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Undaunted Silver...

  • Contraptions
    Contraptions
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    I really hope they add some new goodies in the silver chests/ normal dungeons, so that people have a reason to run/farm them. Undaunted monster sets for the normal dungeons would be a dream come true for me haha.
    Patroller and Editor at UESP
  • UrQuan
    UrQuan
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    We'll take a look!

    Definitely... other than helping to speed up leveling a new character's Undaunted rank, there's not much reason for most people to go back to them, which is a shame because those "normal mode" dungeons have the same quality as, and in most of them the first part of the story even, that continues on in the "veteran mode" versions.

    Direfrost Keep is still my favorite ;).
    Just this weekend I found, to my surprise, that somehow I had never actually done Direfrost Keep on any of my characters... Naturally I rectified that as soon as I realized it, and I'd agree, it was a very interesting, well done dungeon.
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  • Elijah_Crow
    Elijah_Crow
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    I agree that there is little reason to do this content. Needs better rewards.
  • Rinmaethodain
    Rinmaethodain
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    It always baffles me how some insignificant (in my opinion) topics get a ZOS stamp of approval "We'll take a look!" while other discussing more pressing matters (again in my opinion) will be ignored and a mod will drop in only to shake fist and tell everyone to remember about forum conduit.
  • RavenSkylord
    RavenSkylord
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    Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?
  • HeroOfNone
    HeroOfNone
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    Preyfar wrote: »
    HeroOfNone wrote: »
    Oh, and @Shunravi @yodased and other dungeon dwellers might want to add their 2 cents
    As a person who runs a lot of Undaunted pledges there's zero reason to run non-vet dungeons for Silver Keys UNLESS you're trying to level Undaunted. If you've maxed out the Undaunted skill line there's zero reason to do it.

    The quest EXP, gold, and soul gems are a good minor reason, but typically I don't run them unless someone needs help with a skill point or we want to 2-3 man something =3
    Herfi Driderkitty of the Aldmeri Dominion
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  • MissBizz
    MissBizz
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    Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?

    @RavenSkylord Yes, that is across all platforms and is intended. They are weird sets that seemed to be aimed at hybrid builds.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • P3ZZL3
    P3ZZL3
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    MissBizz wrote: »
    Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?

    @RavenSkylord Yes, that is across all platforms and is intended. They are weird sets that seemed to be aimed at hybrid builds.

    Which as far as any of the min/maxers out there are concerned are absolutely ludicrous *shrugs*


    CP561 Redguard | Jabsy Templar | Stamina Build
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  • nine9six
    nine9six
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    I'd be down with the ability to trade Silver Keys in for Gold Keys. Incentive, I guess.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Rioht
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    I think they need to go a lot farther. There is literally no point whatsoever to doing normal pledges except for the tiny amount of advancement of your Undaunted skill line.

    Not only should the silver keys drop better loot, I believe they should drop Undaunted gear like the gold keys, but at a lower drop rate. I'm not talking about the crappy 7 piece armor sets, I'm talking about the juicy 2 piece helm/shoulder gear that everyone wants.

    Furthermore, normal dungeon bosses should have a chance of dropping GOOD sets like Adroitness. It sucks that only Vet dungeons have this kind of gear, because solo players are screwed (as usual).

    This.

    I think the silver keys should definitely have a chance (small) of getting the 2 piece sets.
  • RavenSkylord
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    MissBizz wrote: »
    Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?

    @RavenSkylord Yes, that is across all platforms and is intended. They are weird sets that seemed to be aimed at hybrid builds.

    Thank you @MissBizz
    Seems odd, but knowing helps
  • asteldian
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    Yeah, I think dungeon exclusive loot like wurm cult in silver chests are a great idea, hell I like the material idea too.
    For whatever reason ZOS has left group dungeons as worthless xp. As a result silver key pledges ae a complete waste of time - no loot, no xp, so once you finish skulking up undaunted the only reason to do it is 'the joy of it' and lets face it, by the time you have Undaunted maxed, that ship has sailed.
  • RavenSkylord
    RavenSkylord
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    Putting better gear in silver box just cheapens it, why bother with running veteran if you can get it from normal? Do like the idea of trading silver keys for a gold one. Say 7 silver keys for one gold, a weeks worth of normal gets a free gold key would be cool
  • Flameheart
    Flameheart
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    HeroOfNone wrote: »
    A simple fix:

    Dungeon bind on pick up armor sets like Worm cult, ebony armor, savior armor, various dungeon rings and weapon sets should have a chance to drop in silver chests.

