Just this weekend I found, to my surprise, that somehow I had never actually done Direfrost Keep on any of my characters... Naturally I rectified that as soon as I realized it, and I'd agree, it was a very interesting, well done dungeon.Attorneyatlawl wrote: »ZOS_RichLambert wrote: »We'll take a look!
Definitely... other than helping to speed up leveling a new character's Undaunted rank, there's not much reason for most people to go back to them, which is a shame because those "normal mode" dungeons have the same quality as, and in most of them the first part of the story even, that continues on in the "veteran mode" versions.
Direfrost Keep is still my favorite.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
As a person who runs a lot of Undaunted pledges there's zero reason to run non-vet dungeons for Silver Keys UNLESS you're trying to level Undaunted. If you've maxed out the Undaunted skill line there's zero reason to do it.HeroOfNone wrote: »
RavenSkylord wrote: »Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?
RavenSkylord wrote: »Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?
@RavenSkylord Yes, that is across all platforms and is intended. They are weird sets that seemed to be aimed at hybrid builds.
Emma_Eunjung wrote: »I think they need to go a lot farther. There is literally no point whatsoever to doing normal pledges except for the tiny amount of advancement of your Undaunted skill line.
Not only should the silver keys drop better loot, I believe they should drop Undaunted gear like the gold keys, but at a lower drop rate. I'm not talking about the crappy 7 piece armor sets, I'm talking about the juicy 2 piece helm/shoulder gear that everyone wants.
Furthermore, normal dungeon bosses should have a chance of dropping GOOD sets like Adroitness. It sucks that only Vet dungeons have this kind of gear, because solo players are screwed (as usual).
RavenSkylord wrote: »Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?
@RavenSkylord Yes, that is across all platforms and is intended. They are weird sets that seemed to be aimed at hybrid builds.
HeroOfNone wrote: »A simple fix:
Dungeon bind on pick up armor sets like Worm cult, ebony armor, savior armor, various dungeon rings and weapon sets should have a chance to drop in silver chests.
It shouldn't be a high percentage, but it would give better rewards without having to add a lot, give a chance to get some gear that seems to have a very small dungeon drop rate but still requires you run through a dungeon to do it. For a scaled up version it may be better than others.
If this isn't enough, start dropping various leveled and quality runes (green, blue, purple, even gold) to give folks something to use, collect, or break down.
Flameheart wrote: »...but after reading about Zenis decision about abolishing stamina reg while blocking due to PvP reasons, I wonder if I have chosen the correct game for me.
ZOS_RichLambert wrote: »We'll take a look!
People do it for the reward lol? I just do it to level undaunted. Passives OP.
ZOS_RichLambert wrote: »We'll take a look!
RavenSkylord wrote: »Not sure how widespread this is, but on ps4 the light undaunted set gives stamina while the medium gives magica. Is this intended? And is this on all platforms?
@RavenSkylord Yes, that is across all platforms and is intended. They are weird sets that seemed to be aimed at hybrid builds.
Which as far as any of the min/maxers out there are concerned are absolutely ludicrous *shrugs*
@CaptainObvious I actually REALLY like that idea of having a crafting station behind a Silver Pledge dungeon with a locked door. You could have the same in Gold as well - but still actually need the Silver key to open it.
My immediate concern would be the amount of work that would have to go in to it, and the design/rework of dungeons to allow for that. Not exactly a quick fix.
Don't get me wrong, the min/maxers would still have countless keys to access them either way....
Hmm, food for thought.
I would certainly say, having say a 2% change of dropping a Mat for crafting for IC would be realistic. Low drop rate, but it would give those outside of PVP and that environment a chance to get the Mat's without paying what will no doubt be an inflated price.
IF we were looking for a potential quick fix, that could be applied for End of August IC Release - easiest way to package it up for everyone - would probably be an adjustment in the item drop tables assigned for the Silver Chests.
Speaking of, what about the Bronze Chests? Should those have something as well?
Or maybe, just slide everything down by one.
- Bronze Chest = Silver chest items + new mat drops
- Silver chest = Gold Chest items + new mat drops + jewellery
- Gold Chest = New gear v15/16 etc
@yodased , only the ones we enjoy (Like Blessed Crucible and Direfrost ; Selene's = hell no (effort not worth the reward)) and even then, just on occasion.Something that I've always wondered about:
Do people actually do the silver key run? lol.
I sure don't. I mean I'll run any dungeon at any time so maybe I actually DO run the silver pledge, but I don't actually go and get the pledge and the key etc.
I think that the gold and the silver should be the same thing with gold being the hard mode and silver being the normal run. This will at least give the opportunity to get the gold and you wont be hurt too bad if you can't finish it.
As far as the rewards, thats up to the higher ups to change it lol
True. Guess I wasn't very clear on that one.Every day is a Pledge day
That being said, I agree with the "Dynamic" element of it. Take vDSA for example. The boss's are depleted heavily before they even spawn just because the regen is always static. Why they didn't think about that....*shrugs*
Logic would dictate, you have 5 potential spawn scenarios. That way, all teams would always be at some loss and the RNG would pick one. I think at this stage even 3 spawn scenarios would be to small and countable by the hardcores out there...