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Blood Knight-PVE Nightblade Tank (pre IC)

jebuspowers
jebuspowers
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I looked up builds for NB tanks before eso released on console. Then when I started playing, I didn't like most of the suggestions. If you want to tank as a Nightblade, then consider my Blood Knight build. I will tell you which skills I use and why. If to you are looking into bring a NB tank then figuring out what passives to use is very easy.

1st bar: 1h and shield. If you want to tank you should be using a shield on at least 1 bar. Otherwise I'm not sure you should tank at all.

Abilities from left to right with --> morphs and why.

Strife-->Swallow Soul: As a tank you need all the healing you can get, especially for this build. Funnel health does not help you while solo and healing the group is the healers problem. If you want to heal the group, be a healer.

Drain power-->Sap essence: Damage trash, heal you and allies, and negates the damage loss from SA. NB bread and butter skill.

1h+'s Low Slash-->Heroic Slash: The general idea here is to constantly gain as much ultimate as possible. Besides, deep slash does nothing for you while fighting a solo boss.

Siphoning Strikes-->Siphoning Attacks: Nightblade bread and butter toggle ability. Must be on both bars so the ability remains uninterrupted. Regeneration procs with ALL attacks, which includes dots.

1h+s Puncture-->Pierce Armor: Ransack seems like a good idea since you are a tank. This one is debatable, but for this build you want to drop the spell resistance since you are a Blood Knight and when the enemy has lower resistance you are healing more. Plus, you have to be able to taunt.

Ultimate slot; Soul Shred-->Soul Tether: Only a healer would choose the alternate morph. This ability is truly awesome. Deals good damage, stuns, and actually drains health as opposed to just doing damage while healing. This skill will double as your trash pull and oh !&%@$ ability.

The soul siphoner passive will bump up your healing ability by 9% in addition to the passive from swallow soul which increases healing received by 8%.


2nd bar: Dual Wield. DW for this bar for one ability only, but for several reasons.

Abilities, again left to right:

Telporting Stroke-->Ambush: Another bread and butter skill. This skill is your gap closer and is NOT affected by snare or immobilize. It also serves as a long distance interrupt on healers (pve), and increases the power of your next attack which is excellent to use before soul tether and swallow soul, or any other ability you want to augment and you have plenty of stamina to throw around.

Twin Slashes-->Blood Craze: The reason to dual wield on this build. Does small dd, big dot (procs SA), heals you over time (combined with your other hot's), and costs very little stamina. I considered a few other skills in place of this one, with entropy-->degeneration being a close second. The deciding factor was the higher damage and ridiculously low cost. Plus, the damage and heal can be augmented with sap and ambush.

Path of Darkness-->Refreshing path: I know what you're thinking, this skill sucks. But consider these facts; it does a small dot which is nearly negligible, but it procs SA. It heals you about twice as much over time as blood craze or swallow soul will given the same amount of time and you are on path. This skill also initiates shadow barrier, the passive that grants you major ward and resolve which at rank 2 and wearing full heavy, lasts 11 seconds. This replaces the need to use immovable from the heavy armor skill tree. This skill also mitigates speed lost from snares and is invaluable if you need to run from city guards. This build only has 2 abilities that use magicka and this is one of them which means you can use it often and it won't matter if you drain magicka. No other skill has so many uses, at least none I can think of that can be used.

Siphoning attacks again so the ability stays toggled on.

Bone Shield-->Spiked Bone Shield: Necessary for a tank. Big damage shield plus the damage done by the spikes while minimal also procs SA. The synergy also allows an easier "stack on the boss" mechanic for some fights.

Ultimate Slot; Consuming Darkness-->Veil of Blades: 30% damage reduction is sweet plus a large AoE dot that, you guessed it, procs SA. The synergy is awesome for melee dps that pull aggro also.