    It shouldn't be a high percentage, but it would give better rewards without having to add a lot, give a chance to get some gear that seems to have a very small dungeon drop rate but still requires you run through a dungeon to do it. For a scaled up version it may be better than others.

    If this isn't enough, start dropping various leveled and quality runes (green, blue, purple, even gold) to give folks something to use, collect, or break down.

    ...thorns set etc. I have to say I like that idea.

    I do silver for ep anyways (skill morph grinding...my first VR14 I leveled is far from perfect, because I had no clue what should be leveled for "endgame"), but it's pretty hard to find groups which do silver at all nowadays.

    One wish though....please get your items right at last. It's not just that unique dungeon sets and trial drops often have an irritating stat mix and useless set bonuses...VR12 drops in trials aren't the best method to strengthen PvE in this game.

    ...but after reading about Zenis decision about abolishing stamina reg while blocking due to PvP reasons, I wonder if I have chosen the correct game for me.
    Sometimes the prey turns and nips us... it's a small thing.

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  • P3ZZL3
    P3ZZL3
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    Flameheart wrote: »
    ...but after reading about Zenis decision about abolishing stamina reg while blocking due to PvP reasons, I wonder if I have chosen the correct game for me.

    Unless I'm mistaken it's not purely the PVP side. The emphasis on this is actually more aligned with the fact Tanks can endlessly Tank the harder content (SO, AA, vDSA, etc) and thus the Stamina Regen WHILST Blocking is being nerfed.

    Not an entirely bad thing.....however.....back on topic :)

    Minor Side Note: Completed Silver, CoH with 3 of us last night and really was not much of a challenge - and we are by no means a "Hardcore group of min/maxers".

    I think we can say, even through this limited response (which will always be very limited due to the lack of actives in forums) that people would like the Silver Undaunted addressed. IT's now really a case of how it COULD be addressed and what would be a pragmatic solution.

    Does anyone know of any mechanic in the game where you have the "Swap X for Y" which could be used for the "Swap 5 Silver for 1 Gold key" Mechanic?

    Edited by P3ZZL3 on July 28, 2015 8:19AM
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  • Jar_Ek
    Jar_Ek
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    I think that any key, gold or silver, should drop dungeon sets. The undaunted coffers are presumably filled with gear looted from said dungeons, so there should be a decent chance to get something good from them... otherwise why bother with pledges at all? Unless it is an incentive to run the dungeons.
  • CaptainObvious
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    While not necessarily providing a boost for silver keys, another thought might be to add crafting stations at the back of some of the undaunted dungeons that would give access to some of the advanced sets.

    That would create some additional reason to run the content. Furthermore, with some rewickering, you could have that door opened by a silver key.

    People would need to complete the dungeon to get to the crafting area, and secondly, people would need a silver key to access the crafting area. The Ebony Set could be associated with Crypt of Hearts, etc.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Turelus
    Turelus
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    Honestly the idea I have seen and liked most so far is the dungeon only sets, warlock rings etc.

    These items can be absurdly annoying to farm to the level that most people just don't bother and never get a chance to use them. Having BoP versions of these from chests would give better access to them and still keep the warlock rings from trials a little more exotic.

    I mean with the armours you're looking at a 1/21 chance of getting the part you need.

    I would love to actually use the Ebon Armour set but I have found one piece in the last two months of daily dungeons.
    @Turelus - EU PC Megaserver
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  • infraction2008b16_ESO
    infraction2008b16_ESO
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    We'll take a look!

