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PTS racial passive changes...

13igTyme
13igTyme
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So Nords and Bosmer are getting a slight change to some racial passives. The max health and stamina that each one gets is going from 1%/2%/3% to 2%/4%/6%. That's nice and all, but why aren't Dunmer and Argonians getting the same treatment for magicka and health, respectively?

Am I the only one who finds that odd?
PS4 | NA | l3igTyme

Thinking about coming back to play...
  • Darkeus
    Darkeus
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    i dont know about other but atm im pissed off that dunmer are just and only fire mages! every other race can have more options for builds! and dont even tell me about dunmer being good at other stuff to cause to not use the 7% more fire dmg is just dumb!
  • Miwerton
    Miwerton
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    Agreed, still wish they would add better diverse racial passives, The dunmer fire dam is just for DK magicka builds, and Argonians are still not getting buffed like bosmer and nords from 3% to 6%, as well as having a mostly useless first racial skill.
  • Zheg
    Zheg
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    They are reverting their decision to increase bosmer stam and altmer magicka regen. It's truly a wonder why ZOS thought buffing two of the strongest races even further was a good idea when some races are still garbage, but that's ZOS for you.
  • Flameheart
    Flameheart
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    Zheg wrote: »
    They are reverting their decision to increase bosmer stam and altmer magicka regen. It's truly a wonder why ZOS thought buffing two of the strongest races even further was a good idea when some races are still garbage, but that's ZOS for you.

    This.

    I wondered the same...the former decision to buff bosmer and altmer was not understandable for me.

    It's like pushing Argonians and Khajiit to a higher rank on the IUCN Red List for Tamriel :-)

    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Argonians are also having their max health increased to 6% and healing received increased to 9%. Better, but still not as powerful as stat+stat recovery passives.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • 13igTyme
    13igTyme
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    Well I wish I new where these new changes are posted, because if they aren't in the patch notes on the PTS forum then why bother even having patch notes.
    PS4 | NA | l3igTyme

    Thinking about coming back to play...
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    13igTyme wrote: »
    Well I wish I new where these new changes are posted, because if they aren't in the patch notes on the PTS forum then why bother even having patch notes.

    It was announced on ESO Live last Friday, and will be in the next patch to the PTS this week or next.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Junkogen
    Junkogen
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    Argonians are also having their max health increased to 6% and healing received increased to 9%. Better, but still not as powerful as stat+stat recovery passives.

    Is there any talk of them redesigning passives such as the potion passive or even the healing received passive?

    I just keep getting more and more disheartened because after this this update they probably won't revisit the issue.
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Junkogen wrote: »
    Argonians are also having their max health increased to 6% and healing received increased to 9%. Better, but still not as powerful as stat+stat recovery passives.

    Is there any talk of them redesigning passives such as the potion passive or even the healing received passive?

    I just keep getting more and more disheartened because after this this update they probably won't revisit the issue.

    They've said several times that this is a round of "minor tweaks" to racial passives before they do a larger revisit ahead of implementing race change in the Crown Store. Who knows if that is still the plan, or what they may change. But yea, we need to keep the pressure up because things do change quite a bit during PTS testing, so if we keep making noise they might hear us and make further changes before this update goes live.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Junkogen
    Junkogen
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    Junkogen wrote: »
    Argonians are also having their max health increased to 6% and healing received increased to 9%. Better, but still not as powerful as stat+stat recovery passives.

    Is there any talk of them redesigning passives such as the potion passive or even the healing received passive?

    I just keep getting more and more disheartened because after this this update they probably won't revisit the issue.

    They've said several times that this is a round of "minor tweaks" to racial passives before they do a larger revisit ahead of implementing race change in the Crown Store. Who knows if that is still the plan, or what they may change. But yea, we need to keep the pressure up because things do change quite a bit during PTS testing, so if we keep making noise they might hear us and make further changes before this update goes live.

    I don't know how much louder we have to be. Out of all the races, I can't think of another race that has had even close to the number of threads criticizing their passives as Argonians. It's universally known to everyone (except ZOS apparently) that in this soft-cap free environment the Argonian passives can't compete. If soft caps were still in place it wouldn't be such a big deal, but that's not the reality. ZOS refuses to acknowledge the reality and thus Argonian players suffer.

    The jokes aren't even funny anymore. The whole amphibious passive is ridiculous. Sure, swim speed is nice, but it's not worth it if that's what's preventing us from getting a solid stat boost or some type of regen.

