






Those screenshots are beautiful. And I wish they were possible in the actual game without mods.
Some of ZOS' choices to me just seem either the 'easy way out' or lazy. I wish they could see the potential for those landscapes. I know that I personally love just wandering around the world in many games, this would be especially amazing in with their great Lighting system and stunning landscapes and geography. I love looking at the landscapes and things and just marveling at them. But unfortunately we just can't.
I think they should have major 'Polishing' Update where they tweak and put more effort into all the lazy and badly designed bits of the game. The overall improvement would be awesome.
Those screenshots are beautiful. And I wish they were possible in the actual game without mods.
Some of ZOS' choices to me just seem either the 'easy way out' or lazy. I wish they could see the potential for those landscapes. I know that I personally love just wandering around the world in many games, this would be especially amazing in with their great Lighting system and stunning landscapes and geography. I love looking at the landscapes and things and just marveling at them. But unfortunately we just can't.
I think they should have major 'Polishing' Update where they tweak and put more effort into all the lazy and badly designed bits of the game. The overall improvement would be awesome.
CapnPhoton wrote: »The fog thing is not an issue on Xbox, as the sight distance is really far. This seems to me to be a system performance issue with your computer.
But when I played beta I don't remember the issue with bag stacking. Is this only with certain items?
CapnPhoton wrote: »The fog thing is not an issue on Xbox, as the sight distance is really far. This seems to me to be a system performance issue with your computer.
But when I played beta I don't remember the issue with bag stacking. Is this only with certain items?
All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.
In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.
I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.
I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite *** in order to have stable fps.Sincerely,
Random man on Internet
VilhelmValhalla4 wrote: »All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.
In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.
I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.
I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite *** in order to have stable fps.Sincerely,
Random man on Internet
I'm of two minds on this, and I hope that the future will be bright because the series has unlimited potential, but design decisions so far make me a bit pessimistic, and Zenimax's silence on these matters (coupled with their valiant white knights claiming "it isn't important, its not Skyrim Online") adds to my negative outlook. Again though, heres hoping we'll see a game in the near future that can stand as an Elder Scrolls game and isn't just using the title for marketing purposes.
All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.
In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.
I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.
I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.Sincerely,
Random man on Internet
Indeed, in the face of the unknown, the only thing man can have is hope. But still, I think we could help the cause by keeping threads like these up, because, just in case... just in case there is that little chance it will make a difference, I think it's worth it.
I agree @keybaud. With everything.
The armors being "painted" on the body really gets to me. Especially when at the Anvil. Your armor, even heavy plate armor, bends and flexes as your character swings their hammer, wipes their forehead, and stretches. It looks terrible.
The fog is 100% a reason for them to not have to texture the distant mountains. Removing the FOG with ESO Launcher doesn't impact performance at ALL.
A Tamriel world without fog is stunning!
http://forums.elderscrollsonline.com/en/discussion/183078/why-why-has-this-not-been-fixed
Attorneyatlawl wrote: »All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.
In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.
I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.
I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.Sincerely,
Random man on Internet
Because this is an mmorpg and they are much more technically demanding than single player small-scale rpg's. MMO's having lower performance for a given level of visual fidelity is news from a couple of decades ago. Take the time to look further and you'll realize the whole "this isn't meant to be Skyrim online" claim is the opposite of white knighting, and is actually used as a statement against the game design because it went too far in trying to be in many cases and suffered for it. Likewise they went a bit far on some small mmo aspects, such as not having any form of housing in for launch which is normal for an mmo but a staple thing of Elder scrolls games that fits very well into MMOs to boot when done like Dark Age of Camelot rather than wow garrisons.
Attorneyatlawl wrote: »All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.
In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.
I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.
I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.Sincerely,
Random man on Internet
Because this is an mmorpg and they are much more technically demanding than single player small-scale rpg's. MMO's having lower performance for a given level of visual fidelity is news from a couple of decades ago. Take the time to look further and you'll realize the whole "this isn't meant to be Skyrim online" claim is the opposite of white knighting, and is actually used as a statement against the game design because it went too far in trying to be in many cases and suffered for it. Likewise they went a bit far on some small mmo aspects, such as not having any form of housing in for launch which is normal for an mmo but a staple thing of Elder scrolls games that fits very well into MMOs to boot when done like Dark Age of Camelot rather than wow garrisons.
I thought that may be the case for increased resource demand, but, most likely due to my ignorance on the subject, losing graphical performance simply because you become online doesn't make much sense to me. In case you, or someone else, knows, could you tell me which aspects of online gaming hog up most of my computers resources, especially gpu?

Attorneyatlawl wrote: »Attorneyatlawl wrote: »All I have is hope for this game, that at some point in the future this game will rise like a phoenix from the ashes.
In my humble opinion, the main problem of the game is very size of ES universe and the incapability of devs to be able to polish that which is already present in accordance to addition of new content.
I feel that the game of this scale should not be rushed and be developed slowly together with the help of the community.