    Upping silver rewards would be a good start however what is really needed is a better reward system across the board for PvE (like a gear currency).
  • P3ZZL3
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    @CaptainObvious I actually REALLY like that idea of having a crafting station behind a Silver Pledge dungeon with a locked door. You could have the same in Gold as well - but still actually need the Silver key to open it.

    My immediate concern would be the amount of work that would have to go in to it, and the design/rework of dungeons to allow for that. Not exactly a quick fix.

    Don't get me wrong, the min/maxers would still have countless keys to access them either way....

    Hmm, food for thought.

    I would certainly say, having say a 2% change of dropping a Mat for crafting for IC would be realistic. Low drop rate, but it would give those outside of PVP and that environment a chance to get the Mat's without paying what will no doubt be an inflated price.

    IF we were looking for a potential quick fix, that could be applied for End of August IC Release - easiest way to package it up for everyone - would probably be an adjustment in the item drop tables assigned for the Silver Chests.

    Speaking of, what about the Bronze Chests? Should those have something as well?

    Or maybe, just slide everything down by one.
    • Bronze Chest = Silver chest items + new mat drops
    • Silver chest = Gold Chest items + new mat drops + jewellery
    • Gold Chest = New gear v15/16 etc
    Edited by P3ZZL3 on July 28, 2015 11:50AM
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  • dlepi24
    dlepi24
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    People do it for the reward lol? I just do it to level undaunted. Passives OP.
  • P3ZZL3
    P3ZZL3
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    dlepi24 wrote: »
    People do it for the reward lol? I just do it to level undaunted. Passives OP.

    This is the whole point of the Thread @dlepi24 - How to make it more engaging for people to CONTINUE doing the Silver runs :)
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  • dlepi24
    dlepi24
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    Maybe make more than 3 undaunted gear sets. I forget what they are called (bastion, weaver and something else I believe). Bastion is somewhat viable for a PVE tank until they get something better. The others though are just a waste from what I remember. What about a small chance of getting a gold key from a silver key opening? I liked the idea of potions someone mentioned. How about instead of just the dull health potions, they give out tri-pots occasionally. Or Purple stat/regen food. Obviously these would be scaled to your level that you open the chest. I think the regular rewards should have a higher chance, but some of these new features have a 5-15% dropping maybe (other than the gold key drop)?
  • Flaminir
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    Great post @P3ZZL3

    I agree 100%... there are some really nice normal dungeons, that we just never do, because whats the point? (I still love vaults of madness for some reason..... THAT drop! :)

    And its a win/win... if ZoS introduces a reason for people to run these then that's more existing content people are repeating, and happier players.

    I think the easiest & quickest win here is to simply add something else to the silver chest loot table.... that's got to be a matter of a few minutes works surely!

    Keep undaunted sets as gold so that its still 'special'.... but put all the other rare dungeon item sets (Adroitness, wormcult etc) as rewards in the silver chest... Simples!

    And ideally make them BoE and NOT BoP.
    Edited by Flaminir on July 28, 2015 12:06PM
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  • MornaBaine
    MornaBaine
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    We'll take a look!

    "Better loot!" is a constant refrain in this game and I often add my voice to the chorus. Getting anything worth keeping or that is at least interesting and fun is so rare in this game. Please look in to stepping it up on this front.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MissBizz
    MissBizz
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    P3ZZL3 wrote: »
    MissBizz wrote: »
    Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?

    @RavenSkylord Yes, that is across all platforms and is intended. They are weird sets that seemed to be aimed at hybrid builds.

    Which as far as any of the min/maxers out there are concerned are absolutely ludicrous *shrugs*


    Haha, yes, because.. they are.. weird. Hybrid builds are not in a good place.. so if you DO do it.. you seem to be hurting yourself quite a bit. I might see if I have a set to throw on my new nightblade, solely because I can't decide whether to go stam or magicka.. but.. I already am well aware I'll be respeccing somewhere in the VR ranks
    P3ZZL3 wrote: »
    @CaptainObvious I actually REALLY like that idea of having a crafting station behind a Silver Pledge dungeon with a locked door. You could have the same in Gold as well - but still actually need the Silver key to open it.