    They redesigned a lot of the other races' passives to fit an MMO. The Argonians are the only race that seems to be getting screwed. Who cares about hist skin!?! I'm sick of hearing this as the reason they need something health related. Do Imperials have ANY passives that resemble previous Elder Scrolls games? No. How about Khajiit? No. So let's stop the nonsense and give Argonians something fit for THIS game.
  • WyldfireWyrm
    WyldfireWyrm
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    The whole racial passives system needs to be redone. It was fine when soft caps were present, but once they disappeared, so did half the races. Orc, Argonian, Nord, Khajiit, Breton (to a lesser degree) and Redguards (also to a lesser degree) were suddenly gone. Only diehard fans of certain races play therm anymore!

    SO WHAT'S THE POINT IN HAVING 10 RACES WHEN 6 OF THEM AREN'T WORTH A DAMN?!?!

    Either racial passives need to disappear all together, or the system needs to allow for more customization. Argonians are stealthy guerilla warriors who have no racial passives that make sense for them except for swim speed. Nords have cold resistance when less than 10% of enemies use cold spells, but more than 50% use fire spells. Orcs and Khajiit have one of the weakest passives of all with Robust.

    Most of the upcoming modifications to racials are half baked. They solve 1/4 of the gap between the bottom 6 races and the top 4. As mentioned above, the bonuses to Bosmer and Altmer that were later retracted would have widened the gap even further despite the improvements being made to the bottom races.

    I love this game and I hope that ZOS decided to take a serious look at racial skills because it gets old playing with the same 4 race/class combinations.
  • Flameheart
    Flameheart
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    Orc, Argonian, Nord, Khajiit, Breton (to a lesser degree) and Redguards (also to a lesser degree) were suddenly gone. Only diehard fans of certain races play therm anymore!

    I agree for the others but certainly not Breton and Redguard.

    http://deltiasgaming.com/2015/06/01/best-race-and-class-choices-in-the-elder-scrolls-online/

    Especially not Bretons, Bretons are a wet dream for min maxing magicka build players.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • SquilliamTheWiz
    Miwerton wrote: »
    Agreed, still wish they would add better diverse racial passives, The dunmer fire dam is just for DK magicka builds, and Argonians are still not getting buffed like bosmer and nords from 3% to 6%, as well as having a mostly useless first racial skill.
    Dunmer can be used as a pretty good Templar magika build due to the dawns wrath skill line, if im not mistaken the DK only has one skill line that's fire based damage too.
  • Miwerton
    Miwerton
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    Thats only the reflective light/vampires bane, which in itself is rarely used. The fire talent passive really dont have much value except for Magicka DKs, as all other classes mainly have theyre skill base of magic damage, physical damage or shock damage. Making it really useless for all different playstyles that doesnt involve dk magicka dps.
  • Darkeus
    Darkeus
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    Miwerton wrote: »
    Agreed, still wish they would add better diverse racial passives, The dunmer fire dam is just for DK magicka builds, and Argonians are still not getting buffed like bosmer and nords from 3% to 6%, as well as having a mostly useless first racial skill.
    Dunmer can be used as a pretty good Templar magika build due to the dawns wrath skill line, if im not mistaken the DK only has one skill line that's fire based damage too.

    templar have very few fire based atks, and dk have more 1 skill tree line as fire dmg, but doesnt matter, whats matters is that if i want to be a stamina NB or Sorc and be warrior style, dunmer has nothing for those just 6% stamina and 2 other racials useless! every other race even with weaker racials have skills that are used for everyclass and style, so in the end if you are dunmer either you go fire mage either stay home!
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    [Deleted User]
    Soul Shriven
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  • SquilliamTheWiz
    Darkeus wrote: »
    Miwerton wrote: »
    Agreed, still wish they would add better diverse racial passives, The dunmer fire dam is just for DK magicka builds, and Argonians are still not getting buffed like bosmer and nords from 3% to 6%, as well as having a mostly useless first racial skill.
    Dunmer can be used as a pretty good Templar magika build due to the dawns wrath skill line, if im not mistaken the DK only has one skill line that's fire based damage too.

    templar have very few fire based atks, and dk have more 1 skill tree line as fire dmg, but doesnt matter, whats matters is that if i want to be a stamina NB or Sorc and be warrior style, dunmer has nothing for those just 6% stamina and 2 other racials useless! every other race even with weaker racials have skills that are used for everyclass and style, so in the end if you are dunmer either you go fire mage either stay home!


    The Templar actually only has one fewer fire damage spell than the dragon knight. I just looked.
    And dunmer make good knightblades due to the increased xp with dual weapons and the boosts for stamina. Vampires go perfect with the knightblade and dunmers are by far the best race for that since the fire resistance. I don't think you are thinking outside of the box/giving enough credit when it comes to how diverse this race actually can be.
    Edited by SquilliamTheWiz on August 11, 2015 4:34PM
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