"Play how you want" does not equal "everyone is at the same level of effectiveness regardless of the choices they make about their character"
houimetub17_ESO wrote:
Ill try to run vet dsa with my nb tonite and upload a video. Might attempt the tanks all 4 miniboss by myself at stage 10 to prove my point.
There is no need to show if you are able to succeed vDSA with a specific class because we already out geared and out leveled the content ... One of the reason the block nerf is not a issue in the current state of the game but it will be as soon a role becomes more important like it should be from trinity and group perspective.
Thats exactly the problem, we need balanced content first to move on with pure skill that requires a tank and then compare the role with all classes. The class system failed before we out leveled things and now everyone thinks its fine.
How can the current state of difficulty (easy) be an excuse for mechanics? The content is way to easy because the only requirement is being over geared with proper CP to support insane hybrid builds.
Thats what makes us succeed group content solo, this kind of raiding is pretty much ridiculous.
starkerealm wrote: »Grapedragon wrote: »I use whatever I want, I wear whatever I want and I do whatever I want.
This is a game and I'm not playing to win but to have fun. Not sure if I'm in the minority here but I'll go with whatever feels best to me
...
Did I say 'whatever' yet?
It's all about fashion anyway
If only I could justify Inner Mage Light and Bound Armaments. That combo looks seriously badass. Terrible for PvP or endgame content though.
starkerealm wrote: »Grapedragon wrote: »I use whatever I want, I wear whatever I want and I do whatever I want.
This is a game and I'm not playing to win but to have fun. Not sure if I'm in the minority here but I'll go with whatever feels best to me
...
Did I say 'whatever' yet?
It's all about fashion anyway
If only I could justify Inner Mage Light and Bound Armaments. That combo looks seriously badass. Terrible for PvP or endgame content though.
both are awesome in pvp, just sorcs suck as stamina users compaired to all the other classes making bound armements weak.
try it with a lightning focused build and use heavy attacks, pretty fun.
You can play as you want, I for instance play a sorcerer with pets and healing. No real damage spells used, yet I get along fine and even manage to kill boss monsters solo.
That said, if I would join a guild or dungeon group with that type of character, then people would believe I am responsible for a wipe and boot me.
MMO´s always give you freedom in what you want to do, just the players you play with don't.
Its the same story always, some pro gamer puts a guide into the net and if you don't follow this exact guide, then you are not wanted in any group related content, no matter how good you are with your own "build".
If we get spell crafting, new classes ... nothing will change. People will always cry for the perfect and most popular way, fix the people I say, but how do you want to fix that generation of gamers which is so entitled to their believe of telling others how to play video games.
EoTRampage wrote: »One of the selling points of this game was to be able to "play the way you want to play", but in the last year and a half the game has become meta driven and cookie cutter supreme.
In order to play a viable class a player must run a certain build, in specific gear, and have a nearly identical skill rotation as every other player. This makes for players all running around in the same gear, with the same skills, spamming nearly the exact same abilities in order to be successful.
The "Elder Scrolls" has a rich history of players being able to "play how they want to play", setting up their skills NOT by a predetermined set of abilities, but by bringing together skills and abilities that they like to use, and what works for them.
What this game needs is the "Spell Crafting" that was promised and showcased in July 2014, along with a custom class, not some "Dragon Knight" that has absolutely NOTHING to do with dragons, or a joke of a sorcerer that has predetermined spells. What if I want to be a Fire Sorcerer, or perhaps a Sorcerer that is a master of Frost and Alteration spells? The answer: I cant, and there is NOTHING even remotely close to choose from.
The only thing "Elder Scrolls" about ESO is the theme, the locales, and the title. Its not a game where you have the freedom to create your character and develop a uniqueness that sets you apart from everyone else, but instead, its a game where you get the exact same thing that everyone else does.
Try to cover that up by selling a few unique costumes in the crown store, but we all know that underneath that new "Ashlander Costume" is a player wearing the exact same gear as me, running the exact same skills and abilities, doing the exact same grinds over and over and over...
Im afraid I have to agree, so far that seemed like a hollow promise. Imo only 5 skills per bar also has a lot to do with the problem, not a single person will take a fun or random skill that is consider below top tier because there are no slots to waste without severly gimping yourself.
houimetub17_ESO wrote: »EoTRampage wrote: »One of the selling points of this game was to be able to "play the way you want to play", but in the last year and a half the game has become meta driven and cookie cutter supreme.
In order to play a viable class a player must run a certain build, in specific gear, and have a nearly identical skill rotation as every other player. This makes for players all running around in the same gear, with the same skills, spamming nearly the exact same abilities in order to be successful.
The "Elder Scrolls" has a rich history of players being able to "play how they want to play", setting up their skills NOT by a predetermined set of abilities, but by bringing together skills and abilities that they like to use, and what works for them.
What this game needs is the "Spell Crafting" that was promised and showcased in July 2014, along with a custom class, not some "Dragon Knight" that has absolutely NOTHING to do with dragons, or a joke of a sorcerer that has predetermined spells. What if I want to be a Fire Sorcerer, or perhaps a Sorcerer that is a master of Frost and Alteration spells? The answer: I cant, and there is NOTHING even remotely close to choose from.
