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XP pots are lying and not giving enough bonus

Frawr
Frawr
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A Dreugh gives me 800 xp in a duo. slightly more or slightly less according to the pvp buffs active at the time.

Pop a 50% xp pot bonus and that number rises to 1110

1110/800 = 38.75% increase.

not 50%

where's my extra 90 xp per kill please?

anyone else had this problem?

  • Nestor
    Nestor
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    Maybe the Pair Bonus does not stack. I have not duo'd up using these potions. I see a lot of people grinding as pairs, but don't know if they are using the potions or not. I did see the expected amount of exp when I used the potions a couple of times, but I was solo.

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  • Tolmos
    Tolmos
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    I always wondered about this. I just assumed I was getting my math wrong, since I was trying to do it in my head on the fly in a battle, but the numbers on these pots never looked right to me, either. >_> Could still be wrong, but they just seemed really off.
  • Mighty_oakk
    Mighty_oakk
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    Do you have other xp buffs before the 800 xp. Ie pvp buff +15%, eso 10%, mara 10% ? Its base value may not be 800
  • Teiji
    Teiji
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    We need to know the base experience of the mob if you want people to do the simple math.

    ESO+ provides 10%
    Grouping with one provides 10%
    Pledge of Mara provides 10%

    Tell us if grouping is the only bonus you're receiving please.
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  • traigusb14_ESO2
    traigusb14_ESO2
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    Do you have other xp buffs before the 800 xp. Ie pvp buff +15%, eso 10%, mara 10% ? Its base value may not be 800

    Yeah,

    A lot of stuff in ESO is like this.

    if base XP is 500, then each modifier is used off the 500, not the new number generated by a previous bonus.

    10% of 500 is 50
    another 10% bonus is still 50, not 55 (10% of 550)

    So 800 probably isn't the base.

    You have at least is +10% for grouping before potion. There may be finesse in there someplace too. marfa maybe? PVP campaign bonuses are till in PVE right?
    Edited by traigusb14_ESO2 on August 3, 2015 10:26PM
  • Frawr
    Frawr
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    yes I expect this to be right. the calculation will be off a base number. I had group bonus and eso + bonus.

    That should not matter. They are selling '50% xp increase' for real money. They're not selling '50% of base increase'.

    It's not a flat 50% increase, it's a 50% increase of base Xp. it's their choice of how to make them work but they should be selling it accurately. There is no need to be misleading And to leave bad tastes in people's mouths.

    I expected an increase of 50% on the numbers that I saw pre-use. That's what I paid for. That's what was sold.

    ZoS, @ZOS_GinaBruno, please give us what you're actually advertising to us.
    Edited by Frawr on August 4, 2015 8:25AM
  • traigusb14_ESO2
    traigusb14_ESO2
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    Frawr wrote: »
    yes I expect this to be right. the calculation will be off a base number. I had group bonus and eso + bonus.

    That should not matter. They are selling '50% xp increase' for real money. They're not selling '50% of base increase'.

    It's not a flat 50% increase, it's a 50% increase of base Xp. it's their choice of how to make them work but they should be selling it accurately. There is no need to be misleading And to leave bad tastes in people's mouths.

    I expected an increase of 50% on the numbers that I saw pre-use. That's what I paid for. That's what was sold.

    ZoS, @ZOS_GinaBruno, please give us what you're actually advertising to us.

    They are selling a '50% increase of XP'... just as you said... not a 50% increase of all XP bonuses, add-ons rewards and pay items.. You are getting exactly what they said they would provide. Bonuses are bonuses not XP.

    If I give you a coupon for a store that says 50% off Ice cream. You don't get 50% off on chocolate sauce, sprinkles, cherries and whipped cream too... just because that is the way you eat ice cream.




  • G0ku
    G0ku
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    We were told it stacks with all sources when they announced ambrosia afair.
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  • traigusb14_ESO2
    traigusb14_ESO2
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    G0ku wrote: »
    We were told it stacks with all sources when they announced ambrosia afair.

    It does stack. Stacking means you can have them all at the same time.

    If it didn't stack, only the highest would have effect.
  • Qyrk
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    Frawr wrote: »
    A Dreugh gives me 800 xp in a duo. slightly more or slightly less according to the pvp buffs active at the time.

    Pop a 50% xp pot bonus and that number rises to 1110

    1110/800 = 38.75% increase.

    not 50%

    where's my extra 90 xp per kill please?

    anyone else had this problem?

    wrong. you need to know base experience. Grouping have a percentage exp bonus, therefore you need to know the base experience you receive without all the other bonuses to make your case valid.
  • Sausage
    Sausage
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    Why people use boosters is what I want to know, especially when they are considering catch-up system. I wouldnt want to spend tons of money on boosters and log in one day and see they are giving free CPs to everyone. I personally want to know the exact plan before spending money. 50% booster was obviously something for fishers.
    Edited by Sausage on August 4, 2015 11:09AM
  • Leandor
    Leandor
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    Do the math. I assume the numbers you have given are taken from game and not something invented, OP. If so, it fits perfectly.

