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ZOS....please make non-cp campaigns......and yes I know this has been said before

  • DragonxTortoise
    Spend less time on the forums and more time exping. ++ CPs
    VR14 Nightblade // VR14 Templar // VR8 DragonKnight
  • Auricle
    Auricle
    ✭✭✭✭✭
    A non-CP campaign would fix much of the animosity directed at ZoS (regarding PvP anyway). It's probably the best temporary fix right now and it's not going to hurt them to just try it out. Honestly, I'm a little surprised they haven't made Blackwater CP-free already.

    IMO, one CP-free vet campaign and one CP-free non-vet is the best chance they have of saving PVP right now. And, hey, if the dudes with hundreds of hours of CP grinding want to stay in their little bubble of superiority, let 'em. We can have our sweetrolls and eat them, too.
  • jkemmery
    jkemmery
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    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest
  • dday3six
    dday3six
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    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.
  • markt84
    markt84
    ✭✭✭
    Spend less time on the forums and more time exping. ++ CPs

    I'm at work, it's a place I go 5 days a week and I receive money in return my time
  • markt84
    markt84
    ✭✭✭
    Acrolas wrote: »
    markt84 wrote: »
    what's your issue with some of the community being able to play in a non-cp campaign?

    You're not really part of that community. You're actually part of a "I want to level faster in PVP" community and a "PC transfers are ruining my soft, un-buffed Veteran PVP builds" community. You're asking for a CP nerf because your non-vet buff is gone and you're realizing you're not as good of a PVP player as you thought you were. Basically.

    June 20:
    "Turned 20 last night, been only pvping since I hit 10."

    July 10:
    "Not leveling up fast enough in PvP. I love PvP, but I should be a vet 4-5 right now, but since I played PvP since level 10 I'm only level 49 now. While others that chose to grind are vet 3-5 now"

    July 13:
    "Now you have those PC gamers coming over to consoles already maxed out, while NO console player hit v14 yet let alone maxed out cp points, now it's being raised to v19 or whatever. The gap is huge, so we all need to be honest about it. And let's start the debate form there. This gets nowhere when people want to pretend the gap isn't huge."

    July 14:
    "PvP is where this game shines IMO. If you only got better gear and a lot more xp, there would be no reason to play the main story at all. I only started playing the story because I finally hit vet1, and my dude is way too soft now my buff is gone"

    What's your point dude? I pay $15 a month and paid $60 to play the game....so yeah I am part of the community
  • jkemmery
    jkemmery
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    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...
  • dday3six
    dday3six
    ✭✭✭✭✭
    Auricle wrote: »
    A non-CP campaign would fix much of the animosity directed at ZoS (regarding PvP anyway). It's probably the best temporary fix right now and it's not going to hurt them to just try it out. Honestly, I'm a little surprised they haven't made Blackwater CP-free already.

    IMO, one CP-free vet campaign and one CP-free non-vet is the best chance they have of saving PVP right now. And, hey, if the dudes with hundreds of hours of CP grinding want to stay in their little bubble of superiority, let 'em. We can have our sweetrolls and eat them, too.

    I don't think CP has any place in Non-Vet. However in Vet, I feel a better approach would be either a flat limit on the amount of CP that can be used or a cap which is raised periodically.

    Eliminating CP is not going to suddenly make everything equal. Gear and build are also going to be a rift of have and have-nots. It's still more stats which amount to an advantage. The best case scenrio is going to be one were both time played and skill are rewarded.
  • dday3six
    dday3six
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    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.
  • JamilaRaj
    JamilaRaj
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    Auricle wrote: »
    A non-CP campaign would fix much of the animosity directed at ZoS (regarding PvP anyway). It's probably the best temporary fix right now and it's not going to hurt them to just try it out. Honestly, I'm a little surprised they haven't made Blackwater CP-free already.

    IMO, one CP-free vet campaign and one CP-free non-vet is the best chance they have of saving PVP right now. And, hey, if the dudes with hundreds of hours of CP grinding want to stay in their little bubble of superiority, let 'em. We can have our sweetrolls and eat them, too.