    My immediate concern would be the amount of work that would have to go in to it, and the design/rework of dungeons to allow for that. Not exactly a quick fix.

    Don't get me wrong, the min/maxers would still have countless keys to access them either way....

    Hmm, food for thought.

    I would certainly say, having say a 2% change of dropping a Mat for crafting for IC would be realistic. Low drop rate, but it would give those outside of PVP and that environment a chance to get the Mat's without paying what will no doubt be an inflated price.

    IF we were looking for a potential quick fix, that could be applied for End of August IC Release - easiest way to package it up for everyone - would probably be an adjustment in the item drop tables assigned for the Silver Chests.

    Speaking of, what about the Bronze Chests? Should those have something as well?

    Or maybe, just slide everything down by one.
    • Bronze Chest = Silver chest items + new mat drops
    • Silver chest = Gold Chest items + new mat drops + jewellery
    • Gold Chest = New gear v15/16 etc

    @P3ZZL3 I'm not sure about the crafting mat idea. It has already been confirmed the old dungeons will scale to VR15/16 and therefore any loots dropped you can deconstruct for the mat anyways.
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  • Merlin13KAGL
    Merlin13KAGL
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    yodased wrote: »
    Something that I've always wondered about:

    Do people actually do the silver key run? lol.

    I sure don't. I mean I'll run any dungeon at any time so maybe I actually DO run the silver pledge, but I don't actually go and get the pledge and the key etc.

    I think that the gold and the silver should be the same thing with gold being the hard mode and silver being the normal run. This will at least give the opportunity to get the gold and you wont be hurt too bad if you can't finish it.

    As far as the rewards, thats up to the higher ups to change it lol
    @yodased , only the ones we enjoy (Like Blessed Crucible and Direfrost ; Selene's = hell no (effort not worth the reward)) and even then, just on occasion.

    They're good for easy soul gems, but it's more for the content, just to switch things up a bit.

    Kinda sad when you return to the non-Vet version of something to get a change of pace...

    Once undaunted's maxed and achievements collected (most of which were done eons ago), there is little reason. Makes it even harder on the L45's+ to get those initial clears.

    I just wish they'd update the AI some, through something dynamic in there once in a while.

    The pledges became a double edged sword. It brought more people to the group dungeons, but no one runs them 'just because' anymore, unless it's a pledge day.

    Edited by Merlin13KAGL on July 28, 2015 2:10PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • P3ZZL3
    P3ZZL3
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    Every day is a Pledge day :smiley:

    That being said, I agree with the "Dynamic" element of it. Take vDSA for example. The boss's are depleted heavily before they even spawn just because the regen is always static. Why they didn't think about that....*shrugs*

    Logic would dictate, you have 5 potential spawn scenarios. That way, all teams would always be at some loss and the RNG would pick one. I think at this stage even 3 spawn scenarios would be to small and countable by the hardcores out there...
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  • Merlin13KAGL
    Merlin13KAGL
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    P3ZZL3 wrote: »
    Every day is a Pledge day :smiley:

    That being said, I agree with the "Dynamic" element of it. Take vDSA for example. The boss's are depleted heavily before they even spawn just because the regen is always static. Why they didn't think about that....*shrugs*

    Logic would dictate, you have 5 potential spawn scenarios. That way, all teams would always be at some loss and the RNG would pick one. I think at this stage even 3 spawn scenarios would be to small and countable by the hardcores out there...
    True. Guess I wasn't very clear on that one.

    Before pledges, people would just run dungeons (any of them) because they wanted to.

    Now, if it's not the pledge dungeon, or someone's not farming a helm, the likelihood of getting a willing group has gone down considerably.

    Dynamic indeed. More skill, less memorization.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • P3ZZL3
    P3ZZL3
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    @Merlin13KAGL I see what you're saying, but then again, running them over and over, with a complete lack of randomness means everyone knows what comes over and over and over.

    Not sure how large the mechanic would be to create some variation. Maybe running CoH for example and you are all ready for the Spider and then come face to face with this:

    Elder-Scrolls-Online-crocodile-boss.jpg
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