This build is mostly dots and hots as you can see. The point being that the dots will allow you to proc SA when you aren't able to attack due to cc or the need to block, and the hots will sustain you while soloing and assist the healer when their magicka is low. You will rarely need potions and as long as you learn how to tank, which you need to know no matter what your build, you will also be putting out more dps than most tasks which in turn makes fights shorter and taking strain off of the healer and dps. Anyone can taunt and turtle, but this build is about maximizing up time by mitigating damage with some self healing and high rate of resource regeneration. Each skill has multiple uses which are applicable to most, if not all, situations. Also, the constant resource regeneration allows for using these abilities quite often, though you must still worry about over spamming them.

I wear a full suit of heavy armor. No mix of light or medium. Many builds say you should use 2 pieces of light for 6% (at best) spell resistance. But armor is a one for one exchange of resistances meaning that the extra armor I get for going full heavy makes up for not utilizing some light armor. Wearing full heavy also increases the duration of your shadow barrier passive. Not to mention that creating armor with a higher armor rating will give you a bigger bonus If it is heavy. You can always make gear with the Nirnhoned trait should you want extra spell resistance.

Beginner level pull combo: Telporting Strike-->Lotus Fan, Soul Shred, Path of Darkness. Once you have soul tether, spend money to respec morphs and invest in ambush.

Lower level pull combo: Ambush, Soul Tether, (reposition yourself) Refreshing Path.

Higher level pull combo: Ambush, Sap Essence, Soul Tether, Refreshing Path.

Final trash pull combo: Tack on Spiked Bone Shield after path. The stun from soul tether lasts long enough to where you will have time to reposition and drop a path to catch your group of trash in the path and put up your shield. When they come out of it they are going to be pretty upset with you.

Boss fights: Other than dodging damage you will be cycling through pretty much all of your skills. Pierce Armor and Heroic Slash are priority, followed by sap and blood craze. Use ambush before soul tether and swallow soul for extra damage/healing. You may not be able to use ambush before each swallow soul, but be sure to use before soul tether to make it a 1-2 combo. Drop path when the boss is static and keep it up if and when they move. Also be sure to be on it yourself. In certain fights you will be constantly on the move so use your own judgment. Put up spiked bone shield as needed. Solo trash fights are roughly similar.

Good tank weapons are the Thalmor Gavel, which drops in Arx Corinium (I think) and Beastmaster's Crop which drops off of the Troll King in Blessed Crucible. A good offhand to use is Shard of Iceheart (Direfrost). I use Soul Siphon, but my friend gave it to me so i'm not sure where that drops.


Sorry for the long post but I hope you liked the read.


Keep in mind this is a PVE build.

Edit 1: Made some minor adjustments. Read below.

Update: With Imperial City patch, we kind of got screwed. The build stays the same for the most part except SA has been replaced by Grim focus on one bar. Read on for other input and some witty banter.
Edited by jebuspowers on September 18, 2015 6:37PM
  • jebuspowers
    jebuspowers
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    I thought I did a good proofread, but still missed a couple things.
  • Kupoking
    Kupoking
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    I like.

    Note that Siphon Strikes wont be a toggle ability anymore past 2.1 but an actived buff so you wont have to put it on both bar.

    Love the refreshing path part too.
  • jebuspowers
    jebuspowers
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    Did not know that. That's freaking great because I'm thinking blade cloak for area damage mitigation, ae damage, and one of the morphs has stamina regen
  • Reeko
    Reeko
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    Great job finding something out of the ordinary! But i noticed you do not have many taunt or cc aibilitys?
    Edited by Reeko on August 1, 2015 7:13PM
  • jebuspowers
    jebuspowers
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    I just read patch 2.1 notes. A lot of changes. SA will be a castable buff that lasts like 10 seconds or something. Someone on the pts said that the return was barely smaller as opposed to the 3%. However, SA no longer reduces your damage output. We will have to see how this plays out because that patch won't be live for a while. I didn't notice an alternative about the 15% return so I'm guessing it will be a higher fixed value.