    If there were non-CP campaigns, people with few CPs would accrete around them and people with many would no longer have people to be superior to in theirs.. They could either keep grinding to have no advantages or follow the suit, go to non-CP campaigns and have no advantage without grinding. Pretty much the only reason anyone would log into CP campaign would be queues into non-CPs. ZOS could as well ditch CPs from PvP altogether.
    From PvE too, when it comes to it, because at best content scales with VRs and is oblivious to existence of CPs; it is already easy and becomes easier over time.

    On the other hand, there is a compelling reason to keep CPs and that is money, because CP boosters are excellent opportunity for monetization.
    Edited by JamilaRaj on August 7, 2015 6:42PM
  • jkemmery
    jkemmery
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    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    And I think that your argument places way more emphasis on "skill" than there really is. The game is simple, really. The skill is just doing the right thing at the right time, which most people already do. When, due to CP, I have 20% more physical and spell resistance than you, and 20% more spell and weapon damage than you, and 20% higher stamina, magica and health pools, my skill didn't beat you, my CP did.
  • markt84
    markt84
    ✭✭✭
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    These are the only 2 discussions I have ever engaged in on the topic. It is however something I noticed when asking the more successful guild mates for advice: the one thing they all had in common was high CP, and gold gear. Yet according to those same people it's all about skill ...

    Well the truth is CP pads skill, but doesn't outright replace it. CP alone will not win for you.

    Come on dude. How crappy of a player must you be to get a 25% damage boost while taking 25% less damage while 25% more health and resources to pull from to not win most fights? Your stock pile of CPs isn't skill, it's a buff to hide behind
  • Acrolas
    Acrolas
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    ✭✭✭✭✭
    markt84 wrote: »
    What's your point dude? I pay $15 a month and paid $60 to play the game....so yeah I am part of the community

    I'm pretty sure my point was that you never complained about CP until you lost your non-vet buff and started blaming everything else for your squishy PVP build except your squishy PVP build.
    signing off
  • Tolmos
    Tolmos
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    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    jkemmery wrote: »
    I would bet that the high CP players, when they are getting wrecked in the non-CP campaign would be the first one's calling "HACK"!

    Why would high CP players choose to play in a campaign without CP if they are not able to cut it?

    My point was that everyone arguing in support of keeping the system as it is are saying things like "CPs don't matter, it's player skill". And, "Don't blame it on my CP when I wreck you, I'm just better than you."

    So then they would turn around and blame someone for hacking instead of facing the obvious truth: you aren't that good, your CP made you that good; you're really no better than the guy who's only played one fifth of the time you have.

    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you
    dday3six wrote: »
    jkemmery wrote: »
    dday3six wrote: »
    While that is not what everyone is saying, but if hyperbole and demonizing the presumed boogyman that is your "opposition" helps you function have at it hoss.

    Take a look at what the pro-CP camp says in this thread and tell me that, while I paraphrased, it isn't exactly the point they attempted to make.

    http://forums.elderscrollsonline.com/en/discussion/204573/pvp-im-not-v14-yet-do-champion-points-mean-ill-never-be-competitive#latest

    You seriously think that thread is representive of everyone? Then you're sure they are not trolling? It's internet's favorite past time you know.

    Those are the most common pro-CP arguments. I hate to say it, but if you have a beef with those arguments, you should look to the people who are pro-CP first. Don't shoot the messenger just because you don't like what he passes along :-\
  • Tolmos
    Tolmos
    ✭✭✭✭
    dday3six wrote: »
    Auricle wrote: »
    A non-CP campaign would fix much of the animosity directed at ZoS (regarding PvP anyway). It's probably the best temporary fix right now and it's not going to hurt them to just try it out. Honestly, I'm a little surprised they haven't made Blackwater CP-free already.

    IMO, one CP-free vet campaign and one CP-free non-vet is the best chance they have of saving PVP right now. And, hey, if the dudes with hundreds of hours of CP grinding want to stay in their little bubble of superiority, let 'em. We can have our sweetrolls and eat them, too.

    I don't think CP has any place in Non-Vet. However in Vet, I feel a better approach would be either a flat limit on the amount of CP that can be used or a cap which is raised periodically.

    Eliminating CP is not going to suddenly make everything equal. Gear and build are also going to be a rift of have and have-nots. It's still more stats which amount to an advantage. The best case scenrio is going to be one were both time played and skill are rewarded.

