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2.1 PTS Imperial City patch notes. Enjoy!

Akavir_Sentinel
Akavir_Sentinel
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http://forums.elderscrollsonline.com/en/discussion/200571/pts-patch-notes-v2-1/p1

Imperial City fishing
White Gold Tower trophy vault
Imperial Prison trophy vault
New pet
New polymorphs
Undaunted monster sets now drop in VR16

plus much, much more.....
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  • Akavir_Sentinel
    Akavir_Sentinel
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    We’ve added three ranks of bag upgrades, bringing the maximum possible inventory size up to 200 (this includes your Riding Capacity skill). These new bag upgrades can be purchased at any bag vendor with a gold cost that follows the existing pattern for bag upgrades.

    This is a welcome addition. 30 more slots per toon, 240 more slots per account, bringing the total number of slots up to 1,840 from 1,600.
    Edited by Akavir_Sentinel on July 28, 2015 6:16PM
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Akavir_Sentinel
    Akavir_Sentinel
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    Malachite Shards can be found in Treasure Chests around the world. Chests with more durable and difficult locks are more likely to contain them, but the chests that require a Treasure Map to find have the best chance by a wide margin.

    Finally, a use for those worthless treasure maps.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • ontheleftcoast
    ontheleftcoast
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    Malachite Shards can be found in Treasure Chests around the world. Chests with more durable and difficult locks are more likely to contain them, but the chests that require a Treasure Map to find have the best chance by a wide margin.

    Finally, a use for those worthless treasure maps.

    LOL, that was my reaction as well!

    But I did curse when I saw that I'd have to make regular trips to the IC to get VR15 solvent for my potions. Grr... Those should be available in any VR15/16 scaled dungeon. Not just in the Imperial City.
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    LOL i wonder if this applies to ce maps. I still have my pact box unopened.
  • Ackwalan
    Ackwalan
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    I've been saving my treasure maps for awhile now. I don't go out and hunt for them, but I have about 10.
  • ontheleftcoast
    ontheleftcoast
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    Ackwalan wrote: »
    I've been saving my treasure maps for awhile now. I don't go out and hunt for them, but I have about 10.

    They were so worthless I was just throwing them away. Now I'll be putting them all on one of the altmules. Damn, I threw three away yesterday. :(
  • MCMancub
    MCMancub
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    Fixed an issue where the dodge animation would not consistently blend properly.

    ZOS, take all of my money. Take it all. THANK YOU.
  • Akavir_Sentinel
    Akavir_Sentinel
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    Drain Essence: This ability now restores 10% of your health every second, and stuns your target on activation. It can be used on CC-immune targets, and can be used all the time (it no longer activates the Feed debuff).

    Drain Essence now works on boss mobs? Nice, if true.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • MCMancub
    MCMancub
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    Caltrops: This ability is no longer considered a melee attack, and it will not trigger the Redguard passive ability Adrenaline Rush. Caltrops now sorts targets based on the center of the attack, rather than the distance from the caster.

    Bye, Ravager.
  • dday3six
    dday3six
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    A lot of good stuff in there, still can't help but feel that I wasted time in PVP for Caltrops which will not longer triggers Ad Rush or Ravager. And since you have to have the werewolf utl slotted for the stamina regen, there seems little reason to not just swap to vampire.
  • Kobaal
    Kobaal
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    •Arrows are now easier to see while they’re traveling to your knee.

    That made me laugh
    Kobaal - VR16 Dragon Knight - PC [NA] Azura Star
    Kobaal Shadowborn - VR16 NightBlade - PC [NA] Azura Star
    Kobaal Stormborn- VR3 Sorcerer - PC [NA] Azura Star
    Fat Old Templar - lvl 19 Templar - PC [NA] BwB
  • Akavir_Sentinel
    Akavir_Sentinel
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    The PTS update download is now available.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • MCMancub
    MCMancub
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    dday3six wrote: »
    A lot of good stuff in there, still can't help but feel that I wasted time in PVP for Caltrops which will not longer triggers Ad Rush or Ravager. And since you have to have the werewolf utl slotted for the stamina regen, there seems little reason to not just swap to vampire.
    Ravager: Added a 10 second cooldown to this item set’s effect.