    As for taunts the game only has 2: Puncture and Inner Fire. I use one, but not inner fire because I don't care to give up a slot for it. For cc there really only is Soul Tether that will actually alter mob movement. Heroic Slash does a snare, but that's it. For singles I can ambush. The thing is I can pull and hold a group trash pull no problem and the only ones I can't hold either have temporary or permanent cc immunity.

    I understand there is no threat table for these mobs. However, I have noticed that some respond well to taunt, some respond to damage, some respond to healing, and all appear to relate to proximity. This build accomplishes all 3. I do damage, heal myself, and taunt everything I see with Pierce Armor. Inevitably, one or two stragglers break away but good dps willl burn down what chases the healer, then themselves, then what I can keep on me.

    This build and skill combo works very well considering there is no threat table and that's probably why because of doing all 3 roles while staying closer than anyone else to the mobs.

  • jebuspowers
    jebuspowers
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    Upon closer inspection the impending changes will make the Nightblade a more flexible class. And refreshing path will"stick" to you for 3 seconds after leaving it which means it won't need to be spammed as often. It seems like such a dumb skill but it's so helpful.
  • Blackjak-33
    Blackjak-33
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    Jebus, what are your attributes? I'm a siphoning magicka NB tank, but use lotus fan as an opener due to my stamina being used mainly for blocking, bashing and taunting.
  • jebuspowers
    jebuspowers
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    I'm vet 2, my health is about 26k, mag is around 9 and stamina is around 10. Before food bonus. The problem I had when I was thinking about using magicka as a tank was most of the skills worth using as a tank use stamina. But I don't have any set bonuses. Still working on that. I have invested very little into stamina points and none in magicka.

    I used lotus fan initially because you don't have much choice when starting out. The dot does help the proc, though it's damage is pretty weak and range is limited. I had a lot of trouble holding a group using lotus fan. You're only real option is Soul tether to hold a group. Then spam sap and path.
  • Blackjak-33
    Blackjak-33
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    Yeah I'm 30 magicka 20 health currently. Between lotus, sap essence, tether, pierce armor and path holding trash hasn't been an issue yet. I have nothing in stam so ambush would hurt me. I don't use lotus for damage but for the initial AoE to add with sap and tether. By the time that's all finished the adds don't have time to break off towards dps or healer before they are burned down.

    Magicka based also makes swallow soul and sap essence more potent in my opinion.
  • jebuspowers
    jebuspowers
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    What's on your 2nd bar? Just curious because trash is one thing but bosses usually require different mechanics.
  • jebuspowers
    jebuspowers
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    I'm also curious how your damage relates to mine by being a magicka tank in relation to particular skills. Like I said, im vet 2 and my swallow soul hits for about 1600 unbuffed. Yours should hit harder. Do you know about how much damage yours deals?
    Edited by jebuspowers on August 2, 2015 1:49PM
  • Dekkameron
    Dekkameron
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    I like.

    Note that Siphon Strikes wont be a toggle ability anymore past 2.1 but an actived buff so you wont have to put it on both bar.

    Love the refreshing path part too.

    Actually on fridays Q&A on twitch they said that one of the morphs will be staying as a toggle ability with the damage reduction same as it is now. So you have a choice!
    - Veteran Combat Librarian -
  • Blackjak-33
    Blackjak-33
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    Jebus how can I look at how hard my spells hit for so I can give you an accurate number?

    1st bar: sap essence, swallow soul, pierce armor, siphon strikes, refreshing path
    Ultimate: soul tether

    2nd bar: mirage, swallow soul, heroic slash, siphon strikes, lotus fan (switch out to defensive stance for boss fights for the passives mostly)
    Ultimate: bolstering defense (had veil of blades but switched to bolstering because it's such a great damage mitigation "oh crap" ultimate in an emergency or when i need to res another player).

