davidbarryb16_ESO wrote: »This is a longtime ongoing issue for some people, including me. In my case, I suspect that a slower internet connection (6Mbps down, 0.8 up) is a big factor, but this issue can afffect people with 100Mbps connections.
Note that one of the patch note items for update 2.1 (on the PTS) is that there are performance enhancements dealing with how information is downloaded etc. in environments with many objects and moving parts.... i.e. cities. I am hoping this may help. (Assuming all the other new bugs in 2.1 are fixed so that we can actually run it in a stable manner
davidbarryb16_ESO wrote: »This is a longtime ongoing issue for some people, including me. In my case, I suspect that a slower internet connection (6Mbps down, 0.8 up) is a big factor, but this issue can afffect people with 100Mbps connections.
Note that one of the patch note items for update 2.1 (on the PTS) is that there are performance enhancements dealing with how information is downloaded etc. in environments with many objects and moving parts.... i.e. cities. I am hoping this may help. (Assuming all the other new bugs in 2.1 are fixed so that we can actually run it in a stable manner
Where does it say that exactly?
Fixed a number of general, commonly occurring game client crashes.
Fixed a number of crashes that could occur while using the guild store.
Made significant performance optimizations for situations where the game needs to load a large numbers of characters or fixtures.