    You were running grouped and are an ESO plus member (or used rings of Mara). This means you get 20% (10% + 10%) increased XP.

    Base XP: 800 / 1.2 = 666

    Then you chugged a psijic ambrosia, bringing your bonus to 70% (10% + 10% + 50%) increased XP.

    666 * 1.7 = 1130

    Pretty much exactly the number you reported.
    Edited by Leandor on August 4, 2015 11:13AM
  • Frawr
    Frawr
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    Yes I understand the principle that each individual bonus is applied separately to the original base value.

    The point that I am making is that it is not clear that this is the case and should be made clear. I see no reason why xp enhancements shouldn't be compound. To add to that, the concept of 'stacking bonuses' implies, to me, that they do in fact compound on top of each other instead of each applying it's bonus to the base amount.

    All of this ends up being moot when I remember that they actually hide the numbers from us so that the % on the it is totally arbitrary without the original numbers from which to calculate it.

    Please zos, please make the xp bonuses compound properly so that we get

    1.0 base
    1.1 inc eso+ 10%
    1.21 inc duo group 10%
    1.331 inc mara 10%
    1.9965 inc xp pot 50%

    This is how the world does interest rates and so it seems to be a reasonable way to interpret % increases.

    Edited by Frawr on August 4, 2015 11:45AM
  • aast.tesob16_ESO
    aast.tesob16_ESO
    Soul Shriven
    Frawr wrote: »
    Yes I understand the principle that each individual bonus is applied separately to the original base value.

    The point that I am making is that it is not clear that this is the case and should be made clear. I see no reason why xp enhancements shouldn't be compound. To add to that, the concept of 'stacking bonuses' implies, to me, that they do in fact compound on top of each other instead of each applying it's bonus to the base amount.

    All of this ends up being moot when I remember that they actually hide the numbers from us so that the % on the it is totally arbitrary without the original numbers from which to calculate it.

    Please zos, please make the xp bonuses compound properly so that we get

    1.0 base
    1.1 inc eso+ 10%
    1.21 inc duo group 10%
    1.331 inc mara 10%
    1.9965 inc xp pot 50%

    This is how the world does interest rates and so it seems to be a reasonable way to interpret % increases.

    Only if its compound interest, and it is not applicable in all cases
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  • Elsonso
    Elsonso
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    Frawr wrote: »
    Yes I understand the principle that each individual bonus is applied separately to the original base value.

    The point that I am making is that it is not clear that this is the case and should be made clear. I see no reason why xp enhancements shouldn't be compound. To add to that, the concept of 'stacking bonuses' implies, to me, that they do in fact compound on top of each other instead of each applying it's bonus to the base amount.

    All of this ends up being moot when I remember that they actually hide the numbers from us so that the % on the it is totally arbitrary without the original numbers from which to calculate it.

    Please zos, please make the xp bonuses compound properly so that we get

    1.0 base
    1.1 inc eso+ 10%
    1.21 inc duo group 10%
    1.331 inc mara 10%
    1.9965 inc xp pot 50%

    This is how the world does interest rates and so it seems to be a reasonable way to interpret % increases.


    I think that making the XP bonus additive (0.1+0.1+0.1+0.5 = 0.8) is more intuitive than what is presented above. It is easier to calculate, easier to verify, and easier to understand.

    Edit: The reason that the 100% increase is not "proper" is that nowhere does the XP Pot bonus say it increases the benefit of Mara, ESO Plus, and Duo experience.
    Edited by Elsonso on August 4, 2015 12:20PM
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  • Rosveen
    Rosveen
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    Stacking can be additive or multiplicative, simply saying "it stacks" doesn't imply one or the other. It was only your interpretation. I agree with lordrichter that additive bonuses are clearer and easier to calculate.
  • Frawr
    Frawr
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    Yes you are correct. It was my interpretation.

    I find the compound method to be more natural perhaps due to being an accountant. I can see what you mean when you demonstrate the simplicity of adding up the individual bonuses and multiplying at the end, however, it did not occur to me that they would use that method because they use the compound method for other things, like divines enchant bonuses.

    It seems that they have used the simple method in order to lower the total xp gain so as to make it less of an increase.

    I wonder why.

  • Divinius
    Divinius
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    Frawr wrote: »
    It seems that they have used the simple method in order to lower the total xp gain so as to make it less of an increase.

    I wonder why.
    Because that's the way every other XP bonus in the game has always worked?