    Caltrops or not, that set is dead.
  • dday3six
    dday3six
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    MCMancub wrote: »
    dday3six wrote: »
    A lot of good stuff in there, still can't help but feel that I wasted time in PVP for Caltrops which will not longer triggers Ad Rush or Ravager. And since you have to have the werewolf utl slotted for the stamina regen, there seems little reason to not just swap to vampire.
    Ravager: Added a 10 second cooldown to this item set’s effect.

    Caltrops or not, that set is dead.

    Well *** I didn't even notice that part...
  • MCMancub
    MCMancub
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    dday3six wrote: »
    MCMancub wrote: »
    dday3six wrote: »
    A lot of good stuff in there, still can't help but feel that I wasted time in PVP for Caltrops which will not longer triggers Ad Rush or Ravager. And since you have to have the werewolf utl slotted for the stamina regen, there seems little reason to not just swap to vampire.
    Ravager: Added a 10 second cooldown to this item set’s effect.

    Caltrops or not, that set is dead.

    Well *** I didn't even notice that part...

    I am so excited (mainly because I hate PvP and it was a necessary set for most Stam DPS builds).
  • Faulgor
    Faulgor
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    Nerfs across the board for the current FOTM weapon/spell damage sets. Interesting.

    Weapon/Spell damage enchantments buffed to ~128, recovery enchantments to ~160. Shor knows why they nerfed the resistance glyphs, though.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Greg
    Greg
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    they messed with siphoning strikes, i wonder if i should stop leveling my Nightblade tank
  • MCMancub
    MCMancub
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    Faulgor wrote: »
    Nerfs across the board for the current FOTM weapon/spell damage sets. Interesting.

    Weapon/Spell damage enchantments buffed to ~128, recovery enchantments to ~160. Shor knows why they nerfed the resistance glyphs, though.

    I agree, but I don't think the Ravager nerf is really a nerf, just adjusting it to function as it was originally intended.
  • Rioht
    Rioht
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    So no bolt escape nerf ? Couldn't be happier!

    Also, curious as there wasn't (or I didn't see) any indication of current vr14 sets other than the monster sets (I.e. martial knowledge) being available for vr16 as well.

    I would assume they would as they drop scale to your vet level. No mention though.

    Either way GJ ZoS, love the patch.
  • MCMancub
    MCMancub
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    Rioht wrote: »
    So no bolt escape nerf ? Couldn't be happier!

    Also, curious as there wasn't (or I didn't see) any indication of current vr14 sets other than the monster sets (I.e. martial knowledge) being available for vr16 as well.

    I would assume they would as they drop scale to your vet level. No mention though.

    Either way GJ ZoS, love the patch.
    Every Dungeon now scales up to Veteran Rank 16 which will allow items, such as Monster Masks, to drop at the highest achievable level.

    I think we can infer from this that if the dungeon is scaled to V16, anything that drops in the dungeon will also scale to V16.
  • Akavir_Sentinel
    Akavir_Sentinel
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    Rioht wrote: »
    So no bolt escape nerf ? Couldn't be happier!

    Also, curious as there wasn't (or I didn't see) any indication of current vr14 sets other than the monster sets (I.e. martial knowledge) being available for vr16 as well.

    I would assume they would as they drop scale to your vet level. No mention though.

    Either way GJ ZoS, love the patch.
    Bolt Escape: This ability no longer reduces out-of-combat Magicka recovery after casting; the cost increase for re-casting Bolt Escape within four seconds remains in place.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • Rioht
    Rioht
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    Rioht wrote: »
    So no bolt escape nerf ? Couldn't be happier!

