Why not just turn the whole game server off from midnight until 7 in the evening? Then everybody gets the same five hours to work with.
Because equality will never exist in a game that never rests, and it won't exist no matter how many limiting factors you place. There will always be some sort of divide between Player A and Player Z.
Stalwart385 wrote: »As others have suggested this would just reiterate diminishing returns as it is now. To let new players actually catch up too 1y+ vets there actually has to be a catch up mechanic, such as a quarterly cap.
The problem is that new players who actually understand how the system works will feel rushed- every moment they are pre-50 is another xp they aren't earning towards the monsterous mountain that is their CP grind. Then, when they do hit higher level, if they truly want to be competitive then they will have to dedicate themselves to proper grinding. Not dungeoning, no PvPing... grinding. Botting, preferably.
To be honest, the concept of diminishing returns is actually superior to what you suggest. I don't think ZoS will mess with that just because people don't understand what that means/how it works.
Stalwart385 wrote: »As others have suggested this would just reiterate diminishing returns as it is now. To let new players actually catch up too 1y+ vets there actually has to be a catch up mechanic, such as a quarterly cap.
Some of the players with higher CP have reported what the diminishing returns look like, and it appears those need a little tweaking. It's there in name, but the scaling looks pretty flat...
To be honest, the concept of diminishing returns is actually superior to what you suggest. I don't think ZoS will mess with that just because people don't understand what that means/how it works.
You people talk about diminishing returns all the time... And yet you don't take into account the amount of places that you can slot CP to better utilize it... Nobody is only slotting CP into one area. They are spreading them out for the most efficient increase in their DPS or survivability.
The concept works, after about 1000 CP where you get to it being harder to slot points differently to avoid the diminishing returns, but who the *** is going to want to grind their way to 1000 CP just to he competitive in PvP and PvE? That is an insane amount of CP to grind. It's in NO WAY fair to new players or casual PvPers.
Spout off about your diminishing returns, but realized how far you have to go to realize them and how horrible that road will be for any new player.... But if you don't care about new players, that's fine. Just don't try to hide it.
The problem is that new players who actually understand how the system works will feel rushed- every moment they are pre-50 is another xp they aren't earning towards the monsterous mountain that is their CP grind. Then, when they do hit higher level, if they truly want to be competitive then they will have to dedicate themselves to proper grinding. Not dungeoning, no PvPing... grinding. Botting, preferably.
If new players prescribe to that type of slippery slope... maybe they should just put the box back on the shelf and try to be King of the Mountain in a game released this week.
Players with poor attitudes can have 3600 CP for all I care. It won't make them a better player if nobody wants to play with them.
If new players prescribe to that type of slippery slope... maybe they should just put the box back on the shelf and try to be King of the Mountain in a game released this week.
Why woundn't anyone want to play with them? And the point is that zos doesn't want those new players to "just put the box back on the shelf." And if you like eso, you don't want them to either. People like you are the reason the game will die.
I agree that there has to be 'some' kind of catch up mechanic, but the problem is to find the best one. Not only does it need to be balanced (not screwing over older players who worked hard), but also needs to let new players if THEY work hard, they can start to catch up. So to me an experience curve seems most appropriate, perhaps with certain cp levels, maybe like every 300, you see a larger jump in xp needed. I don't have exact numbers, but it needs to be balanced between giving newer players hope, but at the same time not handing them 400 cp in no time after veterans have been grinding since they came out. In that respect I don't envy the position the devs are in in balancing solutions.
CP only matters in pvp no ones going to complain about it in pve. The best and more than likely easiest fix to the cp issue ive seen posted is a CP disabled pvp campaign, if you die you cant blame the bow farmer with over 1k cp its your own fault. People will still complain even in there to be sure because x player just used a bit in the system to get an extra hit or multiple crits on me but it would at least get rid of the cp issue.
Why would I deserve to be on the same level as someone who puts more hours into the game than I do? That doesn't make any sense.
People like you are the reason the game will die.