Maybe there would be a way later on to change your alliance or declare yourself neutral again too.
I would hope they don't just do things that way. Seems like you'd be more likely to run into Cyrodiil-like performance issues with that approach...Ah sure, fair enough. I thought maybe you meant they would directly triple the capacity, which is possible but less likely.But that's exactly the kind of "accounting for an increased player population" that I'm talking about... They'd have to decide on how they want to have the population balanced across the alliances in each shard, and then create a mechanism to maintain that balance. With a group dungeon where the population is only the 4 people in the group, you don't have to worry about any of that, so you don't have to write any code to take it into account.Not necessarily. Considering there are numerous different "shards" of each zone, say each shard has capacity of 600. Currently that's 600 from one faction, but it could easily be altered so that it was 200+200+200, or even dynamically set so that a+b+c=600 for 1 < a,b,c < 600.The complication these zones have that the group dungeons don't is that they'd have to account for an increased player population in those zones one way or another.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |