Septimus_Magna wrote: »Most people dont seem to understand that the entire survival mechanicsm of sorcs is build on bolt escape and hardened ward. Mainly because sorcs dont have any other abilities to mitigage damage. IC has a lot of corners so there's no need to bolt more than 4x in a row to line of sight your enemies. In open world pvp on the other hand, sorcs will be a lot weaker because half of their survival is crippled by the recent bolt escape nerf.
Septimus_Magna wrote: »Most people dont seem to understand that the entire survival mechanicsm of sorcs is build on bolt escape and hardened ward. Mainly because sorcs dont have any other abilities to mitigage damage. IC has a lot of corners so there's no need to bolt more than 4x in a row to line of sight your enemies. In open world pvp on the other hand, sorcs will be a lot weaker because half of their survival is crippled by the recent bolt escape nerf.
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
There needs to be cooldown, not increase in cost.
FilthyMudcrabs wrote: »If DKs can pull sorcs off of ledges, sorcs should be able to bolt away. It's only fair.
Korah_Eaglecry wrote: »FilthyMudcrabs wrote: »If DKs can pull sorcs off of ledges, sorcs should be able to bolt away. It's only fair.
They can bolt away. They just cant use it as a Get Out of Jail Free Card anymore.
No other class, including NBs have an ability that can literally remove themselves from a hostile situation where they are outnumbered and out dueled and be able to keep an uncloseable distance between them and their attackers.
Ive watched many players with different classes and different builds try and slip away when theyre surrounded and outnumbered and the only ones to do it with success and ease time and again are Sorcs with their BE popping over and over again as they Trollololol across the Cyrodiil landside.
Now that the ability has been nerfed to the point that you arent going to be able to use it more then a handful of times. Sorcs will have to actually play defensively at times rather than play recklessly on the offensive the majority of the time. Just like every other class is expected to play smart and use their strengths while being aware of their weaknesses.
Korah_Eaglecry wrote: »FilthyMudcrabs wrote: »If DKs can pull sorcs off of ledges, sorcs should be able to bolt away. It's only fair.
They can bolt away. They just cant use it as a Get Out of Jail Free Card anymore.
No other class, including NBs have an ability that can literally remove themselves from a hostile situation where they are outnumbered and out dueled and be able to keep an uncloseable distance between them and their attackers.
Ive watched many players with different classes and different builds try and slip away when theyre surrounded and outnumbered and the only ones to do it with success and ease time and again are Sorcs with their BE popping over and over again as they Trollololol across the Cyrodiil landside.
Now that the ability has been nerfed to the point that you arent going to be able to use it more then a handful of times. Sorcs will have to actually play defensively at times rather than play recklessly on the offensive the majority of the time. Just like every other class is expected to play smart and use their strengths while being aware of their weaknesses.
Korah_Eaglecry wrote: »FilthyMudcrabs wrote: »If DKs can pull sorcs off of ledges, sorcs should be able to bolt away. It's only fair.
They can bolt away. They just cant use it as a Get Out of Jail Free Card anymore.
No other class, including NBs have an ability that can literally remove themselves from a hostile situation where they are outnumbered and out dueled and be able to keep an uncloseable distance between them and their attackers.
Ive watched many players with different classes and different builds try and slip away when theyre surrounded and outnumbered and the only ones to do it with success and ease time and again are Sorcs with their BE popping over and over again as they Trollololol across the Cyrodiil landside.
Now that the ability has been nerfed to the point that you arent going to be able to use it more then a handful of times. Sorcs will have to actually play defensively at times rather than play recklessly on the offensive the majority of the time. Just like every other class is expected to play smart and use their strengths while being aware of their weaknesses.
Tell me, how do you envision sorcs "playing defensively"? Just curious what you as a non-sorc player might think.
Using BE itself-- particularly BoL which is the 'defensive morph' yet is getting nerfed such that it isn't even worth a slot-- is the exact definition of defensive.
[edit] Not even going to bother addressing your hyperbole about endlessly bolting sorcs as it's just old and stale, and folks who use that excuse just tend to be bad players.
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »FilthyMudcrabs wrote: »If DKs can pull sorcs off of ledges, sorcs should be able to bolt away. It's only fair.
They can bolt away. They just cant use it as a Get Out of Jail Free Card anymore.
No other class, including NBs have an ability that can literally remove themselves from a hostile situation where they are outnumbered and out dueled and be able to keep an uncloseable distance between them and their attackers.
Ive watched many players with different classes and different builds try and slip away when theyre surrounded and outnumbered and the only ones to do it with success and ease time and again are Sorcs with their BE popping over and over again as they Trollololol across the Cyrodiil landside.
Now that the ability has been nerfed to the point that you arent going to be able to use it more then a handful of times. Sorcs will have to actually play defensively at times rather than play recklessly on the offensive the majority of the time. Just like every other class is expected to play smart and use their strengths while being aware of their weaknesses.
Tell me, how do you envision sorcs "playing defensively"? Just curious what you as a non-sorc player might think.
Using BE itself-- particularly BoL which is the 'defensive morph' yet is getting nerfed such that it isn't even worth a slot-- is the exact definition of defensive.
[edit] Not even going to bother addressing your hyperbole about endlessly bolting sorcs as it's just old and stale, and folks who use that excuse just tend to be bad players.
I think its hilarious that you think I dont have a sorc just because I dont side with you on this issue.