    I prefer the static amount of CP to be spent as desired approach. The problem with a rolling cap is that it helps us today, but does nothing for future players. To me, THAT is what I am most concerned with. I don't want to invest time into a game that's population will dwindle to nothing because new players realize they can never compete in a competitive setting. I've played several other games that had that happen, and it's not worth it to me.

    I can appreciate the good feels that come from getting your ego stroked by in-game mechanics, handicapping your opponents so that you can feel like you're somehow better; but those good feels go away when the game starts to become less and less populated.

    I'm not looking for a quick fix, that will only help those of us today. I want a long term solution that can help make sure CP doesn't stand in the way of the future prosperity of this game. I like this game; I don't want to see it die out.
  • markt84
    markt84
    ✭✭✭
    Acrolas wrote: »
    markt84 wrote: »
    What's your point dude? I pay $15 a month and paid $60 to play the game....so yeah I am part of the community

    I'm pretty sure my point was that you never complained about CP until you lost your non-vet buff and started blaming everything else for your squishy PVP build except your squishy PVP build.


    Haha good point, you pointed out some posts I made when I was level 20. I have learned nothing more about this game since then. And you wanna be honest, I didn't come up with this idea. If you look through my history you will see when I realized the error of mindset, because I know you are internet stalking me now. I want PC transfers gone from day 1, now I want CPs gone. People should be able to play on any platform they want to. PC transfers are here and aren't going anywhere. I mean all PC players can transfer now all I care, just give us a non-cp campaign instead of alinating a group of players. They aren't the problem the system is. And I wreck vets daily. But there is a huge difference between a vet 14 that became one 3 days ago, and a vet14 that has 1000 CPs to pull from. So instead of kicking out PC transfers, just make a campaign for non-CPs. But answer my question. You are so hardcore against this, why? How does this negatively effect your gaming experience?
  • dday3six
    dday3six
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    Tolmos wrote: »
    dday3six wrote: »
    Auricle wrote: »
    A non-CP campaign would fix much of the animosity directed at ZoS (regarding PvP anyway). It's probably the best temporary fix right now and it's not going to hurt them to just try it out. Honestly, I'm a little surprised they haven't made Blackwater CP-free already.

    IMO, one CP-free vet campaign and one CP-free non-vet is the best chance they have of saving PVP right now. And, hey, if the dudes with hundreds of hours of CP grinding want to stay in their little bubble of superiority, let 'em. We can have our sweetrolls and eat them, too.

    I don't think CP has any place in Non-Vet. However in Vet, I feel a better approach would be either a flat limit on the amount of CP that can be used or a cap which is raised periodically.

    Eliminating CP is not going to suddenly make everything equal. Gear and build are also going to be a rift of have and have-nots. It's still more stats which amount to an advantage. The best case scenrio is going to be one were both time played and skill are rewarded.

    I prefer the static amount of CP to be spent as desired approach. The problem with a rolling cap is that it helps us today, but does nothing for future players. To me, THAT is what I am most concerned with. I don't want to invest time into a game that's population will dwindle to nothing because new players realize they can never compete in a competitive setting. I've played several other games that had that happen, and it's not worth it to me.

    I can appreciate the good feels that come from getting your ego stroked by in-game mechanics, handicapping your opponents so that you can feel like you're somehow better; but those good feels go away when the game starts to become less and less populated.

    I'm not looking for a quick fix, that will only help those of us today. I want a long term solution that can help make sure CP doesn't stand in the way of the future prosperity of this game. I like this game; I don't want to see it die out.

    The counter balance to the rolling cap could be decreasing the amount of EXP needed to hit the levels to the previous cap. That way new players would have a catch up built in.