    I also switch between bars quite frequently during each fight, but boss fights I'm mostly in 2nd bar except to pop over to refresh sap essence(20% attack bonus to cancel siphoning strikes), pierce armor and path. I have Inner fire but haven't tried it yet.
  • Blackjak-33
    Blackjak-33
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    I might give spiked bone shield a try, might be better than the 1/5 hits I dodge with mirage even though the armor bonus stacks nicely with the shadow passive that refreshing path procs (I think it stacks anyway?).
  • Morormuis88
    Morormuis88
    Soul Shriven
    Really like youre build, only my NB is only lvl 17 but kinda squishy :neutral:
    Got 2 questiens , is this build good for lvling?
    And what about atribute points, how i need to spend them?
    Edited by Morormuis88 on August 3, 2015 9:18AM
  • jebuspowers
    jebuspowers
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    The bonuses won't stack. The buffs are major ward and major resolve so any other skills that give those bonuses will be a waste. The build is pretty good, but any build that keeps you alive is good, but it's really about preference. The point is that each skill is multi-purpose really.

    I checked out how much the damage difference would be if I invested magicka instead of stamina by eating food. There was a good difference, yet I'm sticking with stamina because of blocking and roll dodge. I may switch to magicka if I figure out it is worth it.

    As far as ability points you should invest roughly 8:1 health to resource. As a tank health is priority.
    Edited by jebuspowers on August 3, 2015 5:05PM
  • Blackjak-33
    Blackjak-33
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    Yeah it's going to be interesting how block is going to change after the new update. I may have to change up a bit.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Having played a NB tank for over a year, I would highly recommend using Mirage for the dodge+Minor armor and spell resist buff (on secondary bar), as well as Refreshing Path on your main bar (you don't need Heroic Slash on there), because it is the cheapest Shadow ability and will trigger the Shadow Barrier passive, which gives 5200 armor and spell resist for up to 9 seconds (and heal you and group members). You want to have this and Mirage up all the time.

    You also don't need a gap closer to start fights, just run in and use an AoE like Sap Essence or Caltrops, which gets all the enemies on you and procs SA like mad.

    Other important abilities: Degeneration, Absorb Magic, Circle of Protection.

    Once you get Undaunted leveled up and points into the passives, you should definitely use 5pc Heavy, 1pc Light, and 1pc Medium as this grants you 2% to all resources, and gives you other little perks from the passives. You don't need full 7/7 to get at or near armor hardcap (~32.5k).

    Resto staff is also extremely useful on your secondary bar (though for Trials you want 1h/shield on both bars).
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Blackjak-33
    Blackjak-33
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    Hmm I didn't know Mirage had a spell resist buff. I'll look into Degeneration and Circle of Protection. I kinda like using Defensive Stance to stun the sneaky mage that tries to attack me just outside my sap essence range.
  • Blackjak-33
    Blackjak-33
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    ThatNeon, would you mind posting your attributes and what skills you have loaded (using S+H on both bars), I would love to pick your brain as well...
  • jebuspowers
    jebuspowers
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    Full 7 heavy probably isn't necessary to reach armor cap once you hit max level. Since I have not I wear it anyway. I have considered mixing it up once my undaunted rank is high enough, but the maximum bonus will be 6% health of unbuffed max health by wearing 1 of each type. I'm not sure how well that will work exactly until I try it.

    I considered mirage because the dodge seems cool, but after reading some field testing I didn't like the results. That's a skill that would be hard to gauge just how useful it is. The thing is its 20% chance to dodge attacks so its theoretically possible to dodge none of them for the duration. I would rather have a more concrete and reliable skill in its place. The minor resolve is OK, but using Heroic Slash instead I am reducing their damage which supercedes the effectiveness of minor resolve, and helps build ultimate faster which I would much rather have in place.

    I do like degeneration and have decided to take it back up in place of bone shield (solo) and will swap it out with blood craze for group play. Just need to test its effectiveness. Be aware that the added bonus of degeneration applies to hitting the bound target and not just any target.