The simple fact is, if youre in the middle of the fight and completely surrounded. You shouldnt get a get out of jail free card to save you every time from your own stupidity.
And as far as playing defensively. You can play the same way every other intelligent PvPer does. By staying aware of the situation. Staying with a group instead of storming into a hornets nest. Avoid spreading out when confronting the enemy. And learn to back off when youre outnumbered.
Korah_Eaglecry wrote: »FilthyMudcrabs wrote: »If DKs can pull sorcs off of ledges, sorcs should be able to bolt away. It's only fair.
They can bolt away. They just cant use it as a Get Out of Jail Free Card anymore.
No other class, including NBs have an ability that can literally remove themselves from a hostile situation where they are outnumbered and out dueled and be able to keep an uncloseable distance between them and their attackers.
Ive watched many players with different classes and different builds try and slip away when theyre surrounded and outnumbered and the only ones to do it with success and ease time and again are Sorcs with their BE popping over and over again as they Trollololol across the Cyrodiil landside.
Now that the ability has been nerfed to the point that you arent going to be able to use it more then a handful of times. Sorcs will have to actually play defensively at times rather than play recklessly on the offensive the majority of the time. Just like every other class is expected to play smart and use their strengths while being aware of their weaknesses.
Sneaky-Snurr wrote: »I do believe BE is just a tad OP because of its capabilities:
1) Deals damage
2) Hard CC.
3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)
Unlike any other class abilities, BE is just OP compared to other class's defensive abilities. State any Class Abilities that provide the same benefits as BE does (as shown above). I bet you can't name any as there is none. The only skill that is similar (but doesn't come anywhere near) to BE is Magnum Shot and that is just a Weapon skill. Plus, MS effects can't be applied over and over to attempt a successful escape as you have to be in range to execute the ability.
I've never asked for a nerf but I feel that BE actually needs one. The removal of 1) or 2) given in the first paragraph would put BE on par with other defensive/escaping class abilities. I personally have no problems whatsoever with BE's escaping distance. It's just that the skill offers waay too much benefits. Not one Sorc leaves the skill out just like NBs with cloak (even though cloak is broken). It is just essential to their survival so essentially, I'm not asking to remove BE whatsoever. Just a request to tone it down by a bit. It's not like it'll be useless to Sorcs should the nerf I suggested is implemented.......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
@Sleep Only problem is that cloak is broken and it still is in 2.1 (as tested in PTS) and it is most likely to not ever get a fix. Ever. Thus, rendering cloak to be sub-par compared to what it can actually provide in its full potential. Again, ZOS didn't fix what they have promised. It's barely a surprise nowadays. I just hope it gets fixed by the time 2.1 goes live.
Sneaky-Snurr wrote: »I do believe BE is just a tad OP because of its capabilities:
1) Deals damage
2) Hard CC.
3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)
Unlike any other class abilities, BE is just OP compared to other class's defensive abilities. State any Class Abilities that provide the same benefits as BE does (as shown above). I bet you can't name any as there is none. The only skill that is similar (but doesn't come anywhere near) to BE is Magnum Shot and that is just a Weapon skill. Plus, MS effects can't be applied over and over to attempt a successful escape as you have to be in range to execute the ability.
I've never asked for a nerf but I feel that BE actually needs one. The removal of 1) or 2) given in the first paragraph would put BE on par with other defensive/escaping class abilities. I personally have no problems whatsoever with BE's escaping distance. It's just that the skill offers waay too much benefits. Not one Sorc leaves the skill out just like NBs with cloak (even though cloak is broken). It is just essential to their survival so essentially, I'm not asking to remove BE whatsoever. Just a request to tone it down by a bit. It's not like it'll be useless to Sorcs should the nerf I suggested is implemented.......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
@Sleep Only problem is that cloak is broken and it still is in 2.1 (as tested in PTS) and it is most likely to not ever get a fix. Ever. Thus, rendering cloak to be sub-par compared to what it can actually provide in its full potential. Again, ZOS didn't fix what they have promised. It's barely a surprise nowadays. I just hope it gets fixed by the time 2.1 goes live.
Lol sorcs are gonna die ALOT in U7. Shields nerfed by 50%, meaning if you have a 15k shield it'll only be 7.5k in pvp, that ontop of only having 16k health or maybe 20k if you've managed it will make sorcs very weak. 7.5k shield +16k health is nothing in pvp. Especially when people are spamming 10k snipes. Pointless going stamina based as sorc is the worst stam based class in the game.
As for the OP literally all you have to do is keep CC on a sorc, he'll either run out of stamina fast so you can perma stun him or die. So he can get away from a fight, get his bearings and then come back ready for another round, so what? EVERY person would do the same in a situation where he's losing.
But they are also nerfing damage done by 50% so that 10k snipe becomes only 5k
Bodybuilder wrote: »Bolt escape just as op as fear every 6 seconds, gf stamina @ sorcs, magica dks, magica nb's
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
So each cast will cost 50% more if used within 4 seconds and it will just keep increasing...
http://esoacademy.com/news/update-7-patch-notes-summary/#update-7-skills-changes
But each cast already is 50% more after each consecutive cast? (I'm on console)
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
There needs to be cooldown, not increase in cost.
Is this real life? You can use a gap closer....as many times (if not more) as a sorc can. Don't have one on your bar? GG, you got out played. Can we please just stop crying nerf at everything? It's really getting old and making PvP even more stale. Before you say it - No, I don't play as a sorc right now.