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How to beat enemies with 1k+CP

  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    All they need to do is add an extra zero after the decimal point so gains can slow down more than .1%
    A Bosmer Nightblade Werewolf
  • Mauz
    Mauz
    ✭✭✭
    Ezareth wrote: »
    The stat bonuses are so diminished after your first 300 CP that you need 729 more champion points to see the same benefit of those first 300 (for 1029 total) and another 1086 CP (for 2115 total) to see the same benefit again.

    I think this is a problem that isn't nearly as big people make it out to be.

    The problem is not whether you have 300 or 600 CP.

    Before the CP system for new players, casuals or comback players it was pretty easy to become or stay competitive. You could craft decent gear, spent some time to understand mechanics and you could have fun. You was somewhat inferior to experienced players but it was still fine.

    Imagine in 1 year average ppl have 500. Imagine you are new or casual or you comeback after a break. You've 0 or below 100 CP. And this does make a difference. You have no chance. And you see it would take ages and an insane amount of time to catch up. For a casual it's even impossible. The gap becomes bigger and bigger. It's not worth trying. As a PvP player of that kind you can quit.

    Most ppl are victims of such a system. Only a few hard core players profit and even they admit that it's boring and zero fun to grind.

  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Mauz wrote: »
    Ezareth wrote: »
    The stat bonuses are so diminished after your first 300 CP that you need 729 more champion points to see the same benefit of those first 300 (for 1029 total) and another 1086 CP (for 2115 total) to see the same benefit again.

    I think this is a problem that isn't nearly as big people make it out to be.

    The problem is not whether you have 300 or 600 CP.

    Before the CP system for new players, casuals or comback players it was pretty easy to become or stay competitive. You could craft decent gear, spent some time to understand mechanics and you could have fun. You was somewhat inferior to experienced players but it was still fine.

    Imagine in 1 year average ppl have 500. Imagine you are new or casual or you comeback after a break. You've 0 or below 100 CP. And this does make a difference. You have no chance. And you see it would take ages and an insane amount of time to catch up. For a casual it's even impossible. The gap becomes bigger and bigger. It's not worth trying. As a PvP player of that kind you can quit.

    Most ppl are victims of such a system. Only a few hard core players profit and even they admit that it's boring and zero fun to grind.

    This would be true if they didn't plan on implementing a "Catch-up" mechanic. Eric Wroebel already said they are considering the details on this and will implement something to avoid just what you're suggesting.

    *Anyone* entering a mature MMO PvP game is going to run into this issue to some degree and they should expect that coming in. In the end they're going to have to spend far less time to get to where the hardcore players are when they join which is how it should be.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Zavus
    Zavus
    ✭✭✭✭
    Zheg wrote: »
    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.



    RAAAAAAAAAAAAAH

    -Methuselah

    Zavus - Worst NB NA / First NB RANK 50
    "Most carried General NA" - Cent Satori

    Haxus

  • BigTone
    BigTone
    ✭✭✭✭
    Zavus wrote: »
    Zheg wrote: »
    I have the yell that your character makes when using dawnbreaker etched into my memory from a certain former emp a week ago and will probably hide in a corner and slowly rock myself the next time I hear it.



    RAAAAAAAAAAAAAH

    -Methuselah

    This^
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • Alcast
    Alcast
    Class Representative
    Ezareth wrote: »
    Mauz wrote: »
    Ezareth wrote: »
    The stat bonuses are so diminished after your first 300 CP that you need 729 more champion points to see the same benefit of those first 300 (for 1029 total) and another 1086 CP (for 2115 total) to see the same benefit again.

    I think this is a problem that isn't nearly as big people make it out to be.

    The problem is not whether you have 300 or 600 CP.

    Before the CP system for new players, casuals or comback players it was pretty easy to become or stay competitive. You could craft decent gear, spent some time to understand mechanics and you could have fun. You was somewhat inferior to experienced players but it was still fine.

    Imagine in 1 year average ppl have 500. Imagine you are new or casual or you comeback after a break. You've 0 or below 100 CP. And this does make a difference. You have no chance. And you see it would take ages and an insane amount of time to catch up. For a casual it's even impossible. The gap becomes bigger and bigger. It's not worth trying. As a PvP player of that kind you can quit.

    Most ppl are victims of such a system. Only a few hard core players profit and even they admit that it's boring and zero fun to grind.

    This would be true if they didn't plan on implementing a "Catch-up" mechanic. Eric Wroebel already said they are considering the details on this and will implement something to avoid just what you're suggesting.

    *Anyone* entering a mature MMO PvP game is going to run into this issue to some degree and they should expect that coming in. In the end they're going to have to spend far less time to get to where the hardcore players are when they join which is how it should be.