    However this does nothing to address gear stat difference. If a player is going to walk or not even start because they would be behind. Gear difference would also be something on that person's mind. The key difference between an MMO and a MP FPS is that time spent is more readily rewarded in a MMO. It's tied directly to the ever evolving world state. It's what keeps players paying money as well.
  • Bromburak
    Bromburak
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    markt84 wrote: »
    I know has been said before, but I would love for this to happen. And I don't think they ever have is a response, and if they have I've missed it. So feel free to let me know if they have gave us a response to this

    Brian already said they are thinking about campaigns without CPs.

    http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859
    Edited by Bromburak on August 7, 2015 7:21PM
  • ZOS_Tarina
    ZOS_Tarina
    ✭✭
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  • QuebraRegra
    QuebraRegra
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    Bromburak wrote: »
    markt84 wrote: »
    I know has been said before, but I would love for this to happen. And I don't think they ever have is a response, and if they have I've missed it. So feel free to let me know if they have gave us a response to this

    Brian already said they are thinking about campaigns without CPs.

    http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859

    There you go, best of all worlds....

    You want CP, go play with CP. You want no CP, go play without. Everyone will be happy except those that want to have a significant advantage over another players on a non-level playing field.

    #selfproclaimedskilled

  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Non vet should not have CP enabled period.... It's for players who are just learning the game and are unlikely to have any CP at all. Ultimately you want to foster an even playing field which encourages people to stick around and PvP. If a new players experience is marred by the fact they feel they can't even compete, they aren't going to stick around or encourage their friends to sign up. New players are the life blood of any game. They must be taken care of.

  • k2blader
    k2blader
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    If Zeni gave us a non-CP campaign it would be the fullest campaign. I would home there for sure.

    CPs make a huge difference in damage done as well as mitigated in PvP. I'd like to play on generally fair ground. There are already level and build differences to deal with.
    Disabling the grass may improve performance.
  • k2blader
    k2blader
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    To people against the idea of non-CP campaigns-- why do you care? You'd have 4 or 5 other CP campaigns to choose from where you can play with everyone else who wants CP campaigns.
    Disabling the grass may improve performance.
  • markt84
    markt84
    ✭✭✭
    Bromburak wrote: »
    markt84 wrote: »
    I know has been said before, but I would love for this to happen. And I don't think they ever have is a response, and if they have I've missed it. So feel free to let me know if they have gave us a response to this

    Brian already said they are thinking about campaigns without CPs.

    http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859

    Thank you
  • Tolmos
    Tolmos
    ✭✭✭✭
    dday3six wrote: »
    Tolmos wrote: »
    dday3six wrote: »
    Auricle wrote: »
    A non-CP campaign would fix much of the animosity directed at ZoS (regarding PvP anyway). It's probably the best temporary fix right now and it's not going to hurt them to just try it out. Honestly, I'm a little surprised they haven't made Blackwater CP-free already.

    IMO, one CP-free vet campaign and one CP-free non-vet is the best chance they have of saving PVP right now. And, hey, if the dudes with hundreds of hours of CP grinding want to stay in their little bubble of superiority, let 'em. We can have our sweetrolls and eat them, too.

    I don't think CP has any place in Non-Vet. However in Vet, I feel a better approach would be either a flat limit on the amount of CP that can be used or a cap which is raised periodically.

    Eliminating CP is not going to suddenly make everything equal. Gear and build are also going to be a rift of have and have-nots. It's still more stats which amount to an advantage. The best case scenrio is going to be one were both time played and skill are rewarded.

    I prefer the static amount of CP to be spent as desired approach. The problem with a rolling cap is that it helps us today, but does nothing for future players. To me, THAT is what I am most concerned with. I don't want to invest time into a game that's population will dwindle to nothing because new players realize they can never compete in a competitive setting. I've played several other games that had that happen, and it's not worth it to me.

    I can appreciate the good feels that come from getting your ego stroked by in-game mechanics, handicapping your opponents so that you can feel like you're somehow better; but those good feels go away when the game starts to become less and less populated.

    I'm not looking for a quick fix, that will only help those of us today. I want a long term solution that can help make sure CP doesn't stand in the way of the future prosperity of this game. I like this game; I don't want to see it die out.

    The counter balance to the rolling cap could be decreasing the amount of EXP needed to hit the levels to the previous cap. That way new players would have a catch up built in.

    However this does nothing to address gear stat difference. If a player is going to walk or not even start because they would be behind. Gear difference would also be something on that person's mind. The key difference between an MMO and a MP FPS is that time spent is more readily rewarded in a MMO. It's tied directly to the ever evolving world state. It's what keeps players paying money as well.