The only thing "Elder Scrolls" about ESO is the theme, the locales, and the title. Its not a game where you have the freedom to create your character and develop a uniqueness that sets you apart from everyone else, but instead, its a game where you get the exact same thing that everyone else does.
Try to cover that up by selling a few unique costumes in the crown store, but we all know that underneath that new "Ashlander Costume" is a player wearing the exact same gear as me, running the exact same skills and abilities, doing the exact same grinds over and over and over...
Im afraid I have to agree, so far that seemed like a hollow promise. Imo only 5 skills per bar also has a lot to do with the problem, not a single person will take a fun or random skill that is consider below top tier because there are no slots to waste without severly gimping yourself.
On the other hand, think of all the op build that the majority of people are not using because it's not been featured by some popular streamer/youtuber/blogger. What if I told you that I know someone who uses a bash build that can litterally kill you by spamming back. You'd most likely ask for a nerf : P
I think that unless you want to main healer, you can use any class/weap/armor combo out there. You even gots dual wield/magika/heavy armor NB/Sorcs/Templar out there.
You can play as you want, I for instance play a sorcerer with pets and healing. No real damage spells used, yet I get along fine and even manage to kill boss monsters solo.
That said, if I would join a guild or dungeon group with that type of character, then people would believe I am responsible for a wipe and boot me.
MMO´s always give you freedom in what you want to do, just the players you play with don't.
Its the same story always, some pro gamer puts a guide into the net and if you don't follow this exact guide, then you are not wanted in any group related content, no matter how good you are with your own "build".
If we get spell crafting, new classes ... nothing will change. People will always cry for the perfect and most popular way, fix the people I say, but how do you want to fix that generation of gamers which is so entitled to their believe of telling others how to play video games.
https://www.youtube.com/watch?v=BpI2CbPtyFA "Play how you want" does not equal "everyone is at the same level of effectiveness regardless of the choices they make about their character"
Honestly... to me this sounds like a problem with the community and not ESO.
starkerealm wrote: »Honestly... to me this sounds like a problem with the community and not ESO.
You know this one, you've been here long enough. We've got a large contingent of players who have latched on to the "one right way" to play each role, and then when they've looked at the other classes and saw that they filled the same roles differently said, "that can't be right," took out a mallet and started trying to pound round pegs into square holes.
Skyrim crafting is stupidly broken. I don't know why anyone would want that Bethesda kind of balance in an MMO.
starkerealm wrote: »In order to play a viable class a player must run a certain build, in specific gear, and have a nearly identical skill rotation as every other player. This makes for players all running around in the same gear, with the same skills, spamming nearly the exact same abilities in order to be successful.
Okay, this is utter shank. If someone tells you you need to run with "this specific loadout" or you can't succeed. Crack them across the head and find competent players to run with.
This includes the sites that write off a bunch of the skills as useless, or tells you that it's impossible to fill any role with any class. Yes, they crunched the numbers. Yes, they're also completely wrong.
Some combinations of skills aren't going to work, but there are very few truly worthless skills in the game. The worst case are skills that are very conditional in their uses.
See if your way of thinking can finish a DSA run in normal mode, or a no death run in COA. You are also dead wrong my friend, its meta gear & cookie cutter builds or nothing.
paleobonesb14_ESO wrote: »starkerealm wrote: »In order to play a viable class a player must run a certain build, in specific gear, and have a nearly identical skill rotation as every other player. This makes for players all running around in the same gear, with the same skills, spamming nearly the exact same abilities in order to be successful.
Okay, this is utter shank. If someone tells you you need to run with "this specific loadout" or you can't succeed. Crack them across the head and find competent players to run with.
This includes the sites that write off a bunch of the skills as useless, or tells you that it's impossible to fill any role with any class. Yes, they crunched the numbers. Yes, they're also completely wrong.
Some combinations of skills aren't going to work, but there are very few truly worthless skills in the game. The worst case are skills that are very conditional in their uses.
See if your way of thinking can finish a DSA run in normal mode, or a no death run in COA. You are also dead wrong my friend, its meta gear & cookie cutter builds or nothing.
I recently had a very successful vDSA run with a nightblade healer. The options are there people just need to use them. If someone kicks you from a group or refuses to let you join find someone else.
Lol you need spellcrafting because no one will want to copy the best spell craft spells that everyone else uses.
There are over 600 variations of spells with the spell crafting that was showcased, its essentially a 'custom' build, as it should be for any game that claims to be "Elder Scrolls" which ESO is not.
I found it quite funny that the pts test gear bags provide all of the necessary gear to fit only the current build meta for all builds though.
Has anybody noticed that?
Thanks for the nice MK,Adroit and Cyro light pieces ZOS.
The Uninvited wrote: »I found it quite funny that the pts test gear bags provide all of the necessary gear to fit only the current build meta for all builds though.
Has anybody noticed that?
Thanks for the nice MK,Adroit and Cyro light pieces ZOS.
Yeah, I noticed. Thought it was funny that they copied the meta's for magicka or stamina users and tanks (bag has Whitestrake, Yokuda and Footman).