    Circle of protection is a good ability. Why I don't use it is a couple of reasons. 1. Its static and most fights require you to move often. 2. Veil of Blades is considerably more effective as a floor shield, and I build ultimate quickly with light attack weaving and Heroic Slash. 3. The damage reduction is nice, but still small. Real small. I would much rather have bone shield up because there are way less fights that are pure magic than pure melee or mixed. Even the morphs don't confer bonuses I would consider highly desirable in many situations. If circle of protection was an aura like ability similar to bone shield I might consider it.

    I thought about using restoration staff just for force siphon, but since I have minimal magicka it would probably not be effective. I may level it up anyway just to try it.

    I think the block update is good and bad. It's really to help balance pvp but kind of screws over pve players. But no matter what we say about it, they can always reply with, "Just eat some food".

    I skipped defensive stance/posture for a very real reason. Despite the good passive on the morph, it only reflects one projectile. That's 1 spell that literally flies at you. We are talking some fireballs, or crystal fragments, or similar spells. This protects against only one cast of 1 type of enemy magic. You might be able to bring that to a 1 on 1 pvp fight against a caster, but I don't see any other possible benefit. I tried it, hated it. Unless you are paying extra attention to spells hitting you just to keep it up there is no way to tell if you still have the buff. For the cost of the skill and the fact it reflects just 1 projectile spell, I would rather slot a map.

    Edited by jebuspowers on August 7, 2015 2:54PM
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Hmm I didn't know Mirage had a spell resist buff. I'll look into Degeneration and Circle of Protection. I kinda like using Defensive Stance to stun the sneaky mage that tries to attack me just outside my sap essence range.

    The Spell Resist buff on Mirage is coming with update 2.1. The other morph, Double Take, is also good for the mobility (especially in PvP), so if you can get up enough armor for those minor buffs to not really matter, then that is a solid option too.


    My go-to tanking setup, that I run for pickup groups in 4-man dungeons and varies slightly depending on boss/encounter is 1h/shield bar with Sap Essence, Refreshing path, Pierce Armor, Absorb Magic, Siphoning Attacks, Meteor/Soul Tether. On Resto staff off-bar, I have Mirage, Caltrops, Healing Springs, Healing Ward, Siphoning Attacks, Consuming Darkness. In groups where having off-heals isn't important and I want to help DPS, I'll slot Master's Greatsword on off-bar and change out the healing spells for Cleave and Executioner/Rally (could do this with DW just as well). Like I said though, this changes depending on the fight; for example, against Valkyn Skoria and the titan fight in vCoA which are long single boss fights at range/kiting, I'll swap out Sap Essence for Degeneration, Pierce Armor for Inner Fire, and Absorb Magic for Swallow Soul or Circle of Protection (on the off-bar, I'll slot Evil Hunter when fighting daedric/undead/vampire enemies). It's pretty much the same for Trials, just making sure you have some combination of Degeneration, Swallow Soul, Absorb Magic, Pierce Armor/Inner Fire, Mirage, Caltrops, Heroic Slash, Veil of Blades/Consuming Darkness, and of course SA depending on the fight. Your main function is just to manage the boss and stay alive, not rez, off-heal, dps, or anything, so use the abilities that help you stay alive the longest against massive damage spikes.

    In terms of attributes, I used to have it all health but found that was unnecessary (even with crappy argonian passives) and that i wanted to play a more dps-type build for PvP. So lately I respec'd to 34hp/30stam. 27-28k hp (with food) is a good number to shoot for for general tanking; some people in very coordinated groups can run as low as 22k though, while for Trials you just want to stack as much as you can (while not neglecting stamina either, and also getting armor and spell resist to hardcap).
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • RavenSworn
    RavenSworn
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    PvE NB Tanks for Starters – Compendium of Information, Theory and Insight (2.0)

    http://tamrielfoundry.com/topic/pve-nb-tanks-for-starters-compendium-of-information-theory-and-insight-2-0/

    Alot of good information on nightblade tankingnand its variants.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • jebuspowers
    jebuspowers
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    Meh, that's a really long read. Good info and in depth. I remember reading it before it launched on console. Most of it was lost to me until I started playing. After reading it again, I still don't really agree with some things. I can't point out specifics, mostly because I can't remember which things I thought were dumb.