    Have fun catching up 2k CP.
    Edited by Alcast on July 28, 2015 3:38PM
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  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Alcast wrote: »
    Ezareth wrote: »
    Mauz wrote: »
    Ezareth wrote: »
    The stat bonuses are so diminished after your first 300 CP that you need 729 more champion points to see the same benefit of those first 300 (for 1029 total) and another 1086 CP (for 2115 total) to see the same benefit again.

    I think this is a problem that isn't nearly as big people make it out to be.

    The problem is not whether you have 300 or 600 CP.

    Before the CP system for new players, casuals or comback players it was pretty easy to become or stay competitive. You could craft decent gear, spent some time to understand mechanics and you could have fun. You was somewhat inferior to experienced players but it was still fine.

    Imagine in 1 year average ppl have 500. Imagine you are new or casual or you comeback after a break. You've 0 or below 100 CP. And this does make a difference. You have no chance. And you see it would take ages and an insane amount of time to catch up. For a casual it's even impossible. The gap becomes bigger and bigger. It's not worth trying. As a PvP player of that kind you can quit.

    Most ppl are victims of such a system. Only a few hard core players profit and even they admit that it's boring and zero fun to grind.

    This would be true if they didn't plan on implementing a "Catch-up" mechanic. Eric Wroebel already said they are considering the details on this and will implement something to avoid just what you're suggesting.

    *Anyone* entering a mature MMO PvP game is going to run into this issue to some degree and they should expect that coming in. In the end they're going to have to spend far less time to get to where the hardcore players are when they join which is how it should be.

    Have fun catching up 2k CP.

    It will cease mattering far before 2K CP so that's not an issue.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    All they need to do is add an extra zero after the decimal point so gains can slow down more than .1%

    I was serious about this comment. For each star, they could half what you currently get after 30 point, and have that again after 50 - this would be a good nerd to anyone putting more than 30 points in a stat. part of the problem is after a certain point you don't have more diminishing returns because every point adds .1% and gains become linear.
    A Bosmer Nightblade Werewolf
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    Lol autocorrect on my phone
    A Bosmer Nightblade Werewolf
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    Ezareth wrote: »
    Mauz wrote: »
    Ezareth wrote: »
    The stat bonuses are so diminished after your first 300 CP that you need 729 more champion points to see the same benefit of those first 300 (for 1029 total) and another 1086 CP (for 2115 total) to see the same benefit again.

    I think this is a problem that isn't nearly as big people make it out to be.

    The problem is not whether you have 300 or 600 CP.

    Before the CP system for new players, casuals or comback players it was pretty easy to become or stay competitive. You could craft decent gear, spent some time to understand mechanics and you could have fun. You was somewhat inferior to experienced players but it was still fine.

    Imagine in 1 year average ppl have 500. Imagine you are new or casual or you comeback after a break. You've 0 or below 100 CP. And this does make a difference. You have no chance. And you see it would take ages and an insane amount of time to catch up. For a casual it's even impossible. The gap becomes bigger and bigger. It's not worth trying. As a PvP player of that kind you can quit.

    Most ppl are victims of such a system. Only a few hard core players profit and even they admit that it's boring and zero fun to grind.

    This would be true if they didn't plan on implementing a "Catch-up" mechanic. Eric Wroebel already said they are considering the details on this and will implement something to avoid just what you're suggesting.

    *Anyone* entering a mature MMO PvP game is going to run into this issue to some degree and they should expect that coming in. In the end they're going to have to spend far less time to get to where the hardcore players are when they join which is how it should be.
    Have fun catching up 2k CP.
    As I have said elsewhere, this is just a question on how the catch-up mechanic is done.
  • Zhoyzu
    Zhoyzu
    ✭✭✭✭✭
    dam im still at like 150 or so since the last time i played like a month or 2 ago.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Alcast
    Alcast
    Class Representative
    Leandor wrote: »
    Alcast wrote: »
    Ezareth wrote: »
    Mauz wrote: »
    Ezareth wrote: »
    The stat bonuses are so diminished after your first 300 CP that you need 729 more champion points to see the same benefit of those first 300 (for 1029 total) and another 1086 CP (for 2115 total) to see the same benefit again.

    I think this is a problem that isn't nearly as big people make it out to be.

    The problem is not whether you have 300 or 600 CP.

    Before the CP system for new players, casuals or comback players it was pretty easy to become or stay competitive. You could craft decent gear, spent some time to understand mechanics and you could have fun. You was somewhat inferior to experienced players but it was still fine.

    Imagine in 1 year average ppl have 500. Imagine you are new or casual or you comeback after a break. You've 0 or below 100 CP. And this does make a difference. You have no chance. And you see it would take ages and an insane amount of time to catch up. For a casual it's even impossible. The gap becomes bigger and bigger. It's not worth trying. As a PvP player of that kind you can quit.