I am not a veteran player, so am I not aware of all the subtle problems or points this game has: like for example, are they simply milking the pockets of players or are they sincerely trying to make the ES world develop as fast as possible? Do they sincerely think about which is more important: solving the current problems or the continuation of the game by adding new content?And I still have no idea why Skyrim was less resource demanding to look good on my machine compared to ESO which I need to tune down and make it look quite sh!tty in order to have stable fps.Sincerely,
Random man on Internet
Because this is an mmorpg and they are much more technically demanding than single player small-scale rpg's. MMO's having lower performance for a given level of visual fidelity is news from a couple of decades ago. Take the time to look further and you'll realize the whole "this isn't meant to be Skyrim online" claim is the opposite of white knighting, and is actually used as a statement against the game design because it went too far in trying to be in many cases and suffered for it. Likewise they went a bit far on some small mmo aspects, such as not having any form of housing in for launch which is normal for an mmo but a staple thing of Elder scrolls games that fits very well into MMOs to boot when done like Dark Age of Camelot rather than wow garrisons.
I thought that may be the case for increased resource demand, but, most likely due to my ignorance on the subject, losing graphical performance simply because you become online doesn't make much sense to me. In case you, or someone else, knows, could you tell me which aspects of online gaming hog up most of my computers resources, especially gpu?
Thanks for asking, actually. I happen to have a little bit of experience with this sort of professional area... so I'm happy to explain a bit!
Unlike a single player game, you have to be able to stream in hundreds (and in some cases, thousands) of variants of armors and colors on-demand with base models in-memory, can have wildly varying player counts on-screen that are unpredictable, and the networking tie-ins aren't easy to multithread well without sacrificing security for data integrity (a bad thing in an MMORPG where duping a billion gold would be an issue).
The GPU's aren't being overloaded so much as the CPU, which across most any MMO is the case in most situations, although you can find areas even in ESO where you can cause the GPU's to become the bottleneck such as wilderness or caves, or even Cyrodiil in some areas when there aren't many players around. It's unfortunately an inherent issue to MMO's that the graphical quality needs to be tempered down to account for variance in scene demands even in the same area or view, simply based on when that area is being looked at. An extreme, but simple, example is going to a keep in Cyrodiil: you might go one time and it has only 5 players milling about with the guards, and another time you go there could be 100 players with huge amounts of siege weaponry firing and massive particle effects firing everywhere from fireballs and healing to everything in-between.
So, they basically ended up, like most games, cutting where the quality decrease is least noticeable during gameplay... and let's face it, when your group is facing down a giant raid boss, you're not very likely to be focusing on the mountain ranges in the distance a half a mile out. Most of the graphical goodies you see in games like Skyrim stem from third-party modifications and visual packages, which aren't feasible for an online game to allow for what I imagine are beyond-obvious reasons to anyone
.
ESO can look extremely good if you edit the settings configuration file (usersettings.ini), however:
That's what it looks like for me standing near Wayrest. Click here for a full-resolution (3840x2160 4K) screenshot and make sure your browser doesn't scale it down, if you're interested in quite how high the fidelity can go: http://i.imgur.com/FSbUqFv.jpg
I would be entirely unsurprised if, once ESO eventually is moved to a DX12 target model, we see visual features that weigh more on the GPU added in such as higher view distances/less object & lighting culling. However, for 99.99% or more of players' systems, they can't run anywhere near what the current options allow for, so I think it's beyond a low priority until that time for ZOS, if I had to guess.
Hope this gives you a little insight into why it's not quite so simple as it might seem on the surface.
itzsarcazm wrote: »ZOS is a bunch of uneducated outsourcing scrubs. Just here to only respond to the derogatory remarks to hide the fact that they suck. You can whine all you want but nothing will ever get done except releasing more broken garbage while the game remains broken. Anyone who has played games that were hyped before definitely can relate to what I am saying.
the pictures of the no fog look horrible to me.
they look way to cheerful and bright and id just get sick of playing if i had to stare at that crap.
i like my fog, it makes the game feel more dark and funky
VilhelmValhalla4 wrote: »Indeed, in the face of the unknown, the only thing man can have is hope. But still, I think we could help the cause by keeping threads like these up, because, just in case... just in case there is that little chance it will make a difference, I think it's worth it.
At least there is a vocal percentage of players who do care about the game's direction and established lore. Even though many of these posts are drowned out by threads asking for vampire bites, merchant guild recruitments, and MMO jargon filled complaints, I'm glad there are still threads like this.I agree @keybaud. With everything.
The armors being "painted" on the body really gets to me. Especially when at the Anvil. Your armor, even heavy plate armor, bends and flexes as your character swings their hammer, wipes their forehead, and stretches. It looks terrible.
The fog is 100% a reason for them to not have to texture the distant mountains. Removing the FOG with ESO Launcher doesn't impact performance at ALL.
A Tamriel world without fog is stunning!
http://forums.elderscrollsonline.com/en/discussion/183078/why-why-has-this-not-been-fixed
Also, why is it that the absence of fog makes everything look so much brighter and colorful, the screenshots almost look like the Morrowind Overhaul! The concept art of ESO looks interesting as well, but in game, everything looks bland and dark. Bring back Oblivion's color palette!
the pictures of the no fog look horrible to me.
they look way to cheerful and bright and id just get sick of playing if i had to stare at that crap.
i like my fog, it makes the game feel more dark and funky
the pictures of the no fog look horrible to me.
they look way to cheerful and bright and id just get sick of playing if i had to stare at that crap.
i like my fog, it makes the game feel more dark and funky
That's cool man, but wouldn't it be better if FOG was optional?! Isn't it a crazy idea, right? Just think about it people who like fog can keep it and those who don't can remove, isn't that GENIUS?!