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How to fix PvP. Now and future.

Evilways
Evilways
When you load into a PvP zone only (X) amount of champion points are available. (X) still provides a substantial advantage but wont make and encounter with a player with (X) impossible to survive.

On to next problem.
  • Mawgusta
    Mawgusta
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    Champion points are the fix? How about a cast time and position lock on all of these AoEs that hit for over 6k and are nothing in a train of 30 players casting them?
  • Evilways
    Evilways
    Yes, assuming spell mechanics and exploits are addressed, CP would be the hot button issue.
  • Leandor
    Leandor
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    League of Legends that a-way -->

    If you want to play a moba without individual character progression, play a game that is not build around character progression. Stop MMO communism.

    I have 220 CP and do not run trials or vet dungeons for gear.
  • Evilways
    Evilways
    I think you've missed my point. You still will have a major advantage...just not forever. If you are afraid of playing a game in which there is a possibility another player can reach parity with you and then skill is the factor... well...yeah
  • Sausage
    Sausage
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    There has been rumours, that Zens solution is going to be catch-up system. New players can catch-up veterans in short period of time (they need to play a ton, but at least its possible) at least alot faster than veterans did it. Ive like 300+ CP now and I dont mind if they give 100 CP worth of Enlightment for all those who return to the game with IC-release, anything to get new players to the game.
    Edited by Sausage on July 29, 2015 10:23AM
  • TheMachineKiller
    TheMachineKiller
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    I mean veterans of the game should always have an advantage over new players anyways, with or without the same amount of champ points
    Vehemence
    Solo Extraordinaire
      Miss Machine - AD Wolfskull - DC Ok Cool - DC Wheremigoin - DC
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