    Most ppl are victims of such a system. Only a few hard core players profit and even they admit that it's boring and zero fun to grind.

    This would be true if they didn't plan on implementing a "Catch-up" mechanic. Eric Wroebel already said they are considering the details on this and will implement something to avoid just what you're suggesting.

    *Anyone* entering a mature MMO PvP game is going to run into this issue to some degree and they should expect that coming in. In the end they're going to have to spend far less time to get to where the hardcore players are when they join which is how it should be.
    Have fun catching up 2k CP.
    As I have said elsewhere, this is just a question on how the catch-up mechanic is done.

    True, but after seeing their incompetence of handling stuff for 1 year I am not very confident they manage to introduce a good catchup mechanic
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  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Alcast wrote: »
    Leandor wrote: »
    Alcast wrote: »
    Ezareth wrote: »
    Mauz wrote: »
    Ezareth wrote: »
    The stat bonuses are so diminished after your first 300 CP that you need 729 more champion points to see the same benefit of those first 300 (for 1029 total) and another 1086 CP (for 2115 total) to see the same benefit again.

    I think this is a problem that isn't nearly as big people make it out to be.

    The problem is not whether you have 300 or 600 CP.

    Before the CP system for new players, casuals or comback players it was pretty easy to become or stay competitive. You could craft decent gear, spent some time to understand mechanics and you could have fun. You was somewhat inferior to experienced players but it was still fine.

    Imagine in 1 year average ppl have 500. Imagine you are new or casual or you comeback after a break. You've 0 or below 100 CP. And this does make a difference. You have no chance. And you see it would take ages and an insane amount of time to catch up. For a casual it's even impossible. The gap becomes bigger and bigger. It's not worth trying. As a PvP player of that kind you can quit.

    Most ppl are victims of such a system. Only a few hard core players profit and even they admit that it's boring and zero fun to grind.

    This would be true if they didn't plan on implementing a "Catch-up" mechanic. Eric Wroebel already said they are considering the details on this and will implement something to avoid just what you're suggesting.

    *Anyone* entering a mature MMO PvP game is going to run into this issue to some degree and they should expect that coming in. In the end they're going to have to spend far less time to get to where the hardcore players are when they join which is how it should be.
    Have fun catching up 2k CP.
    As I have said elsewhere, this is just a question on how the catch-up mechanic is done.

    True, but after seeing their incompetence of handling stuff for 1 year I am not very confident they manage to introduce a good catchup mechanic
    Then they just have to listen to me :trollface:
  • Xael
    Xael
    ✭✭✭✭✭
    zYR7q0O.jpg
    Thar she blows!


    Edited by Xael on July 28, 2015 4:39PM
    I got killed in pvp, nerf everything...
  • Germtrocity
    Germtrocity
    ✭✭✭✭
    I'm sitting at 350 or so CP and I have melted the ever living hell out of some of these people with over double my CP (the ones I know of at least).

    I'm just scared for when our 1337 goblin master overlords stop grinding and start learning how PvP mechanics and skills actually work, because a competent player with more than double anyone's CP is a force to be reckoned with - a lot of the ones I have seen with super high CP sometimes die so fast I wonder if they really do have that many CP.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    I'm sitting at 350 or so CP and I have melted the ever living hell out of some of these people with over double my CP (the ones I know of at least).

    I'm just scared for when our 1337 goblin master overlords stop grinding and start learning how PvP mechanics and skills actually work, because a competent player with more than double anyone's CP is a force to be reckoned with - a lot of the ones I have seen with super high CP sometimes die so fast I wonder if they really do have that many CP.

    I've heard similar reports from others who have fought people in the 700+ range and not died once.

    The best players I know are all in the ~300-400 CP range.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • k2blader
    k2blader
    ✭✭✭✭✭
    Ezareth wrote: »
    I'm sitting at 350 or so CP and I have melted the ever living hell out of some of these people with over double my CP (the ones I know of at least).

    I'm just scared for when our 1337 goblin master overlords stop grinding and start learning how PvP mechanics and skills actually work, because a competent player with more than double anyone's CP is a force to be reckoned with - a lot of the ones I have seen with super high CP sometimes die so fast I wonder if they really do have that many CP.

    I've heard similar reports from others who have fought people in the 700+ range and not died once.

    The best players I know are all in the ~300-400 CP range.

    I'd be more intrigued if the best players had 100 CPs and were still beating everyone.

    The issue is for players who have 0-300 CPs who will reach 300 in maybe another year if they can fit in a few hours every day.

    [edit] typo

    Edited by k2blader on July 28, 2015 8:23PM
    Disabling the grass may improve performance.
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