, or siege that does more than about 3k damage (let's just call that "everything") will one shot you.
Still don't get it?
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
To be honest ghost, I don't understand your post.
1.5:1 != 1.5
whups
Fantastic idea, at this point though we have seen ZOS do nothing but make Cyrodiil worse and only listen to minority complainers about Cyrodiil. If the past is any indication, nothing like the OP mentioned will ever happen and we have to accept that ESO is a shadow of what it was and could have been.
Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
To be honest ghost, I don't understand your post.Sallington wrote: »Would it be hard for ZOS to add a "test" campaign with these changes?
Realistically, a bit hard. More of the case it would be called the 'One-shot' server.
With HP, and only HP reverted back to 1.5 style. Let's remember that 3.5k HP was considered exceptionally tanky in 1.5
So if just HP changes back, it leaves very large magicka pools, so powerful hitting abilities, and very low non-sorc shields.
Basically nearly every ability potentially could one-shot someone.
When can we start?
You do understand what the OP wrote, don't you?
I'm not sure what's so hard to understand about this.
OP's idea is to basically leave siege damage and player damage largely as is, uncap AOE damage, guard damage actually gets buffed 50%, shields get a huge nerf, nothing said about magicka and stamina pools, so presumably they stay at current levels... but suddenly we all have 3k health... you don't see a potential issue there?
So basically any skill, ulti, npc, or siege that does more than about 3k damage (let's just call that "everything") will one shot you.
Still don't get it?
1. Remove barrier, meteor, healing springs from pvp (lag)
3. Reinstate forward camps, modified for spawn within radius that is approx the size of a keep plus its resources