    Seriously, if you want to pretend that they are just "out to get you" go right ahead. But honestly, XP stacking in this game has never been multiplicative, so I'm not sure why you'd assume it would be now all of a sudden.
  • F7sus4
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    Frawr wrote: »
    1.0 base
    1.1 inc eso+ 10%
    1.21 inc duo group 10%
    1.331 inc mara 10%
    1.9965 inc xp pot 50%
    1.0 base with 80% bonus (50%+10%+10%+10%) would be 1.8 and not 1.9965, because math.
  • Qyrk
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    It's always been additive, as above posters say. ZOS isn't here mislead in anyway. If it says a increase percentage of an xp, it only considers the exp (base) and NOT the ones compounded from other bonuses. It makes sense.
  • Frawr
    Frawr
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    I mist admit that I have never checked the bonuses before. 10% here and there never really mattered much to me when you factor in the swings that come with pvp buffs.

    @F7sus4 use a calculator and do 1.0 x 1.1 x 1.1 x 1.1 x 1.5 and see what answer you get. That is compound.
  • Sykis
    Sykis
    The only way the compound XP idea work is if its compounded in a way that the players want it to be. It would not be so lucrative if it compounded on a priority system the player didn't like I.e. If the pot was considered 1st in the calculation instead of the rings or the plus membership. So to make it fair, the increase is based on the base XP of the mob before other increases not compondeed so they don't have to add in a priority system on those XP increases. Just my thoughts.
  • F7sus4
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    Fine, assuming that this was officially confirmed. Otherwise, weird, especially knowing how many other bonuses are being calculated inside the game.
  • Troneon
    Troneon
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    I found a fix for this problem which worked amazingly for me.

    Step 1: Stop crafting or buying exp potions
    Step 2: Don't grind or care about exp
    Step 3: Forget about the pointless, unbalanced and too high a cap champion system
    Step 4: Just play the game and accept pvp will never be competitive or balanced

    Works for me. :)
    Edited by Troneon on August 4, 2015 2:24PM
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  • Divinius
    Divinius
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    Sykis wrote: »
    The only way the compound XP idea work is if its compounded in a way that the players want it to be. It would not be so lucrative if it compounded on a priority system the player didn't like I.e. If the pot was considered 1st in the calculation instead of the rings or the plus membership. So to make it fair, the increase is based on the base XP of the mob before other increases not compondeed so they don't have to add in a priority system on those XP increases. Just my thoughts.

    That's not actually true if you do the math. As long as all of the bonuses are multiplicative, it doesn't matter what order you apply them in. It would only matter if some were multiplicative and others were additive.

    That said, in this game, all XP bonuses have always stacked in an additive manner.
    Edited by Divinius on August 4, 2015 3:08PM
  • VoidBlue
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    lol ive only looked at one xp potion in a guild store and they wanted 30k for 1 or 100k for 4. or 25k your mats for 4.

    i was like :O , good thing i dont care about CP.
  • Emma_Overload
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    There are plenty of bonuses in the game that are multiplicative with other bonuses. If I pay COLD HARD CASH for a bonus, I expect it to be multiplicative!

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    Edited by Emma_Overload on August 4, 2015 6:15PM
    #CAREBEARMASTERRACE
  • Athas24
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    Frawr wrote: »
    Yes I understand the principle that each individual bonus is applied separately to the original base value.

    The point that I am making is that it is not clear that this is the case and should be made clear. I see no reason why xp enhancements shouldn't be compound. To add to that, the concept of 'stacking bonuses' implies, to me, that they do in fact compound on top of each other instead of each applying it's bonus to the base amount.

    All of this ends up being moot when I remember that they actually hide the numbers from us so that the % on the it is totally arbitrary without the original numbers from which to calculate it.

    Please zos, please make the xp bonuses compound properly so that we get

    1.0 base
    1.1 inc eso+ 10%
    1.21 inc duo group 10%
    1.331 inc mara 10%
    1.9965 inc xp pot 50%

    This is how the world does interest rates and so it seems to be a reasonable way to interpret % increases.

    You Sir, sound like a terrible customer to offer any sort of sale to lol. It's only funny cuz it's true. Of course it's only off of base, not off of compounding percentiles. That's how things are done round the globe. come on meow. Be serious. :D
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  • Stikato
    Stikato
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    ZOS is about 50% as skilled at applying percentage modifiers as 25% of other games, around 60% of the time.

    I have no idea what that means. Neither does ZOS =)

    Seriously though, this should be a flat 50% increase to the final amount of xp. I'm 100% (:p) opposed to the pots in the first place, but they should at least fully work,
    Mordimus - Stam Sorc
  • Ezareth
    Ezareth
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    All percentage modifiers in ESO are additive not multiplicative with each other.

    Take all of the percentage modifers you have:

    Group Bonus of 2
    Ring of Mara
    Cyrodiil PvP Bonus
    ESO +
    Potion/Scroll

    Add up the total. Divide that by the value you're getting to determine your base experience. Working as intended.
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