    Anyway, I've made some minor changes. Since posting I have invested more points in magicka, dropped blood craze, added entropy-->degeneration. I invested in magicka for the sole reason for my abilities to heal a little more. I will typically use max health/stamina food for extra stamina.

    Keep in mind that at the time of writing my build to be displayed I only had gear that was found or crafted and not set pieces. Just FYI.

    Hopefully my post got you thinking about your build, and if your NB tank is low level some pointers on what to do and skills to look for. If you haven't gotten too high up as a Nightblade tank, remember that it will get easier, a lot easier.

    With my build and some common gear (by common I mean blue, but no set pieces) I was able to tank Dragon star normal mode (which was V14), and solo up to 6 enemies at a time in Craglorn at V2 (they were V11).

    I'll check this thread every once in a while in case anyone has questions about their Nightblade tank. I don't see the need for any changes to my build until I start doing pvp.
    Edited by jebuspowers on August 7, 2015 2:59PM
  • Blackjak-33
    Blackjak-33
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    I agree Jebus, I dropped lotus fan for Entropy - Degeneration and with the passives in the mage guild line it's a very cheap and productive skill to combine with swallow soul and sap essence.

    I recently tried dark shade also, but not sure i really like it. Haven't reached the morph yet, but so far I still prefer mirage. Dark shade 's maim doesn't last very long compared to heroic sweep.

    And i agree with low level NB sticking with it, once you get sap essence (siphoning lvl 42 I think), your tanking gets easier.
  • jebuspowers
    jebuspowers
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    For sure. The shades are pretty useless and since it's the last ability in the line it takes forever to level up just to see if the morphs are good. I have some extra points to spend but not enough to drop on badge guild passives just yet.

    I was pretty discouraged at low levels thinking I had chosen the wrong class to tank with considering Dk gets so many shields and whatever. They have excellent survivability. Then when I got sap essence and siphoning attacks I knew I had chosen the right class. The Nightblade technically doesn't have the survivability of a Dragonknight, but makes up for it in resources. Everyone else has to watch their resources very closely except Nightblades. That is their strength. Dragonknight has shields, Templars have heals. Sorcerers have....yeah I don't know about that them as tanks. Nightblades have resources.

    Just take your pick and play the best you can.
    Edited by jebuspowers on September 18, 2015 6:57PM
  • Talemire
    Talemire
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    Siphoning Strikes may no longer have a penalty or be a toggle, but from never touching it at all down to only lasting 10 seconds (should be 20), it will be extremely cumbersome to keep up and fit into any rotation. It should last 20 seconds and regen a certain amount of stats every 2 seconds (not based on light/heavy attacks). It's not too appealing anymore.
  • jebuspowers
    jebuspowers
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    I agree with that. They are basically just nerfing it.
  • jebuspowers
    jebuspowers
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    By the way, thanks to all who have posted and viewed my OP here. Pretty awesome that 1000 people have checked this out. Hope it helped with your considerations with your Blood Knight needs.
  • shugg
    shugg
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    Some nice ideas and feed back here, im currently v11 NB tank and haven't had any issues. Im running pierce armour taunt, health funnel, shades, siphon strike and mirage with the armour buff on bar one.2nd bar siphon strikes, lotus fan, sap, beast taunt thing and a spare slot depending on boss. Both bars are snb.alot of fun no issues but i am looking foward to the new stam blockchange to add in some challenge
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