    I actually think your suggestion would pretty much cover a lot of the issue.

    The thing is- most people join an MMO expecting progression of some form. My level 1 cannot touch a level 50. This is to be expected. My level 30 cannot touch a V14. This is to be expected. BUT, both of these steps are achievable via an acceptable amount of time. CP, in its current form, is a different beast. Caps + a catch up mechanism would turn it into a third tier of progression, but still reasonably attained (theoretically).

    Now, don't get me wrong- I would be 100% for a static stat PvP campaign- 1 campaign where everyone is the same level, same gear, same CP. A true "skill based" PvP campaign where players can go in and forget about progression entirely. I, personally, would imagine it to be a wildly popular success. But if I'm having to pick my battles here, I would simply aim for a better catch-up mechanism for future players to be able to see a light at the end of their progression tunnel.
  • markt84
    markt84
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    Bromburak wrote: »
    markt84 wrote: »
    I know has been said before, but I would love for this to happen. And I don't think they ever have is a response, and if they have I've missed it. So feel free to let me know if they have gave us a response to this

    Brian already said they are thinking about campaigns without CPs.

    http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859

    There you go, best of all worlds....

    You want CP, go play with CP. You want no CP, go play without. Everyone will be happy except those that want to have a significant advantage over another players on a non-level playing field.

    #selfproclaimedskilled

    bd
  • k2blader
    k2blader
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    Bromburak wrote: »
    markt84 wrote: »
    I know has been said before, but I would love for this to happen. And I don't think they ever have is a response, and if they have I've missed it. So feel free to let me know if they have gave us a response to this

    Brian already said they are thinking about campaigns without CPs.

    http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859

    There you go, best of all worlds....

    You want CP, go play with CP. You want no CP, go play without. Everyone will be happy except those that want to have a significant advantage over another players on a non-level playing field.

    #selfproclaimedskilled

    I hope the ETA is sometime this year. :-)


    Disabling the grass may improve performance.
  • Tolmos
    Tolmos
    ✭✭✭✭
    k2blader wrote: »
    Bromburak wrote: »
    markt84 wrote: »
    I know has been said before, but I would love for this to happen. And I don't think they ever have is a response, and if they have I've missed it. So feel free to let me know if they have gave us a response to this

    Brian already said they are thinking about campaigns without CPs.

    http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859

    There you go, best of all worlds....

    You want CP, go play with CP. You want no CP, go play without. Everyone will be happy except those that want to have a significant advantage over another players on a non-level playing field.

    #selfproclaimedskilled

    I hope the ETA is sometime this year. :-)


    I would imagine this will be a pretty decent priority. The longer they wait, the more people get hurt on both sides of the fence.
    Edited by Tolmos on August 7, 2015 7:56PM
  • markt84
    markt84
    ✭✭✭
    Tolmos wrote: »
    k2blader wrote: »
    Bromburak wrote: »
    markt84 wrote: »
    I know has been said before, but I would love for this to happen. And I don't think they ever have is a response, and if they have I've missed it. So feel free to let me know if they have gave us a response to this

    Brian already said they are thinking about campaigns without CPs.

    http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859

    There you go, best of all worlds....

    You want CP, go play with CP. You want no CP, go play without. Everyone will be happy except those that want to have a significant advantage over another players on a non-level playing field.

    #selfproclaimedskilled

    I hope the ETA is sometime this year. :-)


    I would imagine this will be a pretty decent priority. The longer they wait, the more people get hurt on both sides of the fence.

    Agreed, wouldn't be surprised if it didn't happen right before the drop of IC. Throw a risk/reward system in a crazy unbalanced cp system would be insane
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    k2blader wrote: »
    Bromburak wrote: »
    markt84 wrote: »
    I know has been said before, but I would love for this to happen. And I don't think they ever have is a response, and if they have I've missed it. So feel free to let me know if they have gave us a response to this

    Brian already said they are thinking about campaigns without CPs.

    http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859

    There you go, best of all worlds....

    You want CP, go play with CP. You want no CP, go play without. Everyone will be happy except those that want to have a significant advantage over another players on a non-level playing field.

    #selfproclaimedskilled

    I hope the ETA is sometime this year. :-)


    Soon >:)
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