    Also, curious as there wasn't (or I didn't see) any indication of current vr14 sets other than the monster sets (I.e. martial knowledge) being available for vr16 as well.

    I would assume they would as they drop scale to your vet level. No mention though.

    Either way GJ ZoS, love the patch.
    Bolt Escape: This ability no longer reduces out-of-combat Magicka recovery after casting; the cost increase for re-casting Bolt Escape within four seconds remains in place.

    In ESo live they stated bolt escape would receive a stacking 50% cost increase for each subsequent cast. That is not the caee
  • UrQuan
    UrQuan
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    MCMancub wrote: »
    Caltrops: This ability is no longer considered a melee attack, and it will not trigger the Redguard passive ability Adrenaline Rush. Caltrops now sorts targets based on the center of the attack, rather than the distance from the caster.

    Bye, Ravager.
    Wow - I had no idea that Caltrops currently triggers the Redguard Adrenaline Rush passive. If I'd known that I would have spent a bunch more time doing enough PVP to get access to it on my Redguard for tanking (which I still plan on doing).
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Akavir_Sentinel
    Akavir_Sentinel
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    Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.

    Oh the tears this change is going to generate....lol
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • dday3six
    dday3six
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    Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.

    Oh the tears this change is going to generate....lol

    Yep between that and the change to Refreshing Shadow I'm losing out on 30% Stamina Regen.
  • k2blader
    k2blader
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    Rioht wrote: »
    Rioht wrote: »
    So no bolt escape nerf ? Couldn't be happier!

    Also, curious as there wasn't (or I didn't see) any indication of current vr14 sets other than the monster sets (I.e. martial knowledge) being available for vr16 as well.

    I would assume they would as they drop scale to your vet level. No mention though.

    Either way GJ ZoS, love the patch.
    Bolt Escape: This ability no longer reduces out-of-combat Magicka recovery after casting; the cost increase for re-casting Bolt Escape within four seconds remains in place.

    In ESo live they stated bolt escape would receive a stacking 50% cost increase for each subsequent cast. That is not the caee

    I hope it's true BE isn't being nerfed (again). It is unnecessary.


    Disabling the grass may improve performance.
  • Akavir_Sentinel
    Akavir_Sentinel
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    k2blader wrote: »
    Rioht wrote: »
    Rioht wrote: »
    So no bolt escape nerf ? Couldn't be happier!

    Also, curious as there wasn't (or I didn't see) any indication of current vr14 sets other than the monster sets (I.e. martial knowledge) being available for vr16 as well.

    I would assume they would as they drop scale to your vet level. No mention though.

    Either way GJ ZoS, love the patch.
    Bolt Escape: This ability no longer reduces out-of-combat Magicka recovery after casting; the cost increase for re-casting Bolt Escape within four seconds remains in place.

    In ESo live they stated bolt escape would receive a stacking 50% cost increase for each subsequent cast. That is not the caee

    I hope it's true BE isn't being nerfed (again). It is unnecessary.


    We will see. There are also several other changes that they stated recently in ESO Live and QuakeCon that weren't mentioned.
    Can't find the items you are looking for? Need a place to trade? We welcome ESO players of all platforms at ESO Trade, the home for trading of goods and services in the lands of Tamriel.
  • starkerealm
    starkerealm
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    Greg wrote: »
    they messed with siphoning strikes, i wonder if i should stop leveling my Nightblade tank

    Yeah, keep going with it. Siphoning Strikes looks like it got changed to make it more viable for NB DPS. Right now, it's basically worthless for us.
  • UrQuan
    UrQuan
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    Removed Stamina Regeneration from Lycanthropy; it now requires Werewolf Transformation to be slotted in your ability bar.

    Oh the tears this change is going to generate....lol
    I would have preferred they keep the stamina regen on always and add in a small debuff of some sort to offset it, but I'm OK with them doing it this way too.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So imp daedric is IC only but glass is world wide correct?
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